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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/GyroscopicForceTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(GyroscopicForceTest)
- {
- JPH_ADD_BASE_CLASS(GyroscopicForceTest, Test)
- }
- void GyroscopicForceTest::Initialize()
- {
- // Floor
- CreateFloor();
- StaticCompoundShapeSettings compound;
- compound.AddShape(Vec3::sZero(), Quat::sIdentity(), new BoxShape(Vec3(0.5f, 5.0f, 0.5f)));
- compound.AddShape(Vec3(1.5f, 0, 0), Quat::sIdentity(), new BoxShape(Vec3(1.0f, 0.5f, 0.5f)));
- compound.SetEmbedded();
- // One body without gyroscopic force
- BodyCreationSettings bcs(&compound, RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
- bcs.mLinearDamping = 0.0f;
- bcs.mAngularDamping = 0.0f;
- bcs.mAngularVelocity = Vec3(10, 1, 0);
- bcs.mGravityFactor = 0.0f;
- mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
- // One body with gyroscopic force
- bcs.mPosition += RVec3(10, 0, 0);
- bcs.mApplyGyroscopicForce = true;
- mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
- }
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