ConstraintManager.cpp 8.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #include <Jolt/Jolt.h>
  4. #include <Jolt/Physics/Constraints/ConstraintManager.h>
  5. #include <Jolt/Physics/IslandBuilder.h>
  6. #include <Jolt/Physics/StateRecorder.h>
  7. #include <Jolt/Physics/PhysicsLock.h>
  8. #include <Jolt/Core/Profiler.h>
  9. #include <Jolt/Core/QuickSort.h>
  10. JPH_NAMESPACE_BEGIN
  11. void ConstraintManager::Add(Constraint **inConstraints, int inNumber)
  12. {
  13. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  14. mConstraints.reserve(mConstraints.size() + inNumber);
  15. for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
  16. {
  17. Constraint *constraint = *c;
  18. // Assume this constraint has not been added yet
  19. JPH_ASSERT(constraint->mConstraintIndex == Constraint::cInvalidConstraintIndex);
  20. // Add to the list
  21. constraint->mConstraintIndex = uint32(mConstraints.size());
  22. mConstraints.push_back(constraint);
  23. }
  24. }
  25. void ConstraintManager::Remove(Constraint **inConstraints, int inNumber)
  26. {
  27. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  28. for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
  29. {
  30. Constraint *constraint = *c;
  31. // Reset constraint index for this constraint
  32. uint32 this_constraint_idx = constraint->mConstraintIndex;
  33. constraint->mConstraintIndex = Constraint::cInvalidConstraintIndex;
  34. JPH_ASSERT(this_constraint_idx != Constraint::cInvalidConstraintIndex);
  35. // Check if this constraint is somewhere in the middle of the constraints, in this case we need to move the last constraint to this position
  36. uint32 last_constraint_idx = uint32(mConstraints.size() - 1);
  37. if (this_constraint_idx < last_constraint_idx)
  38. {
  39. Constraint *last_constraint = mConstraints[last_constraint_idx];
  40. last_constraint->mConstraintIndex = this_constraint_idx;
  41. mConstraints[this_constraint_idx] = last_constraint;
  42. }
  43. // Pop last constraint
  44. mConstraints.pop_back();
  45. }
  46. }
  47. Constraints ConstraintManager::GetConstraints() const
  48. {
  49. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  50. Constraints copy = mConstraints;
  51. return copy;
  52. }
  53. void ConstraintManager::GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const
  54. {
  55. JPH_PROFILE_FUNCTION();
  56. JPH_ASSERT(inEndConstraintIdx <= mConstraints.size());
  57. uint32 num_active_constraints = 0;
  58. for (uint32 constraint_idx = inStartConstraintIdx; constraint_idx < inEndConstraintIdx; ++constraint_idx)
  59. {
  60. Constraint *c = mConstraints[constraint_idx];
  61. JPH_ASSERT(c->mConstraintIndex == constraint_idx);
  62. if (c->IsActive())
  63. {
  64. *(outActiveConstraints++) = c;
  65. num_active_constraints++;
  66. }
  67. }
  68. outNumActiveConstraints = num_active_constraints;
  69. }
  70. void ConstraintManager::sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
  71. {
  72. JPH_PROFILE_FUNCTION();
  73. for (uint32 constraint_idx = 0; constraint_idx < inNumActiveConstraints; ++constraint_idx)
  74. {
  75. Constraint *c = inActiveConstraints[constraint_idx];
  76. c->BuildIslands(constraint_idx, ioBuilder, inBodyManager);
  77. }
  78. }
  79. void ConstraintManager::sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd)
  80. {
  81. JPH_PROFILE_FUNCTION();
  82. QuickSort(inConstraintIdxBegin, inConstraintIdxEnd, [inActiveConstraints](uint32 inLHS, uint32 inRHS) { return inActiveConstraints[inLHS]->mConstraintIndex < inActiveConstraints[inRHS]->mConstraintIndex; });
  83. }
  84. void ConstraintManager::sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime)
  85. {
  86. JPH_PROFILE_FUNCTION();
  87. for (Constraint **c = inActiveConstraints, **c_end = inActiveConstraints + inNumActiveConstraints; c < c_end; ++c)
  88. (*c)->SetupVelocityConstraint(inDeltaTime);
  89. }
  90. void ConstraintManager::sSetupVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)
