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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/SliderConstraint.h>
- #include <Jolt/Physics/Body/Body.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SliderConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(SliderConstraintSettings, TwoBodyConstraintSettings)
- JPH_ADD_ENUM_ATTRIBUTE(SliderConstraintSettings, mSpace)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mPoint1)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mSliderAxis1)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mNormalAxis1)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mPoint2)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mSliderAxis2)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mNormalAxis2)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mLimitsMin)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mLimitsMax)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mMaxFrictionForce)
- JPH_ADD_ATTRIBUTE(SliderConstraintSettings, mMotorSettings)
- }
- void SliderConstraintSettings::SetPoint(const Body &inBody1, const Body &inBody2)
- {
- JPH_ASSERT(mSpace == EConstraintSpace::WorldSpace);
- // Determine anchor point: If any of the bodies can never be dynamic use the other body as anchor point
- Vec3 anchor;
- if (!inBody1.CanBeKinematicOrDynamic())
- anchor = inBody2.GetCenterOfMassPosition();
- else if (!inBody2.CanBeKinematicOrDynamic())
- anchor = inBody1.GetCenterOfMassPosition();
- else
- {
- // Otherwise use weighted anchor point towards the lightest body
- float inv_m1 = inBody1.GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- float inv_m2 = inBody2.GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- anchor = (inv_m1 * inBody1.GetCenterOfMassPosition() + inv_m2 * inBody2.GetCenterOfMassPosition()) / (inv_m1 + inv_m2);
- }
- mPoint1 = mPoint2 = anchor;
- }
- void SliderConstraintSettings::SetSliderAxis(Vec3Arg inSliderAxis)
- {
- JPH_ASSERT(mSpace == EConstraintSpace::WorldSpace);
- mSliderAxis1 = mSliderAxis2 = inSliderAxis;
- mNormalAxis1 = mNormalAxis2 = inSliderAxis.GetNormalizedPerpendicular();
- }
- void SliderConstraintSettings::SaveBinaryState(StreamOut &inStream) const
- {
- ConstraintSettings::SaveBinaryState(inStream);
- inStream.Write(mSpace);
- inStream.Write(mPoint1);
- inStream.Write(mSliderAxis1);
- inStream.Write(mNormalAxis1);
- inStream.Write(mPoint2);
- inStream.Write(mSliderAxis2);
- inStream.Write(mNormalAxis2);
- inStream.Write(mLimitsMin);
- inStream.Write(mLimitsMax);
- inStream.Write(mMaxFrictionForce);
- mMotorSettings.SaveBinaryState(inStream);
- }
- void SliderConstraintSettings::RestoreBinaryState(StreamIn &inStream)
- {
- ConstraintSettings::RestoreBinaryState(inStream);
- inStream.Read(mSpace);
- inStream.Read(mPoint1);
- inStream.Read(mSliderAxis1);
- inStream.Read(mNormalAxis1);
- inStream.Read(mPoint2);
- inStream.Read(mSliderAxis2);
- inStream.Read(mNormalAxis2);
- inStream.Read(mLimitsMin);
- inStream.Read(mLimitsMax);
- inStream.Read(mMaxFrictionForce);
- mMotorSettings.RestoreBinaryState(inStream);
- }
- TwoBodyConstraint *SliderConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new SliderConstraint(inBody1, inBody2, *this);
- }
- SliderConstraint::SliderConstraint(Body &inBody1, Body &inBody2, const SliderConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings),
- mLocalSpacePosition1(inSettings.mPoint1),
- mLocalSpacePosition2(inSettings.mPoint2),
- mLocalSpaceSliderAxis1(inSettings.mSliderAxis1),
- mLocalSpaceNormal1(inSettings.mNormalAxis1),
- mMaxFrictionForce(inSettings.mMaxFrictionForce),
- mMotorSettings(inSettings.mMotorSettings)
- {
- // Store inverse of initial rotation from body 1 to body 2 in body 1 space:
- //
- // q20 = q10 r0
- // <=> r0 = q10^-1 q20
- // <=> r0^-1 = q20^-1 q10
- //
- // where:
- //
- // q10, q20 = world space initial orientation of body 1 and 2
- // r0 = initial rotation rotation from body 1 to body 2 in local space of body 1
- //
- // We can also write this in terms of the constraint matrices:
