SamplesApp.cpp 82 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150
  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <SamplesApp.h>
  5. #include <Application/EntryPoint.h>
  6. #include <Core/StatCollector.h>
  7. #include <Core/JobSystemThreadPool.h>
  8. #include <Core/TempAllocator.h>
  9. #include <Geometry/OrientedBox.h>
  10. #include <Physics/PhysicsSystem.h>
  11. #include <Physics/StateRecorderImpl.h>
  12. #include <Physics/Body/BodyCreationSettings.h>
  13. #include <Physics/Collision/RayCast.h>
  14. #include <Physics/Collision/ShapeCast.h>
  15. #include <Physics/Collision/CastResult.h>
  16. #include <Physics/Collision/CollidePointResult.h>
  17. #include <Physics/Collision/AABoxCast.h>
  18. #include <Physics/Collision/CollisionCollectorImpl.h>
  19. #include <Physics/Collision/Shape/HeightFieldShape.h>
  20. #include <Physics/Collision/Shape/MeshShape.h>
  21. #include <Physics/Collision/Shape/SphereShape.h>
  22. #include <Physics/Collision/Shape/BoxShape.h>
  23. #include <Physics/Collision/Shape/ConvexHullShape.h>
  24. #include <Physics/Collision/Shape/CapsuleShape.h>
  25. #include <Physics/Collision/Shape/TaperedCapsuleShape.h>
  26. #include <Physics/Collision/Shape/CylinderShape.h>
  27. #include <Physics/Collision/Shape/TriangleShape.h>
  28. #include <Physics/Collision/Shape/StaticCompoundShape.h>
  29. #include <Physics/Collision/Shape/MutableCompoundShape.h>
  30. #include <Physics/Collision/Shape/ScaledShape.h>
  31. #include <Physics/Constraints/DistanceConstraint.h>
  32. #include <Layers.h>
  33. #include <Utils/Log.h>
  34. #include <Renderer/DebugRendererImp.h>
  35. //-----------------------------------------------------------------------------
  36. // RTTI definitions
  37. //-----------------------------------------------------------------------------
  38. struct TestNameAndRTTI
  39. {
  40. const char * mName;
  41. const RTTI * mRTTI;
  42. };
  43. struct TestCategory
  44. {
  45. const char * mName;
  46. TestNameAndRTTI * mTests;
  47. size_t mNumTests;
  48. };
  49. JPH_DECLARE_RTTI_FOR_FACTORY(SimpleTest)
  50. JPH_DECLARE_RTTI_FOR_FACTORY(StackTest)
  51. JPH_DECLARE_RTTI_FOR_FACTORY(WallTest)
  52. JPH_DECLARE_RTTI_FOR_FACTORY(IslandTest)
  53. JPH_DECLARE_RTTI_FOR_FACTORY(FunnelTest)
  54. JPH_DECLARE_RTTI_FOR_FACTORY(FrictionTest)
  55. JPH_DECLARE_RTTI_FOR_FACTORY(GravityFactorTest)
  56. JPH_DECLARE_RTTI_FOR_FACTORY(RestitutionTest)
  57. JPH_DECLARE_RTTI_FOR_FACTORY(DampingTest)
  58. JPH_DECLARE_RTTI_FOR_FACTORY(KinematicTest)
  59. JPH_DECLARE_RTTI_FOR_FACTORY(ContactManifoldTest)
  60. JPH_DECLARE_RTTI_FOR_FACTORY(ManifoldReductionTest)
  61. JPH_DECLARE_RTTI_FOR_FACTORY(CenterOfMassTest)
  62. JPH_DECLARE_RTTI_FOR_FACTORY(HeavyOnLightTest)
  63. JPH_DECLARE_RTTI_FOR_FACTORY(HighSpeedTest)
  64. JPH_DECLARE_RTTI_FOR_FACTORY(ChangeMotionTypeTest)
  65. JPH_DECLARE_RTTI_FOR_FACTORY(ChangeShapeTest)
  66. JPH_DECLARE_RTTI_FOR_FACTORY(LoadSaveSceneTest)
  67. JPH_DECLARE_RTTI_FOR_FACTORY(LoadSaveBinaryTest)
  68. JPH_DECLARE_RTTI_FOR_FACTORY(BigVsSmallTest)
  69. JPH_DECLARE_RTTI_FOR_FACTORY(ActiveEdgesTest)
  70. JPH_DECLARE_RTTI_FOR_FACTORY(MultithreadedTest)
  71. JPH_DECLARE_RTTI_FOR_FACTORY(ContactListenerTest)
  72. JPH_DECLARE_RTTI_FOR_FACTORY(ActivateDuringUpdateTest)
  73. JPH_DECLARE_RTTI_FOR_FACTORY(SensorTest)
  74. static TestNameAndRTTI sGeneralTests[] =
  75. {
  76. { "Simple", JPH_RTTI(SimpleTest) },
  77. { "Stack", JPH_RTTI(StackTest) },
  78. { "Wall", JPH_RTTI(WallTest) },
  79. { "Island", JPH_RTTI(IslandTest) },
  80. { "Funnel", JPH_RTTI(FunnelTest) },
  81. { "Friction", JPH_RTTI(FrictionTest) },
  82. { "Gravity Factor", JPH_RTTI(GravityFactorTest) },
  83. { "Restitution", JPH_RTTI(RestitutionTest) },
  84. { "Damping", JPH_RTTI(DampingTest) },
  85. { "Kinematic", JPH_RTTI(KinematicTest) },
  86. { "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
  87. { "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
  88. { "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
  89. { "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
  90. { "High Speed", JPH_RTTI(HighSpeedTest) },
  91. { "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
  92. { "Change Shape", JPH_RTTI(ChangeShapeTest) },
  93. { "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
  94. { "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
  95. { "Big vs Small", JPH_RTTI(BigVsSmallTest) },
  96. { "Active Edges", JPH_RTTI(ActiveEdgesTest) },
  97. { "Multithreaded", JPH_RTTI(MultithreadedTest) },
  98. { "Contact Listener", JPH_RTTI(ContactListenerTest) },
  99. { "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
  100. { "Sensor", JPH_RTTI(SensorTest) },
  101. };
  102. JPH_DECLARE_RTTI_FOR_FACTORY(DistanceConstraintTest)
  103. JPH_DECLARE_RTTI_FOR_FACTORY(FixedConstraintTest)
  104. JPH_DECLARE_RTTI_FOR_FACTORY(ConeConstraintTest)
  105. JPH_DECLARE_RTTI_FOR_FACTORY(SwingTwistConstraintTest)
  106. JPH_DECLARE_RTTI_FOR_FACTORY(SixDOFConstraintTest)
  107. JPH_DECLARE_RTTI_FOR_FACTORY(HingeConstraintTest)
  108. JPH_DECLARE_RTTI_FOR_FACTORY(PoweredHingeConstraintTest)
  109. JPH_DECLARE_RTTI_FOR_FACTORY(PointConstraintTest)
  110. JPH_DECLARE_RTTI_FOR_FACTORY(SliderConstraintTest)
  111. JPH_DECLARE_RTTI_FOR_FACTORY(PoweredSliderConstraintTest)
  112. JPH_DECLARE_RTTI_FOR_FACTORY(SpringTest)
  113. JPH_DECLARE_RTTI_FOR_FACTORY(ConstraintSingularityTest)
  114. JPH_DECLARE_RTTI_FOR_FACTORY(PoweredSwingTwistConstraintTest)
  115. JPH_DECLARE_RTTI_FOR_FACTORY(SwingTwistConstraintFrictionTest)
  116. JPH_DECLARE_RTTI_FOR_FACTORY(PathConstraintTest)
  117. static TestNameAndRTTI sConstraintTests[] =
  118. {
  119. { "Point Constraint", JPH_RTTI(PointConstraintTest) },
  120. { "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
  121. { "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
  122. { "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
  123. { "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
  124. { "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
  125. { "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
  126. { "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
  127. { "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
  128. { "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
  129. { "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
  130. { "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
  131. { "Path Constraint", JPH_RTTI(PathConstraintTest) },
  132. { "Spring", JPH_RTTI(SpringTest) },
  133. { "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
  134. };
  135. JPH_DECLARE_RTTI_FOR_FACTORY(BoxShapeTest)
  136. JPH_DECLARE_RTTI_FOR_FACTORY(SphereShapeTest)
  137. JPH_DECLARE_RTTI_FOR_FACTORY(TaperedCapsuleShapeTest)
  138. JPH_DECLARE_RTTI_FOR_FACTORY(CapsuleShapeTest)
  139. JPH_DECLARE_RTTI_FOR_FACTORY(CylinderShapeTest)
  140. JPH_DECLARE_RTTI_FOR_FACTORY(StaticCompoundShapeTest)
  141. JPH_DECLARE_RTTI_FOR_FACTORY(MutableCompoundShapeTest)
  142. JPH_DECLARE_RTTI_FOR_FACTORY(TriangleShapeTest)
  143. JPH_DECLARE_RTTI_FOR_FACTORY(ConvexHullShapeTest)
  144. JPH_DECLARE_RTTI_FOR_FACTORY(MeshShapeTest)
  145. JPH_DECLARE_RTTI_FOR_FACTORY(HeightFieldShapeTest)
  146. JPH_DECLARE_RTTI_FOR_FACTORY(RotatedTranslatedShapeTest)
  147. JPH_DECLARE_RTTI_FOR_FACTORY(OffsetCenterOfMassShapeTest)
  148. static TestNameAndRTTI sShapeTests[] =
  149. {
  150. { "Sphere Shape", JPH_RTTI(SphereShapeTest) },
  151. { "Box Shape", JPH_RTTI(BoxShapeTest) },
  152. { "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
  153. { "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
  154. { "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
  155. { "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
  156. { "Mesh Shape", JPH_RTTI(MeshShapeTest) },
  157. { "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
  158. { "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
  159. { "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
  160. { "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
  161. { "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
  162. { "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) }
  163. };
  164. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledSphereShapeTest)
  165. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledBoxShapeTest)
  166. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledCapsuleShapeTest)
  167. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledTaperedCapsuleShapeTest)
  168. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledCylinderShapeTest)
  169. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledConvexHullShapeTest)
  170. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledMeshShapeTest)
  171. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledHeightFieldShapeTest)
  172. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledStaticCompoundShapeTest)
  173. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledMutableCompoundShapeTest)
  174. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledTriangleShapeTest)
  175. JPH_DECLARE_RTTI_FOR_FACTORY(ScaledOffsetCenterOfMassShapeTest)
  176. static TestNameAndRTTI sScaledShapeTests[] =
  177. {
  178. { "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
  179. { "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
  180. { "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
  181. { "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
  182. { "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
  183. { "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
  184. { "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
  185. { "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
  186. { "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
  187. { "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
  188. { "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
  189. { "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) }
  190. };
  191. JPH_DECLARE_RTTI_FOR_FACTORY(LoadRigTest)
  192. JPH_DECLARE_RTTI_FOR_FACTORY(KinematicRigTest)
  193. JPH_DECLARE_RTTI_FOR_FACTORY(PoweredRigTest)
  194. JPH_DECLARE_RTTI_FOR_FACTORY(RigPileTest)
  195. JPH_DECLARE_RTTI_FOR_FACTORY(LoadSaveBinaryRigTest)
  196. static TestNameAndRTTI sRigTests[] =
  197. {
  198. { "Load Rig", JPH_RTTI(LoadRigTest) },
  199. { "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
  200. { "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
  201. { "Powered Rig", JPH_RTTI(PoweredRigTest) },
  202. { "Rig Pile", JPH_RTTI(RigPileTest) }
  203. };
  204. JPH_DECLARE_RTTI_FOR_FACTORY(CharacterTest)
  205. static TestNameAndRTTI sCharacterTests[] =
  206. {
  207. { "Character", JPH_RTTI(CharacterTest) },
  208. };
  209. JPH_DECLARE_RTTI_FOR_FACTORY(WaterShapeTest)
  210. static TestNameAndRTTI sWaterTests[] =
  211. {
  212. { "Shapes", JPH_RTTI(WaterShapeTest) },
  213. };
  214. JPH_DECLARE_RTTI_FOR_FACTORY(VehicleSixDOFTest)
  215. JPH_DECLARE_RTTI_FOR_FACTORY(VehicleConstraintTest)
