GravityFactorTest.cpp 871 B

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/GravityFactorTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  7. #include <Layers.h>
  8. JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest)
  9. {
  10. JPH_ADD_BASE_CLASS(GravityFactorTest, Test)
  11. }
  12. void GravityFactorTest::Initialize()
  13. {
  14. // Floor
  15. CreateFloor();
  16. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  17. // Bodies with increasing gravity fraction
  18. for (int i = 0; i <= 10; ++i)
  19. {
  20. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, Vec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  21. body.GetMotionProperties()->SetGravityFactor(0.1f * i);
  22. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  23. }
  24. }