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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Shapes/HeightFieldShapeTest.h>
- #include <Math/Perlin.h>
- #include <Physics/Collision/Shape/BoxShape.h>
- #include <Physics/Body/BodyCreationSettings.h>
- #include <Physics/Collision/PhysicsMaterialSimple.h>
- #include <Physics/Collision/CastResult.h>
- #include <Physics/Collision/RayCast.h>
- #include <Renderer/DebugRendererImp.h>
- #include <Application/DebugUI.h>
- #include <Utils/ReadData.h>
- #include <Utils/Log.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(HeightFieldShapeTest)
- {
- JPH_ADD_BASE_CLASS(HeightFieldShapeTest, Test)
- }
- static int sTerrainType = 0;
- static const char *sTerrainTypes[] = {
- "Procedural Terrain",
- "Heightfield 1",
- "Flat",
- "No Collision"
- };
- void HeightFieldShapeTest::Initialize()
- {
- if (sTerrainType == 0)
- {
- const int n = 128;
- const float cell_size = 1.0f;
- const float max_height = 5.0f;
- // Create height samples
- mTerrainSize = n;
- mTerrain.resize(n * n);
- for (int y = 0; y < n; ++y)
- for (int x = 0; x < n; ++x)
- mTerrain[y * n + x] = max_height * PerlinNoise3(float(x) * 8.0f / n, 0, float(y) * 8.0f / n, 256, 256, 256);
- // Make some holes
- mTerrain[2 * n + 2] = HeightFieldShapeConstants::cNoCollisionValue;
- for (int y = 4; y < 33; ++y)
- for (int x = 4; x < 33; ++x)
- mTerrain[y * n + x] = HeightFieldShapeConstants::cNoCollisionValue;
- // Make material indices
- uint8 max_material_index = 0;
- mMaterialIndices.resize(Square(n - 1));
- for (int y = 0; y < n - 1; ++y)
- for (int x = 0; x < n - 1; ++x)
- {
- uint8 material_index = uint8(round((Vec3(x * cell_size, 0, y * cell_size) - Vec3(n * cell_size / 2, 0, n * cell_size / 2)).Length() / 10.0f));
- max_material_index = max(max_material_index, material_index);
- mMaterialIndices[y * (n - 1) + x] = material_index;
- }
- // Mark the corners to validate that materials and heights match
- mTerrain[0] = 0.0f;
- mTerrain[n - 1] = 10.0f;
- mTerrain[(n - 1) * n] = 20.0f;
- mTerrain[n * n - 1] = 30.0f;
- mMaterialIndices[0] = 0;
- mMaterialIndices[n - 2] = 1;
- mMaterialIndices[(n - 2) * (n - 1)] = 2;
- mMaterialIndices[Square(n - 1) - 1] = 3;
- // Create materials
- for (uint8 i = 0; i <= max_material_index; ++i)
- mMaterials.push_back(new PhysicsMaterialSimple("Material " + ConvertToString(uint(i)), Color::sGetDistinctColor(i)));
- // Determine scale and offset (deliberately apply extra offset and scale in Y direction)
- mTerrainOffset = Vec3(-0.5f * cell_size * n, -2.0f, -0.5f * cell_size * n);
- mTerrainScale = Vec3(cell_size, 1.5f, cell_size);
- }
- else if (sTerrainType == 1)
- {
- const int n = 1024;
- const float cell_size = 0.5f;
-
- // Get height samples
- vector<uint8> data = ReadData("Assets/heightfield1.bin");
- if (data.size() != sizeof(float) * n * n)
- FatalError("Invalid file size");
- mTerrainSize = n;
- mTerrain.resize(n * n);
- memcpy(mTerrain.data(), data.data(), n * n * sizeof(float));
- // Determine scale and offset
- mTerrainOffset = Vec3(-0.5f * cell_size * n, 0.0f, -0.5f * cell_size * n);
- mTerrainScale = Vec3(cell_size, 1.0f, cell_size);
- }
- else if (sTerrainType == 2)
- {
- const int n = 128;