  216. JPH_DECLARE_RTTI_FOR_FACTORY(TankTest)
  217. static TestNameAndRTTI sVehicleTests[] =
  218. {
  219. { "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
  220. { "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
  221. { "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
  222. };
  223. JPH_DECLARE_RTTI_FOR_FACTORY(BroadPhaseCastRayTest)
  224. JPH_DECLARE_RTTI_FOR_FACTORY(BroadPhaseInsertionTest)
  225. static TestNameAndRTTI sBroadPhaseTests[] =
  226. {
  227. { "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
  228. { "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
  229. };
  230. JPH_DECLARE_RTTI_FOR_FACTORY(InteractivePairsTest)
  231. JPH_DECLARE_RTTI_FOR_FACTORY(EPATest)
  232. JPH_DECLARE_RTTI_FOR_FACTORY(ClosestPointTest)
  233. JPH_DECLARE_RTTI_FOR_FACTORY(ConvexHullTest)
  234. JPH_DECLARE_RTTI_FOR_FACTORY(ConvexHullShrinkTest)
  235. JPH_DECLARE_RTTI_FOR_FACTORY(RandomRayTest)
  236. JPH_DECLARE_RTTI_FOR_FACTORY(CapsuleVsBoxTest)
  237. static TestNameAndRTTI sConvexCollisionTests[] =
  238. {
  239. { "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
  240. { "EPA Test", JPH_RTTI(EPATest) },
  241. { "Closest Point", JPH_RTTI(ClosestPointTest) },
  242. { "Convex Hull", JPH_RTTI(ConvexHullTest) },
  243. { "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
  244. { "Random Ray", JPH_RTTI(RandomRayTest) },
  245. { "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
  246. };
  247. static TestCategory sAllCategories[] =
  248. {
  249. { "General", sGeneralTests, size(sGeneralTests) },
  250. { "Shapes", sShapeTests, size(sShapeTests) },
  251. { "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
  252. { "Constraints", sConstraintTests, size(sConstraintTests) },
  253. { "Rig", sRigTests, size(sRigTests) },
  254. { "Character", sCharacterTests, size(sCharacterTests) },
  255. { "Water", sWaterTests, size(sWaterTests) },
  256. { "Vehicle", sVehicleTests, size(sVehicleTests) },
  257. { "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
  258. { "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) }
  259. };
  260. //-----------------------------------------------------------------------------
  261. // Configuration
  262. //-----------------------------------------------------------------------------
  263. static constexpr uint cNumBodies = 10240;
  264. static constexpr uint cMaxBodyPairs = 65536;
  265. static constexpr uint cMaxContactConstraints = 10240;
  266. SamplesApp::SamplesApp()
  267. {
  268. // Allocate temp memory
  269. #ifdef JPH_DISABLE_TEMP_ALLOCATOR
  270. mTempAllocator = new TempAllocatorMalloc();
  271. #else
  272. mTempAllocator = new TempAllocatorImpl(16 * 1024 * 1024);
  273. #endif
  274. // Create job system
  275. mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
  276. // Create UI
  277. UIElement *main_menu = mDebugUI->CreateMenu();
  278. mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
  279. UIElement *tests = mDebugUI->CreateMenu();
  280. for (TestCategory &c : sAllCategories)
  281. {
  282. mDebugUI->CreateTextButton(tests, c.mName, [=]() {
  283. UIElement *category = mDebugUI->CreateMenu();
  284. for (uint j = 0; j < c.mNumTests; ++j)
  285. mDebugUI->CreateTextButton(category, c.mTests[j].mName, [=]() { StartTest(c.mTests[j].mRTTI); });
  286. mDebugUI->ShowMenu(category);
  287. });
  288. }
  289. mDebugUI->ShowMenu(tests);
  290. });
  291. mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
  292. UIElement *test_settings = mDebugUI->CreateMenu();
  293. mTest->CreateSettingsMenu(mDebugUI, test_settings);
  294. mDebugUI->ShowMenu(test_settings);
  295. });
  296. mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
  297. mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
  298. mNextTestButton = mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
  299. mNextTestButton->SetDisabled(true);
  300. mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
  301. UIElement *phys_settings = mDebugUI->CreateMenu();
  302. mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
  303. mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
  304. mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 15.0f, 120.0f, 5.0f, [this](float inValue) { mUpdateFrequency = inValue; });
  305. mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 2.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
  306. mDebugUI->CreateSlider(phys_settings, "Num Integration Sub Steps", float(mIntegrationSubSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mIntegrationSubSteps = int(inValue); });
  307. mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  308. mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  309. mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  310. mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
  311. mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
  312. mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  313. mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  314. mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  315. mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  316. mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  317. mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  318. mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  319. mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  320. mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
  321. mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
  322. mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
  323. mDebugUI->ShowMenu(phys_settings);
  324. });
  325. #ifdef JPH_DEBUG_RENDERER
  326. mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
  327. UIElement *drawing_options = mDebugUI->CreateMenu();
  328. mDebugUI->CreateCheckBox(drawing_options, "Draw Body Names", mBodyDrawSettings.mDrawNames, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawNames = inState == UICheckBox::STATE_CHECKED; });
  329. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
  330. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
  331. mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
  332. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
  333. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
  334. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
  335. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  336. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  337. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
  338. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
  339. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
  340. mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
  341. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
  342. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
  343. mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
  344. mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
  345. mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
  346. mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
  347. mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
  348. mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
  349. mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
  350. mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
  351. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
  352. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
  353. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
  354. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  355. mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  356. mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
  357. mDebugUI->ShowMenu(drawing_options);
  358. });
  359. #endif // JPH_DEBUG_RENDERER
  360. mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
  361. UIElement *probe_options = mDebugUI->CreateMenu();
  362. mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CastShape", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
  363. mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "StaticCompound", "StaticCompound2", "MutableCompound" }, (int)mProbeShape, [=](int inItem) { mProbeShape = (EProbeShape)inItem; });
  364. mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
  365. mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
  366. mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
  367. mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
  368. mDebugUI->CreateComboBox(probe_options, "Back Face Cull", { "On", "Off" }, (int)mBackFaceMode, [=](int inItem) { mBackFaceMode = (EBackFaceMode)inItem; });
  369. mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [=](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
  370. mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [=](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
  371. mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
  372. mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
  373. mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
  374. mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
  375. mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
  376. mDebugUI->ShowMenu(probe_options);
  377. });
  378. mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
  379. UIElement *shoot_options = mDebugUI->CreateMenu();
  380. mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [=]() { ShootObject(); });
  381. mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
  382. mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar" }, (int)mShootObjectShape, [=](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
  383. mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [=](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
  384. mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
  385. mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
  386. mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
  387. mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
  388. mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
  389. mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
  390. mDebugUI->ShowMenu(shoot_options);
  391. });
  392. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  393. UIElement *help = mDebugUI->CreateMenu();
  394. mDebugUI->CreateStaticText(help,
  395. "ESC: Back to previous menu.\n"
  396. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  397. "Space: Hold to pick up and drag a physics object under the crosshair.\n"
  398. "P: Pause / unpause simulation.\n"
  399. "O: Single step the simulation.\n"
  400. ",: Step back (only when Physics Settings / Record State for Playback is on).\n"
  401. ".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
  402. "Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
  403. "Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
  404. "T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined).\n"
  405. "Y: Start / stop recording stats. Stats?.html is written when stopping (when JPH_STAT_COLLECTOR defined)."
