SamplesApp.cpp 91 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <SamplesApp.h>
  6. #include <Application/EntryPoint.h>
  7. #include <Jolt/Core/JobSystemThreadPool.h>
  8. #include <Jolt/Core/JobSystemSingleThreaded.h>
  9. #include <Jolt/Core/TempAllocator.h>
  10. #include <Jolt/Core/StreamWrapper.h>
  11. #include <Jolt/Geometry/OrientedBox.h>
  12. #include <Jolt/Physics/PhysicsSystem.h>
  13. #include <Jolt/Physics/StateRecorderImpl.h>
  14. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  15. #include <Jolt/Physics/PhysicsScene.h>
  16. #include <Jolt/Physics/Collision/RayCast.h>
  17. #include <Jolt/Physics/Collision/ShapeCast.h>
  18. #include <Jolt/Physics/Collision/CastResult.h>
  19. #include <Jolt/Physics/Collision/CollidePointResult.h>
  20. #include <Jolt/Physics/Collision/AABoxCast.h>
  21. #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
  22. #include <Jolt/Physics/Collision/Shape/HeightFieldShape.h>
  23. #include <Jolt/Physics/Collision/Shape/MeshShape.h>
  24. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  25. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  26. #include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
  27. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  28. #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
  29. #include <Jolt/Physics/Collision/Shape/CylinderShape.h>
  30. #include <Jolt/Physics/Collision/Shape/TriangleShape.h>
  31. #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
  32. #include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
  33. #include <Jolt/Physics/Collision/Shape/ScaledShape.h>
  34. #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
  35. #include <Jolt/Physics/Constraints/DistanceConstraint.h>
  36. #include <Jolt/Physics/Constraints/PulleyConstraint.h>
  37. #include <Jolt/Physics/Character/CharacterVirtual.h>
  38. #include <Utils/Log.h>
  39. #include <Utils/ShapeCreator.h>
  40. #include <Utils/CustomMemoryHook.h>
  41. #include <Renderer/DebugRendererImp.h>
  42. JPH_SUPPRESS_WARNINGS_STD_BEGIN
  43. #include <fstream>
  44. JPH_SUPPRESS_WARNINGS_STD_END
  45. //-----------------------------------------------------------------------------
  46. // RTTI definitions
  47. //-----------------------------------------------------------------------------
  48. struct TestNameAndRTTI
  49. {
  50. const char * mName;
  51. const RTTI * mRTTI;
  52. };
  53. struct TestCategory
  54. {
  55. const char * mName;
  56. TestNameAndRTTI * mTests;
  57. size_t mNumTests;
  58. };
  59. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SimpleTest)
  60. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StackTest)
  61. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WallTest)
  62. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PyramidTest)
  63. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, IslandTest)
  64. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FunnelTest)
  65. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionTest)
  66. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FrictionPerTriangleTest)
  67. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConveyorBeltTest)
  68. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GravityFactorTest)
  69. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RestitutionTest)
  70. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DampingTest)
  71. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicTest)
  72. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactManifoldTest)
  73. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ManifoldReductionTest)
  74. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CenterOfMassTest)
  75. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeavyOnLightTest)
  76. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HighSpeedTest)
  77. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionQualityTest)
  78. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeMotionTypeTest)
  79. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeShapeTest)
  80. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ChangeObjectLayerTest)
  81. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveSceneTest)
  82. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryTest)
  83. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigVsSmallTest)
  84. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActiveEdgesTest)
  85. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MultithreadedTest)
  86. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ContactListenerTest)
  87. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ModifyMassTest)
  88. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ActivateDuringUpdateTest)
  89. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SensorTest)
  90. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DynamicMeshTest)
  91. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TwoDFunnelTest)
  92. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ShapeFilterTest)
  93. static TestNameAndRTTI sGeneralTests[] =
  94. {
  95. { "Simple", JPH_RTTI(SimpleTest) },
  96. { "Stack", JPH_RTTI(StackTest) },
  97. { "Wall", JPH_RTTI(WallTest) },
  98. { "Pyramid", JPH_RTTI(PyramidTest) },
  99. { "Island", JPH_RTTI(IslandTest) },
  100. { "Funnel", JPH_RTTI(FunnelTest) },
  101. { "2D Funnel", JPH_RTTI(TwoDFunnelTest) },
  102. { "Friction", JPH_RTTI(FrictionTest) },
  103. { "Friction (Per Triangle)", JPH_RTTI(FrictionPerTriangleTest) },
  104. { "Conveyor Belt", JPH_RTTI(ConveyorBeltTest) },
  105. { "Gravity Factor", JPH_RTTI(GravityFactorTest) },
  106. { "Restitution", JPH_RTTI(RestitutionTest) },
  107. { "Damping", JPH_RTTI(DampingTest) },
  108. { "Kinematic", JPH_RTTI(KinematicTest) },
  109. { "Contact Manifold", JPH_RTTI(ContactManifoldTest) },
  110. { "Manifold Reduction", JPH_RTTI(ManifoldReductionTest) },
  111. { "Center Of Mass", JPH_RTTI(CenterOfMassTest) },
  112. { "Heavy On Light", JPH_RTTI(HeavyOnLightTest) },
  113. { "High Speed", JPH_RTTI(HighSpeedTest) },
  114. { "Change Motion Quality", JPH_RTTI(ChangeMotionQualityTest) },
  115. { "Change Motion Type", JPH_RTTI(ChangeMotionTypeTest) },
  116. { "Change Shape", JPH_RTTI(ChangeShapeTest) },
  117. { "Change Object Layer", JPH_RTTI(ChangeObjectLayerTest) },
  118. { "Load/Save Scene", JPH_RTTI(LoadSaveSceneTest) },
  119. { "Load/Save Binary", JPH_RTTI(LoadSaveBinaryTest) },
  120. { "Big vs Small", JPH_RTTI(BigVsSmallTest) },
  121. { "Active Edges", JPH_RTTI(ActiveEdgesTest) },
  122. { "Multithreaded", JPH_RTTI(MultithreadedTest) },
  123. { "Contact Listener", JPH_RTTI(ContactListenerTest) },
  124. { "Modify Mass", JPH_RTTI(ModifyMassTest) },
  125. { "Activate During Update", JPH_RTTI(ActivateDuringUpdateTest) },
  126. { "Sensor", JPH_RTTI(SensorTest) },
  127. { "Dynamic Mesh", JPH_RTTI(DynamicMeshTest) },
  128. { "Shape Filter", JPH_RTTI(ShapeFilterTest) },
  129. };
  130. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, DistanceConstraintTest)
  131. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, FixedConstraintTest)
  132. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConeConstraintTest)
  133. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintTest)
  134. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SixDOFConstraintTest)
  135. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HingeConstraintTest)
  136. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredHingeConstraintTest)
  137. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PointConstraintTest)
  138. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SliderConstraintTest)
  139. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSliderConstraintTest)
  140. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SpringTest)
  141. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintSingularityTest)
  142. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredSwingTwistConstraintTest)
  143. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SwingTwistConstraintFrictionTest)
  144. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PathConstraintTest)
  145. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RackAndPinionConstraintTest)
  146. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, GearConstraintTest)
  147. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PulleyConstraintTest)
  148. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConstraintVsCOMChangeTest)
  149. static TestNameAndRTTI sConstraintTests[] =
  150. {
  151. { "Point Constraint", JPH_RTTI(PointConstraintTest) },
  152. { "Distance Constraint", JPH_RTTI(DistanceConstraintTest) },
  153. { "Hinge Constraint", JPH_RTTI(HingeConstraintTest) },
  154. { "Powered Hinge Constraint", JPH_RTTI(PoweredHingeConstraintTest) },
  155. { "Slider Constraint", JPH_RTTI(SliderConstraintTest) },
  156. { "Powered Slider Constraint", JPH_RTTI(PoweredSliderConstraintTest) },
  157. { "Fixed Constraint", JPH_RTTI(FixedConstraintTest) },
  158. { "Cone Constraint", JPH_RTTI(ConeConstraintTest) },
  159. { "Swing Twist Constraint", JPH_RTTI(SwingTwistConstraintTest) },
  160. { "Powered Swing Twist Constraint", JPH_RTTI(PoweredSwingTwistConstraintTest) },
  161. { "Swing Twist Constraint Friction", JPH_RTTI(SwingTwistConstraintFrictionTest) },
  162. { "Six DOF Constraint", JPH_RTTI(SixDOFConstraintTest) },
  163. { "Path Constraint", JPH_RTTI(PathConstraintTest) },
  164. { "Rack And Pinion Constraint", JPH_RTTI(RackAndPinionConstraintTest) },
  165. { "Gear Constraint", JPH_RTTI(GearConstraintTest) },
  166. { "Pulley Constraint", JPH_RTTI(PulleyConstraintTest) },
  167. { "Spring", JPH_RTTI(SpringTest) },
  168. { "Constraint Singularity", JPH_RTTI(ConstraintSingularityTest) },
  169. { "Constraint vs Center Of Mass Change",JPH_RTTI(ConstraintVsCOMChangeTest) },
  170. };
  171. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BoxShapeTest)
  172. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SphereShapeTest)
  173. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TaperedCapsuleShapeTest)
  174. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleShapeTest)
  175. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CylinderShapeTest)
  176. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, StaticCompoundShapeTest)
  177. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MutableCompoundShapeTest)
  178. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TriangleShapeTest)
  179. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShapeTest)
  180. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MeshShapeTest)
  181. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, HeightFieldShapeTest)
  182. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RotatedTranslatedShapeTest)
  183. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, OffsetCenterOfMassShapeTest)
  184. static TestNameAndRTTI sShapeTests[] =
  185. {
  186. { "Sphere Shape", JPH_RTTI(SphereShapeTest) },
  187. { "Box Shape", JPH_RTTI(BoxShapeTest) },
  188. { "Capsule Shape", JPH_RTTI(CapsuleShapeTest) },
  189. { "Tapered Capsule Shape", JPH_RTTI(TaperedCapsuleShapeTest) },
  190. { "Cylinder Shape", JPH_RTTI(CylinderShapeTest) },
  191. { "Convex Hull Shape", JPH_RTTI(ConvexHullShapeTest) },
  192. { "Mesh Shape", JPH_RTTI(MeshShapeTest) },
  193. { "Height Field Shape", JPH_RTTI(HeightFieldShapeTest) },
  194. { "Static Compound Shape", JPH_RTTI(StaticCompoundShapeTest) },
  195. { "Mutable Compound Shape", JPH_RTTI(MutableCompoundShapeTest) },
  196. { "Triangle Shape", JPH_RTTI(TriangleShapeTest) },
  197. { "Rotated Translated Shape", JPH_RTTI(RotatedTranslatedShapeTest) },
  198. { "Offset Center Of Mass Shape", JPH_RTTI(OffsetCenterOfMassShapeTest) }
  199. };
  200. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledSphereShapeTest)
  201. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledBoxShapeTest)
  202. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCapsuleShapeTest)
  203. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTaperedCapsuleShapeTest)
  204. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledCylinderShapeTest)
  205. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledConvexHullShapeTest)
  206. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMeshShapeTest)
  207. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledHeightFieldShapeTest)
  208. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledStaticCompoundShapeTest)
  209. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledMutableCompoundShapeTest)
  210. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledTriangleShapeTest)
  211. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ScaledOffsetCenterOfMassShapeTest)
  212. static TestNameAndRTTI sScaledShapeTests[] =
  213. {
  214. { "Sphere Shape", JPH_RTTI(ScaledSphereShapeTest) },
  215. { "Box Shape", JPH_RTTI(ScaledBoxShapeTest) },
  216. { "Capsule Shape", JPH_RTTI(ScaledCapsuleShapeTest) },
  217. { "Tapered Capsule Shape", JPH_RTTI(ScaledTaperedCapsuleShapeTest) },
  218. { "Cylinder Shape", JPH_RTTI(ScaledCylinderShapeTest) },
  219. { "Convex Hull Shape", JPH_RTTI(ScaledConvexHullShapeTest) },
  220. { "Mesh Shape", JPH_RTTI(ScaledMeshShapeTest) },
  221. { "Height Field Shape", JPH_RTTI(ScaledHeightFieldShapeTest) },
