DMat44.inl 7.7 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/Math/DVec3.h>
  5. JPH_NAMESPACE_BEGIN
  6. DMat44::DMat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, DVec3Arg inC4) :
  7. mCol { inC1, inC2, inC3 },
  8. mCol3(inC4)
  9. {
  10. }
  11. DMat44::DMat44(Type inC1, Type inC2, Type inC3, DTypeArg inC4) :
  12. mCol { inC1, inC2, inC3 },
  13. mCol3(inC4)
  14. {
  15. }
  16. DMat44::DMat44(Mat44Arg inM) :
  17. mCol { inM.GetColumn4(0), inM.GetColumn4(1), inM.GetColumn4(2) },
  18. mCol3(inM.GetTranslation())
  19. {
  20. }
  21. DMat44::DMat44(Mat44Arg inRot, DVec3Arg inT) :
  22. mCol { inRot.GetColumn4(0), inRot.GetColumn4(1), inRot.GetColumn4(2) },
  23. mCol3(inT)
  24. {
  25. }
  26. DMat44 DMat44::sZero()
  27. {
  28. return DMat44(Vec4::sZero(), Vec4::sZero(), Vec4::sZero(), DVec3::sZero());
  29. }
  30. DMat44 DMat44::sIdentity()
  31. {
  32. return DMat44(Vec4(1, 0, 0, 0), Vec4(0, 1, 0, 0), Vec4(0, 0, 1, 0), DVec3::sZero());
  33. }
  34. DMat44 DMat44::sInverseRotationTranslation(QuatArg inR, DVec3Arg inT)
  35. {
  36. Mat44 m = Mat44::sRotation(inR.Conjugated());
  37. DMat44 dm(m, DVec3::sZero());
  38. dm.SetTranslation(-dm.Multiply3x3(inT));
  39. return dm;
  40. }
  41. bool DMat44::operator == (DMat44Arg inM2) const
  42. {
  43. return mCol[0] == inM2.mCol[0]
  44. && mCol[1] == inM2.mCol[1]
  45. && mCol[2] == inM2.mCol[2]
  46. && mCol3 == inM2.mCol3;
  47. }
  48. bool DMat44::IsClose(DMat44Arg inM2, float inMaxDistSq) const
  49. {
  50. for (int i = 0; i < 3; ++i)
  51. if (!mCol[i].IsClose(inM2.mCol[i], inMaxDistSq))
  52. return false;
  53. return mCol3.IsClose(inM2.mCol3, double(inMaxDistSq));
  54. }
  55. DMat44 DMat44::operator * (Mat44Arg inM) const
  56. {
  57. DMat44 result;
  58. // Rotation part
  59. #if defined(JPH_USE_SSE)
  60. for (int i = 0; i < 3; ++i)
  61. {
  62. __m128 c = inM.GetColumn4(i).mValue;
  63. __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(0, 0, 0, 0)));
  64. t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(1, 1, 1, 1))));
  65. t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(2, 2, 2, 2))));
  66. result.mCol[i].mValue = t;
  67. }
  68. #else
  69. for (int i = 0; i < 3; ++i)
  70. {
  71. Vec4 coli = inM.GetColumn4(i);
  72. result.mCol[i] = mCol[0] * coli.mF32[0] + mCol[1] * coli.mF32[1] + mCol[2] * coli.mF32[2];
  73. }
  74. #endif
  75. // Translation part
  76. #if defined(JPH_USE_AVX)
  77. __m128 col3 = inM.GetColumn4(3).mValue;
  78. __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(col3, col3, _MM_SHUFFLE(0, 0, 0, 0)));
  79. t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(col3, col3, _MM_SHUFFLE(1, 1, 1, 1))));
  80. t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(col3, col3, _MM_SHUFFLE(2, 2, 2, 2))));
  81. result.mCol3 = DVec3::sFixW(_mm256_add_pd(mCol3.mValue, _mm256_cvtps_pd(t)));
  82. #else
