ComputeSystemCPU.cpp 1.3 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2026 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <Jolt/Jolt.h>
  5. #include <Jolt/Compute/CPU/ComputeSystemCPU.h>
  6. #include <Jolt/Compute/CPU/ComputeQueueCPU.h>
  7. #include <Jolt/Compute/CPU/ComputeBufferCPU.h>
  8. JPH_NAMESPACE_BEGIN
  9. ComputeShaderResult ComputeSystemCPU::CreateComputeShader(const char *inName, uint32 inGroupSizeX, uint32 inGroupSizeY, uint32 inGroupSizeZ)
  10. {
  11. ComputeShaderResult result;
  12. const ShaderRegistry::const_iterator it = mShaderRegistry.find(inName);
  13. if (it == mShaderRegistry.end())
  14. {
  15. result.SetError("Compute shader not found");
  16. return result;
  17. }
  18. result.Set(new ComputeShaderCPU(it->second, inGroupSizeX, inGroupSizeY, inGroupSizeZ));
  19. return result;
  20. }
  21. ComputeBufferResult ComputeSystemCPU::CreateComputeBuffer(ComputeBuffer::EType inType, uint64 inSize, uint inStride, const void *inData)
  22. {
  23. ComputeBufferResult result;
  24. result.Set(new ComputeBufferCPU(inType, inSize, inStride, inData));
  25. return result;
  26. }
  27. ComputeQueueResult ComputeSystemCPU::CreateComputeQueue()
  28. {
  29. ComputeQueueResult result;
  30. result.Set(new ComputeQueueCPU());
  31. return result;
  32. }
  33. ComputeSystemResult CreateComputeSystemCPU()
  34. {
  35. ComputeSystemResult result;
  36. result.Set(new ComputeSystemCPU());
  37. return result;
  38. }
  39. JPH_NAMESPACE_END