  406. );
  407. mDebugUI->ShowMenu(help);
  408. });
  409. mDebugUI->ShowMenu(main_menu);
  410. // Get test name from commandline
  411. string cmd_line = ToLower(GetCommandLineA());
  412. vector<string> args;
  413. StringToVector(cmd_line, args, " ");
  414. if (args.size() == 2)
  415. {
  416. string cmd = args[1];
  417. if (cmd == "alltests")
  418. {
  419. // Run all tests
  420. mCheckDeterminism = true;
  421. mExitAfterRunningTests = true;
  422. RunAllTests();
  423. }
  424. else
  425. {
  426. // Search for the test
  427. const RTTI *test = JPH_RTTI(LoadRigTest);
  428. for (TestCategory &c : sAllCategories)
  429. for (uint i = 0; i < c.mNumTests; ++i)
  430. {
  431. TestNameAndRTTI &t = c.mTests[i];
  432. string test_name = ToLower(t.mRTTI->GetName());
  433. if (test_name == cmd)
  434. {
  435. test = t.mRTTI;
  436. break;
  437. }
  438. }
  439. // Construct test
  440. StartTest(test);
  441. }
  442. }
  443. }
  444. SamplesApp::~SamplesApp()
  445. {
  446. // Clean up
  447. delete mTest;
  448. delete mContactListener;
  449. delete mPhysicsSystem;
  450. delete mJobSystem;
  451. delete mTempAllocator;
  452. }
  453. void SamplesApp::StartTest(const RTTI *inRTTI)
  454. {
  455. // Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
  456. mDebugUI->BackToMain();
  457. // Store old gravity
  458. Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
  459. // Discard old test
  460. delete mTest;
  461. delete mContactListener;
  462. delete mPhysicsSystem;
  463. // Start at frame 0
  464. JPH_STAT_COLLECTOR_RESET();
  465. // Create physics system
  466. mPhysicsSystem = new PhysicsSystem();
  467. mPhysicsSystem->Init(cNumBodies, cMaxBodyPairs, cMaxContactConstraints, GetObjectToBroadPhaseLayer(), BroadPhaseCanCollide, ObjectCanCollide);
  468. mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
  469. #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
  470. mPhysicsSystem->SetBroadPhaseLayerToString(GetBroadPhaseLayerName);
  471. #endif // JPH_EXTERNAL_PROFILE || JPH_PROFILE_ENABLED
  472. // Restore gravity
  473. mPhysicsSystem->SetGravity(old_gravity);
  474. // Reset dragging
  475. mDragAnchor = nullptr;
  476. mDragConstraint = nullptr;
  477. // Reset playback state
  478. mPlaybackFrames.clear();
  479. mPlaybackMode = EPlaybackMode::Play;
  480. mCurrentPlaybackFrame = -1;
  481. // Set new test
  482. mTestClass = inRTTI;
  483. mTest = static_cast<Test *>(inRTTI->CreateObject());
  484. mTest->SetPhysicsSystem(mPhysicsSystem);
  485. mTest->SetJobSystem(mJobSystem);
  486. mTest->SetDebugRenderer(mDebugRenderer);
  487. if (mInstallContactListener)
  488. {
  489. mContactListener = new ContactListenerImpl;
  490. mContactListener->SetNextListener(mTest->GetContactListener());
  491. mPhysicsSystem->SetContactListener(mContactListener);
  492. }
  493. else
  494. {
  495. mContactListener = nullptr;
  496. mPhysicsSystem->SetContactListener(mTest->GetContactListener());
  497. }
  498. mTest->Initialize();
  499. // Optimize the broadphase to make the first update fast
  500. mPhysicsSystem->OptimizeBroadPhase();
  501. // Reset the camera to the original position
  502. ResetCamera();
  503. // Start paused
  504. Pause(true);
  505. SingleStep();
  506. // Check if test has settings menu
  507. mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
  508. }
  509. void SamplesApp::RunAllTests()
  510. {
  511. mTestsToRun.clear();
  512. for (const TestCategory &c : sAllCategories)
  513. for (uint i = 0; i < c.mNumTests; ++i)
  514. {
  515. TestNameAndRTTI &t = c.mTests[i];
  516. mTestsToRun.push_back(t.mRTTI);
  517. }
  518. NextTest();
  519. }
  520. bool SamplesApp::NextTest()
  521. {
  522. if (mTestsToRun.empty())
  523. {
  524. if (mExitAfterRunningTests)
  525. return false; // Exit the application now
  526. else
  527. MessageBoxA(nullptr, "Test run complete!", "Complete", MB_OK);
  528. }
  529. else
  530. {
  531. // Start the timer for 10 seconds
  532. mTestTimeLeft = 10.0f;
  533. // Take next test
  534. const RTTI *rtti = mTestsToRun.front();
  535. mTestsToRun.erase(mTestsToRun.begin());
  536. // Start it
  537. StartTest(rtti);
  538. // Unpause
  539. Pause(false);
  540. }
  541. mNextTestButton->SetDisabled(mTestsToRun.empty());
  542. return true;
  543. }
  544. bool SamplesApp::CheckNextTest()
  545. {
  546. if (mTestTimeLeft >= 0.0f)
  547. {
  548. // Update status string
  549. mStatusString = StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
  550. // Use physics time
  551. mTestTimeLeft -= 1.0f / mUpdateFrequency;
  552. // If time's up then go to the next test
  553. if (mTestTimeLeft < 0.0f)
  554. return NextTest();
  555. }
  556. else
  557. mStatusString.clear();
  558. return true;
  559. }
  560. RefConst<Shape> SamplesApp::CreateProbeShape()
  561. {
  562. // Get the scale
  563. Vec3 scale = mScaleShape? mShapeScale : Vec3::sReplicate(1.0f);
  564. // Make it minimally -0.1 or 0.1 depending on the sign
  565. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  566. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  567. RefConst<Shape> shape;
  568. switch (mProbeShape)
  569. {
  570. case EProbeShape::Sphere:
  571. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  572. shape = new SphereShape(0.2f);
  573. break;
  574. case EProbeShape::Box:
  575. shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
  576. break;
  577. case EProbeShape::ConvexHull:
  578. {
  579. // Create tetrahedron
  580. vector<Vec3> tetrahedron;
  581. tetrahedron.push_back(Vec3::sZero());
  582. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  583. tetrahedron.push_back(Vec3(0.4f, 0, 0));
  584. tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
  585. shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  586. }
  587. break;
  588. case EProbeShape::Capsule:
  589. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  590. shape = new CapsuleShape(0.2f, 0.1f);
  591. break;
  592. case EProbeShape::TaperedCapsule:
  593. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  594. shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
  595. break;
  596. case EProbeShape::Cylinder:
  597. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
  598. shape = new CylinderShape(0.2f, 0.1f);
  599. break;
  600. case EProbeShape::Triangle:
  601. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  602. shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
  603. break;
  604. case EProbeShape::StaticCompound:
  605. {
  606. vector<Vec3> tetrahedron;
  607. tetrahedron.push_back(Vec3::sZero());
  608. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  609. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  610. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  611. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  612. StaticCompoundShapeSettings compound_settings;
  613. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  614. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  615. shape = compound_settings.Create().Get();
  616. }
  617. break;
  618. case EProbeShape::StaticCompound2:
  619. {
  620. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  621. Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
  622. compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
  623. compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
  624. compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
  625. StaticCompoundShapeSettings compound2;
  626. compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
  627. compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
  628. shape = compound2.Create().Get();
  629. }
  630. break;
  631. case EProbeShape::MutableCompound:
  632. {
  633. vector<Vec3> tetrahedron;
  634. tetrahedron.push_back(Vec3::sZero());
  635. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  636. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  637. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  638. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  639. MutableCompoundShapeSettings compound_settings;
  640. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  641. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  642. shape = compound_settings.Create().Get();
  643. }
  644. break;
  645. }
  646. JPH_ASSERT(shape != nullptr);
  647. // Scale the shape
  648. if (scale != Vec3::sReplicate(1.0f))
  649. shape = new ScaledShape(shape, scale);
  650. return shape;
  651. }
  652. RefConst<Shape> SamplesApp::CreateShootObjectShape()
  653. {
  654. // Get the scale
  655. Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sReplicate(1.0f);
  656. // Make it minimally -0.1 or 0.1 depending on the sign
  657. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  658. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  659. RefConst<Shape> shape;
  660. switch (mShootObjectShape)
  661. {
