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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Constraints/FixedConstraint.h>
- #include <Jolt/Physics/Body/Body.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(FixedConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(FixedConstraintSettings, TwoBodyConstraintSettings)
- JPH_ADD_ENUM_ATTRIBUTE(FixedConstraintSettings, mSpace)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mPoint1)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mAxisX1)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mAxisY1)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mPoint2)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mAxisX2)
- JPH_ADD_ATTRIBUTE(FixedConstraintSettings, mAxisY2)
- }
- void FixedConstraintSettings::SaveBinaryState(StreamOut &inStream) const
- {
- ConstraintSettings::SaveBinaryState(inStream);
- inStream.Write(mSpace);
- inStream.Write(mPoint1);
- inStream.Write(mAxisX1);
- inStream.Write(mAxisY1);
- inStream.Write(mPoint2);
- inStream.Write(mAxisX2);
- inStream.Write(mAxisY2);
- }
- void FixedConstraintSettings::RestoreBinaryState(StreamIn &inStream)
- {
- ConstraintSettings::RestoreBinaryState(inStream);
- inStream.Read(mSpace);
- inStream.Read(mPoint1);
- inStream.Read(mAxisX1);
- inStream.Read(mAxisY1);
- inStream.Read(mPoint2);
- inStream.Read(mAxisX2);
- inStream.Read(mAxisY2);
- }
- TwoBodyConstraint *FixedConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new FixedConstraint(inBody1, inBody2, *this);
- }
- void FixedConstraintSettings::SetPoint(const Body &inBody1, const Body &inBody2)
- {
- JPH_ASSERT(mSpace == EConstraintSpace::WorldSpace);
- // Determine anchor point: If any of the bodies can never be dynamic use the other body as anchor point
- Vec3 anchor;
- if (!inBody1.CanBeKinematicOrDynamic())
- anchor = inBody2.GetCenterOfMassPosition();
- else if (!inBody2.CanBeKinematicOrDynamic())
- anchor = inBody1.GetCenterOfMassPosition();
- else
- {
- // Otherwise use weighted anchor point towards the lightest body
- float inv_m1 = inBody1.GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- float inv_m2 = inBody2.GetMotionPropertiesUnchecked()->GetInverseMassUnchecked();
- anchor = (inv_m1 * inBody1.GetCenterOfMassPosition() + inv_m2 * inBody2.GetCenterOfMassPosition()) / (inv_m1 + inv_m2);
- }
- mPoint1 = mPoint2 = anchor;
- }
- FixedConstraint::FixedConstraint(Body &inBody1, Body &inBody2, const FixedConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings),
- mLocalSpacePosition1(inSettings.mPoint1),
- mLocalSpacePosition2(inSettings.mPoint2)
- {
- // Store inverse of initial rotation from body 1 to body 2 in body 1 space
- mInvInitialOrientation = RotationEulerConstraintPart::sGetInvInitialOrientationXY(inSettings.mAxisX1, inSettings.mAxisY1, inSettings.mAxisX2, inSettings.mAxisY2);
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
- {
- // Store local positions
- mLocalSpacePosition1 = inBody1.GetInverseCenterOfMassTransform() * mLocalSpacePosition1;
- mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * mLocalSpacePosition2;
- // Constraints were specified in world space, so we should have replaced c1 with q10^-1 c1 and c2 with q20^-1 c2
- // => r0^-1 = (q20^-1 c2) (q10^-1 c1)^1 = q20^-1 (c2 c1^-1) q10
- mInvInitialOrientation = inBody2.GetRotation().Conjugated() * mInvInitialOrientation * inBody1.GetRotation();
- }
- }
- void FixedConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- // Calculate constraint values that don't change when the bodies don't change position
- Mat44 rotation1 = Mat44::sRotation(mBody1->GetRotation());
- Mat44 rotation2 = Mat44::sRotation(mBody2->GetRotation());
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, *mBody2, rotation2);
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, rotation1, mLocalSpacePosition1, *mBody2, rotation2, mLocalSpacePosition2);
- }
- void FixedConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- }
- bool FixedConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- // Solve rotation constraint
- bool rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- // Solve position constraint
- bool pos = mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- return rot || pos;
- }
- bool FixedConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- // Solve rotation constraint
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
- bool rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mInvInitialOrientation, inBaumgarte);
-
- // Solve position constraint
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
- bool pos = mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
-
- return rot || pos;
- }
- #ifdef JPH_DEBUG_RENDERER
- void FixedConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- Mat44 com1 = mBody1->GetCenterOfMassTransform();
- Mat44 com2 = mBody2->GetCenterOfMassTransform();
- Vec3 anchor1 = com1 * mLocalSpacePosition1;
- Vec3 anchor2 = com2 * mLocalSpacePosition2;
- // Draw constraint
- inRenderer->DrawLine(com1.GetTranslation(), anchor1, Color::sGreen);
- inRenderer->DrawLine(com2.GetTranslation(), anchor2, Color::sBlue);
- }
- #endif // JPH_DEBUG_RENDERER
- void FixedConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mRotationConstraintPart.SaveState(inStream);
- mPointConstraintPart.SaveState(inStream);
- }
- void FixedConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mRotationConstraintPart.RestoreState(inStream);
- mPointConstraintPart.RestoreState(inStream);
- }
- Ref<ConstraintSettings> FixedConstraint::GetConstraintSettings() const
- {
- FixedConstraintSettings *settings = new FixedConstraintSettings;
- ToConstraintSettings(*settings);
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
- settings->mPoint1 = mLocalSpacePosition1;
- settings->mAxisX1 = Vec3::sAxisX();
- settings->mAxisY1 = Vec3::sAxisY();
- settings->mPoint2 = mLocalSpacePosition2;
- settings->mAxisX2 = mInvInitialOrientation.RotateAxisX();
- settings->mAxisY2 = mInvInitialOrientation.RotateAxisY();
- return settings;
- }
- JPH_NAMESPACE_END
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