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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
- #include <Jolt/ObjectStream/SerializableObject.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- JPH_NAMESPACE_BEGIN
- class VehicleController;
- /// Basic settings object for interface that controls acceleration / decelleration of the vehicle
- class VehicleControllerSettings : public SerializableObject, public RefTarget<VehicleControllerSettings>
- {
- public:
- JPH_DECLARE_SERIALIZABLE_ABSTRACT(VehicleControllerSettings)
- /// Saves the contents of the controller settings in binary form to inStream.
- virtual void SaveBinaryState(StreamOut &inStream) const = 0;
- /// Restore the contents of the controller settings in binary form from inStream.
- virtual void RestoreBinaryState(StreamIn &inStream) = 0;
- /// Create an instance of the vehicle controller class
- virtual VehicleController * ConstructController(VehicleConstraint &inConstraint) const = 0;
- };
- /// Runtime data for interface that controls acceleration / decelleration of the vehicle
- class VehicleController : public RefTarget<VehicleController>
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor / destructor
- explicit VehicleController(VehicleConstraint &inConstraint) : mConstraint(inConstraint) { }
- virtual ~VehicleController() = default;
- protected:
- // The functions below are only for the VehicleConstraint
- friend class VehicleConstraint;
- // Create a new instance of wheel
- virtual Wheel * ConstructWheel(const WheelSettings &inWheel) const = 0;
- // If the vehicle is allowed to go to sleep
- virtual bool AllowSleep() const = 0;
- // Called before the wheel probes have been done
- virtual void PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) = 0;
- // Called after the wheel probes have been done
- virtual void PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) = 0;
- // Solve longitudinal and lateral constraint parts for all of the wheels
- virtual bool SolveLongitudinalAndLateralConstraints(float inDeltaTime) = 0;
- // Saving state for replay
- virtual void SaveState(StateRecorder &inStream) const = 0;
- virtual void RestoreState(StateRecorder &inStream) = 0;
- #ifdef JPH_DEBUG_RENDERER
- // Drawing interface
- virtual void Draw(DebugRenderer *inRenderer) const = 0;
- #endif // JPH_DEBUG_RENDERER
- VehicleConstraint & mConstraint; ///< The vehicle constraint we belong to
- };
- JPH_NAMESPACE_END
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