SamplesApp.cpp 91 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <SamplesApp.h>
  6. #include <Application/EntryPoint.h>
  7. #include <Jolt/Core/JobSystemThreadPool.h>
  8. #include <Jolt/Core/TempAllocator.h>
  9. #include <Jolt/Core/StreamWrapper.h>
  10. #include <Jolt/Geometry/OrientedBox.h>
  11. #include <Jolt/Physics/PhysicsSystem.h>
  12. #include <Jolt/Physics/StateRecorderImpl.h>
  13. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  14. #include <Jolt/Physics/PhysicsScene.h>
  15. #include <Jolt/Physics/Collision/RayCast.h>
  16. #include <Jolt/Physics/Collision/ShapeCast.h>
  17. #include <Jolt/Physics/Collision/CastResult.h>
  18. #include <Jolt/Physics/Collision/CollidePointResult.h>
  19. #include <Jolt/Physics/Collision/AABoxCast.h>
  20. #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
  21. #include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
  22. #include <Jolt/Physics/Collision/Shape/MeshShape.h>
  23. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  24. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  25. #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
  26. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  27. #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
  28. #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
  29. #include <Jolt/Physics/Collision/Shape/TriangleShape.h>
  30. #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
  31. #include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
  32. #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
  33. #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
  34. #include <Jolt/Physics/Constraints/DistanceConstraint.h>
  35. #include <Jolt/Physics/Constraints/PulleyConstraint.h>
  36. #include <Jolt/Physics/Character/CharacterVirtual.h>
  37. #include <Utils/Log.h>
  38. #include <Utils/ShapeCreator.h>
  39. #include <Utils/CustomMemoryHook.h>
  40. #include <Renderer/DebugRendererImp.h>
  41. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  42. #include <fstream>
  43. JPH_SUPPRESS_WARNINGS_STD_END
  44. //-----------------------------------------------------------------------------
  45. // RTTI definitions
  46. //-----------------------------------------------------------------------------
  47. struct TestNameAndRTTI
  48. {
  49. const char * mName;
  50. const RTTI * mRTTI;
  51. };
  52. struct TestCategory
  53. {
  54. const char * mName;
  55. TestNameAndRTTI * mTests;
  56. size_t mNumTests;
  57. };
  58. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimpleTest)
  59. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StackTest)
  60. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WallTest)
  61. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PyramidTest)
  62. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, IslandTest)
  63. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FunnelTest)
  64. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionTest)
  65. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionPerTriangleTest)
  66. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConveyorBeltTest)
  67. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GravityFactorTest)
  68. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RestitutionTest)
  69. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DampingTest)
  70. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicTest)
  71. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactManifoldTest)
  72. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ManifoldReductionTest)
  73. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CenterOfMassTest)
  74. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeavyOnLightTest)
  75. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HighSpeedTest)
  76. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionQualityTest)
  77. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionTypeTest)
  78. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeShapeTest)
  79. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeObjectLayerTest)
  80. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveSceneTest)
  81. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryTest)
  82. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigVsSmallTest)
  83. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActiveEdgesTest)
  84. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MultithreadedTest)
  85. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactListenerTest)
  86. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActivateDuringUpdateTest)
  87. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SensorTest)
  88. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicMeshTest)
  89. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TwoDFunnelTest)
  90. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ShapeFilterTest)
  91. static TestNameAndRTTI sGeneralTests[] =
  92. {
  93. { "Simple", JPH_RTTI(SimpleTest) },
  94. { "Stack", JPH_RTTI(StackTest) },
  95. { "Wall", JPH_RTTI(WallTest) },
  96. { "Pyramid", JPH_RTTI(PyramidTest) },
  97. { "Island", JPH_RTTI(IslandTest) },
  98. { "Funnel", JPH_RTTI(FunnelTest) },
  99. { "2D Funnel", JPH_RTTI(TwoDFunnelTest) },
  100. { "Friction", JPH_RTTI(FrictionTest) },
  101. { "Friction (Per Triangle)", JPH_RTTI(FrictionPerTriangleTest) },
  102. { "Conveyor Belt", JPH_RTTI(ConveyorBeltTest) },
  103. { "Gravity Factor", JPH_RTTI(GravityFactorTest) },
  104. { "Restitution", JPH_RTTI(RestitutionTest) },
  105. { "Damping", JPH_RTTI(DampingTest) },
  106. { "Kinematic", JPH_RTTI(KinematicTest) },
  107. { "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
  108. { "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
  109. { "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
  110. { "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
  111. { "High Speed", JPH_RTTI(HighSpeedTest) },
  112. { "Change Motion Quality", JPH_RTTI(ChangeMotionQualityTest) },
  113. { "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
  114. { "Change Shape", JPH_RTTI(ChangeShapeTest) },
  115. { "Change Object Layer", JPH_RTTI(ChangeObjectLayerTest) },
  116. { "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
  117. { "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
  118. { "Big vs Small", JPH_RTTI(BigVsSmallTest) },
  119. { "Active Edges", JPH_RTTI(ActiveEdgesTest) },
  120. { "Multithreaded", JPH_RTTI(MultithreadedTest) },
  121. { "Contact Listener", JPH_RTTI(ContactListenerTest) },
  122. { "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
  123. { "Sensor", JPH_RTTI(SensorTest) },
  124. { "Dynamic Mesh", JPH_RTTI(DynamicMeshTest) },
  125. { "Shape Filter", JPH_RTTI(ShapeFilterTest) },
  126. };
  127. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DistanceConstraintTest)
  128. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FixedConstraintTest)
  129. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConeConstraintTest)
  130. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintTest)
  131. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SixDOFConstraintTest)
  132. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HingeConstraintTest)
  133. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredHingeConstraintTest)
  134. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PointConstraintTest)
  135. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SliderConstraintTest)
  136. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSliderConstraintTest)
  137. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SpringTest)
  138. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintSingularityTest)
  139. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSwingTwistConstraintTest)
  140. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintFrictionTest)
  141. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PathConstraintTest)
  142. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RackAndPinionConstraintTest)
  143. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GearConstraintTest)
  144. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PulleyConstraintTest)
  145. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintVsCOMChangeTest)
  146. static TestNameAndRTTI sConstraintTests[] =
  147. {
  148. { "Point Constraint", JPH_RTTI(PointConstraintTest) },
  149. { "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
  150. { "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
  151. { "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
  152. { "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
  153. { "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
  154. { "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
  155. { "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
  156. { "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
  157. { "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
  158. { "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
  159. { "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
  160. { "Path Constraint", JPH_RTTI(PathConstraintTest) },
  161. { "Rack And Pinion Constraint", JPH_RTTI(RackAndPinionConstraintTest) },
  162. { "Gear Constraint", JPH_RTTI(GearConstraintTest) },
  163. { "Pulley Constraint", JPH_RTTI(PulleyConstraintTest) },
  164. { "Spring", JPH_RTTI(SpringTest) },
  165. { "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
  166. { "Constraint vs Center Of Mass Change",JPH_RTTI(ConstraintVsCOMChangeTest) },
  167. };
  168. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoxShapeTest)
  169. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SphereShapeTest)
  170. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCapsuleShapeTest)
  171. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleShapeTest)
  172. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CylinderShapeTest)
  173. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StaticCompoundShapeTest)
  174. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MutableCompoundShapeTest)
  175. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TriangleShapeTest)
  176. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShapeTest)
  177. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeTest)
  178. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeightFieldShapeTest)
  179. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RotatedTranslatedShapeTest)
  180. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, OffsetCenterOfMassShapeTest)
  181. static TestNameAndRTTI sShapeTests[] =
  182. {
  183. { "Sphere Shape", JPH_RTTI(SphereShapeTest) },
  184. { "Box Shape", JPH_RTTI(BoxShapeTest) },
  185. { "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
  186. { "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
  187. { "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
  188. { "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
  189. { "Mesh Shape", JPH_RTTI(MeshShapeTest) },
  190. { "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
  191. { "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
  192. { "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
  193. { "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
  194. { "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
  195. { "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) }
  196. };
  197. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledSphereShapeTest)
  198. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledBoxShapeTest)
  199. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCapsuleShapeTest)
  200. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCapsuleShapeTest)
  201. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCylinderShapeTest)
  202. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledConvexHullShapeTest)
  203. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMeshShapeTest)
  204. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledHeightFieldShapeTest)
  205. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledStaticCompoundShapeTest)
  206. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMutableCompoundShapeTest)
  207. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTriangleShapeTest)
  208. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledOffsetCenterOfMassShapeTest)
  209. static TestNameAndRTTI sScaledShapeTests[] =
  210. {
  211. { "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
  212. { "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
  213. { "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
  214. { "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
  215. { "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
  216. { "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
  217. { "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
  218. { "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
  219. { "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
  220. { "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
  221. { "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
  222. { "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) }
  223. };
  224. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CreateRigTest)
  225. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadRigTest)
  226. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicRigTest)
  227. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredRigTest)
  228. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RigPileTest)
  229. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryRigTest)
  230. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SkeletonMapperTest)
  231. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigWorldTest)
  232. static TestNameAndRTTI sRigTests[] =
  233. {
  234. { "Create Rig", JPH_RTTI(CreateRigTest) },
  235. { "Load Rig", JPH_RTTI(LoadRigTest) },
  236. { "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
  237. { "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
  238. { "Powered Rig", JPH_RTTI(PoweredRigTest) },
  239. { "Skeleton Mapper", JPH_RTTI(SkeletonMapperTest) },
  240. { "Rig Pile", JPH_RTTI(RigPileTest) },
  241. { "Big World", JPH_RTTI(BigWorldTest) }
  242. };
  243. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterTest)
  244. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterVirtualTest)
