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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/TriangleSplitter/TriangleSplitter.h>
- #include <Jolt/Geometry/AABox.h>
- #include <Jolt/Core/NonCopyable.h>
- namespace JPH {
- struct AABBTreeBuilderStats
- {
- ///@name Splitter stats
- TriangleSplitter::Stats mSplitterStats; ///< Stats returned by the triangle splitter algorithm
- ///@name Tree structure
- float mSAHCost = 0.0f; ///< Surface Area Heuristic cost of this tree
- int mMinDepth = 0; ///< Minimal depth of tree (number of nodes)
- int mMaxDepth = 0; ///< Maximum depth of tree (number of nodes)
- int mNodeCount = 0; ///< Number of nodes in the tree
- int mLeafNodeCount = 0; ///< Number of leaf nodes (that contain triangles)
- ///@name Configured stats
- int mMaxTrianglesPerLeaf = 0; ///< Configured max triangles per leaf
- ///@name Actual stats
- int mTreeMinTrianglesPerLeaf = 0; ///< Minimal amount of triangles in a leaf
- int mTreeMaxTrianglesPerLeaf = 0; ///< Maximal amount of triangles in a leaf
- float mTreeAvgTrianglesPerLeaf = 0.0f; ///< Average amount of triangles in leaf nodes
- };
- /// Helper class to build an AABB tree
- class AABBTreeBuilder
- {
- public:
- /// A node in the tree, contains the AABox for the tree and any child nodes or triangles
- class Node : public NonCopyable
- {
- public:
- /// Constructor
- Node();
- ~Node();
- /// Get number of triangles in this node
- inline uint GetTriangleCount() const { return uint(mTriangles.size()); }
- /// Check if this node has any children
- inline bool HasChildren() const { return mChild[0] != nullptr || mChild[1] != nullptr; }
- /// Min depth of tree
- uint GetMinDepth() const;
- /// Max depth of tree
- uint GetMaxDepth() const;
- /// Number of nodes in tree
- uint GetNodeCount() const;
- /// Number of leaf nodes in tree
- uint GetLeafNodeCount() const;
- /// Get triangle count in tree
- uint GetTriangleCountInTree() const;
- /// Calculate min and max triangles per node
- void GetTriangleCountPerNode(float &outAverage, uint &outMin, uint &outMax) const;
- /// Calculate the total cost of the tree using the surface area heuristic
- float CalculateSAHCost(float inCostTraversal, float inCostLeaf) const;
- /// Recursively get children (breadth first) to get in total inN children (or less if there are no more)
- void GetNChildren(uint inN, vector<const Node *> &outChildren) const;
- /// Bounding box
- AABox mBounds;
- /// Triangles (if no child nodes)
- IndexedTriangleList mTriangles;
- /// Child nodes (if no triangles)
- Node * mChild[2];
- private:
- friend class AABBTreeBuilder;
- /// Recursive helper function to calculate cost of the tree
- float CalculateSAHCostInternal(float inCostTraversalDivSurfaceArea, float inCostLeafDivSurfaceArea) const;
- /// Recursive helper function to calculate min and max triangles per node
- void GetTriangleCountPerNodeInternal(float &outAverage, uint &outAverageDivisor, uint &outMin, uint &outMax) const;
- };
- /// Constructor
- AABBTreeBuilder(TriangleSplitter &inSplitter, uint inMaxTrianglesPerLeaf = 16);
- /// Recursively build tree, returns the root node of the tree
- Node * Build(AABBTreeBuilderStats &outStats);
- private:
- Node * BuildInternal(const TriangleSplitter::Range &inTriangles);
- TriangleSplitter & mTriangleSplitter;
- const uint mMaxTrianglesPerLeaf;
- };
- } // JPH
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