- //
- // q20 c2 = q10 c1
- // <=> q20 = q10 c1 c2^-1
- // => r0 = c1 c2^-1
- // <=> r0^-1 = c2 c1^-1
- //
- // where:
- //
- // c1, c2 = matrix that takes us from body 1 and 2 COM to constraint space 1 and 2
- if (inSettings.mSliderAxis1 == inSettings.mSliderAxis2 && inSettings.mNormalAxis1 == inSettings.mNormalAxis2)
- {
- // Axis are the same -> identity transform
- mInvInitialOrientation = Quat::sIdentity();
- }
- else
- {
- Mat44 constraint1(Vec4(inSettings.mSliderAxis1, 0), Vec4(inSettings.mNormalAxis1, 0), Vec4(inSettings.mSliderAxis1.Cross(inSettings.mNormalAxis1), 0), Vec4(0, 0, 0, 1));
- Mat44 constraint2(Vec4(inSettings.mSliderAxis2, 0), Vec4(inSettings.mNormalAxis2, 0), Vec4(inSettings.mSliderAxis2.Cross(inSettings.mNormalAxis2), 0), Vec4(0, 0, 0, 1));
- mInvInitialOrientation = constraint2.GetQuaternion() * constraint1.GetQuaternion().Conjugated();
- }
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
- {
- // If all properties were specified in world space, take them to local space now
- Mat44 inv_transform1 = inBody1.GetInverseCenterOfMassTransform();
- mLocalSpacePosition1 = inv_transform1 * mLocalSpacePosition1;
- mLocalSpaceSliderAxis1 = inv_transform1.Multiply3x3(mLocalSpaceSliderAxis1).Normalized();
- mLocalSpaceNormal1 = inv_transform1.Multiply3x3(mLocalSpaceNormal1).Normalized();
- mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * mLocalSpacePosition2;
- // Constraints were specified in world space, so we should have replaced c1 with q10^-1 c1 and c2 with q20^-1 c2
- // => r0^-1 = (q20^-1 c2) (q10^-1 c1)^1 = q20^-1 (c2 c1^-1) q10
- mInvInitialOrientation = inBody2.GetRotation().Conjugated() * mInvInitialOrientation * inBody1.GetRotation();
- }
- // Calculate 2nd local space normal
- mLocalSpaceNormal2 = mLocalSpaceSliderAxis1.Cross(mLocalSpaceNormal1);
- // Store limits
- JPH_ASSERT(inSettings.mLimitsMin != inSettings.mLimitsMax, "Better use a fixed constraint");
- SetLimits(inSettings.mLimitsMin, inSettings.mLimitsMax);
- }
- void SliderConstraint::SetLimits(float inLimitsMin, float inLimitsMax)
- {
- JPH_ASSERT(inLimitsMin <= 0.0f);
- JPH_ASSERT(inLimitsMax >= 0.0f);
- mLimitsMin = inLimitsMin;
- mLimitsMax = inLimitsMax;
- mHasLimits = mLimitsMin != -FLT_MAX || mLimitsMax != FLT_MAX;
- }
- void SliderConstraint::CalculateR1R2U(Mat44Arg inRotation1, Mat44Arg inRotation2)
- {
- // Calculate points relative to body
- mR1 = inRotation1 * mLocalSpacePosition1;
- mR2 = inRotation2 * mLocalSpacePosition2;
- // Calculate X2 + R2 - X1 - R1
- mU = mBody2->GetCenterOfMassPosition() + mR2 - mBody1->GetCenterOfMassPosition() - mR1;
- }
- void SliderConstraint::CalculatePositionConstraintProperties(Mat44Arg inRotation1, Mat44Arg inRotation2)
- {
- // Calculate world space normals
- mN1 = inRotation1 * mLocalSpaceNormal1;
- mN2 = inRotation1 * mLocalSpaceNormal2;
- mPositionConstraintPart.CalculateConstraintProperties(*mBody1, inRotation1, mR1 + mU, *mBody2, inRotation2, mR2, mN1, mN2);
- }
- void SliderConstraint::CalculateSlidingAxisAndPosition(Mat44Arg inRotation1)
- {
- if (mHasLimits || mMotorState != EMotorState::Off || mMaxFrictionForce > 0.0f)
- {
- // Calculate world space slider axis
- mWorldSpaceSliderAxis = inRotation1 * mLocalSpaceSliderAxis1;
-
- // Calculate slide distance along axis
- mD = mU.Dot(mWorldSpaceSliderAxis);
- }
- }
- void SliderConstraint::CalculatePositionLimitsConstraintProperties(float inDeltaTime)
- {
- // Check if distance is within limits
- if (mHasLimits && (mD <= mLimitsMin || mD >= mLimitsMax))
- mPositionLimitsConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mWorldSpaceSliderAxis);
- else
- mPositionLimitsConstraintPart.Deactivate();
- }
- void SliderConstraint::CalculateMotorConstraintProperties(float inDeltaTime)
- {
- switch (mMotorState)
- {
- case EMotorState::Off:
- if (mMaxFrictionForce > 0.0f)
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mWorldSpaceSliderAxis);
- else
- mMotorConstraintPart.Deactivate();
- break;
- case EMotorState::Velocity:
