Vec4Tests.cpp 36 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include "UnitTestFramework.h"
  5. #include <Jolt/Core/StringTools.h>
  6. TEST_SUITE("Vec4Tests")
  7. {
  8. TEST_CASE("TestVec4Construct")
  9. {
  10. Vec4 v(1, 2, 3, 4);
  11. // Test component access
  12. CHECK(v.GetX() == 1);
  13. CHECK(v.GetY() == 2);
  14. CHECK(v.GetZ() == 3);
  15. CHECK(v.GetW() == 4);
  16. // Test component access by [] operators
  17. CHECK(v[0] == 1);
  18. CHECK(v[1] == 2);
  19. CHECK(v[2] == 3);
  20. CHECK(v[3] == 4);
  21. // Test == and != operators
  22. CHECK(v == Vec4(1, 2, 3, 4));
  23. CHECK(v != Vec4(1, 2, 4, 3));
  24. }
  25. TEST_CASE("TestVec4LoadStoreFloat4")
  26. {
  27. alignas(16) Float4 f4 = { 1, 2, 3, 4 };
  28. CHECK(Vec4::sLoadFloat4(&f4) == Vec4(1, 2, 3, 4));
  29. CHECK(Vec4::sLoadFloat4Aligned(&f4) == Vec4(1, 2, 3, 4));
  30. Float4 f4_out;
  31. Vec4(1, 2, 3, 4).StoreFloat4(&f4_out);
  32. CHECK(f4_out[0] == 1);
  33. CHECK(f4_out[1] == 2);
  34. CHECK(f4_out[2] == 3);
  35. CHECK(f4_out[3] == 4);
  36. float sf[] = { 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 4, 0 };
  37. CHECK(Vec4::sGatherFloat4<2 * sizeof(float)>(sf, UVec4(1, 3, 8, 9)) == Vec4(1, 2, 3, 4));
  38. }
  39. TEST_CASE("TestVec4ConstructVec3")
  40. {
  41. Vec3 v3(1, 2, 3);
  42. CHECK(Vec4(v3, 4) == Vec4(1, 2, 3, 4));
  43. }
  44. TEST_CASE("TestVec4Zero")
  45. {
  46. Vec4 v = Vec4::sZero();
  47. CHECK(v.GetX() == 0);
  48. CHECK(v.GetY() == 0);
  49. CHECK(v.GetZ() == 0);
  50. CHECK(v.GetW() == 0);
  51. }
  52. TEST_CASE("TestVec4NaN")
  53. {
  54. Vec4 v = Vec4::sNaN();
  55. CHECK(isnan(v.GetX()));
  56. CHECK(isnan(v.GetY()));
  57. CHECK(isnan(v.GetZ()));
  58. CHECK(isnan(v.GetW()));
  59. CHECK(v.IsNaN());
  60. v.SetX(0);
  61. CHECK(v.IsNaN());
  62. v.SetY(0);
  63. CHECK(v.IsNaN());
  64. v.SetZ(0);
  65. CHECK(v.IsNaN());
  66. v.SetW(0);
  67. CHECK(!v.IsNaN());
  68. }
  69. TEST_CASE("TestVec4Replicate")
  70. {
  71. CHECK(Vec4::sReplicate(2) == Vec4(2, 2, 2, 2));
  72. }
  73. TEST_CASE("TestVec4MinMax")
  74. {
  75. Vec4 v1(1, 6, 3, 8);
  76. Vec4 v2(5, 2, 7, 4);
  77. CHECK(Vec4::sMin(v1, v2) == Vec4(1, 2, 3, 4));
  78. CHECK(Vec4::sMax(v1, v2) == Vec4(5, 6, 7, 8));
  79. CHECK(v1.ReduceMin() == 1);
  80. CHECK(v1.ReduceMax() == 8);
  81. CHECK(v2.ReduceMin() == 2);
  82. CHECK(v2.ReduceMax() == 7);
  83. }
  84. TEST_CASE("TestVec4Comparisons")
  85. {
  86. CHECK(Vec4::sEquals(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0, 0xffffffffU, 0xffffffffU));
  87. CHECK(Vec4::sLess(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0xffffffffU, 0, 0, 0));
  88. CHECK(Vec4::sLessOrEqual(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0xffffffffU, 0, 0xffffffffU, 0xffffffffU));
  89. CHECK(Vec4::sGreater(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0xffffffffU, 0, 0));
  90. CHECK(Vec4::sGreaterOrEqual(Vec4(1, 2, 3, 4), Vec4(2, 1, 3, 4)) == UVec4(0, 0xffffffffU, 0xffffffffU, 0xffffffffU));
  91. }
  92. TEST_CASE("TestVec4FMA")
  93. {
  94. CHECK(Vec4::sFusedMultiplyAdd(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), Vec4(9, 10, 11, 12)) == Vec4(1 * 5 + 9, 2 * 6 + 10, 3 * 7 + 11, 4 * 8 + 12));
  95. }
  96. TEST_CASE("TestVec4Select")
  97. {
  98. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0x80000000U, 0, 0x80000000U, 0)) == Vec4(5, 2, 7, 4));
  99. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0, 0x80000000U, 0, 0x80000000U)) == Vec4(1, 6, 3, 8));
  100. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0xffffffffU, 0x7fffffffU, 0xffffffffU, 0x7fffffffU)) == Vec4(5, 2, 7, 4));
  101. CHECK(Vec4::sSelect(Vec4(1, 2, 3, 4), Vec4(5, 6, 7, 8), UVec4(0x7fffffffU, 0xffffffffU, 0x7fffffffU, 0xffffffffU)) == Vec4(1, 6, 3, 8));
  102. }
  103. TEST_CASE("TestVec4BitOps")
  104. {
  105. // Test all bit permutations
  106. Vec4 v1(UVec4(0b0011, 0b00110, 0b001100, 0b0011000).ReinterpretAsFloat());
  107. Vec4 v2(UVec4(0b0101, 0b01010, 0b010100, 0b0101000).ReinterpretAsFloat());
  108. CHECK(Vec4::sOr(v1, v2) == Vec4(UVec4(0b0111, 0b01110, 0b011100, 0b0111000).ReinterpretAsFloat()));
  109. CHECK(Vec4::sXor(v1, v2) == Vec4(UVec4(0b0110, 0b01100, 0b011000, 0b0110000).ReinterpretAsFloat()));
  110. CHECK(Vec4::sAnd(v1, v2) == Vec4(UVec4(0b0001, 0b00010, 0b000100, 0b0001000).ReinterpretAsFloat()));
