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CommandQueue.h
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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ConstantBuffer.cpp
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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ConstantBuffer.h
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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DebugRendererImp.cpp
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eef0d0be7c
Added Body::ResetMotion and DebugRenderer::NextFrame (#932)
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hai 1 ano |
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DebugRendererImp.h
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6785742b9d
Debug renderer can now draw a triangle with or without shadows (#639)
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%!s(int64=2) %!d(string=hai) anos |
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DescriptorHeap.h
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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FatalErrorIfFailed.cpp
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55810b9d4b
Fixed crash when no DirectX 3D adapter could be found (#525)
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%!s(int64=2) %!d(string=hai) anos |
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FatalErrorIfFailed.h
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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Font.cpp
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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Font.h
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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Frustum.h
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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PipelineState.cpp
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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PipelineState.h
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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RenderInstances.cpp
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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RenderInstances.h
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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RenderPrimitive.cpp
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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RenderPrimitive.h
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
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Renderer.cpp
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edd89fe992
Fix jitter when rendering the vehicle and character samples at > 60 fps (#911)
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hai 1 ano |
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Renderer.h
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edd89fe992
Fix jitter when rendering the vehicle and character samples at > 60 fps (#911)
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hai 1 ano |
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Texture.cpp
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
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Texture.h
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |