// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyFrictionTest) { JPH_ADD_BASE_CLASS(SoftBodyFrictionTest, Test) } void SoftBodyFrictionTest::Initialize() { // Floor Body &floor = CreateFloor(); floor.SetFriction(1.0f); // Bodies with increasing friction Ref sphere_settings = SoftBodyCreator::CreateSphere(); for (SoftBodySharedSettings::Vertex &v : sphere_settings->mVertices) v.mVelocity = Float3(0, 0, 10); SoftBodyCreationSettings sphere(sphere_settings, RVec3::sZero(), Quat::sIdentity(), Layers::MOVING); sphere.mPressure = 2000.0f; for (int i = 0; i <= 10; ++i) { sphere.mPosition = RVec3(-50.0f + i * 10.0f, 1.0f, 0); sphere.mFriction = 0.1f * i; mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate); } Ref cube_settings = SoftBodyCreator::CreateCube(); for (SoftBodySharedSettings::Vertex &v : cube_settings->mVertices) v.mVelocity = Float3(0, 0, 10); SoftBodyCreationSettings cube(cube_settings, RVec3::sZero(), Quat::sIdentity(), Layers::MOVING); for (int i = 0; i <= 10; ++i) { cube.mPosition = RVec3(-50.0f + i * 10.0f, 1.0f, -5.0f); cube.mFriction = 0.1f * i; mBodyInterface->CreateAndAddSoftBody(cube, EActivation::Activate); } }