  111. }
  112. TEST_CASE("TestVec4Close")
  113. {
  114. CHECK(Vec4(1, 2, 3, 4).IsClose(Vec4(1.001f, 2.001f, 3.001f, 4.001f), 1.0e-4f));
  115. CHECK(!Vec4(1, 2, 3, 4).IsClose(Vec4(1.001f, 2.001f, 3.001f, 4.001f), 1.0e-6f));
  116. CHECK(Vec4(1.001f, 0, 0, 0).IsNormalized(1.0e-2f));
  117. CHECK(!Vec4(0, 1.001f, 0, 0).IsNormalized(1.0e-4f));
  118. CHECK(Vec4(-1.0e-7f, 1.0e-7f, 1.0e-8f, -1.0e-8f).IsNearZero());
  119. CHECK(!Vec4(-1.0e-7f, 1.0e-7f, -1.0e-5f, 1.0e-5f).IsNearZero());
  120. }
  121. TEST_CASE("TestVec4Operators")
  122. {
  123. CHECK(-Vec4(1, 2, 3, 4) == Vec4(-1, -2, -3, -4));
  124. Vec4 neg_zero = -Vec4::sZero();
  125. CHECK(neg_zero == Vec4::sZero());
  126. #ifdef JPH_CROSS_PLATFORM_DETERMINISTIC
  127. // When cross platform deterministic, we want to make sure that -0 is represented as 0
  128. UVec4 neg_zero_bin = neg_zero.ReinterpretAsInt();
  129. CHECK(neg_zero_bin.GetX() == 0);
  130. CHECK(neg_zero_bin.GetY() == 0);
  131. CHECK(neg_zero_bin.GetZ() == 0);
  132. CHECK(neg_zero_bin.GetW() == 0);
  133. #endif // JPH_CROSS_PLATFORM_DETERMINISTIC
  134. CHECK(Vec4(1, 2, 3, 4) + Vec4(5, 6, 7, 8) == Vec4(6, 8, 10, 12));
  135. CHECK(Vec4(1, 2, 3, 4) - Vec4(8, 7, 6, 5) == Vec4(-7, -5, -3, -1));
  136. CHECK(Vec4(1, 2, 3, 4) * Vec4(5, 6, 7, 8) == Vec4(5, 12, 21, 32));
  137. CHECK(Vec4(1, 2, 3, 4) * 2 == Vec4(2, 4, 6, 8));
  138. CHECK(4 * Vec4(1, 2, 3, 4) == Vec4(4, 8, 12, 16));
  139. CHECK(Vec4(1, 2, 3, 4) / 2 == Vec4(0.5f, 1.0f, 1.5f, 2.0f));
  140. CHECK(Vec4(1, 2, 3, 4) / Vec4(2, 8, 24, 64) == Vec4(0.5f, 0.25f, 0.125f, 0.0625f));
  141. Vec4 v = Vec4(1, 2, 3, 4);
  142. v *= Vec4(5, 6, 7, 8);
  143. CHECK(v == Vec4(5, 12, 21, 32));
  144. v *= 2;
  145. CHECK(v == Vec4(10, 24, 42, 64));
  146. v /= 2;
  147. CHECK(v == Vec4(5, 12, 21, 32));
  148. v += Vec4(1, 2, 3, 4);
  149. CHECK(v == Vec4(6, 14, 24, 36));
  150. CHECK(Vec4(2, 4, 8, 16).Reciprocal() == Vec4(0.5f, 0.25f, 0.125f, 0.0625f));
  151. }
  152. TEST_CASE("TestVec4Swizzle")
  153. {
  154. Vec4 v(1, 2, 3, 4);
  155. CHECK(v.SplatX() == Vec4::sReplicate(1));
  156. CHECK(v.SplatY() == Vec4::sReplicate(2));
  157. CHECK(v.SplatZ() == Vec4::sReplicate(3));
  158. CHECK(v.SplatW() == Vec4::sReplicate(4));
  159. CHECK(v.SplatX3() == Vec3::sReplicate(1));
  160. CHECK(v.SplatY3() == Vec3::sReplicate(2));
  161. CHECK(v.SplatZ3() == Vec3::sReplicate(3));
  162. CHECK(v.SplatW3() == Vec3::sReplicate(4));
  163. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 1, 1, 1));
  164. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 1, 1, 2));
  165. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 1, 1, 3));
  166. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 1, 1, 4));
  167. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 1, 2, 1));
  168. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 1, 2, 2));
  169. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 1, 2, 3));
  170. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 1, 2, 4));
  171. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 1, 3, 1));
  172. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 1, 3, 2));
  173. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 1, 3, 3));
  174. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 1, 3, 4));
  175. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 1, 4, 1));
  176. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 1, 4, 2));
  177. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 1, 4, 3));
  178. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 1, 4, 4));
  179. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 2, 1, 1));
  180. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 2, 1, 2));
  181. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 2, 1, 3));
  182. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 2, 1, 4));
  183. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 2, 2, 1));
  184. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 2, 2, 2));
  185. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 2, 2, 3));
  186. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 2, 2, 4));
  187. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 2, 3, 1));
  188. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 2, 3, 2));
  189. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 2, 3, 3));
  190. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 2, 3, 4));
  191. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 2, 4, 1));
  192. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 2, 4, 2));
  193. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 2, 4, 3));
  194. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 2, 4, 4));
  195. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 3, 1, 1));
  196. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 3, 1, 2));
  197. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 3, 1, 3));
  198. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 3, 1, 4));
  199. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 3, 2, 1));
  200. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 3, 2, 2));
  201. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 3, 2, 3));
  202. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 3, 2, 4));
  203. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 3, 3, 1));
  204. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 3, 3, 2));
  205. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 3, 3, 3));
  206. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 3, 3, 4));
  207. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 3, 4, 1));
  208. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 3, 4, 2));
  209. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 3, 4, 3));
  210. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 3, 4, 4));
  211. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(1, 4, 1, 1));
  212. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(1, 4, 1, 2));
  213. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(1, 4, 1, 3));
  214. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(1, 4, 1, 4));
  215. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(1, 4, 2, 1));
  216. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(1, 4, 2, 2));
  217. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(1, 4, 2, 3));
  218. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(1, 4, 2, 4));
  219. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(1, 4, 3, 1));
  220. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(1, 4, 3, 2));
  221. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(1, 4, 3, 3));
  222. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(1, 4, 3, 4));
  223. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(1, 4, 4, 1));
  224. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(1, 4, 4, 2));
  225. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(1, 4, 4, 3));
  226. CHECK(v.Swizzle<SWIZZLE_X, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(1, 4, 4, 4));
  227. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 1, 1, 1));
  228. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 1, 1, 2));
  229. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 1, 1, 3));
  230. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 1, 1, 4));
  231. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 1, 2, 1));
  232. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 1, 2, 2));
  233. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 1, 2, 3));
  234. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 1, 2, 4));
  235. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 1, 3, 1));
  236. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 1, 3, 2));
  237. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 1, 3, 3));
  238. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 1, 3, 4));
  239. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 1, 4, 1));
  240. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 1, 4, 2));
  241. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 1, 4, 3));
  242. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 1, 4, 4));
  243. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 2, 1, 1));
  244. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 2, 1, 2));
  245. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 2, 1, 3));
  246. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 2, 1, 4));
  247. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 2, 2, 1));
  248. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 2, 2, 2));
  249. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 2, 2, 3));
  250. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 2, 2, 4));
  251. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 2, 3, 1));
  252. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 2, 3, 2));
  253. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 2, 3, 3));
  254. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 2, 3, 4));
  255. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 2, 4, 1));
  256. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 2, 4, 2));
  257. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 2, 4, 3));
  258. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 2, 4, 4));
  259. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 3, 1, 1));
  260. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 3, 1, 2));
  261. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 3, 1, 3));
  262. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 3, 1, 4));
  263. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 3, 2, 1));
  264. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 3, 2, 2));
  265. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 3, 2, 3));
  266. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 3, 2, 4));
  267. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 3, 3, 1));
  268. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 3, 3, 2));
  269. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 3, 3, 3));
  270. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 3, 3, 4));
  271. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 3, 4, 1));
  272. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 3, 4, 2));
  273. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 3, 4, 3));
  274. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 3, 4, 4));
  275. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(2, 4, 1, 1));
  276. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(2, 4, 1, 2));
  277. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(2, 4, 1, 3));
  278. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(2, 4, 1, 4));
  279. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(2, 4, 2, 1));
  280. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(2, 4, 2, 2));
  281. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(2, 4, 2, 3));
  282. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(2, 4, 2, 4));
  283. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(2, 4, 3, 1));
  284. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(2, 4, 3, 2));
  285. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(2, 4, 3, 3));
  286. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(2, 4, 3, 4));
  287. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(2, 4, 4, 1));
  288. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(2, 4, 4, 2));
  289. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(2, 4, 4, 3));
  290. CHECK(v.Swizzle<SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(2, 4, 4, 4));
  291. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 1, 1, 1));
  292. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 1, 1, 2));
  293. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 1, 1, 3));
  294. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 1, 1, 4));
  295. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 1, 2, 1));
  296. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 1, 2, 2));
  297. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 1, 2, 3));
  298. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 1, 2, 4));
  299. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 1, 3, 1));
  300. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 1, 3, 2));
  301. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 1, 3, 3));
  302. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 1, 3, 4));
  303. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 1, 4, 1));
  304. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 1, 4, 2));
  305. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 1, 4, 3));
  306. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 1, 4, 4));
  307. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 2, 1, 1));
  308. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 2, 1, 2));
  309. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 2, 1, 3));
