// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(PyramidTest) { JPH_ADD_BASE_CLASS(PyramidTest, Test) } void PyramidTest::Initialize() { // Floor CreateFloor(); const float cBoxSize = 2.0f; const float cBoxSeparation = 0.5f; const float cHalfBoxSize = 0.5f * cBoxSize; const int cPyramidHeight = 15; RefConst box_shape = new BoxShape(Vec3::sReplicate(cHalfBoxSize)); // Pyramid for (int i = 0; i < cPyramidHeight; ++i) for (int j = i / 2; j < cPyramidHeight - (i + 1) / 2; ++j) for (int k = i / 2; k < cPyramidHeight - (i + 1) / 2; ++k) { RVec3 position(-cPyramidHeight + cBoxSize * j + (i & 1? cHalfBoxSize : 0.0f), 1.0f + (cBoxSize + cBoxSeparation) * i, -cPyramidHeight + cBoxSize * k + (i & 1? cHalfBoxSize : 0.0f)); mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); } }