SixDOFConstraintTest.cpp 7.0 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/Constraints/SixDOFConstraintTest.h>
  5. #include <Physics/Collision/Shape/BoxShape.h>
  6. #include <Physics/Collision/GroupFilterTable.h>
  7. #include <Physics/Body/BodyCreationSettings.h>
  8. #include <Application/DebugUI.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(SixDOFConstraintTest)
  11. {
  12. JPH_ADD_BASE_CLASS(SixDOFConstraintTest, Test)
  13. }
  14. float SixDOFConstraintTest::sLimitMin[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
  15. float SixDOFConstraintTest::sLimitMax[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
  16. bool SixDOFConstraintTest::sEnableLimits[EAxis::Num] = { true, true, true, true, true, true };
  17. SixDOFConstraintTest::SettingsRef SixDOFConstraintTest::sSettings = []() {
  18. SixDOFConstraintSettings *settings = new SixDOFConstraintSettings();
  19. settings->mAxisX1 = settings->mAxisX2 = -Vec3::sAxisY();
  20. settings->mAxisY1 = settings->mAxisY2 = Vec3::sAxisZ();
  21. for (int i = 0; i < 6; ++i)
  22. settings->mMotorSettings[i] = MotorSettings(10.0f, 2.0f);
  23. return settings;
  24. }();
  25. void SixDOFConstraintTest::Initialize()
  26. {
  27. // Floor
  28. CreateFloor();
  29. // Convert limits to settings class
  30. for (int i = 0; i < EAxis::Num; ++i)
  31. if (sEnableLimits[i])
  32. {
  33. if (sLimitMax[i] - sLimitMin[i] < 1.0e-3f)
  34. sSettings->MakeFixedAxis((EAxis)i);
  35. else
  36. sSettings->SetLimitedAxis((EAxis)i, sLimitMin[i], sLimitMax[i]);
  37. }
  38. else
  39. {
  40. sSettings->MakeFreeAxis((EAxis)i);
  41. }
  42. // Create group filter
  43. Ref<GroupFilterTable> group_filter = new GroupFilterTable;
  44. // Create box
  45. float half_box_height = 1.5f;
  46. Vec3 position(0, 25, 0);
  47. RefConst<BoxShape> box = new BoxShape(Vec3(0.5f, half_box_height, 0.25f));
  48. // Create static body
  49. Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  50. body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  51. mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
  52. // Create dynamic body
  53. Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position - Vec3(0, 2.0f * half_box_height, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  54. body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
  55. body2.SetAllowSleeping(false);
  56. mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
  57. // Set constraint position
  58. sSettings->mPosition1 = sSettings->mPosition2 = position - Vec3(0, half_box_height, 0);
  59. // Set force limits
  60. const float max_acceleration = 1.0f;
  61. for (int i = 0; i < 3; ++i)
  62. sSettings->mMotorSettings[i].SetForceLimit(max_acceleration / body2.GetMotionProperties()->GetInverseMass());
  63. // Create constraint
  64. mConstraint = static_cast<SixDOFConstraint *>(sSettings->Create(body1, body2));
  65. mPhysicsSystem->AddConstraint(mConstraint);
  66. }
  67. void SixDOFConstraintTest::GetInitialCamera(CameraState &ioState) const
  68. {
  69. ioState.mPos = Vec3(4, 30, 4);
  70. ioState.mForward = Vec3(-1, -1, -1).Normalized();
  71. }
  72. void SixDOFConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
  73. {
  74. vector<string> labels = { "Translation X", "Translation Y", "Translation Z", "Rotation X", "Rotation Y", "Rotation Z" };
  75. vector<string> motor_states = { "Off", "Velocity", "Position" };
  76. inUI->CreateTextButton(inSubMenu, "Configuration Settings", [=]() {
  77. UIElement *configuration_settings = inUI->CreateMenu();
  78. for (int i = 0; i < 3; ++i)