  310. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 2, 1, 4));
  311. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 2, 2, 1));
  312. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 2, 2, 2));
  313. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 2, 2, 3));
  314. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 2, 2, 4));
  315. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 2, 3, 1));
  316. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 2, 3, 2));
  317. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 2, 3, 3));
  318. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 2, 3, 4));
  319. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 2, 4, 1));
  320. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 2, 4, 2));
  321. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 2, 4, 3));
  322. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 2, 4, 4));
  323. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 3, 1, 1));
  324. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 3, 1, 2));
  325. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 3, 1, 3));
  326. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 3, 1, 4));
  327. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 3, 2, 1));
  328. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 3, 2, 2));
  329. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 3, 2, 3));
  330. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 3, 2, 4));
  331. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 3, 3, 1));
  332. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 3, 3, 2));
  333. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 3, 3, 3));
  334. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 3, 3, 4));
  335. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 3, 4, 1));
  336. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 3, 4, 2));
  337. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 3, 4, 3));
  338. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 3, 4, 4));
  339. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(3, 4, 1, 1));
  340. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(3, 4, 1, 2));
  341. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(3, 4, 1, 3));
  342. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(3, 4, 1, 4));
  343. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(3, 4, 2, 1));
  344. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(3, 4, 2, 2));
  345. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(3, 4, 2, 3));
  346. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(3, 4, 2, 4));
  347. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(3, 4, 3, 1));
  348. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(3, 4, 3, 2));
  349. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(3, 4, 3, 3));
  350. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(3, 4, 3, 4));
  351. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(3, 4, 4, 1));
  352. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(3, 4, 4, 2));
  353. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(3, 4, 4, 3));
  354. CHECK(v.Swizzle<SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(3, 4, 4, 4));
  355. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 1, 1, 1));
  356. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 1, 1, 2));
  357. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 1, 1, 3));
  358. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 1, 1, 4));
  359. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 1, 2, 1));
  360. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 1, 2, 2));
  361. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 1, 2, 3));
  362. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 1, 2, 4));
  363. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 1, 3, 1));
  364. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 1, 3, 2));
  365. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 1, 3, 3));
  366. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 1, 3, 4));
  367. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 1, 4, 1));
  368. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 1, 4, 2));
  369. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 1, 4, 3));