  245. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterSpaceShipTest)
  246. static TestNameAndRTTI sCharacterTests[] =
  247. {
  248. { "Character", JPH_RTTI(CharacterTest) },
  249. { "Character Virtual", JPH_RTTI(CharacterVirtualTest) },
  250. { "Character Virtual vs Space Ship", JPH_RTTI(CharacterSpaceShipTest) },
  251. };
  252. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WaterShapeTest)
  253. static TestNameAndRTTI sWaterTests[] =
  254. {
  255. { "Shapes", JPH_RTTI(WaterShapeTest) },
  256. };
  257. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleSixDOFTest)
  258. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleConstraintTest)
  259. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MotorcycleTest)
  260. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TankTest)
  261. static TestNameAndRTTI sVehicleTests[] =
  262. {
  263. { "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
  264. { "Motorcycle (VehicleConstraint)", JPH_RTTI(MotorcycleTest) },
  265. { "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
  266. { "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
  267. };
  268. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseCastRayTest)
  269. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseInsertionTest)
  270. static TestNameAndRTTI sBroadPhaseTests[] =
  271. {
  272. { "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
  273. { "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
  274. };
  275. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, InteractivePairsTest)
  276. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EPATest)
  277. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ClosestPointTest)
  278. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullTest)
  279. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShrinkTest)
  280. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RandomRayTest)
  281. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleVsBoxTest)
  282. static TestNameAndRTTI sConvexCollisionTests[] =
  283. {
  284. { "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
  285. { "EPA Test", JPH_RTTI(EPATest) },
  286. { "Closest Point", JPH_RTTI(ClosestPointTest) },
  287. { "Convex Hull", JPH_RTTI(ConvexHullTest) },
  288. { "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
  289. { "Random Ray", JPH_RTTI(RandomRayTest) },
  290. { "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
  291. };
  292. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSnapshotTest)
  293. static TestNameAndRTTI sTools[] =
  294. {
  295. { "Load Snapshot", JPH_RTTI(LoadSnapshotTest) },
  296. };
  297. static TestCategory sAllCategories[] =
  298. {
  299. { "General", sGeneralTests, size(sGeneralTests) },
  300. { "Shapes", sShapeTests, size(sShapeTests) },
  301. { "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
  302. { "Constraints", sConstraintTests, size(sConstraintTests) },
  303. { "Rig", sRigTests, size(sRigTests) },
  304. { "Character", sCharacterTests, size(sCharacterTests) },
  305. { "Water", sWaterTests, size(sWaterTests) },
  306. { "Vehicle", sVehicleTests, size(sVehicleTests) },
  307. { "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
  308. { "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) },
  309. { "Tools", sTools, size(sTools) }
  310. };
  311. //-----------------------------------------------------------------------------
  312. // Configuration
  313. //-----------------------------------------------------------------------------
  314. static constexpr uint cNumBodies = 10240;
  315. static constexpr uint cNumBodyMutexes = 0; // Autodetect
  316. static constexpr uint cMaxBodyPairs = 65536;
  317. static constexpr uint cMaxContactConstraints = 20480;
  318. SamplesApp::SamplesApp()
  319. {
  320. // Allocate temp memory
  321. #ifdef JPH_DISABLE_TEMP_ALLOCATOR
  322. mTempAllocator = new TempAllocatorMalloc();
  323. #else
  324. mTempAllocator = new TempAllocatorImpl(32 * 1024 * 1024);
  325. #endif
  326. // Create job system
  327. mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
  328. // Create job system without extra threads for validating
  329. mJobSystemValidating = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, 0);
  330. {
  331. // Disable allocation checking
  332. DisableCustomMemoryHook dcmh;
  333. // Create UI
  334. UIElement *main_menu = mDebugUI->CreateMenu();
  335. mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
  336. UIElement *tests = mDebugUI->CreateMenu();
  337. for (TestCategory &c : sAllCategories)
  338. {
  339. mDebugUI->CreateTextButton(tests, c.mName, [=]() {
  340. UIElement *category = mDebugUI->CreateMenu();
  341. for (uint j = 0; j < c.mNumTests; ++j)
  342. mDebugUI->CreateTextButton(category, c.mTests[j].mName, [=]() { StartTest(c.mTests[j].mRTTI); });
  343. mDebugUI->ShowMenu(category);
  344. });
  345. }
  346. mDebugUI->ShowMenu(tests);
  347. });
  348. mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
  349. UIElement *test_settings = mDebugUI->CreateMenu();
  350. mTest->CreateSettingsMenu(mDebugUI, test_settings);
  351. mDebugUI->ShowMenu(test_settings);
  352. });
  353. mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
  354. mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
  355. mNextTestButton = mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
  356. mNextTestButton->SetDisabled(true);
  357. mDebugUI->CreateTextButton(main_menu, "Take Snapshot", [this]() { TakeSnapshot(); });
  358. mDebugUI->CreateTextButton(main_menu, "Take And Reload Snapshot", [this]() { TakeAndReloadSnapshot(); });
  359. mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
  360. UIElement *phys_settings = mDebugUI->CreateMenu();
  361. mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
  362. mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
  363. mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 7.5f, 300.0f, 2.5f, [this](float inValue) { mUpdateFrequency = inValue; });
  364. mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
  365. mDebugUI->CreateSlider(phys_settings, "Num Integration Sub Steps", float(mIntegrationSubSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mIntegrationSubSteps = int(inValue); });
  366. mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  367. mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  368. mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  369. mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
  370. mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
  371. mDebugUI->CreateSlider(phys_settings, "Linear Cast Threshold", mPhysicsSettings.mLinearCastThreshold, 0.0f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mLinearCastThreshold = inValue; });
  372. mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  373. mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  374. mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  375. #if defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
  376. mDebugUI->CreateCheckBox(phys_settings, "Enable Checking Memory Hook", IsCustomMemoryHookEnabled(), [](UICheckBox::EState inState) { EnableCustomMemoryHook(inState == UICheckBox::STATE_CHECKED); });
  377. #endif
  378. mDebugUI->CreateCheckBox(phys_settings, "Deterministic Simulation", mPhysicsSettings.mDeterministicSimulation, [this](UICheckBox::EState inState) { mPhysicsSettings.mDeterministicSimulation = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  379. mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  380. mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  381. mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  382. mDebugUI->CreateCheckBox(phys_settings, "Use Large Island Splitter", mPhysicsSettings.mUseLargeIslandSplitter, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseLargeIslandSplitter = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  383. mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  384. mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  385. mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
  386. mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
  387. mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
  388. mDebugUI->ShowMenu(phys_settings);
  389. });
  390. #ifdef JPH_DEBUG_RENDERER
  391. mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
  392. UIElement *drawing_options = mDebugUI->CreateMenu();
  393. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
  394. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
  395. mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
  396. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
  397. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
  398. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
  399. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  400. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  401. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
  402. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
  403. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
  404. mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
  405. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
  406. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
  407. mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
  408. mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
  409. mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
  410. mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
  411. mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
  412. mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
  413. mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
  414. mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
  415. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
  416. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
  417. mDebugUI->CreateCheckBox(drawing_options, "Draw Convex Hull Shape Face Outlines", ConvexHullShape::sDrawFaceOutlines, [](UICheckBox::EState inState) { ConvexHullShape::sDrawFaceOutlines = inState == UICheckBox::STATE_CHECKED; });
  418. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
  419. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  420. mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  421. mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
  422. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Constraints", CharacterVirtual::sDrawConstraints, [](UICheckBox::EState inState) { CharacterVirtual::sDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  423. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Walk Stairs", CharacterVirtual::sDrawWalkStairs, [](UICheckBox::EState inState) { CharacterVirtual::sDrawWalkStairs = inState == UICheckBox::STATE_CHECKED; });
  424. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Stick To Floor", CharacterVirtual::sDrawStickToFloor, [](UICheckBox::EState inState) { CharacterVirtual::sDrawStickToFloor = inState == UICheckBox::STATE_CHECKED; });
  425. mDebugUI->ShowMenu(drawing_options);
  426. });
  427. #endif // JPH_DEBUG_RENDERER
  428. mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
  429. UIElement *probe_options = mDebugUI->CreateMenu();
  430. mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CastShape", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
  431. mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "StaticCompound", "StaticCompound2", "MutableCompound", "Mesh" }, (int)mProbeShape, [=](int inItem) { mProbeShape = (EProbeShape)inItem; });
  432. mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
  433. mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
  434. mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
  435. mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
  436. mDebugUI->CreateComboBox(probe_options, "Back Face Cull", { "On", "Off" }, (int)mBackFaceMode, [=](int inItem) { mBackFaceMode = (EBackFaceMode)inItem; });
  437. mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [=](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
  438. mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [=](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
  439. mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
  440. mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
  441. mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
  442. mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
  443. mDebugUI->CreateCheckBox(probe_options, "Draw Supporting Face", mDrawSupportingFace, [this](UICheckBox::EState inState) { mDrawSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  444. mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
  445. mDebugUI->ShowMenu(probe_options);
  446. });
  447. mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
  448. UIElement *shoot_options = mDebugUI->CreateMenu();
  449. mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [=]() { ShootObject(); });
  450. mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
  451. mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar" }, (int)mShootObjectShape, [=](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
  452. mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [=](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
  453. mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
  454. mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
  455. mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
  456. mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
  457. mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
  458. mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
  459. mDebugUI->ShowMenu(shoot_options);
  460. });
  461. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  462. UIElement *help = mDebugUI->CreateMenu();
  463. mDebugUI->CreateStaticText(help,
  464. "ESC: Back to previous menu.\n"
  465. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  466. "Space: Hold to pick up and drag a physics object under the crosshair.\n"
  467. "P: Pause / unpause simulation.\n"
  468. "O: Single step the simulation.\n"
  469. ",: Step back (only when Physics Settings / Record State for Playback is on).\n"
  470. ".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
  471. "Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
  472. "Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
  473. "T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined)."
