IndexedTriangle.h 3.6 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/Core/HashCombine.h>
  5. JPH_NAMESPACE_BEGIN
  6. /// Triangle with 32-bit indices
  7. class IndexedTriangleNoMaterial
  8. {
  9. public:
  10. /// Constructor
  11. IndexedTriangleNoMaterial() = default;
  12. IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3) { mIdx[0] = inI1; mIdx[1] = inI2; mIdx[2] = inI3; }
  13. /// Check if two triangles are identical
  14. bool operator == (const IndexedTriangleNoMaterial &inRHS) const
  15. {
  16. return mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2];
  17. }
  18. /// Check if two triangles are equivalent (using the same vertices)
  19. bool IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const
  20. {
  21. return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2])
  22. || (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[0])
  23. || (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[1]);
  24. }
  25. /// Check if two triangles are opposite (using the same vertices but in opposing order)
  26. bool IsOpposite(const IndexedTriangleNoMaterial &inRHS) const
  27. {
  28. return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[1])
  29. || (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[2])
  30. || (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[0]);
  31. }
  32. /// Check if triangle is degenerate
  33. bool IsDegenerate() const
  34. {
  35. return mIdx[0] == mIdx[1] || mIdx[1] == mIdx[2] || mIdx[2] == mIdx[0];
  36. }
  37. /// Rotate the vertices so that the second vertex becomes first etc. This does not change the represented triangle.
  38. void Rotate()
  39. {
  40. uint32 tmp = mIdx[0];
  41. mIdx[0] = mIdx[1];
  42. mIdx[1] = mIdx[2];
  43. mIdx[2] = tmp;
  44. }
  45. /// Get center of triangle
  46. Vec3 GetCentroid(const VertexList &inVertices) const
  47. {
  48. return (Vec3(inVertices[mIdx[0]]) + Vec3(inVertices[mIdx[1]]) + Vec3(inVertices[mIdx[2]])) / 3.0f;
  49. }
  50. uint32 mIdx[3];
  51. };
  52. /// Triangle with 32-bit indices and material index
  53. class IndexedTriangle : public IndexedTriangleNoMaterial
  54. {
  55. public:
  56. using IndexedTriangleNoMaterial::IndexedTriangleNoMaterial;
  57. /// Constructor
  58. IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex) : IndexedTriangleNoMaterial(inI1, inI2, inI3), mMaterialIndex(inMaterialIndex) { }
  59. /// Check if two triangles are identical
  60. bool operator == (const IndexedTriangle &inRHS) const
  61. {
  62. return mMaterialIndex == inRHS.mMaterialIndex && IndexedTriangleNoMaterial::operator==(inRHS);
  63. }
  64. /// Rotate the vertices so that the lowest vertex becomes the first. This does not change the represented triangle.
  65. IndexedTriangle GetLowestIndexFirst() const
  66. {
  67. if (mIdx[0] < mIdx[1])
  68. {
  69. if (mIdx[0] < mIdx[2])
  70. return IndexedTriangle(mIdx[0], mIdx[1], mIdx[2], mMaterialIndex); // 0 is smallest
  71. else
  72. return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex); // 2 is smallest
  73. }
  74. else
  75. {
  76. if (mIdx[1] < mIdx[2])
  77. return IndexedTriangle(mIdx[1], mIdx[2], mIdx[0], mMaterialIndex); // 1 is smallest
  78. else
  79. return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex); // 2 is smallest
  80. }
  81. }
  82. uint32 mMaterialIndex = 0;
  83. };
  84. using IndexedTriangleNoMaterialList = vector<IndexedTriangleNoMaterial>;
  85. using IndexedTriangleList = vector<IndexedTriangle>;
  86. JPH_NAMESPACE_END
  87. // Create a std::hash for IndexedTriangleNoMaterial and IndexedTriangle
  88. JPH_MAKE_HASHABLE(JPH::IndexedTriangleNoMaterial, t.mIdx[0], t.mIdx[1], t.mIdx[2])
  89. JPH_MAKE_HASHABLE(JPH::IndexedTriangle, t.mIdx[0], t.mIdx[1], t.mIdx[2], t.mMaterialIndex)