  370. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_X, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 1, 4, 4));
  371. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 2, 1, 1));
  372. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 2, 1, 2));
  373. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 2, 1, 3));
  374. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 2, 1, 4));
  375. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 2, 2, 1));
  376. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 2, 2, 2));
  377. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 2, 2, 3));
  378. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 2, 2, 4));
  379. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 2, 3, 1));
  380. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 2, 3, 2));
  381. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 2, 3, 3));
  382. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 2, 3, 4));
  383. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 2, 4, 1));
  384. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 2, 4, 2));
  385. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 2, 4, 3));
  386. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 2, 4, 4));
  387. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 3, 1, 1));
  388. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 3, 1, 2));
  389. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 3, 1, 3));
  390. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 3, 1, 4));
  391. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 3, 2, 1));
  392. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 3, 2, 2));
  393. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 3, 2, 3));
  394. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 3, 2, 4));
  395. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 3, 3, 1));
  396. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 3, 3, 2));
  397. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 3, 3, 3));
  398. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 3, 3, 4));
  399. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 3, 4, 1));
  400. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 3, 4, 2));
  401. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 3, 4, 3));
  402. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 3, 4, 4));
  403. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_X>() == Vec4(4, 4, 1, 1));
  404. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Y>() == Vec4(4, 4, 1, 2));
  405. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_Z>() == Vec4(4, 4, 1, 3));
  406. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_X, SWIZZLE_W>() == Vec4(4, 4, 1, 4));
  407. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_X>() == Vec4(4, 4, 2, 1));
  408. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Y>() == Vec4(4, 4, 2, 2));
  409. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_Z>() == Vec4(4, 4, 2, 3));
  410. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y, SWIZZLE_W>() == Vec4(4, 4, 2, 4));
  411. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_X>() == Vec4(4, 4, 3, 1));
  412. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Y>() == Vec4(4, 4, 3, 2));
  413. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_Z>() == Vec4(4, 4, 3, 3));
  414. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W>() == Vec4(4, 4, 3, 4));
  415. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_X>() == Vec4(4, 4, 4, 1));
  416. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Y>() == Vec4(4, 4, 4, 2));
  417. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_Z>() == Vec4(4, 4, 4, 3));
  418. CHECK(v.Swizzle<SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W>() == Vec4(4, 4, 4, 4));
  419. }
  420. TEST_CASE("TestVec4Abs")
  421. {
  422. CHECK(Vec4(1, -2, 3, -4).Abs() == Vec4(1, 2, 3, 4));
  423. CHECK(Vec4(-1, 2, -3, 4).Abs() == Vec4(1, 2, 3, 4));
  424. }
  425. TEST_CASE("TestVec4Dot")
  426. {
  427. CHECK(Vec4(1, 2, 3, 4).Dot(Vec4(5, 6, 7, 8)) == float(1 * 5 + 2 * 6 + 3 * 7 + 4 * 8));
  428. CHECK(Vec4(1, 2, 3, 4).DotV(Vec4(5, 6, 7, 8)) == Vec4::sReplicate(1 * 5 + 2 * 6 + 3 * 7 + 4 * 8));
  429. }
  430. TEST_CASE("TestVec4Length")
  431. {