  474. );
  475. mDebugUI->ShowMenu(help);
  476. });
  477. mDebugUI->ShowMenu(main_menu);
  478. }
  479. // Get test name from commandline
  480. String cmd_line = ToLower(GetCommandLineA());
  481. Array<String> args;
  482. StringToVector(cmd_line, args, " ");
  483. if (args.size() == 2)
  484. {
  485. String cmd = args[1];
  486. if (cmd == "alltests")
  487. {
  488. // Run all tests
  489. mCheckDeterminism = true;
  490. mExitAfterRunningTests = true;
  491. RunAllTests();
  492. }
  493. else
  494. {
  495. // Search for the test
  496. const RTTI *test = JPH_RTTI(LoadRigTest);
  497. for (TestCategory &c : sAllCategories)
  498. for (uint i = 0; i < c.mNumTests; ++i)
  499. {
  500. TestNameAndRTTI &t = c.mTests[i];
  501. String test_name = ToLower(t.mRTTI->GetName());
  502. if (test_name == cmd)
  503. {
  504. test = t.mRTTI;
  505. break;
  506. }
  507. }
  508. // Construct test
  509. StartTest(test);
  510. }
  511. }
  512. else
  513. {
  514. // Otherwise start default test
  515. StartTest(JPH_RTTI(LoadRigTest));
  516. }
  517. }
  518. SamplesApp::~SamplesApp()
  519. {
  520. // Clean up
  521. delete mTest;
  522. delete mContactListener;
  523. delete mPhysicsSystem;
  524. delete mJobSystemValidating;
  525. delete mJobSystem;
  526. delete mTempAllocator;
  527. }
  528. void SamplesApp::StartTest(const RTTI *inRTTI)
  529. {
  530. // Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
  531. mDebugUI->BackToMain();
  532. // Store old gravity
  533. Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
  534. // Discard old test
  535. delete mTest;
  536. delete mContactListener;
  537. delete mPhysicsSystem;
  538. // Create physics system
  539. mPhysicsSystem = new PhysicsSystem();
  540. mPhysicsSystem->Init(cNumBodies, cNumBodyMutexes, cMaxBodyPairs, cMaxContactConstraints, mBroadPhaseLayerInterface, mObjectVsBroadPhaseLayerFilter, mObjectVsObjectLayerFilter);
  541. mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
  542. // Restore gravity
  543. mPhysicsSystem->SetGravity(old_gravity);
  544. // Reset dragging
  545. mDragAnchor = nullptr;
  546. mDragConstraint = nullptr;
  547. // Reset playback state
  548. mPlaybackFrames.clear();
  549. mPlaybackMode = EPlaybackMode::Play;
  550. mCurrentPlaybackFrame = -1;
  551. // Set new test
  552. mTestClass = inRTTI;
  553. mTest = static_cast<Test *>(inRTTI->CreateObject());
  554. mTest->SetPhysicsSystem(mPhysicsSystem);
  555. mTest->SetJobSystem(mJobSystem);
  556. mTest->SetDebugRenderer(mDebugRenderer);
  557. mTest->SetTempAllocator(mTempAllocator);
  558. if (mInstallContactListener)
  559. {
  560. mContactListener = new ContactListenerImpl;
  561. mContactListener->SetNextListener(mTest->GetContactListener());
  562. mPhysicsSystem->SetContactListener(mContactListener);
  563. }
  564. else
  565. {
  566. mContactListener = nullptr;
  567. mPhysicsSystem->SetContactListener(mTest->GetContactListener());
  568. }
  569. mTest->Initialize();
  570. // Optimize the broadphase to make the first update fast
  571. mPhysicsSystem->OptimizeBroadPhase();
  572. // Make the world render relative to offset specified by test
  573. mRenderer->SetBaseOffset(mTest->GetDrawOffset());
  574. // Reset the camera to the original position
  575. ResetCamera();
  576. // Start paused
  577. Pause(true);
  578. SingleStep();
  579. // Check if test has settings menu
  580. mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
  581. }
  582. void SamplesApp::RunAllTests()
  583. {
  584. mTestsToRun.clear();
  585. for (const TestCategory &c : sAllCategories)
  586. for (uint i = 0; i < c.mNumTests; ++i)
  587. {
  588. TestNameAndRTTI &t = c.mTests[i];
  589. mTestsToRun.push_back(t.mRTTI);
  590. }
  591. NextTest();
  592. }
  593. bool SamplesApp::NextTest()
  594. {
  595. if (mTestsToRun.empty())
  596. {
  597. if (mExitAfterRunningTests)
  598. return false; // Exit the application now
  599. else
  600. MessageBoxA(nullptr, "Test run complete!", "Complete", MB_OK);
  601. }
  602. else
  603. {
  604. // Start the timer for 10 seconds
  605. mTestTimeLeft = 10.0f;
  606. // Take next test
  607. const RTTI *rtti = mTestsToRun.front();
  608. mTestsToRun.erase(mTestsToRun.begin());
  609. // Start it
  610. StartTest(rtti);
  611. // Unpause
  612. Pause(false);
  613. }
  614. mNextTestButton->SetDisabled(mTestsToRun.empty());
  615. return true;
  616. }
  617. bool SamplesApp::CheckNextTest()
  618. {
  619. if (mTestTimeLeft >= 0.0f)
  620. {
  621. // Update status string
  622. if (!mStatusString.empty())
  623. mStatusString += "\n";
  624. mStatusString += StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
  625. // Use physics time
  626. mTestTimeLeft -= 1.0f / mUpdateFrequency;
  627. // If time's up then go to the next test
  628. if (mTestTimeLeft < 0.0f)
  629. return NextTest();
  630. }
  631. return true;
  632. }
  633. void SamplesApp::TakeSnapshot()
  634. {
  635. // Convert physics system to scene
  636. Ref<PhysicsScene> scene = new PhysicsScene();
  637. scene->FromPhysicsSystem(mPhysicsSystem);
  638. // Save scene
  639. ofstream stream("snapshot.bin", ofstream::out | ofstream::trunc | ofstream::binary);
  640. StreamOutWrapper wrapper(stream);
  641. if (stream.is_open())
  642. scene->SaveBinaryState(wrapper, true, true);
  643. }
  644. void SamplesApp::TakeAndReloadSnapshot()
  645. {
  646. TakeSnapshot();
  647. StartTest(JPH_RTTI(LoadSnapshotTest));
  648. }
  649. RefConst<Shape> SamplesApp::CreateProbeShape()
  650. {
  651. // Get the scale
  652. Vec3 scale = mScaleShape? mShapeScale : Vec3::sReplicate(1.0f);
  653. // Make it minimally -0.1 or 0.1 depending on the sign
  654. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  655. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  656. RefConst<Shape> shape;
  657. switch (mProbeShape)
  658. {
  659. case EProbeShape::Sphere:
  660. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  661. shape = new SphereShape(0.2f);
  662. break;
  663. case EProbeShape::Box:
  664. shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
  665. break;
  666. case EProbeShape::ConvexHull:
  667. {
  668. // Create tetrahedron
  669. Array<Vec3> tetrahedron;
  670. tetrahedron.push_back(Vec3::sZero());
  671. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  672. tetrahedron.push_back(Vec3(0.4f, 0, 0));
  673. tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
  674. shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  675. }
  676. break;
  677. case EProbeShape::Capsule:
  678. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  679. shape = new CapsuleShape(0.2f, 0.1f);
  680. break;
  681. case EProbeShape::TaperedCapsule:
  682. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  683. shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
  684. break;
  685. case EProbeShape::Cylinder:
  686. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
  687. shape = new CylinderShape(0.2f, 0.1f);
  688. break;
  689. case EProbeShape::Triangle:
  690. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  691. shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
  692. break;
  693. case EProbeShape::StaticCompound:
  694. {
  695. Array<Vec3> tetrahedron;
  696. tetrahedron.push_back(Vec3::sZero());
  697. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  698. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  699. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  700. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  701. StaticCompoundShapeSettings compound_settings;
  702. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  703. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  704. shape = compound_settings.Create().Get();
  705. }
  706. break;
  707. case EProbeShape::StaticCompound2:
  708. {
  709. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  710. Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
  711. compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
  712. compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
  713. compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
  714. StaticCompoundShapeSettings compound2;
  715. compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
  716. compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
  717. shape = compound2.Create().Get();
  718. }
  719. break;
  720. case EProbeShape::MutableCompound:
  721. {
  722. Array<Vec3> tetrahedron;
  723. tetrahedron.push_back(Vec3::sZero());
  724. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  725. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  726. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  727. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  728. MutableCompoundShapeSettings compound_settings;
  729. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  730. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  731. shape = compound_settings.Create().Get();
  732. }
  733. break;
  734. case EProbeShape::Mesh:
  735. shape = ShapeCreator::CreateTorusMesh(2.0f, 0.25f);
  736. break;
  737. }
  738. JPH_ASSERT(shape != nullptr);
  739. // Scale the shape
  740. if (scale != Vec3::sReplicate(1.0f))
