ComputeSystemDX12.cpp 14 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #ifdef JPH_USE_DX12
  6. #include <Jolt/Compute/DX12/ComputeSystemDX12.h>
  7. #include <Jolt/Compute/DX12/ComputeQueueDX12.h>
  8. #include <Jolt/Compute/DX12/ComputeShaderDX12.h>
  9. #include <Jolt/Compute/DX12/ComputeBufferDX12.h>
  10. #include <Jolt/Core/StringTools.h>
  11. #include <Jolt/Core/UnorderedMap.h>
  12. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  13. JPH_MSVC_SUPPRESS_WARNING(5204) // 'X': class has virtual functions, but its trivial destructor is not virtual; instances of objects derived from this class may not be destructed correctly
  14. JPH_MSVC2026_PLUS_SUPPRESS_WARNING(4865) // wingdi.h(2806,1): '<unnamed-enum-DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER>': the underlying type will change from 'int' to '__int64' when '/Zc:enumTypes' is specified on the command line
  15. #include <fstream>
  16. #include <d3dcompiler.h>
  17. #include <dxcapi.h>
  18. #ifdef JPH_DEBUG
  19. #include <d3d12sdklayers.h>
  20. #endif
  21. JPH_SUPPRESS_WARNINGS_STD_END
  22. JPH_NAMESPACE_BEGIN
  23. void ComputeSystemDX12::Initialize(ID3D12Device *inDevice, EDebug inDebug)
  24. {
  25. mDevice = inDevice;
  26. mDebug = inDebug;
  27. }
  28. void ComputeSystemDX12::Shutdown()
  29. {
  30. mDevice.Reset();
  31. }
  32. ComPtr<ID3D12Resource> ComputeSystemDX12::CreateD3DResource(D3D12_HEAP_TYPE inHeapType, D3D12_RESOURCE_STATES inResourceState, D3D12_RESOURCE_FLAGS inFlags, uint64 inSize)
  33. {
  34. // Create a new resource
  35. D3D12_RESOURCE_DESC desc;
  36. desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
  37. desc.Alignment = 0;
  38. desc.Width = inSize;
  39. desc.Height = 1;
  40. desc.DepthOrArraySize = 1;
  41. desc.MipLevels = 1;
  42. desc.Format = DXGI_FORMAT_UNKNOWN;
  43. desc.SampleDesc.Count = 1;
  44. desc.SampleDesc.Quality = 0;
  45. desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
  46. desc.Flags = inFlags;
  47. D3D12_HEAP_PROPERTIES heap_properties = {};
  48. heap_properties.Type = inHeapType;
  49. heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
  50. heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
  51. heap_properties.CreationNodeMask = 1;
  52. heap_properties.VisibleNodeMask = 1;
  53. ComPtr<ID3D12Resource> resource;
  54. if (HRFailed(mDevice->CreateCommittedResource(&heap_properties, D3D12_HEAP_FLAG_NONE, &desc, inResourceState, nullptr, IID_PPV_ARGS(&resource))))
  55. return nullptr;
  56. return resource;
  57. }
  58. Ref<ComputeShader> ComputeSystemDX12::CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ)
  59. {
  60. // Read shader source file
  61. Array<uint8> data;
  62. String file_name = String(inName) + ".hlsl";
  63. if (!mShaderLoader(file_name.c_str(), data))
  64. return nullptr;
  65. #ifndef JPH_USE_DXC // Use FXC, the old shader compiler?
