// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // This test shows how you can use the vertex radius of a soft body to prevent z-fighting while rendering it class SoftBodyVertexRadiusTest : public Test { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SoftBodyVertexRadiusTest) // See: Test virtual void Initialize() override; // Optional settings menu virtual bool HasSettingsMenu() const override { return true; } virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override; private: Ref mSharedSettings; static inline float sVertexRadius = 0.01f; };