RestitutionTest.cpp 1.3 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/RestitutionTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(RestitutionTest)
  10. {
  11. JPH_ADD_BASE_CLASS(RestitutionTest, Test)
  12. }
  13. void RestitutionTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. RefConst<Shape> sphere = new SphereShape(2.0f);
  18. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  19. // Bodies with increasing friction
  20. for (int i = 0; i <= 10; ++i)
  21. {
  22. BodyCreationSettings settings(sphere, Vec3(-50.0f + i * 10.0f, 20.0f, -20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  23. settings.mRestitution = 0.1f * i;
  24. settings.mLinearDamping = 0.0f;
  25. Body &body = *mBodyInterface->CreateBody(settings);
  26. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  27. }
  28. for (int i = 0; i <= 10; ++i)
  29. {
  30. BodyCreationSettings settings(box, Vec3(-50.0f + i * 10.0f, 20.0f, 20.0f), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  31. settings.mRestitution = 0.1f * i;
  32. settings.mLinearDamping = 0.0f;
  33. Body &body = *mBodyInterface->CreateBody(settings);
  34. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  35. }
  36. }