PointConstraint.h 2.8 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Physics/Constraints/TwoBodyConstraint.h>
  5. #include <Physics/Constraints/ConstraintPart/PointConstraintPart.h>
  6. namespace JPH {
  7. /// Point constraint settings, used to create a point constraint
  8. class PointConstraintSettings final : public TwoBodyConstraintSettings
  9. {
  10. public:
  11. JPH_DECLARE_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
  12. // See: ConstraintSettings::SaveBinaryState
  13. virtual void SaveBinaryState(StreamOut &inStream) const override;
  14. /// Create an an instance of this constraint
  15. virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
  16. /// Body 1 constraint position (world space position).
  17. Vec3 mPoint1 = Vec3::sZero();
  18. /// Body 2 constraint position (world space position).
  19. /// Note: Normally you would set mPoint1 = mPoint2 if the bodies are already placed how you want to constrain them.
  20. Vec3 mPoint2 = Vec3::sZero();
  21. protected:
  22. // See: ConstraintSettings::RestoreBinaryState
  23. virtual void RestoreBinaryState(StreamIn &inStream) override;
  24. };
  25. /// A point constraint constrains 2 bodies on a single point (removing 3 degrees of freedom)
  26. class PointConstraint final : public TwoBodyConstraint
  27. {
  28. public:
  29. /// Construct point constraint
  30. PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings);
  31. // Generic interface of a constraint
  32. virtual EConstraintType GetType() const override { return EConstraintType::Point; }
  33. virtual void SetupVelocityConstraint(float inDeltaTime) override;
  34. virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
  35. virtual bool SolveVelocityConstraint(float inDeltaTime) override;
  36. virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
  37. #ifdef JPH_DEBUG_RENDERER
  38. virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
  39. #endif // JPH_DEBUG_RENDERER
  40. virtual void SaveState(StateRecorder &inStream) const override;
  41. virtual void RestoreState(StateRecorder &inStream) override;
  42. // See: TwoBodyConstraint
  43. virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
  44. virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
  45. private:
  46. // Internal helper function to calculate the values below
  47. void CalculateConstraintProperties();
  48. // Local space constraint positions
  49. Vec3 mLocalSpacePosition1;
  50. Vec3 mLocalSpacePosition2;
  51. // The constraint part
  52. PointConstraintPart mPointConstraintPart;
  53. };
  54. } // JPH