  662. case EShootObjectShape::Sphere:
  663. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  664. shape = new SphereShape(GetWorldScale());
  665. break;
  666. case EShootObjectShape::ConvexHull:
  667. {
  668. vector<Vec3> vertices = {
  669. Vec3(-0.044661f, 0.001230f, 0.003877f),
  670. Vec3(-0.024743f, -0.042562f, 0.003877f),
  671. Vec3(-0.012336f, -0.021073f, 0.048484f),
  672. Vec3(0.016066f, 0.028121f, -0.049904f),
  673. Vec3(-0.023734f, 0.043275f, -0.024153f),
  674. Vec3(0.020812f, 0.036341f, -0.019530f),
  675. Vec3(0.012495f, 0.021936f, 0.045288f),
  676. Vec3(0.026750f, 0.001230f, 0.049273f),
  677. Vec3(0.045495f, 0.001230f, -0.022077f),
  678. Vec3(0.022193f, -0.036274f, -0.021126f),
  679. Vec3(0.022781f, -0.037291f, 0.029558f),
  680. Vec3(0.014691f, -0.023280f, 0.052897f),
  681. Vec3(-0.012187f, -0.020815f, -0.040214f),
  682. Vec3(0.000541f, 0.001230f, -0.056224f),
  683. Vec3(-0.039882f, 0.001230f, -0.019461f),
  684. Vec3(0.000541f, 0.001230f, 0.056022f),
  685. Vec3(-0.020614f, -0.035411f, -0.020551f),
  686. Vec3(-0.019485f, 0.035916f, 0.027001f),
  687. Vec3(-0.023968f, 0.043680f, 0.003877f),
  688. Vec3(-0.020051f, 0.001230f, 0.039543f),
  689. Vec3(0.026213f, 0.001230f, -0.040589f),
  690. Vec3(-0.010797f, 0.020868f, 0.043152f),
  691. Vec3(-0.012378f, 0.023607f, -0.040876f)
  692. };
  693. // This shape was created at 0.2 world scale, rescale it to the current world scale
  694. float vert_scale = GetWorldScale() / 0.2f;
  695. for (Vec3 &v : vertices)
  696. v *= vert_scale;
  697. shape = ConvexHullShapeSettings(vertices).Create().Get();
  698. }
  699. break;
  700. case EShootObjectShape::ThinBar:
  701. shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
  702. break;
  703. }
  704. // Scale shape if needed
  705. if (scale != Vec3::sReplicate(1.0f))
  706. shape = new ScaledShape(shape, scale);
  707. return shape;
  708. }
  709. void SamplesApp::ShootObject()
  710. {
  711. // Configure body
  712. BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  713. creation_settings.mMotionQuality = mShootObjectMotionQuality;
  714. creation_settings.mFriction = mShootObjectFriction;
  715. creation_settings.mRestitution = mShootObjectRestitution;
  716. // Create body
  717. BodyInterface &body_interface = mPhysicsSystem->GetBodyInterface();
  718. Body &body = *body_interface.CreateBody(creation_settings);
  719. body.SetLinearVelocity(mShootObjectVelocity * GetCamera().mForward);
  720. body_interface.AddBody(body.GetID(), EActivation::Activate);
  721. }
  722. bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, Vec3 &outPosition, BodyID &outID)
  723. {
  724. const CameraState &camera = GetCamera();
  725. Vec3 start = camera.mPos;
  726. Vec3 direction = inProbeLength * camera.mForward;
  727. // Clear output
  728. outPosition = start + direction;
  729. outFraction = 1.0f;
  730. outID = BodyID();
  731. bool had_hit = false;
  732. switch (mProbeMode)
  733. {
  734. case EProbeMode::Pick:
  735. {
  736. // Create ray
  737. RayCast ray { start, direction };
  738. // Cast ray
  739. RayCastResult hit;
  740. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
  741. // Fill in results
  742. outPosition = start + hit.mFraction * direction;
  743. outFraction = hit.mFraction;
  744. outID = hit.mBodyID;
  745. if (had_hit)
  746. mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
  747. else
  748. mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
  749. }
  750. break;
  751. case EProbeMode::Ray:
  752. {
  753. // Create ray
  754. RayCast ray { start, direction };
  755. // Cast ray
  756. RayCastResult hit;
  757. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
  758. // Fill in results
  759. outPosition = start + hit.mFraction * direction;
  760. outFraction = hit.mFraction;
  761. outID = hit.mBodyID;
  762. // Draw results
  763. if (had_hit)
  764. {
  765. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  766. if (lock.Succeeded())
  767. {
  768. const Body &hit_body = lock.GetBody();
  769. // Draw hit
  770. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  771. mDebugRenderer->DrawLine(start, outPosition, color);
  772. mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
  773. // Draw material
  774. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  775. mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
  776. // Draw normal
  777. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
  778. mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
  779. // Draw perpendicular axis to indicate hit position
  780. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  781. Vec3 perp2 = normal.Cross(perp1);
  782. mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
  783. mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
  784. }
  785. }
  786. else
  787. {
  788. mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
  789. }
  790. }
  791. break;
  792. case EProbeMode::RayCollector:
  793. {
  794. // Create ray
  795. RayCast ray { start, direction };
  796. // Create settings
  797. RayCastSettings settings;
  798. settings.mBackFaceMode = mBackFaceMode;
  799. settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
  800. // Cast ray
  801. vector<RayCastResult> hits;
  802. if (mMaxHits == 0)
  803. {
  804. AnyHitCollisionCollector<CastRayCollector> collector;
  805. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  806. if (collector.HadHit())
  807. hits.push_back(collector.mHit);
  808. }
  809. else if (mMaxHits == 1)
  810. {
  811. ClosestHitCollisionCollector<CastRayCollector> collector;
  812. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  813. if (collector.HadHit())
  814. hits.push_back(collector.mHit);
  815. }
  816. else
  817. {
  818. AllHitCollisionCollector<CastRayCollector> collector;
  819. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  820. collector.Sort();
  821. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  822. if ((int)hits.size() > mMaxHits)
  823. hits.resize(mMaxHits);
  824. }
  825. had_hit = !hits.empty();
  826. if (had_hit)
  827. {
  828. // Fill in results
  829. RayCastResult &first_hit = hits.front();
  830. outPosition = start + first_hit.mFraction * direction;
  831. outFraction = first_hit.mFraction;
  832. outID = first_hit.mBodyID;
  833. // Draw results
  834. Vec3 prev_position = start;
  835. bool c = false;
  836. for (const RayCastResult &hit : hits)
  837. {
  838. // Draw line
  839. Vec3 position = start + hit.mFraction * direction;
  840. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  841. c = !c;
  842. prev_position = position;
  843. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  844. if (lock.Succeeded())
  845. {
  846. const Body &hit_body = lock.GetBody();
  847. // Draw material
  848. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  849. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  850. // Draw normal
  851. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  852. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
  853. mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
  854. // Draw perpendicular axis to indicate hit position
  855. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  856. Vec3 perp2 = normal.Cross(perp1);
  857. mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
  858. mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
  859. }
  860. }
  861. // Draw remainder of line
  862. mDebugRenderer->DrawLine(start + hits.back().mFraction * direction, start + direction, Color::sRed);
  863. }
  864. else
  865. {
  866. // Draw 'miss'
  867. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  868. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  869. }
  870. }
  871. break;
  872. case EProbeMode::CollidePoint:
  873. {
  874. // Create point
  875. const float fraction = 0.1f;
  876. Vec3 point = start + fraction * direction;
  877. // Collide point
  878. AllHitCollisionCollector<CollidePointCollector> collector;
  879. mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
  880. had_hit = !collector.mHits.empty();
  881. if (had_hit)
  882. {
  883. // Draw results
  884. for (const CollidePointResult &hit : collector.mHits)
  885. {
  886. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  887. if (lock.Succeeded())
  888. {
  889. const Body &hit_body = lock.GetBody();
  890. // Draw bounding box
  891. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  892. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  893. }
  894. }
  895. }
  896. // Draw test location
  897. mDebugRenderer->DrawMarker(start + fraction * direction, had_hit? Color::sGreen : Color::sRed, 0.1f);
  898. }
  899. break;
  900. case EProbeMode::CollideShape:
  901. {
  902. // Create shape cast
  903. RefConst<Shape> shape = CreateProbeShape();
  904. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  905. Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
