// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(GyroscopicForceTest) { JPH_ADD_BASE_CLASS(GyroscopicForceTest, Test) } void GyroscopicForceTest::Initialize() { // Floor CreateFloor(); StaticCompoundShapeSettings compound; compound.AddShape(Vec3::sZero(), Quat::sIdentity(), new BoxShape(Vec3(0.5f, 5.0f, 0.5f))); compound.AddShape(Vec3(1.5f, 0, 0), Quat::sIdentity(), new BoxShape(Vec3(1.0f, 0.5f, 0.5f))); compound.SetEmbedded(); // One body without gyroscopic force BodyCreationSettings bcs(&compound, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING); bcs.mLinearDamping = 0.0f; bcs.mAngularDamping = 0.0f; bcs.mAngularVelocity = Vec3(10, 1, 0); bcs.mGravityFactor = 0.0f; mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate); // One body with gyroscopic force bcs.mPosition += RVec3(10, 0, 0); bcs.mApplyGyroscopicForce = true; mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate); }