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mWorldSpaceSliderAxis, -mTargetVelocity);
- break;
- case EMotorState::Position:
- mMotorConstraintPart.CalculateConstraintProperties(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mWorldSpaceSliderAxis, 0.0f, mD - mTargetPosition, mMotorSettings.mFrequency, mMotorSettings.mDamping);
- break;
- }
- }
- void SliderConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- // Calculate constraint properties that are constant while bodies don't move
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- CalculateR1R2U(rotation1, rotation2);
- CalculatePositionConstraintProperties(rotation1, rotation2);
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, *mBody2, rotation2);
- CalculateSlidingAxisAndPosition(rotation1);
- CalculatePositionLimitsConstraintProperties(inDeltaTime);
- CalculateMotorConstraintProperties(inDeltaTime);
- }
- void SliderConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mMotorConstraintPart.WarmStart(*mBody1, *mBody2, mWorldSpaceSliderAxis, inWarmStartImpulseRatio);
- mPositionConstraintPart.WarmStart(*mBody1, *mBody2, mN1, mN2, inWarmStartImpulseRatio);
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mPositionLimitsConstraintPart.WarmStart(*mBody1, *mBody2, mWorldSpaceSliderAxis, inWarmStartImpulseRatio);
- }
- bool SliderConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- // Solve motor
- bool motor = false;
- if (mMotorConstraintPart.IsActive())
- {
- switch (mMotorState)
- {
- case EMotorState::Off:
- {
- float max_lambda = mMaxFrictionForce * inDeltaTime;
- motor = mMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, -max_lambda, max_lambda);
- break;
- }
- case EMotorState::Velocity:
- case EMotorState::Position:
- motor = mMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, inDeltaTime * mMotorSettings.mMinForceLimit, inDeltaTime * mMotorSettings.mMaxForceLimit);
- break;
- }
- }
- // Solve position constraint along 2 axis
- bool pos = mPositionConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mN1, mN2);
- // Solve rotation constraint
- bool rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- // Solve limits along slider axis
- bool limit = false;
- if (mPositionLimitsConstraintPart.IsActive())
- {
- if (mD <= mLimitsMin)
- limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, 0, FLT_MAX);
- else
- {
- JPH_ASSERT(mD >= mLimitsMax);
- limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, -FLT_MAX, 0);
- }
- }
- return motor || pos || rot || limit;
- }
- bool SliderConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- // Motor operates on velocities only, don't call SolvePositionConstraint
- // Solve position constraint along 2 axis
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- CalculateR1R2U(rotation1, rotation2);
- CalculatePositionConstraintProperties(rotation1, rotation2);
- bool pos = mPositionConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mU, mN1, mN2, inBaumgarte);
- // Solve rotation constraint
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
- bool rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mInvInitialOrientation, inBaumgarte);
- // Solve limits along slider axis
- bool limit = false;
- if (mHasLimits)
- {
- rotation1 = Mat44::sRotation(mBody1->GetRotation());
- rotation2 = Mat44::sRotation(mBody2->GetRotation());
- CalculateR1R2U(rotation1, rotation2);
- CalculateSlidingAxisAndPosition(rotation1);
- CalculatePositionLimitsConstraintProperties(inDeltaTime);
- if (mPositionLimitsConstraintPart.IsActive())
- {
- if (mD <= mLimitsMin)
- limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, mD - mLimitsMin, inBaumgarte);
- else
- {
- JPH_ASSERT(mD >= mLimitsMax);
- limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mWorldSpaceSliderAxis, mD - mLimitsMax, inBaumgarte);
- }
- }
- }
- return pos || rot || limit;
- }
- #ifdef JPH_DEBUG_RENDERER
- void SliderConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Mat44 transform2 = mBody2->GetCenterOfMassTransform();
