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PerformanceTest.cpp 11 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. // Jolt includes
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/RegisterTypes.h>
  6. #include <Jolt/Core/Factory.h>
  7. #include <Jolt/Core/TempAllocator.h>
  8. #include <Jolt/Core/JobSystemThreadPool.h>
  9. #include <Jolt/Physics/PhysicsSettings.h>
  10. #include <Jolt/Physics/PhysicsSystem.h>
  11. #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
  12. #include <Jolt/Physics/StateRecorderImpl.h>
  13. #include <Jolt/Physics/DeterminismLog.h>
  14. #ifdef JPH_DEBUG_RENDERER
  15. #include <Jolt/Renderer/DebugRendererRecorder.h>
  16. #include <Jolt/Core/StreamWrapper.h>
  17. #endif // JPH_DEBUG_RENDERER
  18. // STL includes
  19. #include <iostream>
  20. #include <thread>
  21. #include <chrono>
  22. #include <memory>
  23. #include <cstdarg>
  24. using namespace JPH;
  25. using namespace std;
  26. // Disable common warnings triggered by Jolt
  27. JPH_SUPPRESS_WARNINGS
  28. // Local includes
  29. #include "RagdollScene.h"
  30. #include "ConvexVsMeshScene.h"
  31. // Time step for physics
  32. constexpr float cDeltaTime = 1.0f / 60.0f;
  33. static void TraceImpl(const char *inFMT, ...)
  34. {
  35. // Format the message
  36. va_list list;
  37. va_start(list, inFMT);
  38. char buffer[1024];
  39. vsnprintf(buffer, sizeof(buffer), inFMT, list);
  40. // Print to the TTY
  41. cout << buffer << endl;
  42. }
  43. // Program entry point
  44. int main(int argc, char** argv)
  45. {
  46. // Register allocation hook
  47. RegisterDefaultAllocator();
  48. // Parse command line parameters
  49. int specified_quality = -1;
  50. int specified_threads = -1;
  51. uint max_iterations = 500;
  52. bool disable_sleep = false;
  53. bool enable_profiler = false;
  54. #ifdef JPH_DEBUG_RENDERER
  55. bool enable_debug_renderer = false;
  56. #endif // JPH_DEBUG_RENDERER
  57. bool enable_per_frame_recording = false;
  58. bool record_state = false;
  59. bool validate_state = false;
  60. unique_ptr<PerformanceTestScene> scene;
  61. const char *validate_hash = nullptr;
  62. for (int argidx = 1; argidx < argc; ++argidx)
  63. {
  64. const char *arg = argv[argidx];
  65. if (strncmp(arg, "-s=", 3) == 0)
  66. {
  67. // Parse scene
  68. if (strcmp(arg + 3, "Ragdoll") == 0)
  69. scene = unique_ptr<PerformanceTestScene>(new RagdollScene);
  70. else if (strcmp(arg + 3, "ConvexVsMesh") == 0)
  71. scene = unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene);
  72. else
  73. {
  74. cerr << "Invalid scene" << endl;
  75. return 1;
  76. }
  77. }
  78. else if (strncmp(arg, "-i=", 3) == 0)
  79. {
  80. // Parse max iterations
  81. max_iterations = (uint)atoi(arg + 3);
  82. }
  83. else if (strncmp(arg, "-q=", 3) == 0)
  84. {
  85. // Parse quality
  86. if (strcmp(arg + 3, "Discrete") == 0)
  87. specified_quality = 0;
  88. else if (strcmp(arg + 3, "LinearCast") == 0)
  89. specified_quality = 1;
  90. else
  91. {
  92. cerr << "Invalid quality" << endl;
  93. return 1;
  94. }
  95. }
  96. else if (strncmp(arg, "-t=", 3) == 0)
  97. {
  98. // Parse threads
  99. specified_threads = atoi(arg + 3);
  100. }
  101. else if (strcmp(arg, "-no_sleep") == 0)
  102. {
  103. disable_sleep = true;
  104. }
  105. else if (strcmp(arg, "-p") == 0)
  106. {
  107. enable_profiler = true;
  108. }
  109. #ifdef JPH_DEBUG_RENDERER
  110. else if (strcmp(arg, "-r") == 0)
  111. {
  112. enable_debug_renderer = true;
  113. }
  114. #endif // JPH_DEBUG_RENDERER
  115. else if (strcmp(arg, "-f") == 0)
  116. {
  117. enable_per_frame_recording = true;
  118. }
  119. else if (strcmp(arg, "-rs") == 0)
  120. {
  121. record_state = true;
  122. }
  123. else if (strcmp(arg, "-vs") == 0)
  124. {
  125. validate_state = true;
  126. }
  127. else if (strncmp(arg, "-validate_hash=", 15) == 0)
  128. {
  129. validate_hash = arg + 15;
  130. }
  131. else if (strcmp(arg, "-h") == 0)
  132. {
  133. // Print usage
  134. cerr << "Usage:" << endl
  135. << "-s=<scene>: Select scene (Ragdoll, ConvexVsMesh)" << endl
  136. << "-i=<num physics steps>: Number of physics steps to simulate (default 500)" << endl
  137. << "-q=<quality>: Test only with specified quality (Discrete, LinearCast)" << endl