- const float cell_size = 1.0f;
- const float height = JPH_PI;
- // Determine scale and offset
- mTerrainOffset = Vec3(-0.5f * cell_size * n, 0.0f, -0.5f * cell_size * n);
- mTerrainScale = Vec3(cell_size, 1.0f, cell_size);
- // Mark the entire terrain as no collision
- mTerrainSize = n;
- mTerrain.resize(n * n);
- for (float &v : mTerrain)
- v = height;
- }
- else if (sTerrainType == 3)
- {
- const int n = 128;
- const float cell_size = 1.0f;
- // Determine scale and offset
- mTerrainOffset = Vec3(-0.5f * cell_size * n, 0.0f, -0.5f * cell_size * n);
- mTerrainScale = Vec3(cell_size, 1.0f, cell_size);
- // Mark the entire terrain as no collision
- mTerrainSize = n;
- mTerrain.resize(n * n);
- for (float &v : mTerrain)
- v = HeightFieldShapeConstants::cNoCollisionValue;
- }
- // Create height field
- HeightFieldShapeSettings settings(mTerrain.data(), mTerrainOffset, mTerrainScale, mTerrainSize, mMaterialIndices.data(), mMaterials);
- settings.mBlockSize = 1 << sBlockSizeShift;
- settings.mBitsPerSample = sBitsPerSample;
- mHeightField = static_cast<const HeightFieldShape *>(settings.Create().Get().GetPtr());
- Body &terrain = *mBodyInterface->CreateBody(BodyCreationSettings(mHeightField, Vec3::sZero(), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
- mBodyInterface->AddBody(terrain.GetID(), EActivation::DontActivate);
- // Validate it
- float max_diff = -1.0f;
- uint max_diff_x = 0, max_diff_y = 0;
- float min_height = FLT_MAX, max_height = -FLT_MAX, avg_diff = 0.0f;
- for (uint y = 0; y < mTerrainSize; ++y)
- for (uint x = 0; x < mTerrainSize; ++x)
- {
- float h1 = mTerrain[y * mTerrainSize + x];
- if (h1 != HeightFieldShapeConstants::cNoCollisionValue)
- {
- h1 = mTerrainOffset.GetY() + mTerrainScale.GetY() * h1;
- if (mHeightField->IsNoCollision(x, y))
- FatalError("No collision where there should be");
- float h2 = mHeightField->GetPosition(x, y).GetY();
- float diff = abs(h2 - h1);
- if (diff > max_diff)
- {
- max_diff = diff;
- max_diff_x = x;
- max_diff_y = y;
- }
- min_height = min(min_height, h1);
- max_height = max(max_height, h1);
- avg_diff += diff;
- }
- else
- {
- if (!mHeightField->IsNoCollision(x, y))
- FatalError("Collision where there shouldn't be");
- }
- }
- // Calculate relative error
- float rel_error = min_height < max_height? 100.0f * max_diff / (max_height - min_height) : 0.0f;
- // Max error we expect given sBitsPerSample (normally the error should be much lower because we quantize relative to the block rather than the full height)
- float max_error = 0.5f * 100.0f / ((1 << sBitsPerSample) - 1);
- // Calculate average
- avg_diff /= mTerrainSize * mTerrainSize;
- // Calculate amount of memory used
- Shape::Stats stats = mHeightField->GetStats();
- // Trace stats
- Trace("Block size: %d, bits per sample: %d, min height: %g, max height: %g, avg diff: %g, max diff: %g at (%d, %d), relative error: %g%%, size: %u bytes", 1 << sBlockSizeShift, sBitsPerSample, (double)min_height, (double)max_height, (double)avg_diff, (double)max_diff, max_diff_x, max_diff_y, (double)rel_error, stats.mSizeBytes);
- if (rel_error > max_error)
- FatalError("Error too big!");
- // Determine terrain height
- RayCastResult result;
- Vec3 start(0, 1000, 0);