- // Transform the local positions into world space
- Vec3 slider_axis = transform1.Multiply3x3(mLocalSpaceSliderAxis1);
- Vec3 position1 = transform1 * mLocalSpacePosition1;
- Vec3 position2 = transform2 * mLocalSpacePosition2;
- // Draw constraint
- inRenderer->DrawMarker(position1, Color::sRed, 0.1f);
- inRenderer->DrawMarker(position2, Color::sGreen, 0.1f);
- inRenderer->DrawLine(position1, position2, Color::sGreen);
- // Draw motor
- switch (mMotorState)
- {
- case EMotorState::Position:
- inRenderer->DrawMarker(position1 + mTargetPosition * slider_axis, Color::sYellow, 1.0f);
- break;
- case EMotorState::Velocity:
- {
- Vec3 cur_vel = (mBody2->GetLinearVelocity() - mBody1->GetLinearVelocity()).Dot(slider_axis) * slider_axis;
- inRenderer->DrawLine(position2, position2 + cur_vel, Color::sBlue);
- inRenderer->DrawArrow(position2 + cur_vel, position2 + mTargetVelocity * slider_axis, Color::sRed, 0.1f);
- break;
- }
- case EMotorState::Off:
- break;
- }
- }
- void SliderConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
- {
- if (mHasLimits)
- {
- Mat44 transform1 = mBody1->GetCenterOfMassTransform();
- Mat44 transform2 = mBody2->GetCenterOfMassTransform();
- // Transform the local positions into world space
- Vec3 slider_axis = transform1.Multiply3x3(mLocalSpaceSliderAxis1);
- Vec3 position1 = transform1 * mLocalSpacePosition1;
- Vec3 position2 = transform2 * mLocalSpacePosition2;
- // Calculate the limits in world space
- Vec3 limits_min = position1 + mLimitsMin * slider_axis;
- Vec3 limits_max = position1 + mLimitsMax * slider_axis;
- inRenderer->DrawLine(limits_min, position1, Color::sWhite);
- inRenderer->DrawLine(position2, limits_max, Color::sWhite);
- inRenderer->DrawMarker(limits_min, Color::sWhite, 0.1f);
- inRenderer->DrawMarker(limits_max, Color::sWhite, 0.1f);
- }
- }
- #endif // JPH_DEBUG_RENDERER
- void SliderConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mMotorConstraintPart.SaveState(inStream);
- mPositionConstraintPart.SaveState(inStream);
- mRotationConstraintPart.SaveState(inStream);
- mPositionLimitsConstraintPart.SaveState(inStream);
- inStream.Write(mMotorState);
- inStream.Write(mTargetVelocity);
- inStream.Write(mTargetPosition);
- }
- void SliderConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mMotorConstraintPart.RestoreState(inStream);
- mPositionConstraintPart.RestoreState(inStream);
- mRotationConstraintPart.RestoreState(inStream);
- mPositionLimitsConstraintPart.RestoreState(inStream);
- inStream.Read(mMotorState);
- inStream.Read(mTargetVelocity);
- inStream.Read(mTargetPosition);
- }
- Ref<ConstraintSettings> SliderConstraint::GetConstraintSettings() const
- {
- SliderConstraintSettings *settings = new SliderConstraintSettings;
- ToConstraintSettings(*settings);
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
- settings->mPoint1 = mLocalSpacePosition1;
- settings->mSliderAxis1 = mLocalSpaceSliderAxis1;
- settings->mNormalAxis1 = mLocalSpaceNormal1;
- settings->mPoint2 = mLocalSpacePosition2;
- Mat44 inv_initial_rotation = Mat44::sRotation(mInvInitialOrientation);
- settings->mSliderAxis2 = inv_initial_rotation.Multiply3x3(mLocalSpaceSliderAxis1);
- settings->mNormalAxis2 = inv_initial_rotation.Multiply3x3(mLocalSpaceNormal1);
- settings->mLimitsMin = mLimitsMin;
- settings->mLimitsMax = mLimitsMax;
- settings->mMaxFrictionForce = mMaxFrictionForce;
- settings->mMotorSettings = mMotorSettings;
- return settings;
- }
- Mat44 SliderConstraint::GetConstraintToBody1Matrix() const
- {
- return Mat44(Vec4(mLocalSpaceSliderAxis1, 0), Vec4(mLocalSpaceNormal1, 0), Vec4(mLocalSpaceNormal2, 0), Vec4(mLocalSpacePosition1, 1));
- }
- Mat44 SliderConstraint::GetConstraintToBody2Matrix() const
- {
- Mat44 mat = Mat44::sRotation(mInvInitialOrientation).Multiply3x3(Mat44(Vec4(mLocalSpaceSliderAxis1, 0), Vec4(mLocalSpaceNormal1, 0), Vec4(mLocalSpaceNormal2, 0), Vec4(0, 0, 0, 1)));
- mat.SetTranslation(mLocalSpacePosition2);
- return mat;
- }
- JPH_NAMESPACE_END
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