  906. Mat44 shape_transform = Mat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com;
  907. // Create settings
  908. CollideShapeSettings settings;
  909. settings.mActiveEdgeMode = mActiveEdgeMode;
  910. settings.mBackFaceMode = mBackFaceMode;
  911. settings.mCollectFacesMode = mCollectFacesMode;
  912. settings.mMaxSeparationDistance = mMaxSeparationDistance;
  913. vector<CollideShapeResult> hits;
  914. if (mMaxHits == 0)
  915. {
  916. AnyHitCollisionCollector<CollideShapeCollector> collector;
  917. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, collector);
  918. if (collector.HadHit())
  919. hits.push_back(collector.mHit);
  920. }
  921. else if (mMaxHits == 1)
  922. {
  923. ClosestHitCollisionCollector<CollideShapeCollector> collector;
  924. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, collector);
  925. if (collector.HadHit())
  926. hits.push_back(collector.mHit);
  927. }
  928. else
  929. {
  930. AllHitCollisionCollector<CollideShapeCollector> collector;
  931. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, collector);
  932. collector.Sort();
  933. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  934. if ((int)hits.size() > mMaxHits)
  935. hits.resize(mMaxHits);
  936. }
  937. had_hit = !hits.empty();
  938. if (had_hit)
  939. {
  940. // Draw results
  941. for (const CollideShapeResult &hit : hits)
  942. {
  943. // Draw 'hit'
  944. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  945. if (lock.Succeeded())
  946. {
  947. const Body &hit_body = lock.GetBody();
  948. // Draw contact
  949. mDebugRenderer->DrawMarker(hit.mContactPointOn1, Color::sGreen, 0.1f);
  950. mDebugRenderer->DrawMarker(hit.mContactPointOn2, Color::sRed, 0.1f);
  951. Vec3 pen_axis = hit.mPenetrationAxis;
  952. float pen_axis_len = pen_axis.Length();
  953. if (pen_axis_len > 0.0f)
  954. {
  955. pen_axis /= pen_axis_len;
  956. // Draw penetration axis with length of the penetration
  957. mDebugRenderer->DrawArrow(hit.mContactPointOn2, hit.mContactPointOn2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
  958. // Draw normal (flipped so it points towards body 1)
  959. mDebugRenderer->DrawArrow(hit.mContactPointOn2, hit.mContactPointOn2 - pen_axis, Color::sOrange, 0.01f);
  960. }
  961. // Draw material
  962. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  963. mDebugRenderer->DrawText3D(hit.mContactPointOn2, material2->GetDebugName());
  964. // Draw faces
  965. mDebugRenderer->DrawWirePolygon(hit.mShape1Face, Color::sYellow, 0.01f);
  966. mDebugRenderer->DrawWirePolygon(hit.mShape2Face, Color::sRed, 0.01f);
  967. }
  968. }
  969. }
  970. #ifdef JPH_DEBUG_RENDERER
  971. // Draw shape
  972. shape->Draw(mDebugRenderer, shape_transform, Vec3::sReplicate(1.0f), had_hit? Color::sGreen : Color::sGrey, false, false);
  973. #endif // JPH_DEBUG_RENDERER
  974. }
  975. break;
  976. case EProbeMode::CastShape:
  977. {
  978. // Create shape cast
  979. RefConst<Shape> shape = CreateProbeShape();
  980. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  981. Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
  982. ShapeCast shape_cast(shape, Vec3::sReplicate(1.0f), Mat44::sTranslation(start) * rotation * com, direction);
  983. // Settings
  984. ShapeCastSettings settings;
  985. settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
  986. settings.mActiveEdgeMode = mActiveEdgeMode;
  987. settings.mBackFaceModeTriangles = mBackFaceMode;
  988. settings.mBackFaceModeConvex = mBackFaceMode;
  989. settings.mReturnDeepestPoint = mReturnDeepestPoint;
  990. settings.mCollectFacesMode = mCollectFacesMode;
  991. // Cast shape
  992. vector<ShapeCastResult> hits;
  993. if (mMaxHits == 0)
  994. {
  995. AnyHitCollisionCollector<CastShapeCollector> collector;
  996. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, collector);
  997. if (collector.HadHit())
  998. hits.push_back(collector.mHit);
  999. }
  1000. else if (mMaxHits == 1)
  1001. {
  1002. ClosestHitCollisionCollector<CastShapeCollector> collector;
  1003. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, collector);
  1004. if (collector.HadHit())
  1005. hits.push_back(collector.mHit);
  1006. }
  1007. else
  1008. {
  1009. AllHitCollisionCollector<CastShapeCollector> collector;
  1010. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, collector);
  1011. collector.Sort();
  1012. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1013. if ((int)hits.size() > mMaxHits)
  1014. hits.resize(mMaxHits);
  1015. }
  1016. had_hit = !hits.empty();
  1017. if (had_hit)
  1018. {
  1019. // Fill in results
  1020. ShapeCastResult &first_hit = hits.front();
  1021. outPosition = start + first_hit.mFraction * direction;
  1022. outFraction = first_hit.mFraction;
  1023. outID = first_hit.mBodyID2;
  1024. // Draw results
  1025. Vec3 prev_position = start;
  1026. bool c = false;
  1027. for (const ShapeCastResult &hit : hits)
  1028. {
  1029. // Draw line
  1030. Vec3 position = start + hit.mFraction * direction;
  1031. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  1032. c = !c;
  1033. prev_position = position;
  1034. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1035. if (lock.Succeeded())
  1036. {
  1037. const Body &hit_body = lock.GetBody();
  1038. // Draw shape
  1039. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1040. #ifdef JPH_DEBUG_RENDERER
  1041. shape_cast.mShape->Draw(mDebugRenderer, Mat44::sTranslation(position) * rotation * com, Vec3::sReplicate(1.0f), color, false, false);
  1042. #endif // JPH_DEBUG_RENDERER
  1043. // Draw normal
  1044. Vec3 contact_position1 = hit.mContactPointOn1;
  1045. Vec3 contact_position2 = hit.mContactPointOn2;
  1046. Vec3 normal = hit.mPenetrationAxis.Normalized();
  1047. if (hit.mIsBackFaceHit)
  1048. normal = -normal;
  1049. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
  1050. // Contact position 1
  1051. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1052. // Draw perpendicular axis to indicate contact position 2
  1053. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  1054. Vec3 perp2 = normal.Cross(perp1);
  1055. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
  1056. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
  1057. // Draw material
  1058. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1059. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  1060. // Draw faces
  1061. mDebugRenderer->DrawWirePolygon(hit.mShape1Face, Color::sYellow, 0.01f);
  1062. mDebugRenderer->DrawWirePolygon(hit.mShape2Face, Color::sRed, 0.01f);
  1063. }
  1064. }
  1065. // Draw remainder of line
  1066. mDebugRenderer->DrawLine(start + hits.back().mFraction * direction, start + direction, Color::sRed);
  1067. }
  1068. else
  1069. {
  1070. // Draw 'miss'
  1071. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1072. #ifdef JPH_DEBUG_RENDERER
  1073. shape_cast.mShape->Draw(mDebugRenderer, Mat44::sTranslation(outPosition) * rotation * com, Vec3::sReplicate(1.0f), Color::sRed, false, false);
  1074. #endif // JPH_DEBUG_RENDERER
  1075. }
  1076. }
  1077. break;
  1078. case EProbeMode::TransformedShape:
  1079. {
  1080. // Create box
  1081. const float fraction = 0.2f;
  1082. Vec3 center = start + fraction * direction;
  1083. Vec3 half_extent = 0.5f * mShapeScale;
  1084. AABox box(center - half_extent, center + half_extent);
  1085. // Get shapes
  1086. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1087. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1088. // Draw results
  1089. for (const TransformedShape &ts : collector.mHits)
  1090. mDebugRenderer->DrawWireBox(Mat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
  1091. // Draw test location
  1092. mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
  1093. }
  1094. break;
  1095. case EProbeMode::GetTriangles:
  1096. {
  1097. // Create box
  1098. const float fraction = 0.2f;
  1099. Vec3 center = start + fraction * direction;
  1100. Vec3 half_extent = 2.0f * mShapeScale;
  1101. AABox box(center - half_extent, center + half_extent);
  1102. // Get shapes
  1103. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1104. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1105. // Loop over shapes
  1106. had_hit = false;
  1107. for (const TransformedShape &ts : collector.mHits)
  1108. {
  1109. const int cMaxTriangles = 32;
  1110. Float3 vertices[cMaxTriangles * 3];
  1111. const PhysicsMaterial *materials[cMaxTriangles];
  1112. // Start iterating triangles
  1113. Shape::GetTrianglesContext ctx;
  1114. ts.GetTrianglesStart(ctx, box);
  1115. for (;;)
  1116. {
  1117. // Fetch next triangles
  1118. int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
  1119. if (count == 0)
  1120. break;
  1121. // Draw triangles
  1122. const PhysicsMaterial **m = materials;
  1123. for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
