JoltViewer.cpp 3.8 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <JoltViewer.h>
  6. #include <Jolt/Core/StreamWrapper.h>
  7. #include <Application/EntryPoint.h>
  8. #include <Renderer/DebugRendererImp.h>
  9. #include <UI/UIManager.h>
  10. #include <Application/DebugUI.h>
  11. #include <Utils/Log.h>
  12. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  13. #include <fstream>
  14. JPH_SUPPRESS_WARNINGS_STD_END
  15. JPH_GCC_SUPPRESS_WARNING("-Wswitch")
  16. #ifndef JPH_DEBUG_RENDERER
  17. // Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
  18. #define JPH_DEBUG_RENDERER
  19. #include <Jolt/Renderer/DebugRendererRecorder.cpp>
  20. #include <Jolt/Renderer/DebugRendererPlayback.cpp>
  21. #undef JPH_DEBUG_RENDERER
  22. #endif
  23. JoltViewer::JoltViewer(const String &inCommandLine) :
  24. Application("Jolt Viewer", inCommandLine)
  25. {
  26. // Explode command line into separate arguments
  27. Array<String> args;
  28. StringToVector(inCommandLine, args, " ");
  29. // Remove entries starting with `-`
  30. for (int i = (int)args.size() - 1; i >= 0; --i)
  31. if (!args[i].empty() && args[i].at(0) == '-')
  32. args.erase(args.begin() + i);
  33. // Check arguments
  34. if (args.size() != 2 || args[1].empty())
  35. FatalError("Usage: JoltViewer <recording filename>");
  36. // Open file
  37. ifstream stream(args[1].c_str(), ifstream::in | ifstream::binary);
  38. if (!stream.is_open())
  39. FatalError("Could not open recording file");
  40. // Parse the stream
  41. StreamInWrapper wrapper(stream);
  42. mRendererPlayback.Parse(wrapper);
  43. if (mRendererPlayback.GetNumFrames() == 0)
  44. FatalError("Recording file did not contain any frames");
  45. // Draw the first frame
  46. mRendererPlayback.DrawFrame(0);
  47. // Start paused
  48. Pause(true);
  49. // Create UI
  50. UIElement *main_menu = mDebugUI->CreateMenu();
  51. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  52. UIElement *help = mDebugUI->CreateMenu();
  53. mDebugUI->CreateStaticText(help,
  54. "ESC: Back to previous menu.\n"
  55. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  56. "P: Pause / unpause simulation.\n"
  57. "O: Single step simulation.\n"
  58. ",: Step back.\n"
  59. ".: Step forward.\n"
  60. "Shift + ,: Play reverse.\n"
  61. "Shift + .: Replay forward."
  62. );
  63. mDebugUI->ShowMenu(help);
  64. });
  65. mDebugUI->ShowMenu(main_menu);
  66. }
  67. bool JoltViewer::UpdateFrame(float inDeltaTime)
  68. {
  69. // If no frames were read, abort
  70. if (mRendererPlayback.GetNumFrames() == 0)
  71. return false;
  72. // Handle keyboard input
  73. bool shift = mKeyboard->IsKeyPressed(EKey::LShift) || mKeyboard->IsKeyPressed(EKey::RShift);
  74. for (EKey key = mKeyboard->GetFirstKey(); key != EKey::Invalid; key = mKeyboard->GetNextKey())
  75. switch (key)
  76. {
  77. case EKey::R:
  78. // Restart
  79. mCurrentFrame = 0;
  80. mPlaybackMode = EPlaybackMode::Play;
  81. Pause(true);
  82. break;
  83. case EKey::O:
  84. // Step
  85. mPlaybackMode = EPlaybackMode::Play;
  86. SingleStep();
  87. break;
  88. case EKey::Comma:
  89. // Back
  90. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  91. Pause(false);
  92. break;
  93. case EKey::Period:
  94. // Forward
  95. mPlaybackMode = shift? EPlaybackMode::Play : EPlaybackMode::StepForward;
  96. Pause(false);
  97. break;
  98. }
  99. // If paused, do nothing
  100. if (inDeltaTime > 0.0f)
  101. {
  102. // Determine new frame number
  103. switch (mPlaybackMode)
  104. {
  105. case EPlaybackMode::StepForward:
  106. mPlaybackMode = EPlaybackMode::Stop;
  107. [[fallthrough]];
  108. case EPlaybackMode::Play:
  109. if (mCurrentFrame + 1 < mRendererPlayback.GetNumFrames())
  110. ++mCurrentFrame;
  111. break;
  112. case EPlaybackMode::StepBack:
  113. mPlaybackMode = EPlaybackMode::Stop;
  114. [[fallthrough]];
  115. case EPlaybackMode::Rewind:
  116. if (mCurrentFrame > 0)
  117. --mCurrentFrame;
  118. break;
  119. case EPlaybackMode::Stop:
  120. break;
  121. }
  122. // Render the frame
  123. mRendererPlayback.DrawFrame(mCurrentFrame);
  124. }
  125. return true;
  126. }
  127. ENTRY_POINT(JoltViewer, RegisterDefaultAllocator)