MotionProperties.cpp 2.4 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Physics/Body/MotionProperties.h>
  6. #include <Jolt/Physics/StateRecorder.h>
  7. JPH_NAMESPACE_BEGIN
  8. void MotionProperties::SetMassProperties(EAllowedDOFs inAllowedDOFs, const MassProperties &inMassProperties)
  9. {
  10. // Store allowed DOFs
  11. mAllowedDOFs = inAllowedDOFs;
  12. // Decompose DOFs
  13. uint allowed_translation_axis = uint(inAllowedDOFs) & 0b111;
  14. uint allowed_rotation_axis = (uint(inAllowedDOFs) >> 3) & 0b111;
  15. // Set inverse mass
  16. if (allowed_translation_axis == 0)
  17. {
  18. // No translation possible
  19. mInvMass = 0.0f;
  20. }
  21. else
  22. {
  23. JPH_ASSERT(inMassProperties.mMass > 0.0f);
  24. mInvMass = 1.0f / inMassProperties.mMass;
  25. }
  26. if (allowed_rotation_axis == 0)
  27. {
  28. // No rotation possible
  29. mInvInertiaDiagonal = Vec3::sZero();
  30. mInertiaRotation = Quat::sIdentity();
  31. }
  32. else
  33. {
  34. // Set inverse inertia
  35. Mat44 rotation;
  36. Vec3 diagonal;
  37. if (inMassProperties.DecomposePrincipalMomentsOfInertia(rotation, diagonal)
  38. && !diagonal.IsNearZero())
  39. {
  40. mInvInertiaDiagonal = diagonal.Reciprocal();
  41. mInertiaRotation = rotation.GetQuaternion();
  42. }
  43. else
  44. {
  45. // Failed! Fall back to inertia tensor of sphere with radius 1.
  46. mInvInertiaDiagonal = Vec3::sReplicate(2.5f * mInvMass);
  47. mInertiaRotation = Quat::sIdentity();
  48. }
  49. }
  50. JPH_ASSERT(mInvMass != 0.0f || mInvInertiaDiagonal != Vec3::sZero(), "Can't lock all axes, use a static body for this. This will crash with a division by zero later!");
  51. }
  52. void MotionProperties::SaveState(StateRecorder &inStream) const
  53. {
  54. // Only write properties that can change at runtime
  55. inStream.Write(mLinearVelocity);
  56. inStream.Write(mAngularVelocity);
  57. inStream.Write(mForce);
  58. inStream.Write(mTorque);
  59. #ifdef JPH_DOUBLE_PRECISION
  60. inStream.Write(mSleepTestOffset);
  61. #endif // JPH_DOUBLE_PRECISION
  62. inStream.Write(mSleepTestSpheres);
  63. inStream.Write(mSleepTestTimer);
  64. inStream.Write(mAllowSleeping);
  65. }
  66. void MotionProperties::RestoreState(StateRecorder &inStream)
  67. {
  68. inStream.Read(mLinearVelocity);
  69. inStream.Read(mAngularVelocity);
  70. inStream.Read(mForce);
  71. inStream.Read(mTorque);
  72. #ifdef JPH_DOUBLE_PRECISION
  73. inStream.Read(mSleepTestOffset);
  74. #endif // JPH_DOUBLE_PRECISION
  75. inStream.Read(mSleepTestSpheres);
  76. inStream.Read(mSleepTestTimer);
  77. inStream.Read(mAllowSleeping);
  78. }
  79. JPH_NAMESPACE_END