// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(WallTest) { JPH_ADD_BASE_CLASS(WallTest, Test) } void WallTest::Initialize() { // Floor CreateFloor(); RefConst box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f)); // Wall for (int i = 0; i < 10; ++i) for (int j = i / 2; j < 50 - (i + 1) / 2; ++j) { RVec3 position(-50 + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 3.0f, 0); Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(wall.GetID(), EActivation::Activate); } }