  432. CHECK(Vec4(1, 2, 3, 4).LengthSq() == float(1 + 4 + 9 + 16));
  433. CHECK(Vec4(1, 2, 3, 4).Length() == sqrt(float(1 + 4 + 9 + 16)));
  434. }
  435. TEST_CASE("TestVec4Sqrt")
  436. {
  437. CHECK_APPROX_EQUAL(Vec4(13, 15, 17, 19).Sqrt(), Vec4(sqrt(13.0f), sqrt(15.0f), sqrt(17.0f), sqrt(19.0f)));
  438. }
  439. TEST_CASE("TestVec4Normalize")
  440. {
  441. CHECK(Vec4(1, 2, 3, 4).Normalized() == Vec4(1, 2, 3, 4) / sqrt(30.0f));
  442. }
  443. TEST_CASE("TestVec4Cast")
  444. {
  445. CHECK(Vec4(1, 2, 3, 4).ToInt() == UVec4(1, 2, 3, 4));
  446. CHECK(Vec4(1, 2, 3, 4).ReinterpretAsInt() == UVec4(0x3f800000U, 0x40000000U, 0x40400000U, 0x40800000U));
  447. }
  448. TEST_CASE("TestVec4Sign")
  449. {
  450. CHECK(Vec4(1.2345f, -6.7891f, 0, 1).GetSign() == Vec4(1, -1, 1, 1));
  451. CHECK(Vec4(0, 2.3456f, -7.8912f, -1).GetSign() == Vec4(1, 1, -1, -1));
  452. }
  453. TEST_CASE("TestVec4FlipSign")
  454. {
  455. Vec4 v(1, 2, 3, 4);
  456. CHECK(v.FlipSign<-1, 1, 1, 1>() == Vec4(-1, 2, 3, 4));
  457. CHECK(v.FlipSign<1, -1, 1, 1>() == Vec4(1, -2, 3, 4));
  458. CHECK(v.FlipSign<1, 1, -1, 1>() == Vec4(1, 2, -3, 4));
  459. CHECK(v.FlipSign<1, 1, 1, -1>() == Vec4(1, 2, 3, -4));
  460. }
  461. TEST_CASE("TestVec4SignBit")
  462. {
  463. CHECK(Vec4(2, -3, 4, -5).GetSignBits() == 0b1010);
  464. CHECK(Vec4(-2, 3, -4, 5).GetSignBits() == 0b0101);
  465. }
  466. TEST_CASE("TestVec4Sort")
  467. {
  468. for (int i = 0; i < 4; ++i)
  469. for (int j = 0; j < 4; ++j)
  470. if (i != j)
  471. for (int k = 0; k < 4; ++k)
  472. if (i != k && j != k)
  473. for (int l = 0; l < 4; ++l)
  474. if (i != l && j != l && k != l)
  475. {
  476. Vec4 v1((float)i, (float)j, (float)k, (float)l);
  477. Vec4 v2 = v1;
  478. UVec4 idx1 = UVec4(i + 4, j + 4, k + 4, l + 4);
  479. UVec4 idx2 = idx1;
  480. Vec4::sSort4(v1, idx1);
  481. Vec4::sSort4Reverse(v2, idx2);
  482. for (int m = 0; m < 4; ++m)
  483. {
  484. CHECK(v1[m] == float(m));
  485. CHECK(v2[m] == float(3 - m));
  486. CHECK(idx1[m] == uint32(m + 4));
  487. CHECK(idx2[m] == uint32(3 - m + 4));
  488. }
  489. }
  490. }
  491. TEST_CASE("TestVec4SinCos")
  492. {
  493. // Check edge cases
  494. Vec4 vs, vc;
  495. Vec4(0, 0.5f * JPH_PI, JPH_PI, -0.5f * JPH_PI).SinCos(vs, vc);
  496. CHECK(vs.IsClose(Vec4(0, 1, 0, -1), 1.0e-7f));
  497. CHECK(vc.IsClose(Vec4(1, 0, -1, 0), 1.0e-7f));
  498. double ms = 0.0, mc = 0.0;
  499. for (float x = -100.0f * JPH_PI; x < 100.0f * JPH_PI; x += 1.0e-3f)
  500. {
  501. // Create a vector with intermediate values
  502. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  503. // Calculate sin and cos
  504. xv.SinCos(vs, vc);
  505. for (int i = 0; i < 4; ++i)
  506. {
  507. // Check accuracy of sin
  508. double s1 = sin((double)xv[i]), s2 = (double)vs[i];
  509. double ds = abs(s2 - s1);
  510. ms = max(ms, ds);
  511. // Check accuracy of cos
  512. double c1 = cos((double)xv[i]), c2 = (double)vc[i];
  513. double dc = abs(c2 - c1);
  514. mc = max(mc, dc);
  515. }
  516. }
  517. CHECK(ms < 1.0e-7);
  518. CHECK(mc < 1.0e-7);
  519. }
  520. TEST_CASE("TestVec4Tan")
  521. {
  522. // Check edge cases
  523. CHECK(Vec4::sReplicate(0.0f).Tan() == Vec4::sZero());
  524. CHECK(Vec4::sReplicate(0.5f * JPH_PI - 1.0e-6f).Tan().GetX() > 1.0e6f);
  525. CHECK(Vec4::sReplicate(0.5f * JPH_PI + 1.0e-6f).Tan().GetX() < -1.0e6f);
  526. double mt = 0.0;
  527. for (float x = -100.0f * JPH_PI; x < 100.0f * JPH_PI; x += 1.0e-3f)
  528. {
  529. // Create a vector with intermediate values
  530. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  531. // Calculate tan
  532. Vec4 vt = xv.Tan();
  533. for (int i = 0; i < 4; ++i)
  534. {
  535. // Check accuracy of tan
  536. double t1 = tan((double)xv[i]), t2 = (double)vt[i];
  537. double dt = abs(t2 - t1);
  538. mt = max(mt, dt) / max(1.0, abs(t1)); // Take relative error
  539. }
  540. }
  541. CHECK(mt < 1.5e-7);
  542. }
  543. TEST_CASE("TestVec4ASin")
  544. {
  545. // Check edge cases
  546. CHECK(Vec4::sReplicate(0.0f).ASin() == Vec4::sZero());
  547. CHECK(Vec4::sOne().ASin() == Vec4::sReplicate(0.5f * JPH_PI));
  548. CHECK(Vec4::sReplicate(-1.0f).ASin() == Vec4::sReplicate(-0.5f * JPH_PI));
  549. double ma = 0.0;
  550. for (float x = -1.0f; x <= 1.0f; x += 1.0e-3f)
  551. {
  552. // Create a vector with intermediate values
