// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // This test shows how a motorcycle could be made with the vehicle constraint. /// Note: The motor cycle controller is still in development and may need a lot of tweaks/hacks to work properly! class MotorcycleTest : public VehicleTest { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, MotorcycleTest) // Destructor virtual ~MotorcycleTest() override; // See: Test virtual void Initialize() override; virtual void ProcessInput(const ProcessInputParams &inParams) override; virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override; virtual void SaveInputState(StateRecorder &inStream) const override; virtual void RestoreInputState(StateRecorder &inStream) override; virtual void GetInitialCamera(CameraState &ioState) const override; virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override { return mCameraPivot; } virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override; private: void UpdateCameraPivot(); static inline bool sOverrideFrontSuspensionForcePoint = false; ///< If true, the front suspension force point is overridden static inline bool sOverrideRearSuspensionForcePoint = false; ///< If true, the rear suspension force point is overridden static inline bool sEnableLeanController = true; ///< If true, the lean controller is enabled Body * mMotorcycleBody; ///< The vehicle Ref mVehicleConstraint; ///< The vehicle constraint RMat44 mCameraPivot = RMat44::sIdentity(); ///< The camera pivot, recorded before the physics update to align with the drawn world // Player input float mForward = 0.0f; float mPreviousForward = 1.0f; ///< Keeps track of last motorcycle direction so we know when to brake and when to accelerate float mRight = 0.0f; ///< Keeps track of the current steering angle float mBrake = 0.0f; };