  1124. {
  1125. Vec3 v1(v[0]), v2(v[1]), v3(v[2]);
  1126. Vec3 triangle_center = (v1 + v2 + v3) / 3.0f;
  1127. Vec3 triangle_normal = (v2 - v1).Cross(v3 - v1).Normalized();
  1128. mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
  1129. mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
  1130. }
  1131. had_hit = true;
  1132. }
  1133. }
  1134. // Draw test location
  1135. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1136. }
  1137. break;
  1138. case EProbeMode::BroadPhaseRay:
  1139. {
  1140. // Create ray
  1141. RayCast ray { start, direction };
  1142. // Cast ray
  1143. AllHitCollisionCollector<RayCastBodyCollector> collector;
  1144. mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
  1145. collector.Sort();
  1146. had_hit = !collector.mHits.empty();
  1147. if (had_hit)
  1148. {
  1149. // Draw results
  1150. Vec3 prev_position = start;
  1151. bool c = false;
  1152. for (const BroadPhaseCastResult &hit : collector.mHits)
  1153. {
  1154. // Draw line
  1155. Vec3 position = start + hit.mFraction * direction;
  1156. Color cast_color = c? Color::sGrey : Color::sWhite;
  1157. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1158. mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
  1159. c = !c;
  1160. prev_position = position;
  1161. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1162. if (lock.Succeeded())
  1163. {
  1164. const Body &hit_body = lock.GetBody();
  1165. // Draw bounding box
  1166. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1167. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1168. }
  1169. }
  1170. // Draw remainder of line
  1171. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1172. }
  1173. else
  1174. {
  1175. // Draw 'miss'
  1176. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1177. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  1178. }
  1179. }
  1180. break;
  1181. case EProbeMode::BroadPhaseBox:
  1182. {
  1183. // Create box
  1184. const float fraction = 0.2f;
  1185. Vec3 center = start + fraction * direction;
  1186. Vec3 half_extent = 2.0f * mShapeScale;
  1187. AABox box(center - half_extent, center + half_extent);
  1188. // Collide box
  1189. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1190. mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
  1191. had_hit = !collector.mHits.empty();
  1192. if (had_hit)
  1193. {
  1194. // Draw results
  1195. for (const BodyID &hit : collector.mHits)
  1196. {
  1197. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1198. if (lock.Succeeded())
  1199. {
  1200. const Body &hit_body = lock.GetBody();
  1201. // Draw bounding box
  1202. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1203. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1204. }
  1205. }
  1206. }
  1207. // Draw test location
  1208. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1209. }
  1210. break;
  1211. case EProbeMode::BroadPhaseSphere:
  1212. {
  1213. // Create sphere
  1214. const float fraction = 0.2f;
  1215. const float radius = mShapeScale.Length() * 2.0f;
  1216. Vec3 point = start + fraction * direction;
  1217. // Collide sphere
  1218. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1219. mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
  1220. had_hit = !collector.mHits.empty();
  1221. if (had_hit)
  1222. {
  1223. // Draw results
  1224. for (const BodyID &hit : collector.mHits)
  1225. {
  1226. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1227. if (lock.Succeeded())
  1228. {
  1229. const Body &hit_body = lock.GetBody();
  1230. // Draw bounding box
  1231. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1232. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1233. }
  1234. }
  1235. }
  1236. // Draw test location
  1237. mDebugRenderer->DrawWireSphere(start + fraction * direction, radius, had_hit? Color::sGreen : Color::sRed);
  1238. }
  1239. break;
  1240. case EProbeMode::BroadPhasePoint:
  1241. {
  1242. // Create point
  1243. const float fraction = 0.1f;
  1244. Vec3 point = start + fraction * direction;
  1245. // Collide point
  1246. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1247. mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
  1248. had_hit = !collector.mHits.empty();
  1249. if (had_hit)
  1250. {
  1251. // Draw results
  1252. for (const BodyID &hit : collector.mHits)
  1253. {
  1254. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1255. if (lock.Succeeded())
  1256. {
  1257. const Body &hit_body = lock.GetBody();
  1258. // Draw bounding box
  1259. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1260. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1261. }
  1262. }
  1263. }
  1264. // Draw test location
  1265. mDebugRenderer->DrawMarker(start + fraction * direction, had_hit? Color::sGreen : Color::sRed, 0.1f);
  1266. }
  1267. break;
  1268. case EProbeMode::BroadPhaseOrientedBox:
  1269. {
  1270. // Create box
  1271. const float fraction = 0.2f;
  1272. Vec3 center = start + fraction * direction;
  1273. Vec3 half_extent = 2.0f * mShapeScale;
  1274. OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
  1275. // Collide box
  1276. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1277. mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
  1278. had_hit = !collector.mHits.empty();
  1279. if (had_hit)
  1280. {
  1281. // Draw results
  1282. for (const BodyID &hit : collector.mHits)
  1283. {
  1284. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1285. if (lock.Succeeded())
  1286. {
  1287. const Body &hit_body = lock.GetBody();
  1288. // Draw bounding box
  1289. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1290. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1291. }
  1292. }
  1293. }
  1294. // Draw test location
  1295. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1296. }
  1297. break;
  1298. case EProbeMode::BroadPhaseCastBox:
  1299. {
  1300. // Create box
  1301. Vec3 half_extent = 2.0f * mShapeScale;
  1302. AABox box(start - half_extent, start + half_extent);
  1303. AABoxCast box_cast { box, direction };
  1304. // Cast box
  1305. AllHitCollisionCollector<CastShapeBodyCollector> collector;
  1306. mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
  1307. collector.Sort();
  1308. had_hit = !collector.mHits.empty();
  1309. if (had_hit)
  1310. {
  1311. // Draw results
  1312. Vec3 prev_position = start;
  1313. bool c = false;
  1314. for (const BroadPhaseCastResult &hit : collector.mHits)
  1315. {
  1316. // Draw line
  1317. Vec3 position = start + hit.mFraction * direction;
  1318. Color cast_color = c? Color::sGrey : Color::sWhite;
  1319. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1320. mDebugRenderer->DrawWireBox(AABox(position - half_extent, position + half_extent), cast_color);
  1321. c = !c;
  1322. prev_position = position;
  1323. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1324. if (lock.Succeeded())
  1325. {
  1326. const Body &hit_body = lock.GetBody();
  1327. // Draw bounding box
  1328. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1329. mDebugRenderer->DrawWireBox(hit_body.GetWorldSpaceBounds(), color);
  1330. }
  1331. }
  1332. // Draw remainder of line
  1333. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1334. }
  1335. else
  1336. {
  1337. // Draw 'miss'
  1338. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1339. mDebugRenderer->DrawWireBox(AABox(start + direction - half_extent, start + direction + half_extent), Color::sRed);
  1340. }
  1341. }
  1342. break;
  1343. }
  1344. return had_hit;
  1345. }
  1346. void SamplesApp::UpdateDebug()
  1347. {
  1348. JPH_PROFILE_FUNCTION();
  1349. const float cDragRayLength = 40.0f;
  1350. BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
  1351. // Handle keyboard input for which simulation needs to be running
  1352. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1353. switch (key)
  1354. {
  1355. case DIK_B:
  1356. ShootObject();
  1357. break;
  1358. }
  1359. // Allow the user to drag rigid bodies around
  1360. if (mDragConstraint == nullptr)
  1361. {
  1362. // Not dragging yet
  1363. Vec3 hit_position;
  1364. float hit_fraction;
  1365. if (CastProbe(cDragRayLength, hit_fraction, hit_position, mDragBody))
  1366. {
  1367. // If key is pressed create constraint to start dragging
  1368. if (mKeyboard->IsKeyPressed(DIK_SPACE))
  1369. {
  1370. // Target body must be dynamic
  1371. BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
  1372. if (lock.Succeeded())
  1373. {
  1374. Body &drag_body = lock.GetBody();
  1375. if (drag_body.IsDynamic())
  1376. {
  1377. // Create constraint to drag body
  1378. DistanceConstraintSettings settings;
  1379. settings.mPoint1 = settings.mPoint2 = hit_position;
  1380. settings.mFrequency = 2.0f / GetWorldScale();
  1381. settings.mDamping = 1.0f;
  1382. // Construct fixed body for the mouse constraint