  222. { "Static Compound Shape", JPH_RTTI(ScaledStaticCompoundShapeTest) },
  223. { "Mutable Compound Shape", JPH_RTTI(ScaledMutableCompoundShapeTest) },
  224. { "Triangle Shape", JPH_RTTI(ScaledTriangleShapeTest) },
  225. { "Offset Center Of Mass Shape", JPH_RTTI(ScaledOffsetCenterOfMassShapeTest) }
  226. };
  227. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CreateRigTest)
  228. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadRigTest)
  229. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, KinematicRigTest)
  230. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, PoweredRigTest)
  231. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RigPileTest)
  232. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSaveBinaryRigTest)
  233. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, SkeletonMapperTest)
  234. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BigWorldTest)
  235. static TestNameAndRTTI sRigTests[] =
  236. {
  237. { "Create Rig", JPH_RTTI(CreateRigTest) },
  238. { "Load Rig", JPH_RTTI(LoadRigTest) },
  239. { "Load / Save Binary Rig", JPH_RTTI(LoadSaveBinaryRigTest) },
  240. { "Kinematic Rig", JPH_RTTI(KinematicRigTest) },
  241. { "Powered Rig", JPH_RTTI(PoweredRigTest) },
  242. { "Skeleton Mapper", JPH_RTTI(SkeletonMapperTest) },
  243. { "Rig Pile", JPH_RTTI(RigPileTest) },
  244. { "Big World", JPH_RTTI(BigWorldTest) }
  245. };
  246. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterTest)
  247. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterVirtualTest)
  248. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CharacterSpaceShipTest)
  249. static TestNameAndRTTI sCharacterTests[] =
  250. {
  251. { "Character", JPH_RTTI(CharacterTest) },
  252. { "Character Virtual", JPH_RTTI(CharacterVirtualTest) },
  253. { "Character Virtual vs Space Ship", JPH_RTTI(CharacterSpaceShipTest) },
  254. };
  255. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, WaterShapeTest)
  256. static TestNameAndRTTI sWaterTests[] =
  257. {
  258. { "Shapes", JPH_RTTI(WaterShapeTest) },
  259. };
  260. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleSixDOFTest)
  261. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, VehicleConstraintTest)
  262. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, MotorcycleTest)
  263. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, TankTest)
  264. static TestNameAndRTTI sVehicleTests[] =
  265. {
  266. { "Car (VehicleConstraint)", JPH_RTTI(VehicleConstraintTest) },
  267. { "Motorcycle (VehicleConstraint)", JPH_RTTI(MotorcycleTest) },
  268. { "Tank (VehicleConstraint)", JPH_RTTI(TankTest) },
  269. { "Car (SixDOFConstraint)", JPH_RTTI(VehicleSixDOFTest) },
  270. };
  271. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseCastRayTest)
  272. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, BroadPhaseInsertionTest)
  273. static TestNameAndRTTI sBroadPhaseTests[] =
  274. {
  275. { "Cast Ray", JPH_RTTI(BroadPhaseCastRayTest) },
  276. { "Insertion", JPH_RTTI(BroadPhaseInsertionTest) }
  277. };
  278. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, InteractivePairsTest)
  279. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, EPATest)
  280. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ClosestPointTest)
  281. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullTest)
  282. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, ConvexHullShrinkTest)
  283. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, RandomRayTest)
  284. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, CapsuleVsBoxTest)
  285. static TestNameAndRTTI sConvexCollisionTests[] =
  286. {
  287. { "Interactive Pairs", JPH_RTTI(InteractivePairsTest) },
  288. { "EPA Test", JPH_RTTI(EPATest) },
  289. { "Closest Point", JPH_RTTI(ClosestPointTest) },
  290. { "Convex Hull", JPH_RTTI(ConvexHullTest) },
  291. { "Convex Hull Shrink", JPH_RTTI(ConvexHullShrinkTest) },
  292. { "Random Ray", JPH_RTTI(RandomRayTest) },
  293. { "Capsule Vs Box", JPH_RTTI(CapsuleVsBoxTest) }
  294. };
  295. JPH_DECLARE_RTTI_FOR_FACTORY(JPH_NO_EXPORT, LoadSnapshotTest)
  296. static TestNameAndRTTI sTools[] =
  297. {
  298. { "Load Snapshot", JPH_RTTI(LoadSnapshotTest) },
  299. };
  300. static TestCategory sAllCategories[] =
  301. {
  302. { "General", sGeneralTests, size(sGeneralTests) },
  303. { "Shapes", sShapeTests, size(sShapeTests) },
  304. { "Scaled Shapes", sScaledShapeTests, size(sScaledShapeTests) },
  305. { "Constraints", sConstraintTests, size(sConstraintTests) },
  306. { "Rig", sRigTests, size(sRigTests) },
  307. { "Character", sCharacterTests, size(sCharacterTests) },
  308. { "Water", sWaterTests, size(sWaterTests) },
  309. { "Vehicle", sVehicleTests, size(sVehicleTests) },
  310. { "Broad Phase", sBroadPhaseTests, size(sBroadPhaseTests) },
  311. { "Convex Collision", sConvexCollisionTests, size(sConvexCollisionTests) },
  312. { "Tools", sTools, size(sTools) }
  313. };
  314. //-----------------------------------------------------------------------------
  315. // Configuration
  316. //-----------------------------------------------------------------------------
  317. static constexpr uint cNumBodies = 10240;
  318. static constexpr uint cNumBodyMutexes = 0; // Autodetect
  319. static constexpr uint cMaxBodyPairs = 65536;
  320. static constexpr uint cMaxContactConstraints = 20480;
  321. SamplesApp::SamplesApp()
  322. {
  323. // Allocate temp memory
  324. #ifdef JPH_DISABLE_TEMP_ALLOCATOR
  325. mTempAllocator = new TempAllocatorMalloc();
  326. #else
  327. mTempAllocator = new TempAllocatorImpl(32 * 1024 * 1024);
  328. #endif
  329. // Create job system
  330. mJobSystem = new JobSystemThreadPool(cMaxPhysicsJobs, cMaxPhysicsBarriers, mMaxConcurrentJobs - 1);
  331. // Create single threaded job system for validating
  332. mJobSystemValidating = new JobSystemSingleThreaded(cMaxPhysicsJobs);
  333. {
  334. // Disable allocation checking
  335. DisableCustomMemoryHook dcmh;
  336. // Create UI
  337. UIElement *main_menu = mDebugUI->CreateMenu();
  338. mDebugUI->CreateTextButton(main_menu, "Select Test", [this]() {
  339. UIElement *tests = mDebugUI->CreateMenu();
  340. for (TestCategory &c : sAllCategories)
  341. {
  342. mDebugUI->CreateTextButton(tests, c.mName, [=]() {
  343. UIElement *category = mDebugUI->CreateMenu();
  344. for (uint j = 0; j < c.mNumTests; ++j)
  345. mDebugUI->CreateTextButton(category, c.mTests[j].mName, [=]() { StartTest(c.mTests[j].mRTTI); });
  346. mDebugUI->ShowMenu(category);
  347. });
  348. }
  349. mDebugUI->ShowMenu(tests);
  350. });
  351. mTestSettingsButton = mDebugUI->CreateTextButton(main_menu, "Test Settings", [this](){
  352. UIElement *test_settings = mDebugUI->CreateMenu();
  353. mTest->CreateSettingsMenu(mDebugUI, test_settings);
  354. mDebugUI->ShowMenu(test_settings);
  355. });
  356. mDebugUI->CreateTextButton(main_menu, "Restart Test (R)", [this]() { StartTest(mTestClass); });
  357. mDebugUI->CreateTextButton(main_menu, "Run All Tests", [this]() { RunAllTests(); });
  358. mNextTestButton = mDebugUI->CreateTextButton(main_menu, "Next Test (N)", [this]() { NextTest(); });
  359. mNextTestButton->SetDisabled(true);
  360. mDebugUI->CreateTextButton(main_menu, "Take Snapshot", [this]() { TakeSnapshot(); });
  361. mDebugUI->CreateTextButton(main_menu, "Take And Reload Snapshot", [this]() { TakeAndReloadSnapshot(); });
  362. mDebugUI->CreateTextButton(main_menu, "Physics Settings", [this]() {
  363. UIElement *phys_settings = mDebugUI->CreateMenu();
  364. mDebugUI->CreateSlider(phys_settings, "Max Concurrent Jobs", float(mMaxConcurrentJobs), 1, float(thread::hardware_concurrency()), 1, [this](float inValue) { mMaxConcurrentJobs = (int)inValue; });
  365. mDebugUI->CreateSlider(phys_settings, "Gravity (m/s^2)", -mPhysicsSystem->GetGravity().GetY(), 0.0f, 20.0f, 1.0f, [this](float inValue) { mPhysicsSystem->SetGravity(Vec3(0, -inValue, 0)); });
  366. mDebugUI->CreateSlider(phys_settings, "Update Frequency (Hz)", mUpdateFrequency, 7.5f, 300.0f, 2.5f, [this](float inValue) { mUpdateFrequency = inValue; });
  367. mDebugUI->CreateSlider(phys_settings, "Num Collision Steps", float(mCollisionSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mCollisionSteps = int(inValue); });
  368. mDebugUI->CreateSlider(phys_settings, "Num Integration Sub Steps", float(mIntegrationSubSteps), 1.0f, 4.0f, 1.0f, [this](float inValue) { mIntegrationSubSteps = int(inValue); });
  369. mDebugUI->CreateSlider(phys_settings, "Num Velocity Steps", float(mPhysicsSettings.mNumVelocitySteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumVelocitySteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  370. mDebugUI->CreateSlider(phys_settings, "Num Position Steps", float(mPhysicsSettings.mNumPositionSteps), 0, 30, 1, [this](float inValue) { mPhysicsSettings.mNumPositionSteps = int(round(inValue)); mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  371. mDebugUI->CreateSlider(phys_settings, "Baumgarte Stabilization Factor", mPhysicsSettings.mBaumgarte, 0.01f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mBaumgarte = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  372. mDebugUI->CreateSlider(phys_settings, "Speculative Contact Distance (m)", mPhysicsSettings.mSpeculativeContactDistance, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mSpeculativeContactDistance = inValue; });
  373. mDebugUI->CreateSlider(phys_settings, "Penetration Slop (m)", mPhysicsSettings.mPenetrationSlop, 0.0f, 0.1f, 0.005f, [this](float inValue) { mPhysicsSettings.mPenetrationSlop = inValue; });
  374. mDebugUI->CreateSlider(phys_settings, "Linear Cast Threshold", mPhysicsSettings.mLinearCastThreshold, 0.0f, 1.0f, 0.05f, [this](float inValue) { mPhysicsSettings.mLinearCastThreshold = inValue; });
  375. mDebugUI->CreateSlider(phys_settings, "Min Velocity For Restitution (m/s)", mPhysicsSettings.mMinVelocityForRestitution, 0.0f, 10.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mMinVelocityForRestitution = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  376. mDebugUI->CreateSlider(phys_settings, "Time Before Sleep (s)", mPhysicsSettings.mTimeBeforeSleep, 0.1f, 1.0f, 0.1f, [this](float inValue) { mPhysicsSettings.mTimeBeforeSleep = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  377. mDebugUI->CreateSlider(phys_settings, "Point Velocity Sleep Threshold (m/s)", mPhysicsSettings.mPointVelocitySleepThreshold, 0.01f, 1.0f, 0.01f, [this](float inValue) { mPhysicsSettings.mPointVelocitySleepThreshold = inValue; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  378. #if defined(_DEBUG) && !defined(JPH_DISABLE_CUSTOM_ALLOCATOR) && !defined(JPH_COMPILER_MINGW)
  379. mDebugUI->CreateCheckBox(phys_settings, "Enable Checking Memory Hook", IsCustomMemoryHookEnabled(), [](UICheckBox::EState inState) { EnableCustomMemoryHook(inState == UICheckBox::STATE_CHECKED); });
  380. #endif
  381. mDebugUI->CreateCheckBox(phys_settings, "Deterministic Simulation", mPhysicsSettings.mDeterministicSimulation, [this](UICheckBox::EState inState) { mPhysicsSettings.mDeterministicSimulation = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  382. mDebugUI->CreateCheckBox(phys_settings, "Constraint Warm Starting", mPhysicsSettings.mConstraintWarmStart, [this](UICheckBox::EState inState) { mPhysicsSettings.mConstraintWarmStart = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  383. mDebugUI->CreateCheckBox(phys_settings, "Use Body Pair Contact Cache", mPhysicsSettings.mUseBodyPairContactCache, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseBodyPairContactCache = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  384. mDebugUI->CreateCheckBox(phys_settings, "Contact Manifold Reduction", mPhysicsSettings.mUseManifoldReduction, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseManifoldReduction = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  385. mDebugUI->CreateCheckBox(phys_settings, "Use Large Island Splitter", mPhysicsSettings.mUseLargeIslandSplitter, [this](UICheckBox::EState inState) { mPhysicsSettings.mUseLargeIslandSplitter = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  386. mDebugUI->CreateCheckBox(phys_settings, "Allow Sleeping", mPhysicsSettings.mAllowSleeping, [this](UICheckBox::EState inState) { mPhysicsSettings.mAllowSleeping = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  387. mDebugUI->CreateCheckBox(phys_settings, "Check Active Triangle Edges", mPhysicsSettings.mCheckActiveEdges, [this](UICheckBox::EState inState) { mPhysicsSettings.mCheckActiveEdges = inState == UICheckBox::STATE_CHECKED; mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings); });
  388. mDebugUI->CreateCheckBox(phys_settings, "Record State For Playback", mRecordState, [this](UICheckBox::EState inState) { mRecordState = inState == UICheckBox::STATE_CHECKED; });
  389. mDebugUI->CreateCheckBox(phys_settings, "Check Determinism", mCheckDeterminism, [this](UICheckBox::EState inState) { mCheckDeterminism = inState == UICheckBox::STATE_CHECKED; });
  390. mDebugUI->CreateCheckBox(phys_settings, "Install Contact Listener", mInstallContactListener, [this](UICheckBox::EState inState) { mInstallContactListener = inState == UICheckBox::STATE_CHECKED; StartTest(mTestClass); });
  391. mDebugUI->ShowMenu(phys_settings);