  66. UINT flags = D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE_ALL_RESOURCES_BOUND;
  67. #ifdef JPH_DEBUG
  68. flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
  69. #else
  70. flags |= D3DCOMPILE_OPTIMIZATION_LEVEL3;
  71. #endif
  72. if (mDebug == EDebug::DebugSymbols)
  73. flags |= D3DCOMPILE_DEBUG;
  74. const D3D_SHADER_MACRO defines[] =
  75. {
  76. { nullptr, nullptr }
  77. };
  78. // Handles loading include files through the shader loader
  79. struct IncludeHandler : public ID3DInclude
  80. {
  81. IncludeHandler(const ShaderLoader &inShaderLoader) : mShaderLoader(inShaderLoader) { }
  82. virtual ~IncludeHandler() = default;
  83. STDMETHOD (Open)(D3D_INCLUDE_TYPE, LPCSTR inFileName, LPCVOID, LPCVOID *outData, UINT *outNumBytes) override
  84. {
  85. // Read the header file
  86. Array<uint8> file_data;
  87. if (!mShaderLoader(inFileName, file_data))
  88. return E_FAIL;
  89. if (file_data.empty())
  90. {
  91. *outData = nullptr;
  92. *outNumBytes = 0;
  93. return S_OK;
  94. }
  95. // Copy to a new memory block
  96. void *mem = CoTaskMemAlloc(file_data.size());
  97. if (mem == nullptr)
  98. return E_OUTOFMEMORY;
  99. memcpy(mem, file_data.data(), file_data.size());
  100. *outData = mem;
  101. *outNumBytes = (UINT)file_data.size();
  102. return S_OK;
  103. }
  104. STDMETHOD (Close)(LPCVOID inData) override
  105. {
  106. if (inData != nullptr)
  107. CoTaskMemFree(const_cast<void *>(inData));
  108. return S_OK;
  109. }
  110. private:
  111. const ShaderLoader & mShaderLoader;
  112. };
  113. IncludeHandler include_handler(mShaderLoader);
  114. // Compile source
  115. ComPtr<ID3DBlob> shader_blob, error_blob;
  116. if (FAILED(D3DCompile(&data[0],
  117. (uint)data.size(),
  118. file_name.c_str(),
  119. defines,
  120. &include_handler,
  121. "main",
  122. "cs_5_0",
  123. flags,
  124. 0,
  125. shader_blob.GetAddressOf(),
  126. error_blob.GetAddressOf())))
  127. {
  128. if (error_blob)
  129. Trace("Shader compile error: %s", (const char *)error_blob->GetBufferPointer());
  130. return nullptr;
  131. }
  132. // Get shader description
  133. ComPtr<ID3D12ShaderReflection> reflector;
  134. if (FAILED(D3DReflect(shader_blob->GetBufferPointer(), shader_blob->GetBufferSize(), IID_PPV_ARGS(&reflector))))
  135. return nullptr;
  136. #else
  137. ComPtr<IDxcUtils> utils;
  138. DxcCreateInstance(CLSID_DxcUtils, IID_PPV_ARGS(utils.GetAddressOf()));
  139. // Custom include handler that forwards include loads to mShaderLoader
  140. struct DxcIncludeHandler : public IDxcIncludeHandler
  141. {
  142. DxcIncludeHandler(IDxcUtils *inUtils, const ShaderLoader &inLoader) : mUtils(inUtils), mShaderLoader(inLoader) { }
  143. virtual ~DxcIncludeHandler() = default;
  144. STDMETHODIMP QueryInterface(REFIID riid, void **ppvObject) override
  145. {
  146. JPH_ASSERT(false);
  147. return E_NOINTERFACE;
  148. }
  149. STDMETHODIMP_(ULONG) AddRef(void) override
  150. {
  151. // Allocated on the stack, we don't do ref counting
  152. return 1;
  153. }
  154. STDMETHODIMP_(ULONG) Release(void) override
  155. {
  156. // Allocated on the stack, we don't do ref counting
  157. return 1;
  158. }
  159. // IDxcIncludeHandler::LoadSource uses IDxcBlob**
  160. STDMETHODIMP LoadSource(LPCWSTR inFilename, IDxcBlob **outIncludeSource) override
  161. {
  162. *outIncludeSource = nullptr;
  163. // Convert to UTF-8
  164. char file_name[MAX_PATH];
  165. WideCharToMultiByte(CP_UTF8, 0, inFilename, -1, file_name, sizeof(file_name), nullptr, nullptr);
  166. // Load the header
  167. Array<uint8> file_data;
  168. if (!mShaderLoader(file_name, file_data))
  169. return E_FAIL;
  170. // Create a blob from the loaded data
  171. ComPtr<IDxcBlobEncoding> blob_encoder;
  172. HRESULT hr = mUtils->CreateBlob(file_data.empty()? nullptr : file_data.data(), (uint)file_data.size(), CP_UTF8, blob_encoder.GetAddressOf());
  173. if (FAILED(hr))
  174. return hr;
  175. // Return as IDxcBlob
  176. *outIncludeSource = blob_encoder.Detach();
  177. return S_OK;
  178. }
  179. IDxcUtils * mUtils;
  180. const ShaderLoader & mShaderLoader;
  181. };
