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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/PyramidTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(PyramidTest)
- {
- JPH_ADD_BASE_CLASS(PyramidTest, Test)
- }
- void PyramidTest::Initialize()
- {
- // Floor
- CreateFloor();
- const float cBoxSize = 2.0f;
- const float cBoxSeparation = 0.5f;
- const float cHalfBoxSize = 0.5f * cBoxSize;
- const int cPyramidHeight = 15;
- RefConst<Shape> box_shape = new BoxShape(Vec3::sReplicate(cHalfBoxSize));
- // Pyramid
- for (int i = 0; i < cPyramidHeight; ++i)
- for (int j = i / 2; j < cPyramidHeight - (i + 1) / 2; ++j)
- for (int k = i / 2; k < cPyramidHeight - (i + 1) / 2; ++k)
- {
- RVec3 position(-cPyramidHeight + cBoxSize * j + (i & 1? cHalfBoxSize : 0.0f), 1.0f + (cBoxSize + cBoxSeparation) * i, -cPyramidHeight + cBoxSize * k + (i & 1? cHalfBoxSize : 0.0f));
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
- }
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