  392. });
  393. #ifdef JPH_DEBUG_RENDERER
  394. mDebugUI->CreateTextButton(main_menu, "Drawing Options", [this]() {
  395. UIElement *drawing_options = mDebugUI->CreateMenu();
  396. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes (H)", mBodyDrawSettings.mDrawShape, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShape = inState == UICheckBox::STATE_CHECKED; });
  397. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Wireframe (Alt+W)", mBodyDrawSettings.mDrawShapeWireframe, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawShapeWireframe = inState == UICheckBox::STATE_CHECKED; });
  398. mDebugUI->CreateComboBox(drawing_options, "Draw Shape Color", { "Instance", "Shape Type", "Motion Type", "Sleep", "Island", "Material" }, (int)mBodyDrawSettings.mDrawShapeColor, [this](int inItem) { mBodyDrawSettings.mDrawShapeColor = (BodyManager::EShapeColor)inItem; });
  399. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport + Cvx Radius (Shift+H)", mBodyDrawSettings.mDrawGetSupportFunction, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportFunction = inState == UICheckBox::STATE_CHECKED; });
  400. mDebugUI->CreateCheckBox(drawing_options, "Draw Shapes Using GetTrianglesStart/Next (Alt+H)", mDrawGetTriangles, [this](UICheckBox::EState inState) { mDrawGetTriangles = inState == UICheckBox::STATE_CHECKED; });
  401. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupport Direction", mBodyDrawSettings.mDrawSupportDirection, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSupportDirection = inState == UICheckBox::STATE_CHECKED; mBodyDrawSettings.mDrawGetSupportFunction |= mBodyDrawSettings.mDrawSupportDirection; });
  402. mDebugUI->CreateCheckBox(drawing_options, "Draw GetSupportingFace (Shift+F)", mBodyDrawSettings.mDrawGetSupportingFace, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawGetSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  403. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraints (C)", mDrawConstraints, [this](UICheckBox::EState inState) { mDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  404. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Limits (L)", mDrawConstraintLimits, [this](UICheckBox::EState inState) { mDrawConstraintLimits = inState == UICheckBox::STATE_CHECKED; });
  405. mDebugUI->CreateCheckBox(drawing_options, "Draw Constraint Reference Frame", mDrawConstraintReferenceFrame, [this](UICheckBox::EState inState) { mDrawConstraintReferenceFrame = inState == UICheckBox::STATE_CHECKED; });
  406. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point (1)", ContactConstraintManager::sDrawContactPoint, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPoint = inState == UICheckBox::STATE_CHECKED; });
  407. mDebugUI->CreateCheckBox(drawing_options, "Draw Supporting Faces (2)", ContactConstraintManager::sDrawSupportingFaces, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawSupportingFaces = inState == UICheckBox::STATE_CHECKED; });
  408. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Point Reduction (3)", ContactConstraintManager::sDrawContactPointReduction, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactPointReduction = inState == UICheckBox::STATE_CHECKED; });
  409. mDebugUI->CreateCheckBox(drawing_options, "Draw Contact Manifolds (M)", ContactConstraintManager::sDrawContactManifolds, [](UICheckBox::EState inState) { ContactConstraintManager::sDrawContactManifolds = inState == UICheckBox::STATE_CHECKED; });
  410. mDebugUI->CreateCheckBox(drawing_options, "Draw Motion Quality Linear Cast", PhysicsSystem::sDrawMotionQualityLinearCast, [](UICheckBox::EState inState) { PhysicsSystem::sDrawMotionQualityLinearCast = inState == UICheckBox::STATE_CHECKED; });
  411. mDebugUI->CreateCheckBox(drawing_options, "Draw Bounding Boxes", mBodyDrawSettings.mDrawBoundingBox, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawBoundingBox = inState == UICheckBox::STATE_CHECKED; });
  412. mDebugUI->CreateCheckBox(drawing_options, "Draw Center of Mass Transforms", mBodyDrawSettings.mDrawCenterOfMassTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawCenterOfMassTransform = inState == UICheckBox::STATE_CHECKED; });
  413. mDebugUI->CreateCheckBox(drawing_options, "Draw World Transforms", mBodyDrawSettings.mDrawWorldTransform, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawWorldTransform = inState == UICheckBox::STATE_CHECKED; });
  414. mDebugUI->CreateCheckBox(drawing_options, "Draw Velocity", mBodyDrawSettings.mDrawVelocity, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawVelocity = inState == UICheckBox::STATE_CHECKED; });
  415. mDebugUI->CreateCheckBox(drawing_options, "Draw Sleep Stats", mBodyDrawSettings.mDrawSleepStats, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawSleepStats = inState == UICheckBox::STATE_CHECKED; });
  416. mDebugUI->CreateCheckBox(drawing_options, "Draw Mass and Inertia (I)", mBodyDrawSettings.mDrawMassAndInertia, [this](UICheckBox::EState inState) { mBodyDrawSettings.mDrawMassAndInertia = inState == UICheckBox::STATE_CHECKED; });
  417. mDebugUI->CreateCheckBox(drawing_options, "Draw Joints", mPoseDrawSettings.mDrawJoints, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJoints = inState == UICheckBox::STATE_CHECKED; });
  418. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Orientations", mPoseDrawSettings.mDrawJointOrientations, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointOrientations = inState == UICheckBox::STATE_CHECKED; });
  419. mDebugUI->CreateCheckBox(drawing_options, "Draw Joint Names", mPoseDrawSettings.mDrawJointNames, [this](UICheckBox::EState inState) { mPoseDrawSettings.mDrawJointNames = inState == UICheckBox::STATE_CHECKED; });
  420. mDebugUI->CreateCheckBox(drawing_options, "Draw Convex Hull Shape Face Outlines", ConvexHullShape::sDrawFaceOutlines, [](UICheckBox::EState inState) { ConvexHullShape::sDrawFaceOutlines = inState == UICheckBox::STATE_CHECKED; });
  421. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Groups", MeshShape::sDrawTriangleGroups, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleGroups = inState == UICheckBox::STATE_CHECKED; });
  422. mDebugUI->CreateCheckBox(drawing_options, "Draw Mesh Shape Triangle Outlines", MeshShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { MeshShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  423. mDebugUI->CreateCheckBox(drawing_options, "Draw Height Field Shape Triangle Outlines", HeightFieldShape::sDrawTriangleOutlines, [](UICheckBox::EState inState) { HeightFieldShape::sDrawTriangleOutlines = inState == UICheckBox::STATE_CHECKED; });
  424. mDebugUI->CreateCheckBox(drawing_options, "Draw Submerged Volumes", Shape::sDrawSubmergedVolumes, [](UICheckBox::EState inState) { Shape::sDrawSubmergedVolumes = inState == UICheckBox::STATE_CHECKED; });
  425. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Constraints", CharacterVirtual::sDrawConstraints, [](UICheckBox::EState inState) { CharacterVirtual::sDrawConstraints = inState == UICheckBox::STATE_CHECKED; });
  426. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Walk Stairs", CharacterVirtual::sDrawWalkStairs, [](UICheckBox::EState inState) { CharacterVirtual::sDrawWalkStairs = inState == UICheckBox::STATE_CHECKED; });
  427. mDebugUI->CreateCheckBox(drawing_options, "Draw Character Virtual Stick To Floor", CharacterVirtual::sDrawStickToFloor, [](UICheckBox::EState inState) { CharacterVirtual::sDrawStickToFloor = inState == UICheckBox::STATE_CHECKED; });
  428. mDebugUI->ShowMenu(drawing_options);
  429. });
  430. #endif // JPH_DEBUG_RENDERER
  431. mDebugUI->CreateTextButton(main_menu, "Mouse Probe", [this]() {
  432. UIElement *probe_options = mDebugUI->CreateMenu();
  433. mDebugUI->CreateComboBox(probe_options, "Mode", { "Pick", "Ray", "RayCollector", "CollidePoint", "CollideShape", "CastShape", "TransfShape", "GetTriangles", "BP Ray", "BP Box", "BP Sphere", "BP Point", "BP OBox", "BP Cast Box" }, (int)mProbeMode, [this](int inItem) { mProbeMode = (EProbeMode)inItem; });
  434. mDebugUI->CreateComboBox(probe_options, "Shape", { "Sphere", "Box", "ConvexHull", "Capsule", "TaperedCapsule", "Cylinder", "Triangle", "StaticCompound", "StaticCompound2", "MutableCompound", "Mesh" }, (int)mProbeShape, [=](int inItem) { mProbeShape = (EProbeShape)inItem; });
  435. mDebugUI->CreateCheckBox(probe_options, "Scale Shape", mScaleShape, [this](UICheckBox::EState inState) { mScaleShape = inState == UICheckBox::STATE_CHECKED; });
  436. mDebugUI->CreateSlider(probe_options, "Scale X", mShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetX(inValue); });
  437. mDebugUI->CreateSlider(probe_options, "Scale Y", mShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetY(inValue); });
  438. mDebugUI->CreateSlider(probe_options, "Scale Z", mShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShapeScale.SetZ(inValue); });
  439. mDebugUI->CreateComboBox(probe_options, "Back Face Cull", { "On", "Off" }, (int)mBackFaceMode, [=](int inItem) { mBackFaceMode = (EBackFaceMode)inItem; });
  440. mDebugUI->CreateComboBox(probe_options, "Active Edge Mode", { "Only Active", "All" }, (int)mActiveEdgeMode, [=](int inItem) { mActiveEdgeMode = (EActiveEdgeMode)inItem; });
  441. mDebugUI->CreateComboBox(probe_options, "Collect Faces Mode", { "Collect Faces", "No Faces" }, (int)mCollectFacesMode, [=](int inItem) { mCollectFacesMode = (ECollectFacesMode)inItem; });
  442. mDebugUI->CreateSlider(probe_options, "Max Separation Distance", mMaxSeparationDistance, 0.0f, 5.0f, 0.1f, [this](float inValue) { mMaxSeparationDistance = inValue; });
  443. mDebugUI->CreateCheckBox(probe_options, "Treat Convex As Solid", mTreatConvexAsSolid, [this](UICheckBox::EState inState) { mTreatConvexAsSolid = inState == UICheckBox::STATE_CHECKED; });
  444. mDebugUI->CreateCheckBox(probe_options, "Return Deepest Point", mReturnDeepestPoint, [this](UICheckBox::EState inState) { mReturnDeepestPoint = inState == UICheckBox::STATE_CHECKED; });
  445. mDebugUI->CreateCheckBox(probe_options, "Shrunken Shape + Convex Radius", mUseShrunkenShapeAndConvexRadius, [this](UICheckBox::EState inState) { mUseShrunkenShapeAndConvexRadius = inState == UICheckBox::STATE_CHECKED; });
  446. mDebugUI->CreateCheckBox(probe_options, "Draw Supporting Face", mDrawSupportingFace, [this](UICheckBox::EState inState) { mDrawSupportingFace = inState == UICheckBox::STATE_CHECKED; });
  447. mDebugUI->CreateSlider(probe_options, "Max Hits", float(mMaxHits), 0, 10, 1, [this](float inValue) { mMaxHits = (int)inValue; });
  448. mDebugUI->ShowMenu(probe_options);
  449. });
  450. mDebugUI->CreateTextButton(main_menu, "Shoot Object", [this]() {
  451. UIElement *shoot_options = mDebugUI->CreateMenu();
  452. mDebugUI->CreateTextButton(shoot_options, "Shoot Object (B)", [=]() { ShootObject(); });
  453. mDebugUI->CreateSlider(shoot_options, "Initial Velocity", mShootObjectVelocity, 0.0f, 500.0f, 10.0f, [this](float inValue) { mShootObjectVelocity = inValue; });
  454. mDebugUI->CreateComboBox(shoot_options, "Shape", { "Sphere", "ConvexHull", "Thin Bar" }, (int)mShootObjectShape, [=](int inItem) { mShootObjectShape = (EShootObjectShape)inItem; });
  455. mDebugUI->CreateComboBox(shoot_options, "Motion Quality", { "Discrete", "LinearCast" }, (int)mShootObjectMotionQuality, [=](int inItem) { mShootObjectMotionQuality = (EMotionQuality)inItem; });
  456. mDebugUI->CreateSlider(shoot_options, "Friction", mShootObjectFriction, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectFriction = inValue; });
  457. mDebugUI->CreateSlider(shoot_options, "Restitution", mShootObjectRestitution, 0.0f, 1.0f, 0.05f, [this](float inValue) { mShootObjectRestitution = inValue; });
  458. mDebugUI->CreateCheckBox(shoot_options, "Scale Shape", mShootObjectScaleShape, [this](UICheckBox::EState inState) { mShootObjectScaleShape = inState == UICheckBox::STATE_CHECKED; });
  459. mDebugUI->CreateSlider(shoot_options, "Scale X", mShootObjectShapeScale.GetX(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetX(inValue); });
  460. mDebugUI->CreateSlider(shoot_options, "Scale Y", mShootObjectShapeScale.GetY(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetY(inValue); });
  461. mDebugUI->CreateSlider(shoot_options, "Scale Z", mShootObjectShapeScale.GetZ(), -5.0f, 5.0f, 0.1f, [this](float inValue) { mShootObjectShapeScale.SetZ(inValue); });
  462. mDebugUI->ShowMenu(shoot_options);
  463. });
  464. mDebugUI->CreateTextButton(main_menu, "Help", [this](){
  465. UIElement *help = mDebugUI->CreateMenu();
  466. mDebugUI->CreateStaticText(help,
  467. "ESC: Back to previous menu.\n"
  468. "WASD + Mouse: Fly around. Hold Shift to speed up, Ctrl to slow down.\n"
  469. "Space: Hold to pick up and drag a physics object under the crosshair.\n"
  470. "P: Pause / unpause simulation.\n"
  471. "O: Single step the simulation.\n"
  472. ",: Step back (only when Physics Settings / Record State for Playback is on).\n"
  473. ".: Step forward (only when Physics Settings / Record State for Playback is on).\n"
  474. "Shift + ,: Play reverse (only when Physics Settings / Record State for Playback is on).\n"
  475. "Shift + .: Replay forward (only when Physics Settings / Record State for Playback is on).\n"
  476. "T: Dump frame timing information to profile_*.html (when JPH_PROFILE_ENABLED defined)."
