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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Physics/Constraints/TwoBodyConstraint.h>
- #include <Physics/Constraints/ConstraintPart/PointConstraintPart.h>
- namespace JPH {
- /// Point constraint settings, used to create a point constraint
- class PointConstraintSettings final : public TwoBodyConstraintSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
- // See: ConstraintSettings::SaveBinaryState
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- /// Create an an instance of this constraint
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
- /// Body 1 constraint position (world space position).
- Vec3 mPoint1 = Vec3::sZero();
- /// Body 2 constraint position (world space position).
- /// Note: Normally you would set mPoint1 = mPoint2 if the bodies are already placed how you want to constrain them.
- Vec3 mPoint2 = Vec3::sZero();
- protected:
- // See: ConstraintSettings::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- };
- /// A point constraint constrains 2 bodies on a single point (removing 3 degrees of freedom)
- class PointConstraint final : public TwoBodyConstraint
- {
- public:
- /// Construct point constraint
- PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings);
- // Generic interface of a constraint
- virtual EConstraintType GetType() const override { return EConstraintType::Point; }
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
- #ifdef JPH_DEBUG_RENDERER
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
- #endif // JPH_DEBUG_RENDERER
- virtual void SaveState(StateRecorder &inStream) const override;
- virtual void RestoreState(StateRecorder &inStream) override;
- // See: TwoBodyConstraint
- virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
- virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
- private:
- // Internal helper function to calculate the values below
- void CalculateConstraintProperties();
- // Local space constraint positions
- Vec3 mLocalSpacePosition1;
- Vec3 mLocalSpacePosition2;
- // The constraint part
- PointConstraintPart mPointConstraintPart;
- };
- } // JPH
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