  138. << "-t=<num threads>: Test only with N threads (default is to iterate over 1 .. num hardware threads)" << endl
  139. << "-p: Write out profiles" << endl
  140. << "-r: Record debug renderer output for JoltViewer" << endl
  141. << "-f: Record per frame timings" << endl
  142. << "-no_sleep: Disable sleeping" << endl
  143. << "-rs: Record state" << endl
  144. << "-vs: Validate state" << endl
  145. << "-validate_hash=<hash>: Validate hash (return 0 if successful, 1 if failed)" << endl;
  146. return 0;
  147. }
  148. }
  149. // Install callbacks
  150. Trace = TraceImpl;
  151. // Create a factory
  152. Factory::sInstance = new Factory();
  153. // Register all Jolt physics types
  154. RegisterTypes();
  155. // Create temp allocator
  156. TempAllocatorImpl temp_allocator(10 * 1024 * 1024);
  157. // Load the scene
  158. if (scene == nullptr)
  159. scene = unique_ptr<PerformanceTestScene>(new RagdollScene);
  160. if (!scene->Load())
  161. return 1;
  162. // Output scene we're running
  163. cout << "Running scene: " << scene->GetName() << endl;
  164. // Create mapping table from object layer to broadphase layer
  165. BPLayerInterfaceImpl broad_phase_layer_interface;
  166. // Start profiling this program
  167. JPH_PROFILE_START("Main");
  168. // Trace header
  169. cout << "Motion Quality, Thread Count, Steps / Second, Hash" << endl;
  170. // Iterate motion qualities
  171. for (uint mq = 0; mq < 2; ++mq)
  172. {
  173. // Skip quality if another was specified
  174. if (specified_quality != -1 && mq != (uint)specified_quality)
  175. continue;
  176. // Determine motion quality
  177. EMotionQuality motion_quality = mq == 0? EMotionQuality::Discrete : EMotionQuality::LinearCast;
  178. String motion_quality_str = mq == 0? "Discrete" : "LinearCast";
  179. // Determine which thread counts to test
  180. Array<uint> thread_permutations;
  181. if (specified_threads > 0)
  182. thread_permutations.push_back((uint)specified_threads - 1);
  183. else
  184. for (uint num_threads = 0; num_threads < thread::hardware_concurrency(); ++num_threads)
  185. thread_permutations.push_back(num_threads);
  186. // Test thread permutations
  187. for (uint num_threads : thread_permutations)
  188. {
  189. // Create job system with desired number of threads
  190. JobSystemThreadPool job_system(cMaxPhysicsJobs, cMaxPhysicsBarriers, num_threads);
  191. // Create physics system
  192. PhysicsSystem physics_system;
  193. physics_system.Init(10240, 0, 65536, 10240, broad_phase_layer_interface, BroadPhaseCanCollide, ObjectCanCollide);
  194. // Start test scene
  195. scene->StartTest(physics_system, motion_quality);
  196. // Disable sleeping if requested
  197. if (disable_sleep)
  198. {
  199. const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
  200. BodyIDVector body_ids;
  201. physics_system.GetBodies(body_ids);
  202. for (BodyID id : body_ids)
  203. {
  204. BodyLockWrite lock(bli, id);
  205. if (lock.Succeeded())
  206. {
  207. Body &body = lock.GetBody();
  208. if (!body.IsStatic())
  209. body.SetAllowSleeping(false);
  210. }
  211. }
  212. }
  213. // Optimize the broadphase to prevent an expensive first frame
  214. physics_system.OptimizeBroadPhase();
  215. // A tag used to identify the test
  216. String tag = ToLower(motion_quality_str) + "_th" + ConvertToString(num_threads + 1);
  217. #ifdef JPH_DEBUG_RENDERER
  218. // Open renderer output
  219. ofstream renderer_file;
  220. if (enable_debug_renderer)
  221. renderer_file.open(("performance_test_" + tag + ".jor").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
  222. StreamOutWrapper renderer_stream(renderer_file);
  223. DebugRendererRecorder renderer(renderer_stream);
  224. #endif // JPH_DEBUG_RENDERER
  225. // Open per frame timing output
  226. ofstream per_frame_file;
  227. if (enable_per_frame_recording)
  228. {
  229. per_frame_file.open(("per_frame_" + tag + ".csv").c_str(), ofstream::out | ofstream::trunc);
  230. per_frame_file << "Frame, Time (ms)" << endl;
  231. }
  232. ofstream record_state_file;
  233. ifstream validate_state_file;
  234. if (record_state)
  235. record_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
  236. else if (validate_state)
  237. validate_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ifstream::in | ifstream::binary);
