DynamicMeshTest.cpp 1.6 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <TestFramework.h>
  4. #include <Tests/General/DynamicMeshTest.h>
  5. #include <Jolt/Physics/Collision/Shape/MeshShape.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. #include <Utils/ShapeCreator.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(DynamicMeshTest)
  11. {
  12. JPH_ADD_BASE_CLASS(DynamicMeshTest, Test)
  13. }
  14. void DynamicMeshTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. constexpr float cTorusRadius = 3.0f;
  19. constexpr float cTubeRadius = 1.0f;
  20. // Create torus
  21. RefConst<Shape> mesh_shape = ShapeCreator::CreateTorusMesh(cTorusRadius, cTubeRadius);
  22. BodyCreationSettings settings(mesh_shape, Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
  23. // Mesh cannot calculate its mass, we must provide it
  24. settings.mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
  25. settings.mMassPropertiesOverride.SetMassAndInertiaOfSolidBox(2.0f * Vec3(cTorusRadius, cTubeRadius, cTorusRadius), 1000.0f);
  26. mBodyInterface->CreateAndAddBody(settings, EActivation::Activate);
  27. // Wall of blocks
  28. RefConst<Shape> box_shape = new BoxShape(Vec3::sReplicate(0.5f));
  29. for (int i = 0; i < 7; ++i)
  30. for (int j = i / 2; j < 7 - (i + 1) / 2; ++j)
  31. {
  32. Vec3 position(-3.5f + j * 1.0f + (i & 1? 0.5f : 0.0f), 0.5f + i * 1.0f, 0.0f);
  33. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  34. mBodyInterface->AddBody(wall.GetID(), EActivation::Activate);
  35. }
  36. }