  741. shape = new ScaledShape(shape, scale);
  742. return shape;
  743. }
  744. RefConst<Shape> SamplesApp::CreateShootObjectShape()
  745. {
  746. // Get the scale
  747. Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sReplicate(1.0f);
  748. // Make it minimally -0.1 or 0.1 depending on the sign
  749. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  750. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  751. RefConst<Shape> shape;
  752. switch (mShootObjectShape)
  753. {
  754. case EShootObjectShape::Sphere:
  755. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  756. shape = new SphereShape(GetWorldScale());
  757. break;
  758. case EShootObjectShape::ConvexHull:
  759. {
  760. Array<Vec3> vertices = {
  761. Vec3(-0.044661f, 0.001230f, 0.003877f),
  762. Vec3(-0.024743f, -0.042562f, 0.003877f),
  763. Vec3(-0.012336f, -0.021073f, 0.048484f),
  764. Vec3(0.016066f, 0.028121f, -0.049904f),
  765. Vec3(-0.023734f, 0.043275f, -0.024153f),
  766. Vec3(0.020812f, 0.036341f, -0.019530f),
  767. Vec3(0.012495f, 0.021936f, 0.045288f),
  768. Vec3(0.026750f, 0.001230f, 0.049273f),
  769. Vec3(0.045495f, 0.001230f, -0.022077f),
  770. Vec3(0.022193f, -0.036274f, -0.021126f),
  771. Vec3(0.022781f, -0.037291f, 0.029558f),
  772. Vec3(0.014691f, -0.023280f, 0.052897f),
  773. Vec3(-0.012187f, -0.020815f, -0.040214f),
  774. Vec3(0.000541f, 0.001230f, -0.056224f),
  775. Vec3(-0.039882f, 0.001230f, -0.019461f),
  776. Vec3(0.000541f, 0.001230f, 0.056022f),
  777. Vec3(-0.020614f, -0.035411f, -0.020551f),
  778. Vec3(-0.019485f, 0.035916f, 0.027001f),
  779. Vec3(-0.023968f, 0.043680f, 0.003877f),
  780. Vec3(-0.020051f, 0.001230f, 0.039543f),
  781. Vec3(0.026213f, 0.001230f, -0.040589f),
  782. Vec3(-0.010797f, 0.020868f, 0.043152f),
  783. Vec3(-0.012378f, 0.023607f, -0.040876f)
  784. };
  785. // This shape was created at 0.2 world scale, rescale it to the current world scale
  786. float vert_scale = GetWorldScale() / 0.2f;
  787. for (Vec3 &v : vertices)
  788. v *= vert_scale;
  789. shape = ConvexHullShapeSettings(vertices).Create().Get();
  790. }
  791. break;
  792. case EShootObjectShape::ThinBar:
  793. shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
  794. break;
  795. }
  796. // Scale shape if needed
  797. if (scale != Vec3::sReplicate(1.0f))
  798. shape = new ScaledShape(shape, scale);
  799. return shape;
  800. }
  801. void SamplesApp::ShootObject()
  802. {
  803. // Configure body
  804. BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  805. creation_settings.mMotionQuality = mShootObjectMotionQuality;
  806. creation_settings.mFriction = mShootObjectFriction;
  807. creation_settings.mRestitution = mShootObjectRestitution;
  808. creation_settings.mLinearVelocity = mShootObjectVelocity * GetCamera().mForward;
  809. // Create body
  810. mPhysicsSystem->GetBodyInterface().CreateAndAddBody(creation_settings, EActivation::Activate);
  811. }
  812. bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, RVec3 &outPosition, BodyID &outID)
  813. {
  814. // Determine start and direction of the probe
  815. const CameraState &camera = GetCamera();
  816. RVec3 start = camera.mPos;
  817. Vec3 direction = inProbeLength * camera.mForward;
  818. // Define a base offset that is halfway the probe to test getting the collision results relative to some offset.
  819. // Note that this is not necessarily the best choice for a base offset, but we want something that's not zero
  820. // and not the start of the collision test either to ensure that we'll see errors in the algorithm.
  821. RVec3 base_offset = start + 0.5f * direction;
  822. // Clear output
  823. outPosition = start + direction;
  824. outFraction = 1.0f;
  825. outID = BodyID();
  826. bool had_hit = false;
  827. switch (mProbeMode)
  828. {
  829. case EProbeMode::Pick:
  830. {
  831. // Create ray
  832. RRayCast ray { start, direction };
  833. // Cast ray
  834. RayCastResult hit;
  835. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
  836. // Fill in results
  837. outPosition = ray.GetPointOnRay(hit.mFraction);
  838. outFraction = hit.mFraction;
  839. outID = hit.mBodyID;
  840. if (had_hit)
  841. mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
  842. else
  843. mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
  844. }
  845. break;
  846. case EProbeMode::Ray:
  847. {
  848. // Create ray
  849. RRayCast ray { start, direction };
  850. // Cast ray
  851. RayCastResult hit;
  852. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
  853. // Fill in results
  854. outPosition = ray.GetPointOnRay(hit.mFraction);
  855. outFraction = hit.mFraction;
  856. outID = hit.mBodyID;
  857. // Draw results
  858. if (had_hit)
  859. {
  860. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  861. if (lock.Succeeded())
  862. {
  863. const Body &hit_body = lock.GetBody();
  864. // Draw hit
  865. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  866. mDebugRenderer->DrawLine(start, outPosition, color);
  867. mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
  868. // Draw material
  869. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  870. mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
  871. // Draw normal
  872. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
  873. mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
  874. // Draw perpendicular axis to indicate hit position
  875. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  876. Vec3 perp2 = normal.Cross(perp1);
  877. mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
  878. mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
  879. // Get and draw the result of GetSupportingFace
  880. if (mDrawSupportingFace)
  881. {
  882. Shape::SupportingFace face;
  883. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  884. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  885. }
  886. }
  887. }
  888. else
  889. {
  890. mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
  891. }
  892. }
  893. break;
  894. case EProbeMode::RayCollector:
  895. {
  896. // Create ray
  897. RRayCast ray { start, direction };
  898. // Create settings
  899. RayCastSettings settings;
  900. settings.mBackFaceMode = mBackFaceMode;
  901. settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
  902. // Cast ray
  903. Array<RayCastResult> hits;
  904. if (mMaxHits == 0)
  905. {
  906. AnyHitCollisionCollector<CastRayCollector> collector;
  907. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  908. if (collector.HadHit())
  909. hits.push_back(collector.mHit);
  910. }
  911. else if (mMaxHits == 1)
  912. {
  913. ClosestHitCollisionCollector<CastRayCollector> collector;
  914. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  915. if (collector.HadHit())
  916. hits.push_back(collector.mHit);
  917. }
  918. else
  919. {
  920. AllHitCollisionCollector<CastRayCollector> collector;
  921. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  922. collector.Sort();
  923. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  924. if ((int)hits.size() > mMaxHits)
  925. hits.resize(mMaxHits);
  926. }
  927. had_hit = !hits.empty();
  928. if (had_hit)
  929. {
  930. // Fill in results
  931. RayCastResult &first_hit = hits.front();
  932. outPosition = ray.GetPointOnRay(first_hit.mFraction);
  933. outFraction = first_hit.mFraction;
  934. outID = first_hit.mBodyID;
  935. // Draw results
  936. RVec3 prev_position = start;
  937. bool c = false;
  938. for (const RayCastResult &hit : hits)
  939. {
  940. // Draw line
  941. RVec3 position = ray.GetPointOnRay(hit.mFraction);
  942. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  943. c = !c;
  944. prev_position = position;
  945. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  946. if (lock.Succeeded())
  947. {
  948. const Body &hit_body = lock.GetBody();
  949. // Draw material
  950. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  951. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  952. // Draw normal
  953. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  954. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
  955. mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
  956. // Draw perpendicular axis to indicate hit position
  957. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  958. Vec3 perp2 = normal.Cross(perp1);
  959. mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
  960. mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
  961. // Get and draw the result of GetSupportingFace
  962. if (mDrawSupportingFace)
  963. {
  964. Shape::SupportingFace face;
  965. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  966. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  967. }
  968. }
  969. }
  970. // Draw remainder of line
  971. mDebugRenderer->DrawLine(ray.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  972. }
  973. else
  974. {
  975. // Draw 'miss'
  976. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  977. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  978. }
  979. }
  980. break;
  981. case EProbeMode::CollidePoint:
  982. {
  983. // Create point
  984. const float fraction = 0.1f;
