Jorrit Rouwe 2b11f2bfb3 Windows 11 - fixed D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart: GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set. If the heap is not supposed to be shader visible, then GetCPUDescriptorHandleForHeapStart would be the appropriate method to call. That call is valid both for shader visible and non shader visible descriptor heaps. [ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE] 3 years ago
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Application 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. 4 years ago
Image 405c4a2dac Sonar: Added '= default' where possible. 4 years ago
Input ddf837d782 Support for GCC (#63) 3 years ago
Math 3833f0b6ef MSVC 2022 Clang 13 support (#69) 3 years ago
Renderer 2b11f2bfb3 Windows 11 - fixed D3D12 ERROR: ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart: GetGPUDescriptorHandleForHeapStart is invalid to call on a descriptor heap that does not have DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE set. If the heap is not supposed to be shader visible, then GetCPUDescriptorHandleForHeapStart would be the appropriate method to call. That call is valid both for shader visible and non shader visible descriptor heaps. [ STATE_GETTING ERROR #1315: DESCRIPTOR_HEAP_NOT_SHADER_VISIBLE] 3 years ago
UI 405c4a2dac Sonar: Added '= default' where possible. 4 years ago
Utils 686ab6ab85 Initial import 4 years ago
TestFramework.cmake c39ec45299 Moved Shaders to Assets folder 4 years ago
TestFramework.h ddf837d782 Support for GCC (#63) 3 years ago
pch.cpp 686ab6ab85 Initial import 4 years ago