// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2024 Jorrit Rouwe // SPDX-License-Identifier: MIT #include #include #include #include #include JPH_IMPLEMENT_RTTI_VIRTUAL(TaperedCylinderShapeTest) { JPH_ADD_BASE_CLASS(TaperedCylinderShapeTest, Test) } void TaperedCylinderShapeTest::Initialize() { // Floor CreateFloor(); RefConst big_taperedcylinder = new TaperedCylinderShapeSettings(2.0f, 1.0f, 3.0f); RefConst big_taperedcylinder2 = new TaperedCylinderShapeSettings(2.0f, 3.0f, 1.0f); // Tapered cylinder on large radius mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_taperedcylinder, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Tapered cylinder on small radius mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_taperedcylinder2, RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Tapered cylinder on side mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_taperedcylinder, RVec3(20, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); RefConst big_cone = new TaperedCylinderShapeSettings(2.0f, 0.0f, 3.0f, 0.0f); RefConst big_cone2 = new TaperedCylinderShapeSettings(2.0f, 3.0f, 0.0f, 0.0f); // Cone on large radius mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cone, RVec3(0, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Cone on small radius mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cone2, RVec3(10, 10, 10), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); // Cone on side mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_cone, RVec3(20, 10, 10), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); RefConst long_taperedcylinder = new TaperedCylinderShapeSettings(5, 0.5f, 1.0f); // Tower of tapered cylinders for (int i = 0; i < 10; ++i) { for (int j = 0; j < 2; ++j) { RVec3 position; Quat rotation; if (i & 1) { position = RVec3(-4.0f + 8.0f * j, 2.0f + 3.0f * i, -20.0f); rotation = Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI + (j & 1) * JPH_PI); } else { position = RVec3(0, 2.0f + 3.0f * i, -20.0f - 4.0f + 8.0f * j); rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI + (j & 1) * JPH_PI); } mBodyInterface->CreateAndAddBody(BodyCreationSettings(long_taperedcylinder, position, rotation, EMotionType::Dynamic, Layers::MOVING), EActivation::Activate); } } }