  985. RVec3 point = start + fraction * direction;
  986. // Collide point
  987. AllHitCollisionCollector<CollidePointCollector> collector;
  988. mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
  989. had_hit = !collector.mHits.empty();
  990. if (had_hit)
  991. {
  992. // Draw results
  993. for (const CollidePointResult &hit : collector.mHits)
  994. {
  995. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  996. if (lock.Succeeded())
  997. {
  998. const Body &hit_body = lock.GetBody();
  999. // Draw bounding box
  1000. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1001. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1002. }
  1003. }
  1004. }
  1005. // Draw test location
  1006. mDebugRenderer->DrawMarker(point, had_hit? Color::sGreen : Color::sRed, 0.1f);
  1007. }
  1008. break;
  1009. case EProbeMode::CollideShape:
  1010. {
  1011. // Create shape cast
  1012. RefConst<Shape> shape = CreateProbeShape();
  1013. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1014. Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
  1015. RMat44 shape_transform(RMat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com);
  1016. // Create settings
  1017. CollideShapeSettings settings;
  1018. settings.mActiveEdgeMode = mActiveEdgeMode;
  1019. settings.mBackFaceMode = mBackFaceMode;
  1020. settings.mCollectFacesMode = mCollectFacesMode;
  1021. settings.mMaxSeparationDistance = mMaxSeparationDistance;
  1022. Array<CollideShapeResult> hits;
  1023. if (mMaxHits == 0)
  1024. {
  1025. AnyHitCollisionCollector<CollideShapeCollector> collector;
  1026. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1027. if (collector.HadHit())
  1028. hits.push_back(collector.mHit);
  1029. }
  1030. else if (mMaxHits == 1)
  1031. {
  1032. ClosestHitCollisionCollector<CollideShapeCollector> collector;
  1033. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1034. if (collector.HadHit())
  1035. hits.push_back(collector.mHit);
  1036. }
  1037. else
  1038. {
  1039. AllHitCollisionCollector<CollideShapeCollector> collector;
  1040. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1041. collector.Sort();
  1042. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1043. if ((int)hits.size() > mMaxHits)
  1044. hits.resize(mMaxHits);
  1045. }
  1046. had_hit = !hits.empty();
  1047. if (had_hit)
  1048. {
  1049. // Draw results
  1050. for (const CollideShapeResult &hit : hits)
  1051. {
  1052. // Draw 'hit'
  1053. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1054. if (lock.Succeeded())
  1055. {
  1056. const Body &hit_body = lock.GetBody();
  1057. // Draw contact
  1058. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1059. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1060. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1061. mDebugRenderer->DrawMarker(contact_position2, Color::sRed, 0.1f);
  1062. Vec3 pen_axis = hit.mPenetrationAxis;
  1063. float pen_axis_len = pen_axis.Length();
  1064. if (pen_axis_len > 0.0f)
  1065. {
  1066. pen_axis /= pen_axis_len;
  1067. // Draw penetration axis with length of the penetration
  1068. mDebugRenderer->DrawArrow(contact_position2, contact_position2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
  1069. // Draw normal (flipped so it points towards body 1)
  1070. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - pen_axis, Color::sOrange, 0.01f);
  1071. }
  1072. // Draw material
  1073. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1074. mDebugRenderer->DrawText3D(contact_position2, material2->GetDebugName());
  1075. // Draw faces
  1076. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1077. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1078. }
  1079. }
  1080. }
  1081. #ifdef JPH_DEBUG_RENDERER
  1082. // Draw shape
  1083. shape->Draw(mDebugRenderer, shape_transform, Vec3::sReplicate(1.0f), had_hit? Color::sGreen : Color::sGrey, false, false);
  1084. #endif // JPH_DEBUG_RENDERER
  1085. }
  1086. break;
  1087. case EProbeMode::CastShape:
  1088. {
  1089. // Create shape cast
  1090. RefConst<Shape> shape = CreateProbeShape();
  1091. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1092. RShapeCast shape_cast = RShapeCast::sFromWorldTransform(shape, Vec3::sReplicate(1.0f), RMat44::sTranslation(start) * rotation, direction);
  1093. // Settings
  1094. ShapeCastSettings settings;
  1095. settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
  1096. settings.mActiveEdgeMode = mActiveEdgeMode;
  1097. settings.mBackFaceModeTriangles = mBackFaceMode;
  1098. settings.mBackFaceModeConvex = mBackFaceMode;
  1099. settings.mReturnDeepestPoint = mReturnDeepestPoint;
  1100. settings.mCollectFacesMode = mCollectFacesMode;
  1101. // Cast shape
  1102. Array<ShapeCastResult> hits;
  1103. if (mMaxHits == 0)
  1104. {
  1105. AnyHitCollisionCollector<CastShapeCollector> collector;
  1106. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1107. if (collector.HadHit())
  1108. hits.push_back(collector.mHit);
  1109. }
  1110. else if (mMaxHits == 1)
  1111. {
  1112. ClosestHitCollisionCollector<CastShapeCollector> collector;
  1113. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1114. if (collector.HadHit())
  1115. hits.push_back(collector.mHit);
  1116. }
  1117. else
  1118. {
  1119. AllHitCollisionCollector<CastShapeCollector> collector;
  1120. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1121. collector.Sort();
  1122. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1123. if ((int)hits.size() > mMaxHits)
  1124. hits.resize(mMaxHits);
  1125. }
  1126. had_hit = !hits.empty();
  1127. if (had_hit)
  1128. {
  1129. // Fill in results
  1130. ShapeCastResult &first_hit = hits.front();
  1131. outPosition = shape_cast.GetPointOnRay(first_hit.mFraction);
  1132. outFraction = first_hit.mFraction;
  1133. outID = first_hit.mBodyID2;
  1134. // Draw results
  1135. RVec3 prev_position = start;
  1136. bool c = false;
  1137. for (const ShapeCastResult &hit : hits)
  1138. {
  1139. // Draw line
  1140. RVec3 position = shape_cast.GetPointOnRay(hit.mFraction);
  1141. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  1142. c = !c;
  1143. prev_position = position;
  1144. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1145. if (lock.Succeeded())
  1146. {
  1147. const Body &hit_body = lock.GetBody();
  1148. // Draw shape
  1149. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1150. #ifdef JPH_DEBUG_RENDERER
  1151. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(hit.mFraction * shape_cast.mDirection), Vec3::sReplicate(1.0f), color, false, false);
  1152. #endif // JPH_DEBUG_RENDERER
  1153. // Draw normal
  1154. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1155. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1156. Vec3 normal = hit.mPenetrationAxis.Normalized();
  1157. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
  1158. // Contact position 1
  1159. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1160. // Draw perpendicular axis to indicate contact position 2
  1161. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  1162. Vec3 perp2 = normal.Cross(perp1);
  1163. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
  1164. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
  1165. // Draw material
  1166. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1167. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  1168. // Draw faces
  1169. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1170. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1171. }
  1172. }
  1173. // Draw remainder of line
  1174. mDebugRenderer->DrawLine(shape_cast.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  1175. }
  1176. else
  1177. {
  1178. // Draw 'miss'
  1179. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1180. #ifdef JPH_DEBUG_RENDERER
  1181. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(shape_cast.mDirection), Vec3::sReplicate(1.0f), Color::sRed, false, false);
  1182. #endif // JPH_DEBUG_RENDERER
  1183. }
  1184. }
  1185. break;
  1186. case EProbeMode::TransformedShape:
  1187. {
  1188. // Create box
  1189. const float fraction = 0.2f;
  1190. RVec3 center = start + fraction * direction;
  1191. Vec3 half_extent = 0.5f * mShapeScale;
  1192. AABox box(center - half_extent, center + half_extent);
  1193. // Get shapes
  1194. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1195. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1196. // Draw results
  1197. for (const TransformedShape &ts : collector.mHits)
  1198. mDebugRenderer->DrawWireBox(RMat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
  1199. // Draw test location
  1200. mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
  1201. }
  1202. break;
  1203. case EProbeMode::GetTriangles:
  1204. {
  1205. // Create box
  1206. const float fraction = 0.2f;
  1207. RVec3 center = start + fraction * direction;
  1208. Vec3 half_extent = 2.0f * mShapeScale;
  1209. AABox box(center - half_extent, center + half_extent);
  1210. // Get shapes
  1211. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1212. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1213. // Loop over shapes
  1214. had_hit = false;