  83. Vec4 col3 = inM.GetColumn4(3);
  84. result.mCol3 = mCol3 + Vec3(mCol[0] * col3.mF32[0] + mCol[1] * col3.mF32[1] + mCol[2] * col3.mF32[2]);
  85. #endif
  86. return result;
  87. }
  88. DMat44 DMat44::operator * (DMat44Arg inM) const
  89. {
  90. DMat44 result;
  91. // Rotation part
  92. #if defined(JPH_USE_SSE)
  93. for (int i = 0; i < 3; ++i)
  94. {
  95. __m128 c = inM.mCol[i].mValue;
  96. __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(0, 0, 0, 0)));
  97. t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(1, 1, 1, 1))));
  98. t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(c, c, _MM_SHUFFLE(2, 2, 2, 2))));
  99. result.mCol[i].mValue = t;
  100. }
  101. #else
  102. for (int i = 0; i < 3; ++i)
  103. {
  104. Vec4 coli = inM.mCol[i];
  105. result.mCol[i] = mCol[0] * coli.mF32[0] + mCol[1] * coli.mF32[1] + mCol[2] * coli.mF32[2];
  106. }
  107. #endif // JPH_USE_SSE
  108. // Translation part
  109. #if defined(JPH_USE_AVX)
  110. __m256d t = mCol3.mValue;
  111. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[0].mValue), _mm256_set1_pd(inM.mCol3.mF64[0])));
  112. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[1].mValue), _mm256_set1_pd(inM.mCol3.mF64[1])));
  113. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[2].mValue), _mm256_set1_pd(inM.mCol3.mF64[2])));
  114. result.mCol3 = DVec3::sFixW(t);
  115. #else
  116. result.mCol3 = mCol3 + DVec3(mCol[0]) * inM.mCol3.mF64[0] + DVec3(mCol[1]) * inM.mCol3.mF64[1] + DVec3(mCol[2]) * inM.mCol3.mF64[2];
  117. #endif
  118. return result;
  119. }
  120. DVec3 DMat44::operator * (Vec3Arg inV) const
  121. {
  122. #if defined(JPH_USE_AVX)
  123. __m128 t = _mm_mul_ps(mCol[0].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(0, 0, 0, 0)));
  124. t = _mm_add_ps(t, _mm_mul_ps(mCol[1].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(1, 1, 1, 1))));
  125. t = _mm_add_ps(t, _mm_mul_ps(mCol[2].mValue, _mm_shuffle_ps(inV.mValue, inV.mValue, _MM_SHUFFLE(2, 2, 2, 2))));
  126. return DVec3::sFixW(_mm256_add_pd(mCol3.mValue, _mm256_cvtps_pd(t)));
  127. #else
  128. return DVec3(
  129. mCol3.mF64[0] + double(mCol[0].mF32[0] * inV.mF32[0] + mCol[1].mF32[0] * inV.mF32[1] + mCol[2].mF32[0] * inV.mF32[2]),
  130. mCol3.mF64[1] + double(mCol[0].mF32[1] * inV.mF32[0] + mCol[1].mF32[1] * inV.mF32[1] + mCol[2].mF32[1] * inV.mF32[2]),
  131. mCol3.mF64[2] + double(mCol[0].mF32[2] * inV.mF32[0] + mCol[1].mF32[2] * inV.mF32[1] + mCol[2].mF32[2] * inV.mF32[2]));
  132. #endif
  133. }
  134. DVec3 DMat44::operator * (DVec3Arg inV) const
  135. {
  136. #if defined(JPH_USE_AVX)
  137. __m256d t = _mm256_add_pd(mCol3.mValue, _mm256_mul_pd(_mm256_cvtps_pd(mCol[0].mValue), _mm256_set1_pd(inV.mF64[0])));
  138. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[1].mValue), _mm256_set1_pd(inV.mF64[1])));
