- #version 450
- #include "VertexConstantsVK.h"
- layout(location = 0) in vec3 iPosition;
- layout(location = 1) in vec4 iColor;
- layout(location = 0) out vec4 oColor;
- void main()
- {
- gl_Position = c.Projection * c.View * vec4(iPosition, 1.0);
- oColor = iColor;
- }
|