- Vec3 direction(0, -2000, 0);
- RayCast ray { start, direction };
- if (mPhysicsSystem->GetNarrowPhaseQuery().CastRay(ray, result, SpecifiedBroadPhaseLayerFilter(BroadPhaseLayers::NON_MOVING), SpecifiedObjectLayerFilter(Layers::NON_MOVING)))
- mHitPos = start + result.mFraction * direction;
- // Dynamic body
- Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(new BoxShape(Vec3(0.5f, 1.0f, 2.0f)), mHitPos + Vec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(body1.GetID(), EActivation::Activate);
- }
- void HeightFieldShapeTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- // Test the 'GetHeight' function and draw a marker on the surface
- Vec3 test_pos = inParams.mCameraState.mPos + 10.0f * inParams.mCameraState.mForward, surface_pos;
- SubShapeID sub_shape_id;
- if (mHeightField->ProjectOntoSurface(test_pos, surface_pos, sub_shape_id))
- {
- Vec3 surface_normal = mHeightField->GetSurfaceNormal(sub_shape_id, surface_pos);
- mDebugRenderer->DrawMarker(surface_pos, Color::sWhite, 1.0f);
- mDebugRenderer->DrawArrow(surface_pos, surface_pos + surface_normal, Color::sRed, 0.1f);
- }
- // Draw the original uncompressed terrain
- if (sShowOriginalTerrain)
- for (uint y = 0; y < mTerrainSize; ++y)
- for (uint x = 0; x < mTerrainSize; ++x)
- {
- // Get original height
- float h = mTerrain[y * mTerrainSize + x];
- if (h == HeightFieldShapeConstants::cNoCollisionValue)
- continue;
- // Get original position
- Vec3 original = mTerrainOffset + mTerrainScale * Vec3(float(x), h, float(y));
- // Get compressed position
- Vec3 compressed = mHeightField->GetPosition(x, y);
- // Draw marker that is red when error is too big and green when not
- const float cMaxError = 0.1f;
- float error = (original - compressed).Length();
- uint8 c = uint8(round(255.0f * min(error / cMaxError, 1.0f)));
- mDebugRenderer->DrawMarker(original, Color(c, 255 - c, 0, 255), 0.1f);
- }
- }
- void HeightFieldShapeTest::GetInitialCamera(CameraState &ioState) const
- {
- // Correct camera pos for hit position
- ioState.mPos += mHitPos;
- }
- void HeightFieldShapeTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
- {
- inUI->CreateTextButton(inSubMenu, "Select Terrain", [this, inUI]() {
- UIElement *terrain_name = inUI->CreateMenu();
- for (uint i = 0; i < size(sTerrainTypes); ++i)
- inUI->CreateTextButton(terrain_name, sTerrainTypes[i], [this, i]() { sTerrainType = i; RestartTest(); });
- inUI->ShowMenu(terrain_name);
- });
- inUI->CreateTextButton(inSubMenu, "Configuration Settings", [this, inUI]() {
- UIElement *terrain_settings = inUI->CreateMenu();
- inUI->CreateComboBox(terrain_settings, "Block Size", { "1", "2", "4" }, sBlockSizeShift, [=](int inItem) { sBlockSizeShift = inItem; });
- inUI->CreateSlider(terrain_settings, "Bits Per Sample", (float)sBitsPerSample, 1.0f, 8.0f, 1.0f, [=](float inValue) { sBitsPerSample = (int)inValue; });
- inUI->CreateTextButton(terrain_settings, "Accept", [this]() { RestartTest(); });
- inUI->ShowMenu(terrain_settings);
- });
-
- inUI->CreateCheckBox(inSubMenu, "Show Original Terrain", sShowOriginalTerrain, [](UICheckBox::EState inState) { sShowOriginalTerrain = inState == UICheckBox::STATE_CHECKED; });
- }
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