FrictionTest.cpp 1.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/FrictionTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(FrictionTest)
  10. {
  11. JPH_ADD_BASE_CLASS(FrictionTest, Test)
  12. }
  13. void FrictionTest::Initialize()
  14. {
  15. // Floor
  16. Body &floor = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(100.0f, 1.0f, 100.0f), 0.0f), Vec3::sZero(), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Static, Layers::NON_MOVING));
  17. floor.SetFriction(1.0f);
  18. mBodyInterface->AddBody(floor.GetID(), EActivation::DontActivate);
  19. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  20. RefConst<Shape> sphere = new SphereShape(2.0f);
  21. // Bodies with increasing friction
  22. for (int i = 0; i <= 10; ++i)
  23. {
  24. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, Vec3(-50.0f + i * 10.0f, 55.0f, -50.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  25. body.SetFriction(0.1f * i);
  26. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  27. }
  28. for (int i = 0; i <= 10; ++i)
  29. {
  30. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, Vec3(-50.0f + i * 10.0f, 47.0f, -40.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  31. body.SetFriction(0.1f * i);
  32. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  33. }
  34. }