// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(SphereShapeTest) { JPH_ADD_BASE_CLASS(SphereShapeTest, Test) } void SphereShapeTest::Initialize() { // Floor CreateFloor(); // Create different sized spheres Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body1.GetID(), EActivation::Activate); Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), RVec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body2.GetID(), EActivation::Activate); Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 10, 20), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body3.GetID(), EActivation::Activate); // Tower of spheres for (int i = 0; i < 10; ++i) { Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(10, 10 + 1.5f * i, 0), Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING)); mBodyInterface->AddBody(body.GetID(), EActivation::Activate); } }