// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2023 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include #include // This test simulates a large amount of vehicles class VehicleStressTest : public Test { public: JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, VehicleStressTest) // Destructor virtual ~VehicleStressTest() override; // See: Test virtual void Initialize() override; virtual void ProcessInput(const ProcessInputParams &inParams) override; virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override; virtual void SaveInputState(StateRecorder &inStream) const override; virtual void RestoreInputState(StateRecorder &inStream) override; private: Array> mVehicles; ///< The vehicle constraints // Player input float mForward = 0.0f; float mRight = 0.0f; float mHandBrake = 0.0f; };