// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest) { JPH_ADD_BASE_CLASS(GravityFactorTest, Test) } void GravityFactorTest::Initialize() { // Floor CreateFloor(); RefConst box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f)); // Bodies with increasing gravity fraction for (int i = 0; i <= 10; ++i) { Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); body.GetMotionProperties()->SetGravityFactor(0.1f * i); mBodyInterface->AddBody(body.GetID(), EActivation::Activate); } }