PerformanceTest.cpp 8.8 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. // Jolt includes
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/RegisterTypes.h>
  6. #include <Jolt/Core/Factory.h>
  7. #include <Jolt/Core/TempAllocator.h>
  8. #include <Jolt/Core/JobSystemThreadPool.h>
  9. #include <Jolt/Physics/PhysicsSettings.h>
  10. #include <Jolt/Physics/PhysicsSystem.h>
  11. #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
  12. #ifdef JPH_DEBUG_RENDERER
  13. #include <Jolt/Renderer/DebugRendererRecorder.h>
  14. #include <Jolt/Core/StreamWrapper.h>
  15. #endif // JPH_DEBUG_RENDERER
  16. // STL includes
  17. #include <iostream>
  18. #include <thread>
  19. #include <chrono>
  20. #include <memory>
  21. #include <cstdarg>
  22. using namespace JPH;
  23. using namespace std;
  24. // Disable common warnings triggered by Jolt
  25. JPH_SUPPRESS_WARNINGS
  26. // Local includes
  27. #include "RagdollScene.h"
  28. #include "ConvexVsMeshScene.h"
  29. // Time step for physics
  30. constexpr float cDeltaTime = 1.0f / 60.0f;
  31. static void TraceImpl(const char *inFMT, ...)
  32. {
  33. // Format the message
  34. va_list list;
  35. va_start(list, inFMT);
  36. char buffer[1024];
  37. vsnprintf(buffer, sizeof(buffer), inFMT, list);
  38. // Print to the TTY
  39. cout << buffer << endl;
  40. }
  41. // Program entry point
  42. int main(int argc, char** argv)
  43. {
  44. // Parse command line parameters
  45. int specified_quality = -1;
  46. int specified_threads = -1;
  47. uint max_iterations = 500;
  48. bool disable_sleep = false;
  49. bool enable_profiler = false;
  50. #ifdef JPH_DEBUG_RENDERER
  51. bool enable_debug_renderer = false;
  52. #endif // JPH_DEBUG_RENDERER
  53. bool enable_per_frame_recording = false;
  54. unique_ptr<PerformanceTestScene> scene;
  55. for (int argidx = 1; argidx < argc; ++argidx)
  56. {
  57. const char *arg = argv[argidx];
  58. if (strncmp(arg, "-s=", 3) == 0)
  59. {
  60. // Parse scene
  61. if (strcmp(arg + 3, "Ragdoll") == 0)
  62. scene = unique_ptr<PerformanceTestScene>(new RagdollScene);
  63. else if (strcmp(arg + 3, "ConvexVsMesh") == 0)
  64. scene = unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene);
  65. else
  66. {
  67. cerr << "Invalid scene" << endl;
  68. return 1;
  69. }
  70. }
  71. else if (strncmp(arg, "-i=", 3) == 0)
  72. {
  73. // Parse max iterations
  74. max_iterations = (uint)atoi(arg + 3);
  75. }
  76. else if (strncmp(arg, "-q=", 3) == 0)
  77. {
  78. // Parse quality
  79. if (strcmp(arg + 3, "Discrete") == 0)
  80. specified_quality = 0;
  81. else if (strcmp(arg + 3, "LinearCast") == 0)
  82. specified_quality = 1;
  83. else
  84. {
  85. cerr << "Invalid quality" << endl;
  86. return 1;
  87. }
  88. }
  89. else if (strncmp(arg, "-t=", 3) == 0)
  90. {
  91. // Parse threads
  92. specified_threads = atoi(arg + 3);
  93. }
  94. else if (strcmp(arg, "-no_sleep") == 0)
  95. {
  96. disable_sleep = true;
  97. }
  98. else if (strcmp(arg, "-p") == 0)
  99. {
  100. enable_profiler = true;
  101. }
  102. #ifdef JPH_DEBUG_RENDERER
  103. else if (strcmp(arg, "-r") == 0)
  104. {
  105. enable_debug_renderer = true;
  106. }
  107. #endif // JPH_DEBUG_RENDERER
  108. else if (strcmp(arg, "-f") == 0)
  109. {
  110. enable_per_frame_recording = true;
  111. }
  112. else if (strcmp(arg, "-h") == 0)
  113. {
  114. // Print usage
  115. cerr << "Usage:" << endl
  116. << "-s=<scene>: Select scene (Ragdoll, ConvexVsMesh)" << endl
  117. << "-i=<num physics steps>: Number of physics steps to simulate (default 500)" << endl
  118. << "-q=<quality>: Test only with specified quality (Discrete, LinearCast)" << endl
  119. << "-t=<num threads>: Test only with N threads (default is to iterate over 1 .. num hardware threads)" << endl
  120. << "-p: Write out profiles" << endl
  121. << "-r: Record debug renderer output for JoltViewer" << endl
  122. << "-f: Record per frame timings" << endl
  123. << "-no_sleep: Disable sleeping" << endl;
  124. return 0;
  125. }
  126. }
  127. // Install callbacks
  128. Trace = TraceImpl;
  129. // Create a factory
  130. Factory::sInstance = new Factory();
  131. // Register all Jolt physics types
  132. RegisterTypes();
  133. // Create temp allocator
  134. TempAllocatorImpl temp_allocator(10 * 1024 * 1024);
  135. // Load the scene
  136. if (scene == nullptr)
  137. scene = unique_ptr<PerformanceTestScene>(new RagdollScene);
  138. if (!scene->Load())
  139. return 1;
  140. // Output scene we're running
  141. cout << "Running scene: " << scene->GetName() << endl;
  142. // Create mapping table from object layer to broadphase layer
  143. BPLayerInterfaceImpl broad_phase_layer_interface;
  144. // Start profiling this thread
  145. JPH_PROFILE_THREAD_START("Main");
  146. // Trace header
  147. cout << "Motion Quality, Thread Count, Steps / Second, Hash" << endl;
  148. // Iterate motion qualities
  149. for (uint mq = 0; mq < 2; ++mq)