  238. chrono::nanoseconds total_duration(0);
  239. // Step the world for a fixed amount of iterations
  240. for (uint iterations = 0; iterations < max_iterations; ++iterations)
  241. {
  242. JPH_PROFILE_NEXTFRAME();
  243. JPH_DET_LOG("Iteration: " << iterations);
  244. // Start measuring
  245. chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
  246. // Do a physics step
  247. physics_system.Update(cDeltaTime, 1, 1, &temp_allocator, &job_system);
  248. // Stop measuring
  249. chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
  250. chrono::nanoseconds duration = chrono::duration_cast<chrono::nanoseconds>(clock_end - clock_start);
  251. total_duration += duration;
  252. #ifdef JPH_DEBUG_RENDERER
  253. if (enable_debug_renderer)
  254. {
  255. // Draw the state of the world
  256. BodyManager::DrawSettings settings;
  257. physics_system.DrawBodies(settings, &renderer);
  258. // Mark end of frame
  259. renderer.EndFrame();
  260. }
  261. #endif // JPH_DEBUG_RENDERER
  262. // Record time taken this iteration
  263. if (enable_per_frame_recording)
  264. per_frame_file << iterations << ", " << (1.0e-6 * duration.count()) << endl;
  265. // Dump profile information every 100 iterations
  266. if (enable_profiler && iterations % 100 == 0)
  267. {
  268. JPH_PROFILE_DUMP(tag + "_it" + ConvertToString(iterations));
  269. }
  270. if (record_state)
  271. {
  272. // Record state
  273. StateRecorderImpl recorder;
  274. physics_system.SaveState(recorder);
  275. // Write to file
  276. string data = recorder.GetData();
  277. size_t size = data.size();
  278. record_state_file.write((char *)&size, sizeof(size));
  279. record_state_file.write(data.data(), size);
  280. }
  281. else if (validate_state)
  282. {
  283. // Read state
  284. size_t size = 0;
  285. validate_state_file.read((char *)&size, sizeof(size));
  286. string data;
  287. data.resize(size);
  288. validate_state_file.read(data.data(), size);
  289. // Copy to validator
  290. StateRecorderImpl validator;
  291. validator.WriteBytes(data.data(), size);
  292. // Validate state
  293. validator.SetValidating(true);
  294. physics_system.RestoreState(validator);
  295. }
  296. #ifdef JPH_ENABLE_DETERMINISM_LOG
  297. const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
  298. BodyIDVector body_ids;
  299. physics_system.GetBodies(body_ids);
  300. for (BodyID id : body_ids)
  301. {
  302. BodyLockRead lock(bli, id);
  303. const Body &body = lock.GetBody();
  304. if (!body.IsStatic())
  305. JPH_DET_LOG(id << ": p: " << body.GetPosition() << " r: " << body.GetRotation() << " v: " << body.GetLinearVelocity() << " w: " << body.GetAngularVelocity());
  306. }
  307. #endif // JPH_ENABLE_DETERMINISM_LOG
  308. }
  309. // Calculate hash of all positions and rotations of the bodies
  310. uint64 hash = HashBytes(nullptr, 0); // Ensure we start with the proper seed
  311. BodyInterface &bi = physics_system.GetBodyInterfaceNoLock();
  312. BodyIDVector body_ids;
  313. physics_system.GetBodies(body_ids);
  314. for (BodyID id : body_ids)
  315. {
  316. Vec3 pos = bi.GetPosition(id);
  317. hash = HashBytes(&pos, 3 * sizeof(float), hash);
  318. Quat rot = bi.GetRotation(id);
  319. hash = HashBytes(&rot, sizeof(Quat), hash);
  320. }
  321. // Convert hash to string
  322. stringstream hash_stream;
  323. hash_stream << "0x" << hex << hash << dec;
  324. string hash_str = hash_stream.str();
  325. // Stop test scene
  326. scene->StopTest(physics_system);
  327. // Trace stat line
  328. cout << motion_quality_str << ", " << num_threads + 1 << ", " << double(max_iterations) / (1.0e-9 * total_duration.count()) << ", " << hash_str << endl;
  329. // Check hash code
  330. if (validate_hash != nullptr && hash_str != validate_hash)
  331. {
  332. cout << "Fail hash validation. Was: " << hash_str << ", expected: " << validate_hash << endl;
  333. return 1;
  334. }
  335. }
  336. }
  337. #ifdef JPH_TRACK_NARROWPHASE_STATS
  338. NarrowPhaseStat::sReportStats();
  339. #endif // JPH_TRACK_NARROWPHASE_STATS
  340. // Destroy the factory
  341. delete Factory::sInstance;
  342. Factory::sInstance = nullptr;
  343. // End profiling this program
  344. JPH_PROFILE_END();
  345. return 0;
  346. }