FrictionTest.cpp 1.8 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/FrictionTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(FrictionTest)
  11. {
  12. JPH_ADD_BASE_CLASS(FrictionTest, Test)
  13. }
  14. void FrictionTest::Initialize()
  15. {
  16. // Floor
  17. Body &floor = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(100.0f, 1.0f, 100.0f), 0.0f), RVec3::sZero(), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Static, Layers::NON_MOVING));
  18. floor.SetFriction(1.0f);
  19. mBodyInterface->AddBody(floor.GetID(), EActivation::DontActivate);
  20. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  21. RefConst<Shape> sphere = new SphereShape(2.0f);
  22. // Bodies with increasing friction
  23. for (int i = 0; i <= 10; ++i)
  24. {
  25. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 55.0f, -50.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  26. body.SetFriction(0.1f * i);
  27. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  28. SetBodyLabel(body.GetID(), StringFormat("Friction: %.1f", double(body.GetFriction())));
  29. }
  30. for (int i = 0; i <= 10; ++i)
  31. {
  32. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(sphere, RVec3(-50.0f + i * 10.0f, 47.0f, -40.0f), Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  33. body.SetFriction(0.1f * i);
  34. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  35. SetBodyLabel(body.GetID(), StringFormat("Friction: %.1f", double(body.GetFriction())));
  36. }
  37. }