  1215. for (const TransformedShape &ts : collector.mHits)
  1216. {
  1217. const int cMaxTriangles = 32;
  1218. Float3 vertices[cMaxTriangles * 3];
  1219. const PhysicsMaterial *materials[cMaxTriangles];
  1220. // Start iterating triangles
  1221. Shape::GetTrianglesContext ctx;
  1222. ts.GetTrianglesStart(ctx, box, base_offset);
  1223. for (;;)
  1224. {
  1225. // Fetch next triangles
  1226. int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
  1227. if (count == 0)
  1228. break;
  1229. // Draw triangles
  1230. const PhysicsMaterial **m = materials;
  1231. for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
  1232. {
  1233. RVec3 v1 = base_offset + Vec3(v[0]), v2 = base_offset + Vec3(v[1]), v3 = base_offset + Vec3(v[2]);
  1234. RVec3 triangle_center = (v1 + v2 + v3) / 3.0f;
  1235. Vec3 triangle_normal = Vec3(v2 - v1).Cross(Vec3(v3 - v1)).Normalized();
  1236. mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
  1237. mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
  1238. }
  1239. had_hit = true;
  1240. }
  1241. }
  1242. // Draw test location
  1243. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1244. }
  1245. break;
  1246. case EProbeMode::BroadPhaseRay:
  1247. {
  1248. // Create ray
  1249. RayCast ray { Vec3(start), direction };
  1250. // Cast ray
  1251. AllHitCollisionCollector<RayCastBodyCollector> collector;
  1252. mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
  1253. collector.Sort();
  1254. had_hit = !collector.mHits.empty();
  1255. if (had_hit)
  1256. {
  1257. // Draw results
  1258. RVec3 prev_position = start;
  1259. bool c = false;
  1260. for (const BroadPhaseCastResult &hit : collector.mHits)
  1261. {
  1262. // Draw line
  1263. RVec3 position = start + hit.mFraction * direction;
  1264. Color cast_color = c? Color::sGrey : Color::sWhite;
  1265. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1266. mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
  1267. c = !c;
  1268. prev_position = position;
  1269. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1270. if (lock.Succeeded())
  1271. {
  1272. const Body &hit_body = lock.GetBody();
  1273. // Draw bounding box
  1274. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1275. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1276. }
  1277. }
  1278. // Draw remainder of line
  1279. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1280. }
  1281. else
  1282. {
  1283. // Draw 'miss'
  1284. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1285. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  1286. }
  1287. }
  1288. break;
  1289. case EProbeMode::BroadPhaseBox:
  1290. {
  1291. // Create box
  1292. const float fraction = 0.2f;
  1293. RVec3 center = start + fraction * direction;
  1294. Vec3 half_extent = 2.0f * mShapeScale;
  1295. AABox box(center - half_extent, center + half_extent);
  1296. // Collide box
  1297. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1298. mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
  1299. had_hit = !collector.mHits.empty();
  1300. if (had_hit)
  1301. {
  1302. // Draw results
  1303. for (const BodyID &hit : collector.mHits)
  1304. {
  1305. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1306. if (lock.Succeeded())
  1307. {
  1308. const Body &hit_body = lock.GetBody();
  1309. // Draw bounding box
  1310. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1311. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1312. }
  1313. }
  1314. }
  1315. // Draw test location
  1316. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1317. }
  1318. break;
  1319. case EProbeMode::BroadPhaseSphere:
  1320. {
  1321. // Create sphere
  1322. const float fraction = 0.2f;
  1323. const float radius = mShapeScale.Length() * 2.0f;
  1324. Vec3 point(start + fraction * direction);
  1325. // Collide sphere
  1326. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1327. mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
  1328. had_hit = !collector.mHits.empty();
  1329. if (had_hit)
  1330. {
  1331. // Draw results
  1332. for (const BodyID &hit : collector.mHits)
  1333. {
  1334. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1335. if (lock.Succeeded())
  1336. {
  1337. const Body &hit_body = lock.GetBody();
  1338. // Draw bounding box
  1339. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1340. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1341. }
  1342. }
  1343. }
  1344. // Draw test location
  1345. mDebugRenderer->DrawWireSphere(RVec3(point), radius, had_hit? Color::sGreen : Color::sRed);
  1346. }
  1347. break;
  1348. case EProbeMode::BroadPhasePoint:
  1349. {
  1350. // Create point
  1351. const float fraction = 0.1f;
  1352. Vec3 point(start + fraction * direction);
  1353. // Collide point
  1354. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1355. mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
  1356. had_hit = !collector.mHits.empty();
  1357. if (had_hit)
  1358. {
  1359. // Draw results
  1360. for (const BodyID &hit : collector.mHits)
  1361. {
  1362. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1363. if (lock.Succeeded())
  1364. {
  1365. const Body &hit_body = lock.GetBody();
  1366. // Draw bounding box
  1367. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1368. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1369. }
  1370. }
  1371. }
  1372. // Draw test location
  1373. mDebugRenderer->DrawMarker(RVec3(point), had_hit? Color::sGreen : Color::sRed, 0.1f);
  1374. }
  1375. break;
  1376. case EProbeMode::BroadPhaseOrientedBox:
  1377. {
  1378. // Create box
  1379. const float fraction = 0.2f;
  1380. Vec3 center(start + fraction * direction);
  1381. Vec3 half_extent = 2.0f * mShapeScale;
  1382. OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
  1383. // Collide box
  1384. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1385. mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
  1386. had_hit = !collector.mHits.empty();
  1387. if (had_hit)
  1388. {
  1389. // Draw results
  1390. for (const BodyID &hit : collector.mHits)
  1391. {
  1392. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1393. if (lock.Succeeded())
  1394. {
  1395. const Body &hit_body = lock.GetBody();
  1396. // Draw bounding box
  1397. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1398. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1399. }
  1400. }
  1401. }
  1402. // Draw test location
  1403. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1404. }
  1405. break;
  1406. case EProbeMode::BroadPhaseCastBox:
  1407. {
  1408. // Create box
  1409. Vec3 half_extent = 2.0f * mShapeScale;
  1410. AABox box(start - half_extent, start + half_extent);
  1411. AABoxCast box_cast { box, direction };
  1412. // Cast box
  1413. AllHitCollisionCollector<CastShapeBodyCollector> collector;
  1414. mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
  1415. collector.Sort();
  1416. had_hit = !collector.mHits.empty();
  1417. if (had_hit)
  1418. {
  1419. // Draw results
  1420. RVec3 prev_position = start;
  1421. bool c = false;
  1422. for (const BroadPhaseCastResult &hit : collector.mHits)
  1423. {
  1424. // Draw line
  1425. RVec3 position = start + hit.mFraction * direction;
  1426. Color cast_color = c? Color::sGrey : Color::sWhite;
  1427. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1428. mDebugRenderer->DrawWireBox(RMat44::sTranslation(position), AABox(-half_extent, half_extent), cast_color);
  1429. c = !c;
  1430. prev_position = position;
  1431. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1432. if (lock.Succeeded())
  1433. {
  1434. const Body &hit_body = lock.GetBody();
  1435. // Draw bounding box
  1436. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1437. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1438. }
  1439. }
  1440. // Draw remainder of line
  1441. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1442. }
  1443. else
  1444. {
  1445. // Draw 'miss'
  1446. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1447. mDebugRenderer->DrawWireBox(RMat44::sTranslation(start + direction), AABox(-half_extent, half_extent), Color::sRed);
  1448. }
  1449. }
  1450. break;
  1451. }
  1452. return had_hit;
  1453. }
  1454. void SamplesApp::UpdateDebug()
  1455. {
  1456. JPH_PROFILE_FUNCTION();
  1457. const float cDragRayLength = 40.0f;
  1458. BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
  1459. // Handle keyboard input for which simulation needs to be running
  1460. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1461. switch (key)
  1462. {
  1463. case DIK_B:
  1464. ShootObject();
  1465. break;
  1466. }
  1467. // Allow the user to drag rigid bodies around
  1468. if (mDragConstraint == nullptr)
  1469. {
  1470. // Not dragging yet
  1471. RVec3 hit_position;
  1472. float hit_fraction;
  1473. if (CastProbe(cDragRayLength, hit_fraction, hit_position, mDragBody))
  1474. {
  1475. // If key is pressed create constraint to start dragging
  1476. if (mKeyboard->IsKeyPressed(DIK_SPACE))
  1477. {
  1478. // Target body must be dynamic
  1479. BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
  1480. if (lock.Succeeded())