  79. {
  80. inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
  81. inUI->CreateSlider(configuration_settings, "Limit Min", sLimitMin[i], -10.0f, 0.0f, 0.1f, [=](float inValue) { sLimitMin[i] = inValue; });
  82. inUI->CreateSlider(configuration_settings, "Limit Max", sLimitMax[i], 0.0f, 10.0f, 0.1f, [=](float inValue) { sLimitMax[i] = inValue; });
  83. }
  84. for (int i = 3; i < 6; ++i)
  85. {
  86. inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
  87. if (i == 3)
  88. {
  89. inUI->CreateSlider(configuration_settings, "Limit Min", RadiansToDegrees(sLimitMin[i]), -180.0f, 0.0f, 1.0f, [=](float inValue) { sLimitMin[i] = DegreesToRadians(inValue); });
  90. inUI->CreateSlider(configuration_settings, "Limit Max", RadiansToDegrees(sLimitMax[i]), 0.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMax[i] = DegreesToRadians(inValue); });
  91. }
  92. else
  93. {
  94. inUI->CreateSlider(configuration_settings, "Limit Max", RadiansToDegrees(sLimitMax[i]), 0.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMin[i] = -DegreesToRadians(inValue); sLimitMax[i] = DegreesToRadians(inValue); });
  95. }
  96. }
  97. inUI->CreateTextButton(configuration_settings, "Accept Changes", [=]() { RestartTest(); });
  98. inUI->ShowMenu(configuration_settings);
  99. });
  100. inUI->CreateTextButton(inSubMenu, "Runtime Settings", [=]() {
  101. UIElement *runtime_settings = inUI->CreateMenu();
  102. for (int i = 0; i < 3; ++i)
  103. {
  104. EAxis axis = EAxis(EAxis::TranslationX + i);
  105. UIComboBox *combo = inUI->CreateComboBox(runtime_settings, "Motor " + labels[i], motor_states, (int)mConstraint->GetMotorState(axis), [=](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
  106. combo->SetDisabled(sSettings->IsFixedAxis(axis));
  107. UISlider *velocity = inUI->CreateSlider(runtime_settings, "Target Velocity", mConstraint->GetTargetVelocityCS()[i], -10.0f, 10.0f, 0.1f, [=](float inValue) {
  108. Vec3 v = mConstraint->GetTargetVelocityCS();
  109. v.SetComponent(i, inValue);
  110. mConstraint->SetTargetVelocityCS(v); });
  111. velocity->SetDisabled(sSettings->IsFixedAxis(axis));
  112. UISlider *position = inUI->CreateSlider(runtime_settings, "Target Position", mConstraint->GetTargetPositionCS()[i], -10.0f, 10.0f, 0.1f, [=](float inValue) {
  113. Vec3 v = mConstraint->GetTargetPositionCS();
  114. v.SetComponent(i, inValue);
  115. mConstraint->SetTargetPositionCS(v); });
  116. position->SetDisabled(sSettings->IsFixedAxis(axis));
  117. }
  118. for (int i = 0; i < 3; ++i)
  119. {
  120. EAxis axis = EAxis(EAxis::RotationX + i);
  121. inUI->CreateComboBox(runtime_settings, "Motor " + labels[axis], motor_states, (int)mConstraint->GetMotorState(axis), [=](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
  122. inUI->CreateSlider(runtime_settings, "Target Velocity", RadiansToDegrees(mConstraint->GetTargetAngularVelocityCS()[i]), -90.0f, 90.0f, 1.0f, [this, i](float inValue) {
  123. Vec3 v = mConstraint->GetTargetAngularVelocityCS();
  124. v.SetComponent(i, DegreesToRadians(inValue));
  125. mConstraint->SetTargetAngularVelocityCS(v); });
  126. inUI->CreateSlider(runtime_settings, "Target Position", RadiansToDegrees(mTargetOrientationCS[i]), -180.0f, 180.0f, 1.0f, [this, i](float inValue) {
  127. mTargetOrientationCS.SetComponent(i, DegreesToRadians(Clamp(inValue, -179.99f, 179.99f))); // +/- 180 degrees is ambiguous, so add a little bit of a margin
  128. mConstraint->SetTargetOrientationCS(Quat::sEulerAngles(mTargetOrientationCS)); });
  129. }
  130. inUI->ShowMenu(runtime_settings);
  131. });
  132. }