SimpleTest.cpp 1.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/SimpleTest.h>
  5. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  6. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Jolt/Physics/Body/BodyActivationListener.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(SimpleTest)
  11. {
  12. JPH_ADD_BASE_CLASS(SimpleTest, Test)
  13. }
  14. SimpleTest::~SimpleTest()
  15. {
  16. // Unregister activation listener
  17. mPhysicsSystem->SetBodyActivationListener(nullptr);
  18. }
  19. void SimpleTest::Initialize()
  20. {
  21. // Register activation listener
  22. mPhysicsSystem->SetBodyActivationListener(&mBodyActivationListener);
  23. // Floor
  24. CreateFloor();
  25. RefConst<Shape> box_shape = new BoxShape(Vec3(0.5f, 1.0f, 2.0f));
  26. // Dynamic body 1
  27. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  28. mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
  29. // Dynamic body 2
  30. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, Vec3(5, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  31. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  32. // Dynamic body 3
  33. Body &body3 = *mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(2.0f), Vec3(10, 10, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  34. mBodyInterface->AddBody(body3.GetID(), EActivation::Activate);
  35. }