  1383. // Note that we don't add it to the world since we don't want anything to collide with it, we just
  1384. // need an anchor for a constraint
  1385. Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  1386. #ifdef _DEBUG
  1387. drag_anchor->SetDebugName("DragAnchor");
  1388. #endif
  1389. mDragAnchor = drag_anchor;
  1390. // Construct constraint that connects the drag anchor with the body that we want to drag
  1391. mDragConstraint = settings.Create(*drag_anchor, drag_body);
  1392. mPhysicsSystem->AddConstraint(mDragConstraint);
  1393. mDragFraction = hit_fraction;
  1394. }
  1395. }
  1396. }
  1397. }
  1398. }
  1399. else
  1400. {
  1401. if (!mKeyboard->IsKeyPressed(DIK_SPACE))
  1402. {
  1403. // If key released, destroy constraint
  1404. if (mDragConstraint != nullptr)
  1405. mPhysicsSystem->RemoveConstraint(mDragConstraint);
  1406. mDragConstraint = nullptr;
  1407. // Destroy drag anchor
  1408. bi.DestroyBody(mDragAnchor->GetID());
  1409. mDragAnchor = nullptr;
  1410. // Forget the drag body
  1411. mDragBody = BodyID();
  1412. }
  1413. else
  1414. {
  1415. // Else update position of anchor
  1416. bi.SetPositionAndRotation(mDragAnchor->GetID(), GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward, Quat::sIdentity(), EActivation::DontActivate);
  1417. // Activate other body
  1418. bi.ActivateBody(mDragBody);
  1419. }
  1420. }
  1421. }
  1422. bool SamplesApp::RenderFrame(float inDeltaTime)
  1423. {
  1424. // Reinitialize the job system if the concurrency setting changed
  1425. if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
  1426. static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
  1427. // Restart the test if the test requests this
  1428. if (mTest->NeedsRestart())
  1429. {
  1430. StartTest(mTestClass);
  1431. return true;
  1432. }
  1433. // Select the next test if automatic testing times out
  1434. if (!CheckNextTest())
  1435. return false;
  1436. // Handle keyboard input
  1437. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  1438. #ifdef JPH_DEBUG_RENDERER
  1439. bool alt = mKeyboard->IsKeyPressed(DIK_LALT) || mKeyboard->IsKeyPressed(DIK_RALT);
  1440. #endif // JPH_DEBUG_RENDERER
  1441. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1442. switch (key)
  1443. {
  1444. case DIK_R:
  1445. StartTest(mTestClass);
  1446. return true;
  1447. case DIK_N:
  1448. if (!mTestsToRun.empty())
  1449. NextTest();
  1450. break;
  1451. #ifdef JPH_DEBUG_RENDERER
  1452. case DIK_H:
  1453. if (shift)
  1454. mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
  1455. else if (alt)
  1456. mDrawGetTriangles = !mDrawGetTriangles;
  1457. else
  1458. mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
  1459. break;
  1460. case DIK_F:
  1461. if (shift)
  1462. mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
  1463. break;
  1464. case DIK_I:
  1465. mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
  1466. break;
  1467. case DIK_1:
  1468. ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
  1469. break;
  1470. case DIK_2:
  1471. ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
  1472. break;
  1473. case DIK_3:
  1474. ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
  1475. break;
  1476. case DIK_C:
  1477. mDrawConstraints = !mDrawConstraints;
  1478. break;
  1479. case DIK_L:
  1480. mDrawConstraintLimits = !mDrawConstraintLimits;
  1481. break;
  1482. case DIK_M:
  1483. ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
  1484. break;
  1485. case DIK_W:
  1486. if (alt)
  1487. mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
  1488. break;
  1489. #endif // JPH_DEBUG_RENDERER
  1490. case DIK_COMMA:
  1491. // Back stepping
  1492. if (mPlaybackFrames.size() > 1)
  1493. {
  1494. if (mPlaybackMode == EPlaybackMode::Play)
  1495. {
  1496. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1497. mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
  1498. }
  1499. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  1500. }
  1501. break;
  1502. case DIK_PERIOD:
  1503. // Forward stepping
  1504. if (mPlaybackMode != EPlaybackMode::Play)
  1505. {
  1506. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1507. mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
  1508. }
  1509. break;
  1510. }
  1511. // Stop recording if record state is turned off
  1512. if (!mRecordState)
  1513. {
  1514. mPlaybackFrames.clear();
  1515. mPlaybackMode = EPlaybackMode::Play;
  1516. mCurrentPlaybackFrame = -1;
  1517. }
  1518. // Determine if we need to check deterministic simulation
  1519. bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
  1520. // Check if we've in replay mode
  1521. if (mPlaybackMode != EPlaybackMode::Play)
  1522. {
  1523. JPH_PROFILE("RestoreState");
  1524. // We're in replay mode
  1525. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1526. // Ensure the simulation is paused
  1527. Pause(true);
  1528. // Always restore state when not paused, the debug drawing will be cleared
  1529. bool restore_state = inDeltaTime > 0.0f;
  1530. // Advance to the next frame when single stepping or unpausing
  1531. switch (mPlaybackMode)
  1532. {
  1533. case EPlaybackMode::StepBack:
  1534. mPlaybackMode = EPlaybackMode::Stop;
  1535. [[fallthrough]];
  1536. case EPlaybackMode::Rewind:
  1537. if (mCurrentPlaybackFrame > 0)
  1538. {
  1539. mCurrentPlaybackFrame--;
  1540. restore_state = true;
  1541. }
  1542. break;
  1543. case EPlaybackMode::StepForward:
  1544. mPlaybackMode = EPlaybackMode::Stop;
  1545. [[fallthrough]];
  1546. case EPlaybackMode::FastForward:
  1547. if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1548. {
  1549. mCurrentPlaybackFrame++;
  1550. restore_state = true;
  1551. }
  1552. break;
  1553. case EPlaybackMode::Stop:
  1554. case EPlaybackMode::Play:
  1555. // Satisfy compiler
  1556. break;
  1557. }
  1558. // If the replay frame changed we need to update state
  1559. if (restore_state)
  1560. {
  1561. // Clear existing debug stuff so we can render this restored frame
  1562. // (if we're paused, we will otherwise not clear the debugging stuff)
  1563. ClearDebugRenderer();
  1564. // Restore state to what it was during that time
  1565. StateRecorderImpl &recorder = mPlaybackFrames[mCurrentPlaybackFrame];
  1566. RestoreState(recorder);
  1567. // Physics world is drawn using debug lines, when not paused
  1568. // Draw state prior to step so that debug lines are created from the same state
  1569. // (the constraints are solved on the current state and then the world is stepped)
  1570. DrawPhysics();
  1571. // Step the world (with fixed frequency)
  1572. StepPhysics();
  1573. #ifdef JPH_DEBUG_RENDERER
  1574. // Draw any contacts that were collected through the contact listener
  1575. if (mContactListener)
  1576. mContactListener->DrawState();
  1577. #endif // JPH_DEBUG_RENDERER
  1578. // Validate that update result is the same as the previously recorded state
  1579. if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1580. ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1]);
  1581. }
  1582. // On the last frame go back to play mode
  1583. if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
  1584. {
  1585. mPlaybackMode = EPlaybackMode::Play;
  1586. mCurrentPlaybackFrame = -1;
  1587. }
  1588. // On the first frame go to stop mode
  1589. if (mCurrentPlaybackFrame == 0)
  1590. mPlaybackMode = EPlaybackMode::Stop;
  1591. }
  1592. else
  1593. {
  1594. // Normal update
  1595. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1596. if (inDeltaTime > 0.0f)
  1597. {
  1598. // Debugging functionality like shooting a ball and dragging objects
  1599. UpdateDebug();
  1600. if (mRecordState || check_determinism)
  1601. {
  1602. // Record the state prior to the step
  1603. mPlaybackFrames.push_back(StateRecorderImpl());
  1604. SaveState(mPlaybackFrames.back());
  1605. }
  1606. // Set next frame for the stat collector
  1607. JPH_STAT_COLLECTOR_SET_NEXT_FRAME();
  1608. // Physics world is drawn using debug lines, when not paused
  1609. // Draw state prior to step so that debug lines are created from the same state
  1610. // (the constraints are solved on the current state and then the world is stepped)
  1611. DrawPhysics();
  1612. // Update the physics world
  1613. StepPhysics();
  1614. #ifdef JPH_DEBUG_RENDERER
  1615. // Draw any contacts that were collected through the contact listener
  1616. if (mContactListener)
  1617. mContactListener->DrawState();
  1618. #endif // JPH_DEBUG_RENDERER
  1619. if (check_determinism)
  1620. {
  1621. // Save the current state
  1622. StateRecorderImpl post_step_state;
  1623. SaveState(post_step_state);
  1624. // Restore to the previous state
  1625. RestoreState(mPlaybackFrames.back());
  1626. // Step again
  1627. StepPhysics();
  1628. // Validate that the result is the same