  182. DxcIncludeHandler include_handler(utils.Get(), mShaderLoader);
  183. ComPtr<IDxcBlobEncoding> source;
  184. if (HRFailed(utils->CreateBlob(data.data(), (uint)data.size(), CP_UTF8, source.GetAddressOf())))
  185. return nullptr;
  186. ComPtr<IDxcCompiler3> compiler;
  187. DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(compiler.GetAddressOf()));
  188. Array<LPCWSTR> arguments;
  189. arguments.push_back(L"-E");
  190. arguments.push_back(L"main");
  191. arguments.push_back(L"-T");
  192. arguments.push_back(L"cs_6_0");
  193. arguments.push_back(DXC_ARG_WARNINGS_ARE_ERRORS);
  194. arguments.push_back(DXC_ARG_OPTIMIZATION_LEVEL3);
  195. arguments.push_back(DXC_ARG_ALL_RESOURCES_BOUND);
  196. if (mDebug == EDebug::DebugSymbols)
  197. arguments.push_back(DXC_ARG_DEBUG);
  198. // Compile the shader
  199. DxcBuffer source_buffer;
  200. source_buffer.Ptr = source->GetBufferPointer();
  201. source_buffer.Size = source->GetBufferSize();
  202. source_buffer.Encoding = 0;
  203. ComPtr<IDxcResult> result;
  204. if (FAILED(compiler->Compile(&source_buffer, arguments.data(), (uint32)arguments.size(), &include_handler, IID_PPV_ARGS(result.GetAddressOf()))))
  205. return nullptr;
  206. // Check for compilation errors
  207. ComPtr<IDxcBlobUtf8> errors;
  208. result->GetOutput(DXC_OUT_ERRORS, IID_PPV_ARGS(errors.GetAddressOf()), nullptr);
  209. if (errors != nullptr && errors->GetStringLength() > 0)
  210. {
  211. Trace((char *)errors->GetBufferPointer());
  212. return nullptr;
  213. }
  214. // Get the compiled shader code
  215. ComPtr<ID3DBlob> shader_blob;
  216. if (HRFailed(result->GetOutput(DXC_OUT_OBJECT, IID_PPV_ARGS(shader_blob.GetAddressOf()), nullptr)))
  217. return nullptr;
  218. if (mDebug == EDebug::DebugSymbols)
  219. {
  220. // Get shader hash and create PDB file name
  221. ComPtr<IDxcBlob> hash;
  222. if (HRFailed(result->GetOutput(DXC_OUT_SHADER_HASH, IID_PPV_ARGS(hash.GetAddressOf()), nullptr)))
  223. return nullptr;
  224. DxcShaderHash *hash_buf = (DxcShaderHash *)hash->GetBufferPointer();
  225. String hash_str;
  226. for (BYTE b : hash_buf->HashDigest)
  227. hash_str += StringFormat("%02x", b);
  228. hash_str += ".pdb";
  229. // Get PDB file from the compiler
  230. ComPtr<IDxcBlob> pdb;
  231. if (HRFailed(result->GetOutput(DXC_OUT_PDB, IID_PPV_ARGS(pdb.GetAddressOf()), nullptr)))
  232. return nullptr;
  233. // Write PDB file to the temp folder
  234. char temp_path[MAX_PATH];
  235. GetTempPathA(MAX_PATH, temp_path);
  236. std::ofstream pdb_stream((temp_path + hash_str).c_str(), std::ios::out | std::ios::binary);
  237. pdb_stream.write((const char *)pdb->GetBufferPointer(), pdb->GetBufferSize());
  238. }
  239. // Get reflection data
  240. ComPtr<IDxcBlob> reflection_data;
  241. if (HRFailed(result->GetOutput(DXC_OUT_REFLECTION, IID_PPV_ARGS(reflection_data.GetAddressOf()), nullptr)))
  242. return nullptr;
  243. DxcBuffer reflection_buffer;
  244. reflection_buffer.Ptr = reflection_data->GetBufferPointer();
  245. reflection_buffer.Size = reflection_data->GetBufferSize();
  246. reflection_buffer.Encoding = 0;
  247. ComPtr<ID3D12ShaderReflection> reflector;
  248. if (HRFailed(utils->CreateReflection(&reflection_buffer, IID_PPV_ARGS(reflector.GetAddressOf()))))
  249. return nullptr;
  250. #endif // JPH_USE_DXC
  251. // Get the shader description
  252. D3D12_SHADER_DESC shader_desc;
  253. if (HRFailed(reflector->GetDesc(&shader_desc)))
  254. return nullptr;
  255. // Verify that the group sizes match the shader's thread group size
  256. UINT thread_group_size_x, thread_group_size_y, thread_group_size_z;
  257. if (HRFailed(reflector->GetThreadGroupSize(&thread_group_size_x, &thread_group_size_y, &thread_group_size_z)))
  258. return nullptr;
  259. JPH_ASSERT(inGroupSizeX == thread_group_size_x, "Group size X mismatch");
  260. JPH_ASSERT(inGroupSizeY == thread_group_size_y, "Group size Y mismatch");
  261. JPH_ASSERT(inGroupSizeZ == thread_group_size_z, "Group size Z mismatch");
  262. // Convert parameters to root signature description
  263. Array<String> binding_names;
  264. binding_names.reserve(shader_desc.BoundResources);
  265. UnorderedMap<string_view, uint> name_to_index;