  1481. {
  1482. Body &drag_body = lock.GetBody();
  1483. if (drag_body.IsDynamic())
  1484. {
  1485. // Create constraint to drag body
  1486. DistanceConstraintSettings settings;
  1487. settings.mPoint1 = settings.mPoint2 = hit_position;
  1488. settings.mLimitsSpringSettings.mFrequency = 2.0f / GetWorldScale();
  1489. settings.mLimitsSpringSettings.mDamping = 1.0f;
  1490. // Construct fixed body for the mouse constraint
  1491. // Note that we don't add it to the world since we don't want anything to collide with it, we just
  1492. // need an anchor for a constraint
  1493. Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  1494. mDragAnchor = drag_anchor;
  1495. // Construct constraint that connects the drag anchor with the body that we want to drag
  1496. mDragConstraint = settings.Create(*drag_anchor, drag_body);
  1497. mPhysicsSystem->AddConstraint(mDragConstraint);
  1498. mDragFraction = hit_fraction;
  1499. }
  1500. }
  1501. }
  1502. }
  1503. }
  1504. else
  1505. {
  1506. if (!mKeyboard->IsKeyPressed(DIK_SPACE))
  1507. {
  1508. // If key released, destroy constraint
  1509. if (mDragConstraint != nullptr)
  1510. mPhysicsSystem->RemoveConstraint(mDragConstraint);
  1511. mDragConstraint = nullptr;
  1512. // Destroy drag anchor
  1513. bi.DestroyBody(mDragAnchor->GetID());
  1514. mDragAnchor = nullptr;
  1515. // Forget the drag body
  1516. mDragBody = BodyID();
  1517. }
  1518. else
  1519. {
  1520. // Else update position of anchor
  1521. bi.SetPositionAndRotation(mDragAnchor->GetID(), GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward, Quat::sIdentity(), EActivation::DontActivate);
  1522. // Activate other body
  1523. bi.ActivateBody(mDragBody);
  1524. }
  1525. }
  1526. }
  1527. bool SamplesApp::RenderFrame(float inDeltaTime)
  1528. {
  1529. // Reinitialize the job system if the concurrency setting changed
  1530. if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
  1531. static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
  1532. // Restart the test if the test requests this
  1533. if (mTest->NeedsRestart())
  1534. {
  1535. StartTest(mTestClass);
  1536. return true;
  1537. }
  1538. // Get the status string
  1539. mStatusString = mTest->GetStatusString();
  1540. // Select the next test if automatic testing times out
  1541. if (!CheckNextTest())
  1542. return false;
  1543. // Handle keyboard input
  1544. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  1545. #ifdef JPH_DEBUG_RENDERER
  1546. bool alt = mKeyboard->IsKeyPressed(DIK_LALT) || mKeyboard->IsKeyPressed(DIK_RALT);
  1547. #endif // JPH_DEBUG_RENDERER
  1548. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1549. switch (key)
  1550. {
  1551. case DIK_R:
  1552. StartTest(mTestClass);
  1553. return true;
  1554. case DIK_N:
  1555. if (!mTestsToRun.empty())
  1556. NextTest();
  1557. break;
  1558. #ifdef JPH_DEBUG_RENDERER
  1559. case DIK_H:
  1560. if (shift)
  1561. mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
  1562. else if (alt)
  1563. mDrawGetTriangles = !mDrawGetTriangles;
  1564. else
  1565. mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
  1566. break;
  1567. case DIK_F:
  1568. if (shift)
  1569. mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
  1570. break;
  1571. case DIK_I:
  1572. mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
  1573. break;
  1574. case DIK_1:
  1575. ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
  1576. break;
  1577. case DIK_2:
  1578. ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
  1579. break;
  1580. case DIK_3:
  1581. ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
  1582. break;
  1583. case DIK_C:
  1584. mDrawConstraints = !mDrawConstraints;
  1585. break;
  1586. case DIK_L:
  1587. mDrawConstraintLimits = !mDrawConstraintLimits;
  1588. break;
  1589. case DIK_M:
  1590. ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
  1591. break;
  1592. case DIK_W:
  1593. if (alt)
  1594. mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
  1595. break;
  1596. #endif // JPH_DEBUG_RENDERER
  1597. case DIK_COMMA:
  1598. // Back stepping
  1599. if (mPlaybackFrames.size() > 1)
  1600. {
  1601. if (mPlaybackMode == EPlaybackMode::Play)
  1602. {
  1603. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1604. mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
  1605. }
  1606. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  1607. }
  1608. break;
  1609. case DIK_PERIOD:
  1610. // Forward stepping
  1611. if (mPlaybackMode != EPlaybackMode::Play)
  1612. {
  1613. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1614. mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
  1615. }
  1616. break;
  1617. }
  1618. // Stop recording if record state is turned off
  1619. if (!mRecordState)
  1620. {
  1621. mPlaybackFrames.clear();
  1622. mPlaybackMode = EPlaybackMode::Play;
  1623. mCurrentPlaybackFrame = -1;
  1624. }
  1625. // Determine if we need to check deterministic simulation
  1626. bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
  1627. // Check if we've in replay mode
  1628. if (mPlaybackMode != EPlaybackMode::Play)
  1629. {
  1630. JPH_PROFILE("RestoreState");
  1631. // We're in replay mode
  1632. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1633. // Ensure the simulation is paused
  1634. Pause(true);
  1635. // Always restore state when not paused, the debug drawing will be cleared
  1636. bool restore_state = inDeltaTime > 0.0f;
  1637. // Advance to the next frame when single stepping or unpausing
  1638. switch (mPlaybackMode)
  1639. {
  1640. case EPlaybackMode::StepBack:
  1641. mPlaybackMode = EPlaybackMode::Stop;
  1642. [[fallthrough]];
  1643. case EPlaybackMode::Rewind:
  1644. if (mCurrentPlaybackFrame > 0)
  1645. {
  1646. mCurrentPlaybackFrame--;
  1647. restore_state = true;
  1648. }
  1649. break;
  1650. case EPlaybackMode::StepForward:
  1651. mPlaybackMode = EPlaybackMode::Stop;
  1652. [[fallthrough]];
  1653. case EPlaybackMode::FastForward:
  1654. if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1655. {
  1656. mCurrentPlaybackFrame++;
  1657. restore_state = true;
  1658. }
  1659. break;
  1660. case EPlaybackMode::Stop:
  1661. case EPlaybackMode::Play:
  1662. // Satisfy compiler
  1663. break;
  1664. }
  1665. // If the replay frame changed we need to update state
  1666. if (restore_state)
  1667. {
  1668. // Clear existing debug stuff so we can render this restored frame
  1669. // (if we're paused, we will otherwise not clear the debugging stuff)
  1670. ClearDebugRenderer();
  1671. // Restore state to what it was during that time
  1672. StateRecorderImpl &recorder = mPlaybackFrames[mCurrentPlaybackFrame];
  1673. RestoreState(recorder);
  1674. // Physics world is drawn using debug lines, when not paused
  1675. // Draw state prior to step so that debug lines are created from the same state
  1676. // (the constraints are solved on the current state and then the world is stepped)
  1677. DrawPhysics();
  1678. // Step the world (with fixed frequency)
  1679. StepPhysics(mJobSystem);
  1680. #ifdef JPH_DEBUG_RENDERER
  1681. // Draw any contacts that were collected through the contact listener
  1682. if (mContactListener)
  1683. mContactListener->DrawState();
  1684. #endif // JPH_DEBUG_RENDERER
  1685. // Validate that update result is the same as the previously recorded state
  1686. if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1687. ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1]);
  1688. }
  1689. // On the last frame go back to play mode
  1690. if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
  1691. {
  1692. mPlaybackMode = EPlaybackMode::Play;
  1693. mCurrentPlaybackFrame = -1;
  1694. }
  1695. // On the first frame go to stop mode
  1696. if (mCurrentPlaybackFrame == 0)
  1697. mPlaybackMode = EPlaybackMode::Stop;
  1698. }
  1699. else
  1700. {
  1701. // Normal update
  1702. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1703. if (inDeltaTime > 0.0f)
  1704. {
  1705. // Debugging functionality like shooting a ball and dragging objects
  1706. UpdateDebug();
  1707. if (mRecordState || check_determinism)
  1708. {
  1709. // Record the state prior to the step
  1710. mPlaybackFrames.push_back(StateRecorderImpl());
  1711. SaveState(mPlaybackFrames.back());
  1712. }
  1713. // Physics world is drawn using debug lines, when not paused
  1714. // Draw state prior to step so that debug lines are created from the same state
  1715. // (the constraints are solved on the current state and then the world is stepped)
  1716. DrawPhysics();
  1717. // Update the physics world
  1718. StepPhysics(mJobSystem);
  1719. #ifdef JPH_DEBUG_RENDERER
  1720. // Draw any contacts that were collected through the contact listener
  1721. if (mContactListener)
  1722. mContactListener->DrawState();
  1723. #endif // JPH_DEBUG_RENDERER
  1724. if (check_determinism)
  1725. {
  1726. // Save the current state
  1727. StateRecorderImpl post_step_state;
  1728. SaveState(post_step_state);
  1729. // Restore to the previous state
  1730. RestoreState(mPlaybackFrames.back());
  1731. // Step again
  1732. StepPhysics(mJobSystemValidating);
