VehicleConstraintTest.h 2.3 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Tests/Vehicle/VehicleTest.h>
  6. #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
  7. // This test shows how a vehicle could be made with the vehicle constraint.
  8. class VehicleConstraintTest : public VehicleTest
  9. {
  10. public:
  11. JPH_DECLARE_RTTI_VIRTUAL(VehicleConstraintTest)
  12. // Destructor
  13. virtual ~VehicleConstraintTest() override;
  14. // See: Test
  15. virtual void Initialize() override;
  16. virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
  17. virtual void GetInitialCamera(CameraState &ioState) const override;
  18. virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override;
  19. virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
  20. private:
  21. static inline float sInitialRollAngle = 0;
  22. static inline float sMaxRollAngle = DegreesToRadians(60.0f);
  23. static inline float sMaxSteeringAngle = DegreesToRadians(30.0f);
  24. static inline int sCollisionMode = 2;
  25. static inline bool sFourWheelDrive = false;
  26. static inline bool sAntiRollbar = true;
  27. static inline bool sLimitedSlipDifferentials = true;
  28. static inline float sMaxEngineTorque = 500.0f;
  29. static inline float sClutchStrength = 10.0f;
  30. static inline float sFrontSuspensionCasterAngle = 0.0f;
  31. static inline float sFrontSuspensionKinPinAngle = 0.0f;
  32. static inline float sFrontSuspensionMinLength = 0.3f;
  33. static inline float sFrontSuspensionMaxLength = 0.5f;
  34. static inline float sFrontSuspensionFrequency = 1.5f;
  35. static inline float sFrontSuspensionDamping = 0.5f;
  36. static inline float sRearSuspensionCasterAngle = 0.0f;
  37. static inline float sRearSuspensionKingPinAngle = 0.0f;
  38. static inline float sRearSuspensionMinLength = 0.3f;
  39. static inline float sRearSuspensionMaxLength = 0.5f;
  40. static inline float sRearSuspensionFrequency = 1.5f;
  41. static inline float sRearSuspensionDamping = 0.5f;
  42. Body * mCarBody; ///< The vehicle
  43. Ref<VehicleConstraint> mVehicleConstraint; ///< The vehicle constraint
  44. Ref<VehicleCollisionTester> mTesters[3]; ///< Collision testers for the wheel
  45. float mPreviousForward = 1.0f; ///< Keeps track of last car direction so we know when to brake and when to accelerate
  46. };