  477. );
  478. mDebugUI->ShowMenu(help);
  479. });
  480. mDebugUI->ShowMenu(main_menu);
  481. }
  482. // Get test name from commandline
  483. String cmd_line = ToLower(GetCommandLineA());
  484. Array<String> args;
  485. StringToVector(cmd_line, args, " ");
  486. if (args.size() == 2)
  487. {
  488. String cmd = args[1];
  489. if (cmd == "alltests")
  490. {
  491. // Run all tests
  492. mCheckDeterminism = true;
  493. mExitAfterRunningTests = true;
  494. RunAllTests();
  495. }
  496. else
  497. {
  498. // Search for the test
  499. const RTTI *test = JPH_RTTI(LoadRigTest);
  500. for (TestCategory &c : sAllCategories)
  501. for (uint i = 0; i < c.mNumTests; ++i)
  502. {
  503. TestNameAndRTTI &t = c.mTests[i];
  504. String test_name = ToLower(t.mRTTI->GetName());
  505. if (test_name == cmd)
  506. {
  507. test = t.mRTTI;
  508. break;
  509. }
  510. }
  511. // Construct test
  512. StartTest(test);
  513. }
  514. }
  515. else
  516. {
  517. // Otherwise start default test
  518. StartTest(JPH_RTTI(LoadRigTest));
  519. }
  520. }
  521. SamplesApp::~SamplesApp()
  522. {
  523. // Clean up
  524. delete mTest;
  525. delete mContactListener;
  526. delete mPhysicsSystem;
  527. delete mJobSystemValidating;
  528. delete mJobSystem;
  529. delete mTempAllocator;
  530. }
  531. void SamplesApp::StartTest(const RTTI *inRTTI)
  532. {
  533. // Pop active menus, we might be in the settings menu for the test which will be dangling after restarting the test
  534. mDebugUI->BackToMain();
  535. // Store old gravity
  536. Vec3 old_gravity = mPhysicsSystem != nullptr? mPhysicsSystem->GetGravity() : Vec3(0, -9.81f, 0);
  537. // Discard old test
  538. delete mTest;
  539. delete mContactListener;
  540. delete mPhysicsSystem;
  541. // Create physics system
  542. mPhysicsSystem = new PhysicsSystem();
  543. mPhysicsSystem->Init(cNumBodies, cNumBodyMutexes, cMaxBodyPairs, cMaxContactConstraints, mBroadPhaseLayerInterface, mObjectVsBroadPhaseLayerFilter, mObjectVsObjectLayerFilter);
  544. mPhysicsSystem->SetPhysicsSettings(mPhysicsSettings);
  545. // Restore gravity
  546. mPhysicsSystem->SetGravity(old_gravity);
  547. // Reset dragging
  548. mDragAnchor = nullptr;
  549. mDragConstraint = nullptr;
  550. // Reset playback state
  551. mPlaybackFrames.clear();
  552. mPlaybackMode = EPlaybackMode::Play;
  553. mCurrentPlaybackFrame = -1;
  554. // Set new test
  555. mTestClass = inRTTI;
  556. mTest = static_cast<Test *>(inRTTI->CreateObject());
  557. mTest->SetPhysicsSystem(mPhysicsSystem);
  558. mTest->SetJobSystem(mJobSystem);
  559. mTest->SetDebugRenderer(mDebugRenderer);
  560. mTest->SetTempAllocator(mTempAllocator);
  561. if (mInstallContactListener)
  562. {
  563. mContactListener = new ContactListenerImpl;
  564. mContactListener->SetNextListener(mTest->GetContactListener());
  565. mPhysicsSystem->SetContactListener(mContactListener);
  566. }
  567. else
  568. {
  569. mContactListener = nullptr;
  570. mPhysicsSystem->SetContactListener(mTest->GetContactListener());
  571. }
  572. mTest->Initialize();
  573. // Optimize the broadphase to make the first update fast
  574. mPhysicsSystem->OptimizeBroadPhase();
  575. // Make the world render relative to offset specified by test
  576. mRenderer->SetBaseOffset(mTest->GetDrawOffset());
  577. // Reset the camera to the original position
  578. ResetCamera();
  579. // Start paused
  580. Pause(true);
  581. SingleStep();
  582. // Check if test has settings menu
  583. mTestSettingsButton->SetDisabled(!mTest->HasSettingsMenu());
  584. }
  585. void SamplesApp::RunAllTests()
  586. {
  587. mTestsToRun.clear();
  588. for (const TestCategory &c : sAllCategories)
  589. for (uint i = 0; i < c.mNumTests; ++i)
  590. {
  591. TestNameAndRTTI &t = c.mTests[i];
  592. mTestsToRun.push_back(t.mRTTI);
  593. }
  594. NextTest();
  595. }
  596. bool SamplesApp::NextTest()
  597. {
  598. if (mTestsToRun.empty())
  599. {
  600. if (mExitAfterRunningTests)
  601. return false; // Exit the application now
  602. else
  603. MessageBoxA(nullptr, "Test run complete!", "Complete", MB_OK);
  604. }
  605. else
  606. {
  607. // Start the timer for 10 seconds
  608. mTestTimeLeft = 10.0f;
  609. // Take next test
  610. const RTTI *rtti = mTestsToRun.front();
  611. mTestsToRun.erase(mTestsToRun.begin());
  612. // Start it
  613. StartTest(rtti);
  614. // Unpause
  615. Pause(false);
  616. }
  617. mNextTestButton->SetDisabled(mTestsToRun.empty());
  618. return true;
  619. }
  620. bool SamplesApp::CheckNextTest()
  621. {
  622. if (mTestTimeLeft >= 0.0f)
  623. {
  624. // Update status string
  625. if (!mStatusString.empty())
  626. mStatusString += "\n";
  627. mStatusString += StringFormat("%s: Next test in %.1fs", mTestClass->GetName(), (double)mTestTimeLeft);
  628. // Use physics time
  629. mTestTimeLeft -= 1.0f / mUpdateFrequency;
  630. // If time's up then go to the next test
  631. if (mTestTimeLeft < 0.0f)
  632. return NextTest();
  633. }
  634. return true;
  635. }
  636. void SamplesApp::TakeSnapshot()
  637. {
  638. // Convert physics system to scene
  639. Ref<PhysicsScene> scene = new PhysicsScene();
  640. scene->FromPhysicsSystem(mPhysicsSystem);
  641. // Save scene
  642. ofstream stream("snapshot.bin", ofstream::out | ofstream::trunc | ofstream::binary);
  643. StreamOutWrapper wrapper(stream);
  644. if (stream.is_open())
  645. scene->SaveBinaryState(wrapper, true, true);
  646. }
  647. void SamplesApp::TakeAndReloadSnapshot()
  648. {
  649. TakeSnapshot();
  650. StartTest(JPH_RTTI(LoadSnapshotTest));
  651. }
  652. RefConst<Shape> SamplesApp::CreateProbeShape()
  653. {
  654. // Get the scale
  655. Vec3 scale = mScaleShape? mShapeScale : Vec3::sReplicate(1.0f);
  656. // Make it minimally -0.1 or 0.1 depending on the sign
  657. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  658. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  659. RefConst<Shape> shape;
  660. switch (mProbeShape)
  661. {
  662. case EProbeShape::Sphere:
  663. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  664. shape = new SphereShape(0.2f);
  665. break;
  666. case EProbeShape::Box:
  667. shape = new BoxShape(Vec3(0.1f, 0.2f, 0.3f));
  668. break;
  669. case EProbeShape::ConvexHull:
  670. {
  671. // Create tetrahedron
  672. Array<Vec3> tetrahedron;
  673. tetrahedron.push_back(Vec3::sZero());
  674. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  675. tetrahedron.push_back(Vec3(0.4f, 0, 0));
  676. tetrahedron.push_back(Vec3(0.2f, -0.2f, 1.0f));
  677. shape = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  678. }
  679. break;
  680. case EProbeShape::Capsule:
  681. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  682. shape = new CapsuleShape(0.2f, 0.1f);
  683. break;
  684. case EProbeShape::TaperedCapsule:
  685. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  686. shape = TaperedCapsuleShapeSettings(0.2f, 0.1f, 0.2f).Create().Get();
  687. break;
  688. case EProbeShape::Cylinder:
  689. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>(); // Scale X must be same as Z
  690. shape = new CylinderShape(0.2f, 0.1f);
  691. break;
  692. case EProbeShape::Triangle:
  693. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  694. shape = new TriangleShape(Vec3(0.1f, 0.9f, 0.3f), Vec3(-0.9f, -0.5f, 0.2f), Vec3(0.7f, -0.3f, -0.1f));
  695. break;
  696. case EProbeShape::StaticCompound:
  697. {
  698. Array<Vec3> tetrahedron;
  699. tetrahedron.push_back(Vec3::sZero());
  700. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  701. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  702. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  703. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  704. StaticCompoundShapeSettings compound_settings;
  705. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  706. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  707. shape = compound_settings.Create().Get();
  708. }
  709. break;
  710. case EProbeShape::StaticCompound2:
  711. {
  712. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  713. Ref<StaticCompoundShapeSettings> compound = new StaticCompoundShapeSettings();
  714. compound->AddShape(Vec3(0, 0.5f, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new BoxShape(Vec3(0.5f, 0.15f, 0.1f)));
  715. compound->AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI), new CylinderShape(0.5f, 0.1f));
  716. compound->AddShape(Vec3(0, 0, 0.5f), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), new TaperedCapsuleShapeSettings(0.5f, 0.15f, 0.1f));
  717. StaticCompoundShapeSettings compound2;
  718. compound2.AddShape(Vec3(0, 0, 0), Quat::sRotation(Vec3::sAxisX(), -0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), 0.25f * JPH_PI), compound);
  719. compound2.AddShape(Vec3(0, -0.4f, 0), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI) * Quat::sRotation(Vec3::sAxisZ(), -0.75f * JPH_PI), compound);
  720. shape = compound2.Create().Get();
  721. }
  722. break;
  723. case EProbeShape::MutableCompound:
  724. {
  725. Array<Vec3> tetrahedron;
  726. tetrahedron.push_back(Vec3::sZero());
  727. tetrahedron.push_back(Vec3(-0.2f, 0, 0.4f));
  728. tetrahedron.push_back(Vec3(0, 0.2f, 0));
  729. tetrahedron.push_back(Vec3(0.2f, 0, 0.4f));
  730. RefConst<Shape> convex = ConvexHullShapeSettings(tetrahedron, 0.01f).Create().Get();
  731. MutableCompoundShapeSettings compound_settings;
  732. compound_settings.AddShape(Vec3(-0.5f, 0, 0), Quat::sIdentity(), convex);
  733. compound_settings.AddShape(Vec3(0.5f, 0, 0), Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), convex);
  734. shape = compound_settings.Create().Get();
  735. }
  736. break;
  737. case EProbeShape::Mesh:
  738. shape = ShapeCreator::CreateTorusMesh(2.0f, 0.25f);
  739. break;
  740. }
  741. JPH_ASSERT(shape != nullptr);
  742. // Scale the shape
  743. if (scale != Vec3::sReplicate(1.0f))
  744. shape = new ScaledShape(shape, scale);
  745. return shape;
  746. }
  747. RefConst<Shape> SamplesApp::CreateShootObjectShape()
  748. {
  749. // Get the scale
  750. Vec3 scale = mShootObjectScaleShape? mShootObjectShapeScale : Vec3::sReplicate(1.0f);
  751. // Make it minimally -0.1 or 0.1 depending on the sign
  752. Vec3 clamped_value = Vec3::sSelect(Vec3::sReplicate(-0.1f), Vec3::sReplicate(0.1f), Vec3::sGreaterOrEqual(scale, Vec3::sZero()));
  753. scale = Vec3::sSelect(scale, clamped_value, Vec3::sLess(scale.Abs(), Vec3::sReplicate(0.1f)));
  754. RefConst<Shape> shape;
  755. switch (mShootObjectShape)
  756. {
  757. case EShootObjectShape::Sphere:
  758. scale = scale.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>(); // Only uniform scale supported
  759. shape = new SphereShape(GetWorldScale());
  760. break;
  761. case EShootObjectShape::ConvexHull:
  762. {
  763. Array<Vec3> vertices = {
  764. Vec3(-0.044661f, 0.001230f, 0.003877f),
  765. Vec3(-0.024743f, -0.042562f, 0.003877f),
  766. Vec3(-0.012336f, -0.021073f, 0.048484f),
  767. Vec3(0.016066f, 0.028121f, -0.049904f),
  768. Vec3(-0.023734f, 0.043275f, -0.024153f),
  769. Vec3(0.020812f, 0.036341f, -0.019530f),
  770. Vec3(0.012495f, 0.021936f, 0.045288f),
  771. Vec3(0.026750f, 0.001230f, 0.049273f),
  772. Vec3(0.045495f, 0.001230f, -0.022077f),
  773. Vec3(0.022193f, -0.036274f, -0.021126f),
  774. Vec3(0.022781f, -0.037291f, 0.029558f),
  775. Vec3(0.014691f, -0.023280f, 0.052897f),
  776. Vec3(-0.012187f, -0.020815f, -0.040214f),
  777. Vec3(0.000541f, 0.001230f, -0.056224f),
  778. Vec3(-0.039882f, 0.001230f, -0.019461f),
  779. Vec3(0.000541f, 0.001230f, 0.056022f),
  780. Vec3(-0.020614f, -0.035411f, -0.020551f),
  781. Vec3(-0.019485f, 0.035916f, 0.027001f),
  782. Vec3(-0.023968f, 0.043680f, 0.003877f),
  783. Vec3(-0.020051f, 0.001230f, 0.039543f),
  784. Vec3(0.026213f, 0.001230f, -0.040589f),
  785. Vec3(-0.010797f, 0.020868f, 0.043152f),
  786. Vec3(-0.012378f, 0.023607f, -0.040876f)
  787. };
  788. // This shape was created at 0.2 world scale, rescale it to the current world scale
  789. float vert_scale = GetWorldScale() / 0.2f;
  790. for (Vec3 &v : vertices)
  791. v *= vert_scale;
  792. shape = ConvexHullShapeSettings(vertices).Create().Get();
  793. }
  794. break;
  795. case EShootObjectShape::ThinBar:
  796. shape = BoxShapeSettings(Vec3(0.05f, 0.8f, 0.03f), 0.015f).Create().Get();
  797. break;
  798. }
  799. // Scale shape if needed
  800. if (scale != Vec3::sReplicate(1.0f))
  801. shape = new ScaledShape(shape, scale);
  802. return shape;
  803. }
  804. void SamplesApp::ShootObject()
  805. {
  806. // Configure body
  807. BodyCreationSettings creation_settings(CreateShootObjectShape(), GetCamera().mPos, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  808. creation_settings.mMotionQuality = mShootObjectMotionQuality;
  809. creation_settings.mFriction = mShootObjectFriction;
  810. creation_settings.mRestitution = mShootObjectRestitution;
  811. creation_settings.mLinearVelocity = mShootObjectVelocity * GetCamera().mForward;
  812. // Create body
  813. mPhysicsSystem->GetBodyInterface().CreateAndAddBody(creation_settings, EActivation::Activate);
  814. }
  815. bool SamplesApp::CastProbe(float inProbeLength, float &outFraction, RVec3 &outPosition, BodyID &outID)
  816. {
  817. // Determine start and direction of the probe
  818. const CameraState &camera = GetCamera();
  819. RVec3 start = camera.mPos;
  820. Vec3 direction = inProbeLength * camera.mForward;
  821. // Define a base offset that is halfway the probe to test getting the collision results relative to some offset.