  553. Vec4 xv = Vec4::sMin(Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f), Vec4::sOne());
  554. // Calculate asin
  555. Vec4 va = xv.ASin();
  556. for (int i = 0; i < 4; ++i)
  557. {
  558. // Check accuracy of asin
  559. double a1 = asin((double)xv[i]), a2 = (double)va[i];
  560. double da = abs(a2 - a1);
  561. ma = max(ma, da);
  562. }
  563. }
  564. CHECK(ma < 2.0e-7);
  565. // Check that inputs are clamped as promised
  566. CHECK(Vec4::sReplicate(-1.1f).ASin() == Vec4::sReplicate(-0.5f * JPH_PI));
  567. CHECK(Vec4::sReplicate(1.1f).ASin() == Vec4::sReplicate(0.5f * JPH_PI));
  568. }
  569. TEST_CASE("TestVec4ACos")
  570. {
  571. // Check edge cases
  572. CHECK(Vec4::sReplicate(0.0f).ACos() == Vec4::sReplicate(0.5f * JPH_PI));
  573. CHECK(Vec4::sOne().ACos() == Vec4::sZero());
  574. CHECK(Vec4::sReplicate(-1.0f).ACos() == Vec4::sReplicate(JPH_PI));
  575. double ma = 0.0;
  576. for (float x = -1.0f; x <= 1.0f; x += 1.0e-3f)
  577. {
  578. // Create a vector with intermediate values
  579. Vec4 xv = Vec4::sMin(Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f), Vec4::sOne());
  580. // Calculate acos
  581. Vec4 va = xv.ACos();
  582. for (int i = 0; i < 4; ++i)
  583. {
  584. // Check accuracy of acos
  585. double a1 = acos((double)xv[i]), a2 = (double)va[i];
  586. double da = abs(a2 - a1);
  587. ma = max(ma, da);
  588. }
  589. }
  590. CHECK(ma < 3.5e-7);
  591. // Check that inputs are clamped as promised
  592. CHECK(Vec4::sReplicate(-1.1f).ACos() == Vec4::sReplicate(JPH_PI));
  593. CHECK(Vec4::sReplicate(1.1f).ACos() == Vec4::sZero());
  594. }
  595. TEST_CASE("TestVec4ATan")
  596. {
  597. // Check edge cases
  598. CHECK(Vec4::sReplicate(0.0f).ATan() == Vec4::sZero());
  599. CHECK(Vec4::sReplicate(FLT_MAX).ATan() == Vec4::sReplicate(0.5f * JPH_PI));
  600. CHECK(Vec4::sReplicate(-FLT_MAX).ATan() == Vec4::sReplicate(-0.5f * JPH_PI));
  601. double ma = 0.0;
  602. for (float x = -100.0f; x < 100.0f; x += 1.0e-3f)
  603. {
  604. // Create a vector with intermediate values
  605. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-4f, 2.5e-4f, 5.0e-4f, 7.5e-4f);
  606. // Calculate atan
  607. Vec4 va = xv.ATan();
  608. for (int i = 0; i < 4; ++i)
  609. {
  610. // Check accuracy of atan
  611. double a1 = atan((double)xv[i]), a2 = (double)va[i];
  612. double da = abs(a2 - a1);
  613. ma = max(ma, da);
  614. }
  615. }
  616. CHECK(ma < 1.5e-7);
  617. }
  618. TEST_CASE("TestVec4ATan2")
  619. {
  620. double ma = 0.0;
  621. // Test the axis
  622. CHECK(Vec4::sATan2(Vec4::sZero(), Vec4::sReplicate(10.0f)) == Vec4::sZero());
  623. CHECK(Vec4::sATan2(Vec4::sZero(), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(JPH_PI));
  624. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sZero()) == Vec4::sReplicate(0.5f * JPH_PI));
  625. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sZero()) == Vec4::sReplicate(-0.5f * JPH_PI));
  626. // Test the 4 quadrants
  627. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sReplicate(10.0f)) == Vec4::sReplicate(0.25f * JPH_PI));
  628. CHECK(Vec4::sATan2(Vec4::sReplicate(10.0f), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(0.75f * JPH_PI));
  629. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sReplicate(-10.0f)) == Vec4::sReplicate(-0.75f * JPH_PI));
  630. CHECK(Vec4::sATan2(Vec4::sReplicate(-10.0f), Vec4::sReplicate(10.0f)) == Vec4::sReplicate(-0.25f * JPH_PI));
  631. for (float y = -5.0f; y < 5.0f; y += 1.0e-2f)
  632. {
  633. // Create a vector with intermediate values
  634. Vec4 yv = Vec4::sReplicate(y) + Vec4(0.0e-3f, 2.5e-3f, 5.0e-3f, 7.5e-3f);
  635. for (float x = -5.0f; x < 5.0f; x += 1.0e-2f)
  636. {
  637. // Create a vector with intermediate values
  638. Vec4 xv = Vec4::sReplicate(x) + Vec4(0.0e-3f, 2.5e-3f, 5.0e-3f, 7.5e-3f);
  639. // Calculate atan
  640. Vec4 va = Vec4::sATan2(yv, xv);
  641. for (int i = 0; i < 4; ++i)
  642. {
  643. // Check accuracy of atan
  644. double a1 = atan2((double)yv[i], (double)xv[i]), a2 = (double)va[i];
  645. double da = abs(a2 - a1);
  646. ma = max(ma, da);
  647. }
  648. }
  649. }
  650. CHECK(ma < 3.0e-7);
  651. }
  652. TEST_CASE("TestVec4ConvertToString")
  653. {
  654. Vec4 v(1, 2, 3, 4);
  655. CHECK(ConvertToString(v) == "1, 2, 3, 4");
  656. }
  657. }