  91. {
  92. JPH_PROFILE_FUNCTION();
  93. for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
  94. {
  95. Constraint *c = inActiveConstraints[*constraint_idx];
  96. c->SetupVelocityConstraint(inDeltaTime);
  97. }
  98. }
  99. void ConstraintManager::sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, int &ioNumVelocitySteps)
  100. {
  101. JPH_PROFILE_FUNCTION();
  102. for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
  103. {
  104. Constraint *c = inActiveConstraints[*constraint_idx];
  105. ioNumVelocitySteps = max(ioNumVelocitySteps, c->GetNumVelocityStepsOverride());
  106. c->WarmStartVelocityConstraint(inWarmStartImpulseRatio);
  107. }
  108. }
  109. bool ConstraintManager::sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)
  110. {
  111. JPH_PROFILE_FUNCTION();
  112. bool any_impulse_applied = false;
  113. for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
  114. {
  115. Constraint *c = inActiveConstraints[*constraint_idx];
  116. any_impulse_applied |= c->SolveVelocityConstraint(inDeltaTime);
  117. }
  118. return any_impulse_applied;
  119. }
  120. bool ConstraintManager::sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte)
  121. {
  122. JPH_PROFILE_FUNCTION();
  123. bool any_impulse_applied = false;
  124. for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
  125. {
  126. Constraint *c = inActiveConstraints[*constraint_idx];
  127. any_impulse_applied |= c->SolvePositionConstraint(inDeltaTime, inBaumgarte);
  128. }
  129. return any_impulse_applied;
  130. }
  131. bool ConstraintManager::sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte, int &ioNumPositionSteps)
  132. {
  133. JPH_PROFILE_FUNCTION();
  134. bool any_impulse_applied = false;
  135. for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
  136. {
  137. Constraint *c = inActiveConstraints[*constraint_idx];
  138. ioNumPositionSteps = max(ioNumPositionSteps, c->GetNumPositionStepsOverride());
  139. any_impulse_applied |= c->SolvePositionConstraint(inDeltaTime, inBaumgarte);
  140. }
  141. return any_impulse_applied;
  142. }
  143. #ifdef JPH_DEBUG_RENDERER
  144. void ConstraintManager::DrawConstraints(DebugRenderer *inRenderer) const
  145. {
  146. JPH_PROFILE_FUNCTION();
  147. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  148. for (const Ref<Constraint> &c : mConstraints)
  149. c->DrawConstraint(inRenderer);
  150. }
  151. void ConstraintManager::DrawConstraintLimits(DebugRenderer *inRenderer) const
  152. {
  153. JPH_PROFILE_FUNCTION();
  154. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  155. for (const Ref<Constraint> &c : mConstraints)
  156. c->DrawConstraintLimits(inRenderer);
  157. }
  158. void ConstraintManager::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
  159. {
  160. JPH_PROFILE_FUNCTION();
  161. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  162. for (const Ref<Constraint> &c : mConstraints)
  163. c->DrawConstraintReferenceFrame(inRenderer);
  164. }
  165. #endif // JPH_DEBUG_RENDERER
  166. void ConstraintManager::SaveState(StateRecorder &inStream) const
  167. {
  168. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  169. // Write state of constraints
  170. size_t num_constraints = mConstraints.size();
  171. inStream.Write(num_constraints);
  172. for (const Ref<Constraint> &c : mConstraints)
  173. c->SaveState(inStream);
  174. }
  175. bool ConstraintManager::RestoreState(StateRecorder &inStream)
  176. {
  177. UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
  178. // Read state of constraints
  179. size_t num_constraints = mConstraints.size(); // Initialize to current value for validation
  180. inStream.Read(num_constraints);
  181. if (num_constraints != mConstraints.size())
  182. {
  183. JPH_ASSERT(false, "Cannot handle adding/removing constraints");
  184. return false;
  185. }
  186. for (Ref<Constraint> &c : mConstraints)
  187. c->RestoreState(inStream);
  188. return true;
  189. }
  190. JPH_NAMESPACE_END