  266. Array<D3D12_ROOT_PARAMETER1> root_params;
  267. for (UINT i = 0; i < shader_desc.BoundResources; ++i)
  268. {
  269. D3D12_SHADER_INPUT_BIND_DESC bind_desc;
  270. reflector->GetResourceBindingDesc(i, &bind_desc);
  271. D3D12_ROOT_PARAMETER1 param = {};
  272. param.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
  273. switch (bind_desc.Type)
  274. {
  275. case D3D_SIT_CBUFFER:
  276. param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
  277. break;
  278. case D3D_SIT_STRUCTURED:
  279. case D3D_SIT_BYTEADDRESS:
  280. param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
  281. break;
  282. case D3D_SIT_UAV_RWTYPED:
  283. case D3D_SIT_UAV_RWSTRUCTURED:
  284. case D3D_SIT_UAV_RWBYTEADDRESS:
  285. case D3D_SIT_UAV_APPEND_STRUCTURED:
  286. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  287. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  288. param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
  289. break;
  290. case D3D_SIT_TBUFFER:
  291. case D3D_SIT_TEXTURE:
  292. case D3D_SIT_SAMPLER:
  293. case D3D_SIT_RTACCELERATIONSTRUCTURE:
  294. case D3D_SIT_UAV_FEEDBACKTEXTURE:
  295. JPH_ASSERT(false, "Unsupported shader input type");
  296. continue;
  297. }
  298. param.Descriptor.RegisterSpace = bind_desc.Space;
  299. param.Descriptor.ShaderRegister = bind_desc.BindPoint;
  300. param.Descriptor.Flags = D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE;
  301. binding_names.push_back(bind_desc.Name); // Add all strings to a pool to keep them alive
  302. name_to_index[string_view(binding_names.back())] = (uint)root_params.size();
  303. root_params.push_back(param);
  304. }
  305. // Create the root signature
  306. D3D12_VERSIONED_ROOT_SIGNATURE_DESC root_sig_desc = {};
  307. root_sig_desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
  308. root_sig_desc.Desc_1_1.NumParameters = (UINT)root_params.size();
  309. root_sig_desc.Desc_1_1.pParameters = root_params.data();
  310. root_sig_desc.Desc_1_1.NumStaticSamplers = 0;
  311. root_sig_desc.Desc_1_1.pStaticSamplers = nullptr;
  312. root_sig_desc.Desc_1_1.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
  313. ComPtr<ID3DBlob> serialized_sig;
  314. ComPtr<ID3DBlob> root_sig_error_blob;
  315. if (FAILED(D3D12SerializeVersionedRootSignature(&root_sig_desc, &serialized_sig, &root_sig_error_blob)))
  316. {
  317. if (root_sig_error_blob)
  318. Trace("Failed to create root signature: %s", (const char *)root_sig_error_blob->GetBufferPointer());
  319. return nullptr;
  320. }
  321. ComPtr<ID3D12RootSignature> root_sig;
  322. if (FAILED(mDevice->CreateRootSignature(0, serialized_sig->GetBufferPointer(), serialized_sig->GetBufferSize(), IID_PPV_ARGS(&root_sig))))
  323. return nullptr;
  324. // Create a pipeline state object from the root signature and the shader
  325. ComPtr<ID3D12PipelineState> pipeline_state;
  326. D3D12_COMPUTE_PIPELINE_STATE_DESC compute_state_desc = {};
  327. compute_state_desc.pRootSignature = root_sig.Get();
  328. compute_state_desc.CS = { shader_blob->GetBufferPointer(), shader_blob->GetBufferSize() };
  329. if (FAILED(mDevice->CreateComputePipelineState(&compute_state_desc, IID_PPV_ARGS(&pipeline_state))))
  330. return nullptr;
  331. // Set name on DX12 objects for easier debugging
  332. wchar_t w_name[1024];
  333. size_t converted_chars = 0;
  334. mbstowcs_s(&converted_chars, w_name, 1024, inName, _TRUNCATE);
  335. pipeline_state->SetName(w_name);
  336. return new ComputeShaderDX12(shader_blob, root_sig, pipeline_state, std::move(binding_names), std::move(name_to_index), inGroupSizeX, inGroupSizeY, inGroupSizeZ);
  337. }
  338. Ref<ComputeBuffer> ComputeSystemDX12::CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData)
  339. {
  340. return new ComputeBufferDX12(this, inType, inSize, inStride, inData);
  341. }
  342. Ref<ComputeQueue> ComputeSystemDX12::CreateComputeQueue()
  343. {
  344. Ref<ComputeQueueDX12> queue = new ComputeQueueDX12();
  345. if (!queue->Initialize(mDevice.Get(), D3D12_COMMAND_LIST_TYPE_COMPUTE))
  346. return nullptr;
  347. return queue.GetPtr();
  348. }
  349. JPH_NAMESPACE_END
  350. #endif // JPH_USE_DX12