  822. // Note that this is not necessarily the best choice for a base offset, but we want something that's not zero
  823. // and not the start of the collision test either to ensure that we'll see errors in the algorithm.
  824. RVec3 base_offset = start + 0.5f * direction;
  825. // Clear output
  826. outPosition = start + direction;
  827. outFraction = 1.0f;
  828. outID = BodyID();
  829. bool had_hit = false;
  830. switch (mProbeMode)
  831. {
  832. case EProbeMode::Pick:
  833. {
  834. // Create ray
  835. RRayCast ray { start, direction };
  836. // Cast ray
  837. RayCastResult hit;
  838. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::MOVING), SpecifiedObjectLayerFilter(Layers::MOVING));
  839. // Fill in results
  840. outPosition = ray.GetPointOnRay(hit.mFraction);
  841. outFraction = hit.mFraction;
  842. outID = hit.mBodyID;
  843. if (had_hit)
  844. mDebugRenderer->DrawMarker(outPosition, Color::sYellow, 0.1f);
  845. else
  846. mDebugRenderer->DrawMarker(camera.mPos + 0.1f * camera.mForward, Color::sRed, 0.001f);
  847. }
  848. break;
  849. case EProbeMode::Ray:
  850. {
  851. // Create ray
  852. RRayCast ray { start, direction };
  853. // Cast ray
  854. RayCastResult hit;
  855. had_hit = mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, hit);
  856. // Fill in results
  857. outPosition = ray.GetPointOnRay(hit.mFraction);
  858. outFraction = hit.mFraction;
  859. outID = hit.mBodyID;
  860. // Draw results
  861. if (had_hit)
  862. {
  863. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  864. if (lock.Succeeded())
  865. {
  866. const Body &hit_body = lock.GetBody();
  867. // Draw hit
  868. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  869. mDebugRenderer->DrawLine(start, outPosition, color);
  870. mDebugRenderer->DrawLine(outPosition, start + direction, Color::sRed);
  871. // Draw material
  872. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  873. mDebugRenderer->DrawText3D(outPosition, material2->GetDebugName());
  874. // Draw normal
  875. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, outPosition);
  876. mDebugRenderer->DrawArrow(outPosition, outPosition + normal, color, 0.01f);
  877. // Draw perpendicular axis to indicate hit position
  878. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  879. Vec3 perp2 = normal.Cross(perp1);
  880. mDebugRenderer->DrawLine(outPosition - 0.1f * perp1, outPosition + 0.1f * perp1, color);
  881. mDebugRenderer->DrawLine(outPosition - 0.1f * perp2, outPosition + 0.1f * perp2, color);
  882. // Get and draw the result of GetSupportingFace
  883. if (mDrawSupportingFace)
  884. {
  885. Shape::SupportingFace face;
  886. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  887. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  888. }
  889. }
  890. }
  891. else
  892. {
  893. mDebugRenderer->DrawMarker(outPosition, Color::sRed, 0.1f);
  894. }
  895. }
  896. break;
  897. case EProbeMode::RayCollector:
  898. {
  899. // Create ray
  900. RRayCast ray { start, direction };
  901. // Create settings
  902. RayCastSettings settings;
  903. settings.mBackFaceMode = mBackFaceMode;
  904. settings.mTreatConvexAsSolid = mTreatConvexAsSolid;
  905. // Cast ray
  906. Array<RayCastResult> hits;
  907. if (mMaxHits == 0)
  908. {
  909. AnyHitCollisionCollector<CastRayCollector> collector;
  910. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  911. if (collector.HadHit())
  912. hits.push_back(collector.mHit);
  913. }
  914. else if (mMaxHits == 1)
  915. {
  916. ClosestHitCollisionCollector<CastRayCollector> collector;
  917. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  918. if (collector.HadHit())
  919. hits.push_back(collector.mHit);
  920. }
  921. else
  922. {
  923. AllHitCollisionCollector<CastRayCollector> collector;
  924. mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, settings, collector);
  925. collector.Sort();
  926. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  927. if ((int)hits.size() > mMaxHits)
  928. hits.resize(mMaxHits);
  929. }
  930. had_hit = !hits.empty();
  931. if (had_hit)
  932. {
  933. // Fill in results
  934. RayCastResult &first_hit = hits.front();
  935. outPosition = ray.GetPointOnRay(first_hit.mFraction);
  936. outFraction = first_hit.mFraction;
  937. outID = first_hit.mBodyID;
  938. // Draw results
  939. RVec3 prev_position = start;
  940. bool c = false;
  941. for (const RayCastResult &hit : hits)
  942. {
  943. // Draw line
  944. RVec3 position = ray.GetPointOnRay(hit.mFraction);
  945. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  946. c = !c;
  947. prev_position = position;
  948. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  949. if (lock.Succeeded())
  950. {
  951. const Body &hit_body = lock.GetBody();
  952. // Draw material
  953. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  954. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  955. // Draw normal
  956. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  957. Vec3 normal = hit_body.GetWorldSpaceSurfaceNormal(hit.mSubShapeID2, position);
  958. mDebugRenderer->DrawArrow(position, position + normal, color, 0.01f);
  959. // Draw perpendicular axis to indicate hit position
  960. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  961. Vec3 perp2 = normal.Cross(perp1);
  962. mDebugRenderer->DrawLine(position - 0.1f * perp1, position + 0.1f * perp1, color);
  963. mDebugRenderer->DrawLine(position - 0.1f * perp2, position + 0.1f * perp2, color);
  964. // Get and draw the result of GetSupportingFace
  965. if (mDrawSupportingFace)
  966. {
  967. Shape::SupportingFace face;
  968. hit_body.GetTransformedShape().GetSupportingFace(hit.mSubShapeID2, -normal, base_offset, face);
  969. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), face, Color::sWhite, 0.01f);
  970. }
  971. }
  972. }
  973. // Draw remainder of line
  974. mDebugRenderer->DrawLine(ray.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  975. }
  976. else
  977. {
  978. // Draw 'miss'
  979. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  980. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  981. }
  982. }
  983. break;
  984. case EProbeMode::CollidePoint:
  985. {
  986. // Create point
  987. const float fraction = 0.1f;
  988. RVec3 point = start + fraction * direction;
  989. // Collide point
  990. AllHitCollisionCollector<CollidePointCollector> collector;
  991. mPhysicsSystem->GetNarrowPhaseQuery().CollidePoint(point, collector);
  992. had_hit = !collector.mHits.empty();
  993. if (had_hit)
  994. {
  995. // Draw results
  996. for (const CollidePointResult &hit : collector.mHits)
  997. {
  998. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  999. if (lock.Succeeded())
  1000. {
  1001. const Body &hit_body = lock.GetBody();
  1002. // Draw bounding box
  1003. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1004. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1005. }
  1006. }
  1007. }
  1008. // Draw test location
  1009. mDebugRenderer->DrawMarker(point, had_hit? Color::sGreen : Color::sRed, 0.1f);
  1010. }
  1011. break;
  1012. case EProbeMode::CollideShape:
  1013. {
  1014. // Create shape cast
  1015. RefConst<Shape> shape = CreateProbeShape();
  1016. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1017. Mat44 com = Mat44::sTranslation(shape->GetCenterOfMass());
  1018. RMat44 shape_transform(RMat44::sTranslation(start + 5.0f * camera.mForward) * rotation * com);
  1019. // Create settings
  1020. CollideShapeSettings settings;
  1021. settings.mActiveEdgeMode = mActiveEdgeMode;
  1022. settings.mBackFaceMode = mBackFaceMode;
  1023. settings.mCollectFacesMode = mCollectFacesMode;
  1024. settings.mMaxSeparationDistance = mMaxSeparationDistance;
  1025. Array<CollideShapeResult> hits;
  1026. if (mMaxHits == 0)
  1027. {
  1028. AnyHitCollisionCollector<CollideShapeCollector> collector;
  1029. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1030. if (collector.HadHit())
  1031. hits.push_back(collector.mHit);
  1032. }
  1033. else if (mMaxHits == 1)
  1034. {
  1035. ClosestHitCollisionCollector<CollideShapeCollector> collector;
  1036. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1037. if (collector.HadHit())
  1038. hits.push_back(collector.mHit);
  1039. }
  1040. else
  1041. {
  1042. AllHitCollisionCollector<CollideShapeCollector> collector;
  1043. mPhysicsSystem->GetNarrowPhaseQuery().CollideShape(shape, Vec3::sReplicate(1.0f), shape_transform, settings, base_offset, collector);
  1044. collector.Sort();
  1045. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1046. if ((int)hits.size() > mMaxHits)
  1047. hits.resize(mMaxHits);
  1048. }
  1049. had_hit = !hits.empty();
  1050. if (had_hit)
  1051. {
  1052. // Draw results
  1053. for (const CollideShapeResult &hit : hits)
  1054. {
  1055. // Draw 'hit'
  1056. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1057. if (lock.Succeeded())
  1058. {
  1059. const Body &hit_body = lock.GetBody();
  1060. // Draw contact
  1061. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1062. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1063. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1064. mDebugRenderer->DrawMarker(contact_position2, Color::sRed, 0.1f);
  1065. Vec3 pen_axis = hit.mPenetrationAxis;
  1066. float pen_axis_len = pen_axis.Length();
  1067. if (pen_axis_len > 0.0f)
  1068. {
  1069. pen_axis /= pen_axis_len;
  1070. // Draw penetration axis with length of the penetration
  1071. mDebugRenderer->DrawArrow(contact_position2, contact_position2 + pen_axis * hit.mPenetrationDepth, Color::sYellow, 0.01f);
  1072. // Draw normal (flipped so it points towards body 1)
  1073. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - pen_axis, Color::sOrange, 0.01f);
  1074. }
  1075. // Draw material
  1076. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1077. mDebugRenderer->DrawText3D(contact_position2, material2->GetDebugName());
  1078. // Draw faces
  1079. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1080. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1081. }
  1082. }
  1083. }
  1084. #ifdef JPH_DEBUG_RENDERER
  1085. // Draw shape
  1086. shape->Draw(mDebugRenderer, shape_transform, Vec3::sReplicate(1.0f), had_hit? Color::sGreen : Color::sGrey, false, false);
  1087. #endif // JPH_DEBUG_RENDERER
  1088. }
  1089. break;
  1090. case EProbeMode::CastShape:
  1091. {
  1092. // Create shape cast
  1093. RefConst<Shape> shape = CreateProbeShape();
  1094. Mat44 rotation = Mat44::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI) * Mat44::sRotation(Vec3::sAxisY(), 0.2f * JPH_PI);
  1095. RShapeCast shape_cast = RShapeCast::sFromWorldTransform(shape, Vec3::sReplicate(1.0f), RMat44::sTranslation(start) * rotation, direction);
  1096. // Settings
  1097. ShapeCastSettings settings;
  1098. settings.mUseShrunkenShapeAndConvexRadius = mUseShrunkenShapeAndConvexRadius;
  1099. settings.mActiveEdgeMode = mActiveEdgeMode;
  1100. settings.mBackFaceModeTriangles = mBackFaceMode;
  1101. settings.mBackFaceModeConvex = mBackFaceMode;
  1102. settings.mReturnDeepestPoint = mReturnDeepestPoint;
  1103. settings.mCollectFacesMode = mCollectFacesMode;
  1104. // Cast shape
  1105. Array<ShapeCastResult> hits;
  1106. if (mMaxHits == 0)
  1107. {
  1108. AnyHitCollisionCollector<CastShapeCollector> collector;