  1629. ValidateState(post_step_state);
  1630. }
  1631. #ifdef JPH_STAT_COLLECTOR
  1632. if (JPH_STAT_COLLECTOR_IS_CAPTURING())
  1633. {
  1634. // Record FPS as stat
  1635. JPH_STAT_COLLECTOR_ADD("General.FPS", 1.0f / inDeltaTime);
  1636. // Collect stats for previous time step
  1637. mPhysicsSystem->CollectStats();
  1638. }
  1639. #endif // JPH_STAT_COLLECTOR
  1640. }
  1641. }
  1642. return true;
  1643. }
  1644. void SamplesApp::DrawPhysics()
  1645. {
  1646. #ifdef JPH_DEBUG_RENDERER
  1647. mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
  1648. if (mDrawConstraints)
  1649. mPhysicsSystem->DrawConstraints(mDebugRenderer);
  1650. if (mDrawConstraintLimits)
  1651. mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
  1652. if (mDrawConstraintReferenceFrame)
  1653. mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
  1654. #endif // JPH_DEBUG_RENDERER
  1655. // This map collects the shapes that we used this frame
  1656. ShapeToGeometryMap shape_to_geometry;
  1657. #ifdef JPH_DEBUG_RENDERER
  1658. if (mDrawGetTriangles)
  1659. #endif // JPH_DEBUG_RENDERER
  1660. {
  1661. JPH_PROFILE("DrawGetTriangles");
  1662. // Iterate through all active bodies
  1663. BodyIDVector bodies;
  1664. mPhysicsSystem->GetBodies(bodies);
  1665. const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
  1666. for (BodyID b : bodies)
  1667. {
  1668. // Get the body
  1669. BodyLockRead lock(bli, b);
  1670. if (lock.SucceededAndIsInBroadPhase())
  1671. {
  1672. // Collect all leaf shapes for the body and their transforms
  1673. const Body &body = lock.GetBody();
  1674. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1675. body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
  1676. // Draw all leaf shapes
  1677. for (const TransformedShape &transformed_shape : collector.mHits)
  1678. {
  1679. DebugRenderer::GeometryRef geometry;
  1680. // Find geometry from previous frame
  1681. ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
  1682. if (map_iterator != mShapeToGeometry.end())
  1683. geometry = map_iterator->second;
  1684. if (geometry == nullptr)
  1685. {
  1686. // Find geometry from this frame
  1687. map_iterator = shape_to_geometry.find(transformed_shape.mShape);
  1688. if (map_iterator != shape_to_geometry.end())
  1689. geometry = map_iterator->second;
  1690. }
  1691. if (geometry == nullptr)
  1692. {
  1693. // Geometry not cached
  1694. vector<DebugRenderer::Triangle> triangles;
  1695. // Start iterating all triangles of the shape
  1696. Shape::GetTrianglesContext context;
  1697. transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sReplicate(1.0f));
  1698. for (;;)
  1699. {
  1700. // Get the next batch of vertices
  1701. constexpr int cMaxTriangles = 1000;
  1702. Float3 vertices[3 * cMaxTriangles];
  1703. int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
  1704. if (triangle_count == 0)
  1705. break;
  1706. // Allocate space for triangles
  1707. size_t output_index = triangles.size();
  1708. triangles.resize(triangles.size() + triangle_count);
  1709. DebugRenderer::Triangle *triangle = &triangles[output_index];
  1710. // Convert to a renderable triangle
  1711. for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
  1712. {
  1713. // Get the vertices
  1714. Vec3 v1(vertices[vertex + 0]);
  1715. Vec3 v2(vertices[vertex + 1]);
  1716. Vec3 v3(vertices[vertex + 2]);
  1717. // Calculate the normal
  1718. Float3 normal;
  1719. (v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
  1720. v1.StoreFloat3(&triangle->mV[0].mPosition);
  1721. triangle->mV[0].mNormal = normal;
  1722. triangle->mV[0].mColor = Color::sWhite;
  1723. triangle->mV[0].mUV = Float2(0, 0);
  1724. v2.StoreFloat3(&triangle->mV[1].mPosition);
  1725. triangle->mV[1].mNormal = normal;
  1726. triangle->mV[1].mColor = Color::sWhite;
  1727. triangle->mV[1].mUV = Float2(0, 0);
  1728. v3.StoreFloat3(&triangle->mV[2].mPosition);
  1729. triangle->mV[2].mNormal = normal;
  1730. triangle->mV[2].mColor = Color::sWhite;
  1731. triangle->mV[2].mUV = Float2(0, 0);
  1732. }
  1733. }
  1734. // Convert to geometry
  1735. geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
  1736. }
  1737. // Ensure that we cache the geometry for next frame
  1738. shape_to_geometry[transformed_shape.mShape] = geometry;
  1739. // Determine color
  1740. Color color;
  1741. switch (body.GetMotionType())
  1742. {
  1743. case EMotionType::Static:
  1744. color = Color::sGrey;
  1745. break;
  1746. case EMotionType::Kinematic:
  1747. color = Color::sGreen;
  1748. break;
  1749. case EMotionType::Dynamic:
  1750. color = Color::sGetDistinctColor(body.GetID().GetIndex());
  1751. break;
  1752. default:
  1753. JPH_ASSERT(false);
  1754. color = Color::sBlack;
  1755. break;
  1756. }
  1757. // Draw the geometry
  1758. Vec3 scale = transformed_shape.GetShapeScale();
  1759. bool inside_out = ScaleHelpers::IsInsideOut(scale);
  1760. Mat44 matrix = transformed_shape.GetCenterOfMassTransform() * Mat44::sScale(scale);
  1761. mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
  1762. }
  1763. }
  1764. }
  1765. }
  1766. // Replace the map with the newly created map so that shapes that we don't draw / were removed are released
  1767. mShapeToGeometry = move(shape_to_geometry);
  1768. }
  1769. void SamplesApp::StepPhysics()
  1770. {
  1771. float delta_time = 1.0f / mUpdateFrequency;
  1772. {
  1773. // Pre update
  1774. JPH_PROFILE("PrePhysicsUpdate");
  1775. Test::PreUpdateParams pre_update;
  1776. pre_update.mDeltaTime = delta_time;
  1777. pre_update.mKeyboard = mKeyboard;
  1778. pre_update.mCameraState = GetCamera();
  1779. #ifdef JPH_DEBUG_RENDERER
  1780. pre_update.mPoseDrawSettings = &mPoseDrawSettings;
  1781. #endif // JPH_DEBUG_RENDERER
  1782. mTest->PrePhysicsUpdate(pre_update);
  1783. }
  1784. // Remember start tick
  1785. uint64 start_tick = GetProcessorTickCount();
  1786. // Step the world (with fixed frequency)
  1787. mPhysicsSystem->Update(delta_time, mCollisionSteps, mIntegrationSubSteps, mTempAllocator, mJobSystem);
  1788. // Accumulate time
  1789. mTotalTime += GetProcessorTickCount() - start_tick;
  1790. mStepNumber++;
  1791. // Print timing information
  1792. constexpr int cNumSteps = 60;
  1793. if (mStepNumber % cNumSteps == 0)
  1794. {
  1795. double us_per_step = double(mTotalTime / cNumSteps) / double(GetProcessorTicksPerSecond()) * 1.0e6;
  1796. Trace("Timing: %d, %.0f", mStepNumber / cNumSteps, us_per_step);
  1797. mTotalTime = 0;
  1798. }
  1799. {
  1800. // Post update
  1801. JPH_PROFILE("PostPhysicsUpdate");
  1802. mTest->PostPhysicsUpdate(delta_time);
  1803. }
  1804. }
  1805. void SamplesApp::SaveState(StateRecorderImpl &inStream)
  1806. {
  1807. mTest->SaveState(inStream);
  1808. if (mContactListener)
  1809. mContactListener->SaveState(inStream);
  1810. mPhysicsSystem->SaveState(inStream);
  1811. }
  1812. void SamplesApp::RestoreState(StateRecorderImpl &inStream)
  1813. {
  1814. inStream.Rewind();
  1815. // Restore the state of the test first, this is needed because the test can make changes to
  1816. // the state of bodies that is not tracked by the PhysicsSystem::SaveState.
  1817. // E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
  1818. // because changing the shape changes Body::mPosition when the center of mass changes.
  1819. mTest->RestoreState(inStream);
  1820. if (mContactListener)
  1821. mContactListener->RestoreState(inStream);
  1822. if (!mPhysicsSystem->RestoreState(inStream))
  1823. FatalError("Failed to restore physics state");
  1824. }
  1825. void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
  1826. {
  1827. // Save state
  1828. StateRecorderImpl current_state;
  1829. SaveState(current_state);
  1830. // Compare state with expected state
  1831. if (!current_state.IsEqual(inExpectedState))
  1832. {
  1833. // Mark this stream to break whenever it detects a memory change during reading
  1834. inExpectedState.SetValidating(true);
  1835. // Restore state. Anything that changes indicates a problem with the deterministic simulation.
  1836. RestoreState(inExpectedState);
  1837. // Turn change detection off again
  1838. inExpectedState.SetValidating(false);
  1839. }
  1840. }
  1841. void SamplesApp::GetInitialCamera(CameraState &ioState) const
  1842. {
  1843. // Default if the test doesn't override it
  1844. ioState.mPos = GetWorldScale() * Vec3(30, 10, 30);
  1845. ioState.mForward = -ioState.mPos.Normalized();
  1846. ioState.mFarPlane = 1000.0f;
  1847. mTest->GetInitialCamera(ioState);
  1848. }
  1849. Mat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
  1850. {
  1851. return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
  1852. }
  1853. float SamplesApp::GetWorldScale() const
  1854. {
  1855. return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
  1856. }
  1857. ENTRY_POINT(SamplesApp)