// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledCapsuleShapeTest) { JPH_ADD_BASE_CLASS(ScaledCapsuleShapeTest, Test) } void ScaledCapsuleShapeTest::Initialize() { // Floor CreateFloor(); // Create capsule RefConst capsule_shape = new CapsuleShape(2.0f, 0.5f); // Original shape mBodyInterface->CreateAndAddBody(BodyCreationSettings(capsule_shape, RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Uniformly scaled shape < 1 mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3::sReplicate(0.25f)), RVec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Uniformly scaled shape > 1 mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3::sReplicate(2.0f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Flipped in 2 axis mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3(-1.5f, -1.5f, 1.5f)), RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Inside out mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(capsule_shape, Vec3(-0.75f, 0.75f, 0.75f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); }