  1109. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1110. if (collector.HadHit())
  1111. hits.push_back(collector.mHit);
  1112. }
  1113. else if (mMaxHits == 1)
  1114. {
  1115. ClosestHitCollisionCollector<CastShapeCollector> collector;
  1116. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1117. if (collector.HadHit())
  1118. hits.push_back(collector.mHit);
  1119. }
  1120. else
  1121. {
  1122. AllHitCollisionCollector<CastShapeCollector> collector;
  1123. mPhysicsSystem->GetNarrowPhaseQuery().CastShape(shape_cast, settings, base_offset, collector);
  1124. collector.Sort();
  1125. hits.insert(hits.end(), collector.mHits.begin(), collector.mHits.end());
  1126. if ((int)hits.size() > mMaxHits)
  1127. hits.resize(mMaxHits);
  1128. }
  1129. had_hit = !hits.empty();
  1130. if (had_hit)
  1131. {
  1132. // Fill in results
  1133. ShapeCastResult &first_hit = hits.front();
  1134. outPosition = shape_cast.GetPointOnRay(first_hit.mFraction);
  1135. outFraction = first_hit.mFraction;
  1136. outID = first_hit.mBodyID2;
  1137. // Draw results
  1138. RVec3 prev_position = start;
  1139. bool c = false;
  1140. for (const ShapeCastResult &hit : hits)
  1141. {
  1142. // Draw line
  1143. RVec3 position = shape_cast.GetPointOnRay(hit.mFraction);
  1144. mDebugRenderer->DrawLine(prev_position, position, c? Color::sGrey : Color::sWhite);
  1145. c = !c;
  1146. prev_position = position;
  1147. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID2);
  1148. if (lock.Succeeded())
  1149. {
  1150. const Body &hit_body = lock.GetBody();
  1151. // Draw shape
  1152. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1153. #ifdef JPH_DEBUG_RENDERER
  1154. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(hit.mFraction * shape_cast.mDirection), Vec3::sReplicate(1.0f), color, false, false);
  1155. #endif // JPH_DEBUG_RENDERER
  1156. // Draw normal
  1157. RVec3 contact_position1 = base_offset + hit.mContactPointOn1;
  1158. RVec3 contact_position2 = base_offset + hit.mContactPointOn2;
  1159. Vec3 normal = hit.mPenetrationAxis.Normalized();
  1160. mDebugRenderer->DrawArrow(contact_position2, contact_position2 - normal, color, 0.01f); // Flip to make it point towards the cast body
  1161. // Contact position 1
  1162. mDebugRenderer->DrawMarker(contact_position1, Color::sGreen, 0.1f);
  1163. // Draw perpendicular axis to indicate contact position 2
  1164. Vec3 perp1 = normal.GetNormalizedPerpendicular();
  1165. Vec3 perp2 = normal.Cross(perp1);
  1166. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp1, contact_position2 + 0.1f * perp1, color);
  1167. mDebugRenderer->DrawLine(contact_position2 - 0.1f * perp2, contact_position2 + 0.1f * perp2, color);
  1168. // Draw material
  1169. const PhysicsMaterial *material2 = hit_body.GetShape()->GetMaterial(hit.mSubShapeID2);
  1170. mDebugRenderer->DrawText3D(position, material2->GetDebugName());
  1171. // Draw faces
  1172. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape1Face, Color::sYellow, 0.01f);
  1173. mDebugRenderer->DrawWirePolygon(RMat44::sTranslation(base_offset), hit.mShape2Face, Color::sRed, 0.01f);
  1174. }
  1175. }
  1176. // Draw remainder of line
  1177. mDebugRenderer->DrawLine(shape_cast.GetPointOnRay(hits.back().mFraction), start + direction, Color::sRed);
  1178. }
  1179. else
  1180. {
  1181. // Draw 'miss'
  1182. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1183. #ifdef JPH_DEBUG_RENDERER
  1184. shape_cast.mShape->Draw(mDebugRenderer, shape_cast.mCenterOfMassStart.PostTranslated(shape_cast.mDirection), Vec3::sReplicate(1.0f), Color::sRed, false, false);
  1185. #endif // JPH_DEBUG_RENDERER
  1186. }
  1187. }
  1188. break;
  1189. case EProbeMode::TransformedShape:
  1190. {
  1191. // Create box
  1192. const float fraction = 0.2f;
  1193. RVec3 center = start + fraction * direction;
  1194. Vec3 half_extent = 0.5f * mShapeScale;
  1195. AABox box(center - half_extent, center + half_extent);
  1196. // Get shapes
  1197. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1198. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1199. // Draw results
  1200. for (const TransformedShape &ts : collector.mHits)
  1201. mDebugRenderer->DrawWireBox(RMat44::sRotationTranslation(ts.mShapeRotation, ts.mShapePositionCOM) * Mat44::sScale(ts.GetShapeScale()), ts.mShape->GetLocalBounds(), Color::sYellow);
  1202. // Draw test location
  1203. mDebugRenderer->DrawWireBox(box, !collector.mHits.empty()? Color::sGreen : Color::sRed);
  1204. }
  1205. break;
  1206. case EProbeMode::GetTriangles:
  1207. {
  1208. // Create box
  1209. const float fraction = 0.2f;
  1210. RVec3 center = start + fraction * direction;
  1211. Vec3 half_extent = 2.0f * mShapeScale;
  1212. AABox box(center - half_extent, center + half_extent);
  1213. // Get shapes
  1214. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1215. mPhysicsSystem->GetNarrowPhaseQuery().CollectTransformedShapes(box, collector);
  1216. // Loop over shapes
  1217. had_hit = false;
  1218. for (const TransformedShape &ts : collector.mHits)
  1219. {
  1220. const int cMaxTriangles = 32;
  1221. Float3 vertices[cMaxTriangles * 3];
  1222. const PhysicsMaterial *materials[cMaxTriangles];
  1223. // Start iterating triangles
  1224. Shape::GetTrianglesContext ctx;
  1225. ts.GetTrianglesStart(ctx, box, base_offset);
  1226. for (;;)
  1227. {
  1228. // Fetch next triangles
  1229. int count = ts.GetTrianglesNext(ctx, cMaxTriangles, vertices, materials);
  1230. if (count == 0)
  1231. break;
  1232. // Draw triangles
  1233. const PhysicsMaterial **m = materials;
  1234. for (Float3 *v = vertices, *v_end = vertices + 3 * count; v < v_end; v += 3, ++m)
  1235. {
  1236. RVec3 v1 = base_offset + Vec3(v[0]), v2 = base_offset + Vec3(v[1]), v3 = base_offset + Vec3(v[2]);
  1237. RVec3 triangle_center = (v1 + v2 + v3) / 3.0f;
  1238. Vec3 triangle_normal = Vec3(v2 - v1).Cross(Vec3(v3 - v1)).Normalized();
  1239. mDebugRenderer->DrawWireTriangle(v1, v2, v3, (*m)->GetDebugColor());
  1240. mDebugRenderer->DrawArrow(triangle_center, triangle_center + triangle_normal, Color::sGreen, 0.01f);
  1241. }
  1242. had_hit = true;
  1243. }
  1244. }
  1245. // Draw test location
  1246. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1247. }
  1248. break;
  1249. case EProbeMode::BroadPhaseRay:
  1250. {
  1251. // Create ray
  1252. RayCast ray { Vec3(start), direction };
  1253. // Cast ray
  1254. AllHitCollisionCollector<RayCastBodyCollector> collector;
  1255. mPhysicsSystem->GetBroadPhaseQuery().CastRay(ray, collector);
  1256. collector.Sort();
  1257. had_hit = !collector.mHits.empty();
  1258. if (had_hit)
  1259. {
  1260. // Draw results
  1261. RVec3 prev_position = start;
  1262. bool c = false;
  1263. for (const BroadPhaseCastResult &hit : collector.mHits)
  1264. {
  1265. // Draw line
  1266. RVec3 position = start + hit.mFraction * direction;
  1267. Color cast_color = c? Color::sGrey : Color::sWhite;
  1268. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1269. mDebugRenderer->DrawMarker(position, cast_color, 0.1f);
  1270. c = !c;
  1271. prev_position = position;
  1272. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1273. if (lock.Succeeded())
  1274. {
  1275. const Body &hit_body = lock.GetBody();
  1276. // Draw bounding box
  1277. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1278. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1279. }
  1280. }
  1281. // Draw remainder of line
  1282. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1283. }
  1284. else
  1285. {
  1286. // Draw 'miss'
  1287. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1288. mDebugRenderer->DrawMarker(start + direction, Color::sRed, 0.1f);
  1289. }
  1290. }
  1291. break;
  1292. case EProbeMode::BroadPhaseBox:
  1293. {
  1294. // Create box
  1295. const float fraction = 0.2f;
  1296. RVec3 center = start + fraction * direction;
  1297. Vec3 half_extent = 2.0f * mShapeScale;
  1298. AABox box(center - half_extent, center + half_extent);
  1299. // Collide box
  1300. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1301. mPhysicsSystem->GetBroadPhaseQuery().CollideAABox(box, collector);
  1302. had_hit = !collector.mHits.empty();
  1303. if (had_hit)
  1304. {
  1305. // Draw results
  1306. for (const BodyID &hit : collector.mHits)
  1307. {
  1308. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1309. if (lock.Succeeded())
  1310. {
  1311. const Body &hit_body = lock.GetBody();
  1312. // Draw bounding box
  1313. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1314. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1315. }
  1316. }
  1317. }
  1318. // Draw test location
  1319. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1320. }
  1321. break;
  1322. case EProbeMode::BroadPhaseSphere:
  1323. {
  1324. // Create sphere
  1325. const float fraction = 0.2f;
  1326. const float radius = mShapeScale.Length() * 2.0f;
  1327. Vec3 point(start + fraction * direction);
  1328. // Collide sphere
  1329. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1330. mPhysicsSystem->GetBroadPhaseQuery().CollideSphere(point, radius, collector);
  1331. had_hit = !collector.mHits.empty();
  1332. if (had_hit)
  1333. {
  1334. // Draw results
  1335. for (const BodyID &hit : collector.mHits)
  1336. {
  1337. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1338. if (lock.Succeeded())
  1339. {
  1340. const Body &hit_body = lock.GetBody();
  1341. // Draw bounding box
  1342. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1343. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1344. }
  1345. }
  1346. }
  1347. // Draw test location
  1348. mDebugRenderer->DrawWireSphere(RVec3(point), radius, had_hit? Color::sGreen : Color::sRed);
  1349. }
  1350. break;
  1351. case EProbeMode::BroadPhasePoint:
  1352. {
  1353. // Create point
  1354. const float fraction = 0.1f;
  1355. Vec3 point(start + fraction * direction);
  1356. // Collide point
  1357. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1358. mPhysicsSystem->GetBroadPhaseQuery().CollidePoint(point, collector);
  1359. had_hit = !collector.mHits.empty();
  1360. if (had_hit)
  1361. {
  1362. // Draw results
  1363. for (const BodyID &hit : collector.mHits)
  1364. {
  1365. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1366. if (lock.Succeeded())
  1367. {
  1368. const Body &hit_body = lock.GetBody();
  1369. // Draw bounding box
  1370. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1371. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1372. }
  1373. }
  1374. }
  1375. // Draw test location
  1376. mDebugRenderer->DrawMarker(RVec3(point), had_hit? Color::sGreen : Color::sRed, 0.1f);
  1377. }
  1378. break;
  1379. case EProbeMode::BroadPhaseOrientedBox:
  1380. {
  1381. // Create box
  1382. const float fraction = 0.2f;
  1383. Vec3 center(start + fraction * direction);
  1384. Vec3 half_extent = 2.0f * mShapeScale;
  1385. OrientedBox box(Mat44::sRotationTranslation(Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.1f * JPH_PI), center), half_extent);
  1386. // Collide box
  1387. AllHitCollisionCollector<CollideShapeBodyCollector> collector;
  1388. mPhysicsSystem->GetBroadPhaseQuery().CollideOrientedBox(box, collector);
  1389. had_hit = !collector.mHits.empty();
  1390. if (had_hit)
  1391. {
  1392. // Draw results
  1393. for (const BodyID &hit : collector.mHits)
  1394. {
