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Application
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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4 years ago |
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Image
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405c4a2dac
Sonar: Added '= default' where possible.
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4 years ago |
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Input
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ddf837d782
Support for GCC (#63)
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3 years ago |
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Math
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3833f0b6ef
MSVC 2022 Clang 13 support (#69)
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3 years ago |
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Renderer
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2b11f2bfb3
Windows 11 - fixed D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart: GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set. If the heap is not supposed to be shader visible, then GetCPUDescriptorHandleForHeapStart would be the appropriate method to call. That call is valid both for shader visible and non shader visible descriptor heaps. [ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE]
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3 years ago |
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UI
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405c4a2dac
Sonar: Added '= default' where possible.
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4 years ago |
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Utils
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686ab6ab85
Initial import
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4 years ago |
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TestFramework.cmake
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c39ec45299
Moved Shaders to Assets folder
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4 years ago |
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TestFramework.h
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ddf837d782
Support for GCC (#63)
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3 years ago |
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pch.cpp
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686ab6ab85
Initial import
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4 years ago |