// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(PlaneShapeTest) { JPH_ADD_BASE_CLASS(PlaneShapeTest, Test) } void PlaneShapeTest::Initialize() { // Create a plane as floor mBodyInterface->CreateAndAddBody(BodyCreationSettings(new PlaneShape(Plane(Vec3(0.1f, 1.0f, 0.0f).Normalized(), 1.0f), nullptr, 100), RVec3(0, 0, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate); // Add some shapes mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3::sReplicate(0.5f)), RVec3(2, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); }