  1395. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit);
  1396. if (lock.Succeeded())
  1397. {
  1398. const Body &hit_body = lock.GetBody();
  1399. // Draw bounding box
  1400. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1401. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1402. }
  1403. }
  1404. }
  1405. // Draw test location
  1406. mDebugRenderer->DrawWireBox(box, had_hit? Color::sGreen : Color::sRed);
  1407. }
  1408. break;
  1409. case EProbeMode::BroadPhaseCastBox:
  1410. {
  1411. // Create box
  1412. Vec3 half_extent = 2.0f * mShapeScale;
  1413. AABox box(start - half_extent, start + half_extent);
  1414. AABoxCast box_cast { box, direction };
  1415. // Cast box
  1416. AllHitCollisionCollector<CastShapeBodyCollector> collector;
  1417. mPhysicsSystem->GetBroadPhaseQuery().CastAABox(box_cast, collector);
  1418. collector.Sort();
  1419. had_hit = !collector.mHits.empty();
  1420. if (had_hit)
  1421. {
  1422. // Draw results
  1423. RVec3 prev_position = start;
  1424. bool c = false;
  1425. for (const BroadPhaseCastResult &hit : collector.mHits)
  1426. {
  1427. // Draw line
  1428. RVec3 position = start + hit.mFraction * direction;
  1429. Color cast_color = c? Color::sGrey : Color::sWhite;
  1430. mDebugRenderer->DrawLine(prev_position, position, cast_color);
  1431. mDebugRenderer->DrawWireBox(RMat44::sTranslation(position), AABox(-half_extent, half_extent), cast_color);
  1432. c = !c;
  1433. prev_position = position;
  1434. BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), hit.mBodyID);
  1435. if (lock.Succeeded())
  1436. {
  1437. const Body &hit_body = lock.GetBody();
  1438. // Draw bounding box
  1439. Color color = hit_body.IsDynamic()? Color::sYellow : Color::sOrange;
  1440. mDebugRenderer->DrawWireBox(hit_body.GetCenterOfMassTransform(), hit_body.GetShape()->GetLocalBounds(), color);
  1441. }
  1442. }
  1443. // Draw remainder of line
  1444. mDebugRenderer->DrawLine(start + collector.mHits.back().mFraction * direction, start + direction, Color::sRed);
  1445. }
  1446. else
  1447. {
  1448. // Draw 'miss'
  1449. mDebugRenderer->DrawLine(start, start + direction, Color::sRed);
  1450. mDebugRenderer->DrawWireBox(RMat44::sTranslation(start + direction), AABox(-half_extent, half_extent), Color::sRed);
  1451. }
  1452. }
  1453. break;
  1454. }
  1455. return had_hit;
  1456. }
  1457. void SamplesApp::UpdateDebug()
  1458. {
  1459. JPH_PROFILE_FUNCTION();
  1460. const float cDragRayLength = 40.0f;
  1461. BodyInterface &bi = mPhysicsSystem->GetBodyInterface();
  1462. // Handle keyboard input for which simulation needs to be running
  1463. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1464. switch (key)
  1465. {
  1466. case DIK_B:
  1467. ShootObject();
  1468. break;
  1469. }
  1470. // Allow the user to drag rigid bodies around
  1471. if (mDragConstraint == nullptr)
  1472. {
  1473. // Not dragging yet
  1474. RVec3 hit_position;
  1475. float hit_fraction;
  1476. if (CastProbe(cDragRayLength, hit_fraction, hit_position, mDragBody))
  1477. {
  1478. // If key is pressed create constraint to start dragging
  1479. if (mKeyboard->IsKeyPressed(DIK_SPACE))
  1480. {
  1481. // Target body must be dynamic
  1482. BodyLockWrite lock(mPhysicsSystem->GetBodyLockInterface(), mDragBody);
  1483. if (lock.Succeeded())
  1484. {
  1485. Body &drag_body = lock.GetBody();
  1486. if (drag_body.IsDynamic())
  1487. {
  1488. // Create constraint to drag body
  1489. DistanceConstraintSettings settings;
  1490. settings.mPoint1 = settings.mPoint2 = hit_position;
  1491. settings.mLimitsSpringSettings.mFrequency = 2.0f / GetWorldScale();
  1492. settings.mLimitsSpringSettings.mDamping = 1.0f;
  1493. // Construct fixed body for the mouse constraint
  1494. // Note that we don't add it to the world since we don't want anything to collide with it, we just
  1495. // need an anchor for a constraint
  1496. Body *drag_anchor = bi.CreateBody(BodyCreationSettings(new SphereShape(0.01f), hit_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  1497. mDragAnchor = drag_anchor;
  1498. // Construct constraint that connects the drag anchor with the body that we want to drag
  1499. mDragConstraint = settings.Create(*drag_anchor, drag_body);
  1500. mPhysicsSystem->AddConstraint(mDragConstraint);
  1501. mDragFraction = hit_fraction;
  1502. }
  1503. }
  1504. }
  1505. }
  1506. }
  1507. else
  1508. {
  1509. if (!mKeyboard->IsKeyPressed(DIK_SPACE))
  1510. {
  1511. // If key released, destroy constraint
  1512. if (mDragConstraint != nullptr)
  1513. mPhysicsSystem->RemoveConstraint(mDragConstraint);
  1514. mDragConstraint = nullptr;
  1515. // Destroy drag anchor
  1516. bi.DestroyBody(mDragAnchor->GetID());
  1517. mDragAnchor = nullptr;
  1518. // Forget the drag body
  1519. mDragBody = BodyID();
  1520. }
  1521. else
  1522. {
  1523. // Else update position of anchor
  1524. bi.SetPositionAndRotation(mDragAnchor->GetID(), GetCamera().mPos + cDragRayLength * mDragFraction * GetCamera().mForward, Quat::sIdentity(), EActivation::DontActivate);
  1525. // Activate other body
  1526. bi.ActivateBody(mDragBody);
  1527. }
  1528. }
  1529. }
  1530. bool SamplesApp::RenderFrame(float inDeltaTime)
  1531. {
  1532. // Reinitialize the job system if the concurrency setting changed
  1533. if (mMaxConcurrentJobs != mJobSystem->GetMaxConcurrency())
  1534. static_cast<JobSystemThreadPool *>(mJobSystem)->SetNumThreads(mMaxConcurrentJobs - 1);
  1535. // Restart the test if the test requests this
  1536. if (mTest->NeedsRestart())
  1537. {
  1538. StartTest(mTestClass);
  1539. return true;
  1540. }
  1541. // Get the status string
  1542. mStatusString = mTest->GetStatusString();
  1543. // Select the next test if automatic testing times out
  1544. if (!CheckNextTest())
  1545. return false;
  1546. // Handle keyboard input
  1547. bool shift = mKeyboard->IsKeyPressed(DIK_LSHIFT) || mKeyboard->IsKeyPressed(DIK_RSHIFT);
  1548. #ifdef JPH_DEBUG_RENDERER
  1549. bool alt = mKeyboard->IsKeyPressed(DIK_LALT) || mKeyboard->IsKeyPressed(DIK_RALT);
  1550. #endif // JPH_DEBUG_RENDERER
  1551. for (int key = mKeyboard->GetFirstKey(); key != 0; key = mKeyboard->GetNextKey())
  1552. switch (key)
  1553. {
  1554. case DIK_R:
  1555. StartTest(mTestClass);
  1556. return true;
  1557. case DIK_N:
  1558. if (!mTestsToRun.empty())
  1559. NextTest();
  1560. break;
  1561. #ifdef JPH_DEBUG_RENDERER
  1562. case DIK_H:
  1563. if (shift)
  1564. mBodyDrawSettings.mDrawGetSupportFunction = !mBodyDrawSettings.mDrawGetSupportFunction;
  1565. else if (alt)
  1566. mDrawGetTriangles = !mDrawGetTriangles;
  1567. else
  1568. mBodyDrawSettings.mDrawShape = !mBodyDrawSettings.mDrawShape;
  1569. break;
  1570. case DIK_F:
  1571. if (shift)
  1572. mBodyDrawSettings.mDrawGetSupportingFace = !mBodyDrawSettings.mDrawGetSupportingFace;
  1573. break;
  1574. case DIK_I:
  1575. mBodyDrawSettings.mDrawMassAndInertia = !mBodyDrawSettings.mDrawMassAndInertia;
  1576. break;
  1577. case DIK_1:
  1578. ContactConstraintManager::sDrawContactPoint = !ContactConstraintManager::sDrawContactPoint;
  1579. break;
  1580. case DIK_2:
  1581. ContactConstraintManager::sDrawSupportingFaces = !ContactConstraintManager::sDrawSupportingFaces;
  1582. break;
  1583. case DIK_3:
  1584. ContactConstraintManager::sDrawContactPointReduction = !ContactConstraintManager::sDrawContactPointReduction;
  1585. break;
  1586. case DIK_C:
  1587. mDrawConstraints = !mDrawConstraints;
  1588. break;
  1589. case DIK_L:
  1590. mDrawConstraintLimits = !mDrawConstraintLimits;
  1591. break;
  1592. case DIK_M:
  1593. ContactConstraintManager::sDrawContactManifolds = !ContactConstraintManager::sDrawContactManifolds;
  1594. break;
  1595. case DIK_W:
  1596. if (alt)
  1597. mBodyDrawSettings.mDrawShapeWireframe = !mBodyDrawSettings.mDrawShapeWireframe;
  1598. break;
  1599. #endif // JPH_DEBUG_RENDERER
  1600. case DIK_COMMA:
  1601. // Back stepping
  1602. if (mPlaybackFrames.size() > 1)
  1603. {
  1604. if (mPlaybackMode == EPlaybackMode::Play)
  1605. {
  1606. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1607. mCurrentPlaybackFrame = (int)mPlaybackFrames.size() - 1;
  1608. }
  1609. mPlaybackMode = shift? EPlaybackMode::Rewind : EPlaybackMode::StepBack;
  1610. }
  1611. break;
  1612. case DIK_PERIOD:
  1613. // Forward stepping
  1614. if (mPlaybackMode != EPlaybackMode::Play)
  1615. {
  1616. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1617. mPlaybackMode = shift? EPlaybackMode::FastForward : EPlaybackMode::StepForward;
  1618. }
  1619. break;
  1620. }
  1621. // Stop recording if record state is turned off
  1622. if (!mRecordState)
  1623. {
  1624. mPlaybackFrames.clear();
  1625. mPlaybackMode = EPlaybackMode::Play;
  1626. mCurrentPlaybackFrame = -1;
  1627. }
  1628. // Determine if we need to check deterministic simulation
  1629. bool check_determinism = mCheckDeterminism && mTest->IsDeterministic();
  1630. // Check if we've in replay mode
  1631. if (mPlaybackMode != EPlaybackMode::Play)
  1632. {
  1633. JPH_PROFILE("RestoreState");
  1634. // We're in replay mode
  1635. JPH_ASSERT(mCurrentPlaybackFrame >= 0);
  1636. // Ensure the simulation is paused
  1637. Pause(true);
  1638. // Always restore state when not paused, the debug drawing will be cleared
  1639. bool restore_state = inDeltaTime > 0.0f;
  1640. // Advance to the next frame when single stepping or unpausing
  1641. switch (mPlaybackMode)
  1642. {
  1643. case EPlaybackMode::StepBack:
  1644. mPlaybackMode = EPlaybackMode::Stop;
  1645. [[fallthrough]];
  1646. case EPlaybackMode::Rewind:
  1647. if (mCurrentPlaybackFrame > 0)
  1648. {
  1649. mCurrentPlaybackFrame--;
  1650. restore_state = true;
  1651. }
  1652. break;
  1653. case EPlaybackMode::StepForward:
  1654. mPlaybackMode = EPlaybackMode::Stop;
  1655. [[fallthrough]];
  1656. case EPlaybackMode::FastForward:
  1657. if (mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1658. {
  1659. mCurrentPlaybackFrame++;
  1660. restore_state = true;
  1661. }
  1662. break;
  1663. case EPlaybackMode::Stop:
  1664. case EPlaybackMode::Play:
  1665. // Satisfy compiler
  1666. break;
  1667. }
  1668. // If the replay frame changed we need to update state
  1669. if (restore_state)
  1670. {
  1671. // Clear existing debug stuff so we can render this restored frame
  1672. // (if we're paused, we will otherwise not clear the debugging stuff)
  1673. ClearDebugRenderer();
  1674. // Restore state to what it was during that time
  1675. StateRecorderImpl &recorder = mPlaybackFrames[mCurrentPlaybackFrame];
  1676. RestoreState(recorder);
  1677. // Physics world is drawn using debug lines, when not paused
  1678. // Draw state prior to step so that debug lines are created from the same state
  1679. // (the constraints are solved on the current state and then the world is stepped)
  1680. DrawPhysics();
  1681. // Step the world (with fixed frequency)
  1682. StepPhysics(mJobSystem);
  1683. #ifdef JPH_DEBUG_RENDERER
  1684. // Draw any contacts that were collected through the contact listener
  1685. if (mContactListener)
  1686. mContactListener->DrawState();
  1687. #endif // JPH_DEBUG_RENDERER
  1688. // Validate that update result is the same as the previously recorded state
  1689. if (check_determinism && mCurrentPlaybackFrame < (int)mPlaybackFrames.size() - 1)
  1690. ValidateState(mPlaybackFrames[mCurrentPlaybackFrame + 1]);