  150. {
  151. // Skip quality if another was specified
  152. if (specified_quality != -1 && mq != (uint)specified_quality)
  153. continue;
  154. // Determine motion quality
  155. EMotionQuality motion_quality = mq == 0? EMotionQuality::Discrete : EMotionQuality::LinearCast;
  156. string motion_quality_str = mq == 0? "Discrete" : "LinearCast";
  157. // Determine which thread counts to test
  158. vector<uint> thread_permutations;
  159. if (specified_threads > 0)
  160. thread_permutations.push_back((uint)specified_threads - 1);
  161. else
  162. for (uint num_threads = 0; num_threads < thread::hardware_concurrency(); ++num_threads)
  163. thread_permutations.push_back(num_threads);
  164. // Test thread permutations
  165. for (uint num_threads : thread_permutations)
  166. {
  167. // Create job system with desired number of threads
  168. JobSystemThreadPool job_system(cMaxPhysicsJobs, cMaxPhysicsBarriers, num_threads);
  169. // Create physics system
  170. PhysicsSystem physics_system;
  171. physics_system.Init(10240, 0, 65536, 10240, broad_phase_layer_interface, BroadPhaseCanCollide, ObjectCanCollide);
  172. // Start test scene
  173. scene->StartTest(physics_system, motion_quality);
  174. // Disable sleeping if requested
  175. if (disable_sleep)
  176. {
  177. const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
  178. BodyIDVector body_ids;
  179. physics_system.GetBodies(body_ids);
  180. for (BodyID id : body_ids)
  181. {
  182. BodyLockWrite lock(bli, id);
  183. if (lock.Succeeded())
  184. {
  185. Body &body = lock.GetBody();
  186. if (!body.IsStatic())
  187. body.SetAllowSleeping(false);
  188. }
  189. }
  190. }
  191. // Optimize the broadphase to prevent an expensive first frame
  192. physics_system.OptimizeBroadPhase();
  193. // A tag used to identify the test
  194. string tag = ToLower(motion_quality_str) + "_th" + ConvertToString(num_threads + 1);
  195. #ifdef JPH_DEBUG_RENDERER
  196. // Open renderer output
  197. ofstream renderer_file;
  198. if (enable_debug_renderer)
  199. renderer_file.open(("performance_test_" + tag + ".jor").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
  200. StreamOutWrapper renderer_stream(renderer_file);
  201. DebugRendererRecorder renderer(renderer_stream);
  202. #endif // JPH_DEBUG_RENDERER
  203. // Open per frame timing output
  204. ofstream per_frame_file;
  205. if (enable_per_frame_recording)
  206. {
  207. per_frame_file.open(("per_frame_" + tag + ".csv").c_str(), ofstream::out | ofstream::trunc);
  208. per_frame_file << "Frame, Time (ms)" << endl;
  209. }
  210. chrono::nanoseconds total_duration(0);
  211. // Step the world for a fixed amount of iterations
  212. for (uint iterations = 0; iterations < max_iterations; ++iterations)
  213. {
  214. JPH_PROFILE_NEXTFRAME();
  215. // Start measuring
  216. chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
  217. // Do a physics step
  218. physics_system.Update(cDeltaTime, 1, 1, &temp_allocator, &job_system);
  219. // Stop measuring
  220. chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
  221. chrono::nanoseconds duration = chrono::duration_cast<chrono::nanoseconds>(clock_end - clock_start);
  222. total_duration += duration;
  223. #ifdef JPH_DEBUG_RENDERER
  224. if (enable_debug_renderer)
  225. {
  226. // Draw the state of the world
  227. BodyManager::DrawSettings settings;
  228. physics_system.DrawBodies(settings, &renderer);
  229. // Mark end of frame
  230. renderer.EndFrame();
  231. }
  232. #endif // JPH_DEBUG_RENDERER
  233. // Record time taken this iteration
  234. if (enable_per_frame_recording)
  235. per_frame_file << iterations << ", " << (1.0e-6 * duration.count()) << endl;
  236. // Dump profile information every 100 iterations
  237. if (enable_profiler && iterations % 100 == 0)
  238. {
  239. JPH_PROFILE_DUMP(tag + "_it" + ConvertToString(iterations));
  240. }
  241. }
  242. // Calculate hash of all positions and rotations of the bodies
  243. size_t hash = 0;
  244. BodyInterface &bi = physics_system.GetBodyInterfaceNoLock();
  245. BodyIDVector body_ids;
  246. physics_system.GetBodies(body_ids);
  247. for (BodyID id : body_ids)
  248. {
  249. Vec3 pos = bi.GetPosition(id);
  250. Quat rot = bi.GetRotation(id);
  251. hash_combine(hash, pos.GetX(), pos.GetY(), pos.GetZ(), rot.GetX(), rot.GetY(), rot.GetZ(), rot.GetW());
  252. }
  253. // Stop test scene
  254. scene->StopTest(physics_system);
  255. // Trace stat line
  256. cout << motion_quality_str << ", " << num_threads + 1 << ", " << double(max_iterations) / (1.0e-9 * total_duration.count()) << ", " << hash << endl;
  257. }
  258. }
  259. #ifdef JPH_TRACK_NARROWPHASE_STATS
  260. NarrowPhaseStat::sReportStats();
  261. #endif // JPH_TRACK_NARROWPHASE_STATS
  262. // Destroy the factory
  263. delete Factory::sInstance;
  264. Factory::sInstance = nullptr;
  265. // End profiling this thread
  266. JPH_PROFILE_THREAD_END();
  267. return 0;
  268. }