  1733. // Validate that the result is the same
  1734. ValidateState(post_step_state);
  1735. }
  1736. }
  1737. }
  1738. return true;
  1739. }
  1740. void SamplesApp::DrawPhysics()
  1741. {
  1742. #ifdef JPH_DEBUG_RENDERER
  1743. mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
  1744. if (mDrawConstraints)
  1745. mPhysicsSystem->DrawConstraints(mDebugRenderer);
  1746. if (mDrawConstraintLimits)
  1747. mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
  1748. if (mDrawConstraintReferenceFrame)
  1749. mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
  1750. #endif // JPH_DEBUG_RENDERER
  1751. // This map collects the shapes that we used this frame
  1752. ShapeToGeometryMap shape_to_geometry;
  1753. #ifdef JPH_DEBUG_RENDERER
  1754. if (mDrawGetTriangles)
  1755. #endif // JPH_DEBUG_RENDERER
  1756. {
  1757. JPH_PROFILE("DrawGetTriangles");
  1758. // Iterate through all active bodies
  1759. BodyIDVector bodies;
  1760. mPhysicsSystem->GetBodies(bodies);
  1761. const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
  1762. for (BodyID b : bodies)
  1763. {
  1764. // Get the body
  1765. BodyLockRead lock(bli, b);
  1766. if (lock.SucceededAndIsInBroadPhase())
  1767. {
  1768. // Collect all leaf shapes for the body and their transforms
  1769. const Body &body = lock.GetBody();
  1770. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1771. body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
  1772. // Draw all leaf shapes
  1773. for (const TransformedShape &transformed_shape : collector.mHits)
  1774. {
  1775. DebugRenderer::GeometryRef geometry;
  1776. // Find geometry from previous frame
  1777. ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
  1778. if (map_iterator != mShapeToGeometry.end())
  1779. geometry = map_iterator->second;
  1780. if (geometry == nullptr)
  1781. {
  1782. // Find geometry from this frame
  1783. map_iterator = shape_to_geometry.find(transformed_shape.mShape);
  1784. if (map_iterator != shape_to_geometry.end())
  1785. geometry = map_iterator->second;
  1786. }
  1787. if (geometry == nullptr)
  1788. {
  1789. // Geometry not cached
  1790. Array<DebugRenderer::Triangle> triangles;
  1791. // Start iterating all triangles of the shape
  1792. Shape::GetTrianglesContext context;
  1793. transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sReplicate(1.0f));
  1794. for (;;)
  1795. {
  1796. // Get the next batch of vertices
  1797. constexpr int cMaxTriangles = 1000;
  1798. Float3 vertices[3 * cMaxTriangles];
  1799. int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
  1800. if (triangle_count == 0)
  1801. break;
  1802. // Allocate space for triangles
  1803. size_t output_index = triangles.size();
  1804. triangles.resize(triangles.size() + triangle_count);
  1805. DebugRenderer::Triangle *triangle = &triangles[output_index];
  1806. // Convert to a renderable triangle
  1807. for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
  1808. {
  1809. // Get the vertices
  1810. Vec3 v1(vertices[vertex + 0]);
  1811. Vec3 v2(vertices[vertex + 1]);
  1812. Vec3 v3(vertices[vertex + 2]);
  1813. // Calculate the normal
  1814. Float3 normal;
  1815. (v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
  1816. v1.StoreFloat3(&triangle->mV[0].mPosition);
  1817. triangle->mV[0].mNormal = normal;
  1818. triangle->mV[0].mColor = Color::sWhite;
  1819. triangle->mV[0].mUV = Float2(0, 0);
  1820. v2.StoreFloat3(&triangle->mV[1].mPosition);
  1821. triangle->mV[1].mNormal = normal;
  1822. triangle->mV[1].mColor = Color::sWhite;
  1823. triangle->mV[1].mUV = Float2(0, 0);
  1824. v3.StoreFloat3(&triangle->mV[2].mPosition);
  1825. triangle->mV[2].mNormal = normal;
  1826. triangle->mV[2].mColor = Color::sWhite;
  1827. triangle->mV[2].mUV = Float2(0, 0);
  1828. }
  1829. }
  1830. // Convert to geometry
  1831. geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
  1832. }
  1833. // Ensure that we cache the geometry for next frame
  1834. shape_to_geometry[transformed_shape.mShape] = geometry;
  1835. // Determine color
  1836. Color color;
  1837. switch (body.GetMotionType())
  1838. {
  1839. case EMotionType::Static:
  1840. color = Color::sGrey;
  1841. break;
  1842. case EMotionType::Kinematic:
  1843. color = Color::sGreen;
  1844. break;
  1845. case EMotionType::Dynamic:
  1846. color = Color::sGetDistinctColor(body.GetID().GetIndex());
  1847. break;
  1848. default:
  1849. JPH_ASSERT(false);
  1850. color = Color::sBlack;
  1851. break;
  1852. }
  1853. // Draw the geometry
  1854. Vec3 scale = transformed_shape.GetShapeScale();
  1855. bool inside_out = ScaleHelpers::IsInsideOut(scale);
  1856. RMat44 matrix = transformed_shape.GetCenterOfMassTransform().PreScaled(scale);
  1857. mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
  1858. }
  1859. }
  1860. }
  1861. }
  1862. // Replace the map with the newly created map so that shapes that we don't draw / were removed are released
  1863. mShapeToGeometry = std::move(shape_to_geometry);
  1864. }
  1865. void SamplesApp::StepPhysics(JobSystem *inJobSystem)
  1866. {
  1867. float delta_time = 1.0f / mUpdateFrequency;
  1868. {
  1869. // Pre update
  1870. JPH_PROFILE("PrePhysicsUpdate");
  1871. Test::PreUpdateParams pre_update;
  1872. pre_update.mDeltaTime = delta_time;
  1873. pre_update.mKeyboard = mKeyboard;
  1874. pre_update.mCameraState = GetCamera();
  1875. #ifdef JPH_DEBUG_RENDERER
  1876. pre_update.mPoseDrawSettings = &mPoseDrawSettings;
  1877. #endif // JPH_DEBUG_RENDERER
  1878. mTest->PrePhysicsUpdate(pre_update);
  1879. }
  1880. // Remember start tick
  1881. uint64 start_tick = GetProcessorTickCount();
  1882. // Step the world (with fixed frequency)
  1883. mPhysicsSystem->Update(delta_time, mCollisionSteps, mIntegrationSubSteps, mTempAllocator, inJobSystem);
  1884. #ifndef JPH_DISABLE_TEMP_ALLOCATOR
  1885. JPH_ASSERT(static_cast<TempAllocatorImpl *>(mTempAllocator)->IsEmpty());
  1886. #endif // JPH_DISABLE_TEMP_ALLOCATOR
  1887. // Accumulate time
  1888. mTotalTime += GetProcessorTickCount() - start_tick;
  1889. mStepNumber++;
  1890. // Print timing information
  1891. constexpr int cNumSteps = 60;
  1892. if (mStepNumber % cNumSteps == 0)
  1893. {
  1894. double us_per_step = double(mTotalTime / cNumSteps) / double(GetProcessorTicksPerSecond()) * 1.0e6;
  1895. Trace("Timing: %d, %.0f", mStepNumber / cNumSteps, us_per_step);
  1896. mTotalTime = 0;
  1897. }
  1898. #ifdef JPH_TRACK_BROADPHASE_STATS
  1899. if (mStepNumber % 600 == 0)
  1900. mPhysicsSystem->ReportBroadphaseStats();
  1901. #endif // JPH_TRACK_BROADPHASE_STATS
  1902. #ifdef JPH_TRACK_NARROWPHASE_STATS
  1903. if (mStepNumber % 600 == 0)
  1904. NarrowPhaseStat::sReportStats();
  1905. #endif // JPH_TRACK_NARROWPHASE_STATS
  1906. {
  1907. // Post update
  1908. JPH_PROFILE("PostPhysicsUpdate");
  1909. mTest->PostPhysicsUpdate(delta_time);
  1910. }
  1911. }
  1912. void SamplesApp::SaveState(StateRecorderImpl &inStream)
  1913. {
  1914. mTest->SaveState(inStream);
  1915. if (mContactListener)
  1916. mContactListener->SaveState(inStream);
  1917. mPhysicsSystem->SaveState(inStream);
  1918. }
  1919. void SamplesApp::RestoreState(StateRecorderImpl &inStream)
  1920. {
  1921. inStream.Rewind();
  1922. // Restore the state of the test first, this is needed because the test can make changes to
  1923. // the state of bodies that is not tracked by the PhysicsSystem::SaveState.
  1924. // E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
  1925. // because changing the shape changes Body::mPosition when the center of mass changes.
  1926. mTest->RestoreState(inStream);
  1927. if (mContactListener)
  1928. mContactListener->RestoreState(inStream);
  1929. if (!mPhysicsSystem->RestoreState(inStream))
  1930. FatalError("Failed to restore physics state");
  1931. }
  1932. void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
  1933. {
  1934. // Save state
  1935. StateRecorderImpl current_state;
  1936. SaveState(current_state);
  1937. // Compare state with expected state
  1938. if (!current_state.IsEqual(inExpectedState))
  1939. {
  1940. // Mark this stream to break whenever it detects a memory change during reading
  1941. inExpectedState.SetValidating(true);
  1942. // Restore state. Anything that changes indicates a problem with the deterministic simulation.
  1943. RestoreState(inExpectedState);
  1944. // Turn change detection off again
  1945. inExpectedState.SetValidating(false);
  1946. }
  1947. }
  1948. void SamplesApp::GetInitialCamera(CameraState &ioState) const
  1949. {
  1950. // Default if the test doesn't override it
  1951. ioState.mPos = GetWorldScale() * RVec3(30, 10, 30);
  1952. ioState.mForward = -Vec3(ioState.mPos).Normalized();
  1953. ioState.mFarPlane = 1000.0f;
  1954. mTest->GetInitialCamera(ioState);
  1955. }
  1956. RMat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
  1957. {
  1958. return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
  1959. }
  1960. float SamplesApp::GetWorldScale() const
  1961. {
  1962. return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
  1963. }
  1964. ENTRY_POINT(SamplesApp, RegisterCustomMemoryHook)