  1691. }
  1692. // On the last frame go back to play mode
  1693. if (mCurrentPlaybackFrame >= (int)mPlaybackFrames.size() - 1)
  1694. {
  1695. mPlaybackMode = EPlaybackMode::Play;
  1696. mCurrentPlaybackFrame = -1;
  1697. }
  1698. // On the first frame go to stop mode
  1699. if (mCurrentPlaybackFrame == 0)
  1700. mPlaybackMode = EPlaybackMode::Stop;
  1701. }
  1702. else
  1703. {
  1704. // Normal update
  1705. JPH_ASSERT(mCurrentPlaybackFrame == -1);
  1706. if (inDeltaTime > 0.0f)
  1707. {
  1708. // Debugging functionality like shooting a ball and dragging objects
  1709. UpdateDebug();
  1710. if (mRecordState || check_determinism)
  1711. {
  1712. // Record the state prior to the step
  1713. mPlaybackFrames.push_back(StateRecorderImpl());
  1714. SaveState(mPlaybackFrames.back());
  1715. }
  1716. // Physics world is drawn using debug lines, when not paused
  1717. // Draw state prior to step so that debug lines are created from the same state
  1718. // (the constraints are solved on the current state and then the world is stepped)
  1719. DrawPhysics();
  1720. // Update the physics world
  1721. StepPhysics(mJobSystem);
  1722. #ifdef JPH_DEBUG_RENDERER
  1723. // Draw any contacts that were collected through the contact listener
  1724. if (mContactListener)
  1725. mContactListener->DrawState();
  1726. #endif // JPH_DEBUG_RENDERER
  1727. if (check_determinism)
  1728. {
  1729. // Save the current state
  1730. StateRecorderImpl post_step_state;
  1731. SaveState(post_step_state);
  1732. // Restore to the previous state
  1733. RestoreState(mPlaybackFrames.back());
  1734. // Step again
  1735. StepPhysics(mJobSystemValidating);
  1736. // Validate that the result is the same
  1737. ValidateState(post_step_state);
  1738. }
  1739. }
  1740. }
  1741. return true;
  1742. }
  1743. void SamplesApp::DrawPhysics()
  1744. {
  1745. #ifdef JPH_DEBUG_RENDERER
  1746. mPhysicsSystem->DrawBodies(mBodyDrawSettings, mDebugRenderer);
  1747. if (mDrawConstraints)
  1748. mPhysicsSystem->DrawConstraints(mDebugRenderer);
  1749. if (mDrawConstraintLimits)
  1750. mPhysicsSystem->DrawConstraintLimits(mDebugRenderer);
  1751. if (mDrawConstraintReferenceFrame)
  1752. mPhysicsSystem->DrawConstraintReferenceFrame(mDebugRenderer);
  1753. #endif // JPH_DEBUG_RENDERER
  1754. // This map collects the shapes that we used this frame
  1755. ShapeToGeometryMap shape_to_geometry;
  1756. #ifdef JPH_DEBUG_RENDERER
  1757. if (mDrawGetTriangles)
  1758. #endif // JPH_DEBUG_RENDERER
  1759. {
  1760. JPH_PROFILE("DrawGetTriangles");
  1761. // Iterate through all active bodies
  1762. BodyIDVector bodies;
  1763. mPhysicsSystem->GetBodies(bodies);
  1764. const BodyLockInterface &bli = mPhysicsSystem->GetBodyLockInterface();
  1765. for (BodyID b : bodies)
  1766. {
  1767. // Get the body
  1768. BodyLockRead lock(bli, b);
  1769. if (lock.SucceededAndIsInBroadPhase())
  1770. {
  1771. // Collect all leaf shapes for the body and their transforms
  1772. const Body &body = lock.GetBody();
  1773. AllHitCollisionCollector<TransformedShapeCollector> collector;
  1774. body.GetTransformedShape().CollectTransformedShapes(body.GetWorldSpaceBounds(), collector);
  1775. // Draw all leaf shapes
  1776. for (const TransformedShape &transformed_shape : collector.mHits)
  1777. {
  1778. DebugRenderer::GeometryRef geometry;
  1779. // Find geometry from previous frame
  1780. ShapeToGeometryMap::iterator map_iterator = mShapeToGeometry.find(transformed_shape.mShape);
  1781. if (map_iterator != mShapeToGeometry.end())
  1782. geometry = map_iterator->second;
  1783. if (geometry == nullptr)
  1784. {
  1785. // Find geometry from this frame
  1786. map_iterator = shape_to_geometry.find(transformed_shape.mShape);
  1787. if (map_iterator != shape_to_geometry.end())
  1788. geometry = map_iterator->second;
  1789. }
  1790. if (geometry == nullptr)
  1791. {
  1792. // Geometry not cached
  1793. Array<DebugRenderer::Triangle> triangles;
  1794. // Start iterating all triangles of the shape
  1795. Shape::GetTrianglesContext context;
  1796. transformed_shape.mShape->GetTrianglesStart(context, AABox::sBiggest(), Vec3::sZero(), Quat::sIdentity(), Vec3::sReplicate(1.0f));
  1797. for (;;)
  1798. {
  1799. // Get the next batch of vertices
  1800. constexpr int cMaxTriangles = 1000;
  1801. Float3 vertices[3 * cMaxTriangles];
  1802. int triangle_count = transformed_shape.mShape->GetTrianglesNext(context, cMaxTriangles, vertices);
  1803. if (triangle_count == 0)
  1804. break;
  1805. // Allocate space for triangles
  1806. size_t output_index = triangles.size();
  1807. triangles.resize(triangles.size() + triangle_count);
  1808. DebugRenderer::Triangle *triangle = &triangles[output_index];
  1809. // Convert to a renderable triangle
  1810. for (int vertex = 0, vertex_max = 3 * triangle_count; vertex < vertex_max; vertex += 3, ++triangle)
  1811. {
  1812. // Get the vertices
  1813. Vec3 v1(vertices[vertex + 0]);
  1814. Vec3 v2(vertices[vertex + 1]);
  1815. Vec3 v3(vertices[vertex + 2]);
  1816. // Calculate the normal
  1817. Float3 normal;
  1818. (v2 - v1).Cross(v3 - v1).NormalizedOr(Vec3::sZero()).StoreFloat3(&normal);
  1819. v1.StoreFloat3(&triangle->mV[0].mPosition);
  1820. triangle->mV[0].mNormal = normal;
  1821. triangle->mV[0].mColor = Color::sWhite;
  1822. triangle->mV[0].mUV = Float2(0, 0);
  1823. v2.StoreFloat3(&triangle->mV[1].mPosition);
  1824. triangle->mV[1].mNormal = normal;
  1825. triangle->mV[1].mColor = Color::sWhite;
  1826. triangle->mV[1].mUV = Float2(0, 0);
  1827. v3.StoreFloat3(&triangle->mV[2].mPosition);
  1828. triangle->mV[2].mNormal = normal;
  1829. triangle->mV[2].mColor = Color::sWhite;
  1830. triangle->mV[2].mUV = Float2(0, 0);
  1831. }
  1832. }
  1833. // Convert to geometry
  1834. geometry = new DebugRenderer::Geometry(mDebugRenderer->CreateTriangleBatch(triangles), transformed_shape.mShape->GetLocalBounds());
  1835. }
  1836. // Ensure that we cache the geometry for next frame
  1837. shape_to_geometry[transformed_shape.mShape] = geometry;
  1838. // Determine color
  1839. Color color;
  1840. switch (body.GetMotionType())
  1841. {
  1842. case EMotionType::Static:
  1843. color = Color::sGrey;
  1844. break;
  1845. case EMotionType::Kinematic:
  1846. color = Color::sGreen;
  1847. break;
  1848. case EMotionType::Dynamic:
  1849. color = Color::sGetDistinctColor(body.GetID().GetIndex());
  1850. break;
  1851. default:
  1852. JPH_ASSERT(false);
  1853. color = Color::sBlack;
  1854. break;
  1855. }
  1856. // Draw the geometry
  1857. Vec3 scale = transformed_shape.GetShapeScale();
  1858. bool inside_out = ScaleHelpers::IsInsideOut(scale);
  1859. RMat44 matrix = transformed_shape.GetCenterOfMassTransform().PreScaled(scale);
  1860. mDebugRenderer->DrawGeometry(matrix, color, geometry, inside_out? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, body.IsSensor()? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid);
  1861. }
  1862. }
  1863. }
  1864. }
  1865. // Replace the map with the newly created map so that shapes that we don't draw / were removed are released
  1866. mShapeToGeometry = std::move(shape_to_geometry);
  1867. }
  1868. void SamplesApp::StepPhysics(JobSystem *inJobSystem)
  1869. {
  1870. float delta_time = 1.0f / mUpdateFrequency;
  1871. {
  1872. // Pre update
  1873. JPH_PROFILE("PrePhysicsUpdate");
  1874. Test::PreUpdateParams pre_update;
  1875. pre_update.mDeltaTime = delta_time;
  1876. pre_update.mKeyboard = mKeyboard;
  1877. pre_update.mCameraState = GetCamera();
  1878. #ifdef JPH_DEBUG_RENDERER
  1879. pre_update.mPoseDrawSettings = &mPoseDrawSettings;
  1880. #endif // JPH_DEBUG_RENDERER
  1881. mTest->PrePhysicsUpdate(pre_update);
  1882. }
  1883. // Remember start tick
  1884. uint64 start_tick = GetProcessorTickCount();
  1885. // Step the world (with fixed frequency)
  1886. mPhysicsSystem->Update(delta_time, mCollisionSteps, mIntegrationSubSteps, mTempAllocator, inJobSystem);
  1887. #ifndef JPH_DISABLE_TEMP_ALLOCATOR
  1888. JPH_ASSERT(static_cast<TempAllocatorImpl *>(mTempAllocator)->IsEmpty());
  1889. #endif // JPH_DISABLE_TEMP_ALLOCATOR
  1890. // Accumulate time
  1891. mTotalTime += GetProcessorTickCount() - start_tick;
  1892. mStepNumber++;
  1893. // Print timing information
  1894. constexpr int cNumSteps = 60;
  1895. if (mStepNumber % cNumSteps == 0)
  1896. {
  1897. double us_per_step = double(mTotalTime / cNumSteps) / double(GetProcessorTicksPerSecond()) * 1.0e6;
  1898. Trace("Timing: %d, %.0f", mStepNumber / cNumSteps, us_per_step);
  1899. mTotalTime = 0;
  1900. }
  1901. #ifdef JPH_TRACK_BROADPHASE_STATS
  1902. if (mStepNumber % 600 == 0)
  1903. mPhysicsSystem->ReportBroadphaseStats();
  1904. #endif // JPH_TRACK_BROADPHASE_STATS
  1905. #ifdef JPH_TRACK_NARROWPHASE_STATS
  1906. if (mStepNumber % 600 == 0)
  1907. NarrowPhaseStat::sReportStats();
  1908. #endif // JPH_TRACK_NARROWPHASE_STATS
  1909. {
  1910. // Post update
  1911. JPH_PROFILE("PostPhysicsUpdate");
  1912. mTest->PostPhysicsUpdate(delta_time);
  1913. }
  1914. }
  1915. void SamplesApp::SaveState(StateRecorderImpl &inStream)
  1916. {
  1917. mTest->SaveState(inStream);
  1918. if (mContactListener)
  1919. mContactListener->SaveState(inStream);
  1920. mPhysicsSystem->SaveState(inStream);
  1921. }
  1922. void SamplesApp::RestoreState(StateRecorderImpl &inStream)
  1923. {
  1924. inStream.Rewind();
  1925. // Restore the state of the test first, this is needed because the test can make changes to
  1926. // the state of bodies that is not tracked by the PhysicsSystem::SaveState.
  1927. // E.g. in the ChangeShapeTest the shape is restored here, which needs to be done first
  1928. // because changing the shape changes Body::mPosition when the center of mass changes.
  1929. mTest->RestoreState(inStream);
  1930. if (mContactListener)
  1931. mContactListener->RestoreState(inStream);
  1932. if (!mPhysicsSystem->RestoreState(inStream))
  1933. FatalError("Failed to restore physics state");
  1934. }
  1935. void SamplesApp::ValidateState(StateRecorderImpl &inExpectedState)
  1936. {
  1937. // Save state
  1938. StateRecorderImpl current_state;
  1939. SaveState(current_state);
  1940. // Compare state with expected state
  1941. if (!current_state.IsEqual(inExpectedState))
  1942. {
  1943. // Mark this stream to break whenever it detects a memory change during reading
  1944. inExpectedState.SetValidating(true);
  1945. // Restore state. Anything that changes indicates a problem with the deterministic simulation.
  1946. RestoreState(inExpectedState);
  1947. // Turn change detection off again
  1948. inExpectedState.SetValidating(false);
  1949. }
  1950. }
  1951. void SamplesApp::GetInitialCamera(CameraState &ioState) const
  1952. {
  1953. // Default if the test doesn't override it
  1954. ioState.mPos = GetWorldScale() * RVec3(30, 10, 30);
  1955. ioState.mForward = -Vec3(ioState.mPos).Normalized();
  1956. ioState.mFarPlane = 1000.0f;
  1957. mTest->GetInitialCamera(ioState);
  1958. }
  1959. RMat44 SamplesApp::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
  1960. {
  1961. return mTest->GetCameraPivot(inCameraHeading, inCameraPitch);
  1962. }
  1963. float SamplesApp::GetWorldScale() const
  1964. {
  1965. return mTest != nullptr? mTest->GetWorldScale() : 1.0f;
  1966. }
  1967. ENTRY_POINT(SamplesApp, RegisterCustomMemoryHook)