  139. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[2].mValue), _mm256_set1_pd(inV.mF64[2])));
  140. return DVec3::sFixW(t);
  141. #else
  142. return DVec3(
  143. mCol3.mF64[0] + double(mCol[0].mF32[0]) * inV.mF64[0] + double(mCol[1].mF32[0]) * inV.mF64[1] + double(mCol[2].mF32[0]) * inV.mF64[2],
  144. mCol3.mF64[1] + double(mCol[0].mF32[1]) * inV.mF64[0] + double(mCol[1].mF32[1]) * inV.mF64[1] + double(mCol[2].mF32[1]) * inV.mF64[2],
  145. mCol3.mF64[2] + double(mCol[0].mF32[2]) * inV.mF64[0] + double(mCol[1].mF32[2]) * inV.mF64[1] + double(mCol[2].mF32[2]) * inV.mF64[2]);
  146. #endif
  147. }
  148. DVec3 DMat44::Multiply3x3(DVec3Arg inV) const
  149. {
  150. #if defined(JPH_USE_AVX)
  151. __m256d t = _mm256_mul_pd(_mm256_cvtps_pd(mCol[0].mValue), _mm256_set1_pd(inV.mF64[0]));
  152. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[1].mValue), _mm256_set1_pd(inV.mF64[1])));
  153. t = _mm256_add_pd(t, _mm256_mul_pd(_mm256_cvtps_pd(mCol[2].mValue), _mm256_set1_pd(inV.mF64[2])));
  154. return DVec3::sFixW(t);
  155. #else
  156. return DVec3(
  157. double(mCol[0].mF32[0]) * inV.mF64[0] + double(mCol[1].mF32[0]) * inV.mF64[1] + double(mCol[2].mF32[0]) * inV.mF64[2],
  158. double(mCol[0].mF32[1]) * inV.mF64[0] + double(mCol[1].mF32[1]) * inV.mF64[1] + double(mCol[2].mF32[1]) * inV.mF64[2],
  159. double(mCol[0].mF32[2]) * inV.mF64[0] + double(mCol[1].mF32[2]) * inV.mF64[1] + double(mCol[2].mF32[2]) * inV.mF64[2]);
  160. #endif
  161. }
  162. void DMat44::SetRotation(Mat44Arg inRotation)
  163. {
  164. mCol[0] = inRotation.GetColumn4(0);
  165. mCol[1] = inRotation.GetColumn4(1);
  166. mCol[2] = inRotation.GetColumn4(2);
  167. }
  168. DMat44 DMat44::PreScaled(Vec3Arg inScale) const
  169. {
  170. return DMat44(inScale.GetX() * mCol[0], inScale.GetY() * mCol[1], inScale.GetZ() * mCol[2], mCol3);
  171. }
  172. DMat44 DMat44::PostScaled(Vec3Arg inScale) const
  173. {
  174. Vec4 scale(inScale, 1);
  175. return DMat44(scale * mCol[0], scale * mCol[1], scale * mCol[2], DVec3(scale) * mCol3);
  176. }
  177. DMat44 DMat44::PreTranslated(Vec3Arg inTranslation) const
  178. {
  179. return DMat44(mCol[0], mCol[1], mCol[2], GetTranslation() + Multiply3x3(inTranslation));
  180. }
  181. DMat44 DMat44::PreTranslated(DVec3Arg inTranslation) const
  182. {
  183. return DMat44(mCol[0], mCol[1], mCol[2], GetTranslation() + Multiply3x3(inTranslation));
  184. }
  185. DMat44 DMat44::PostTranslated(Vec3Arg inTranslation) const
  186. {
  187. return DMat44(mCol[0], mCol[1], mCol[2], GetTranslation() + inTranslation);
  188. }
  189. DMat44 DMat44::PostTranslated(DVec3Arg inTranslation) const
  190. {
  191. return DMat44(mCol[0], mCol[1], mCol[2], GetTranslation() + inTranslation);
  192. }
  193. DMat44 DMat44::Inversed() const
  194. {
  195. DMat44 m(GetRotation().Inversed3x3());
  196. m.mCol3 = -m.Multiply3x3(mCol3);
  197. return m;
  198. }
  199. DMat44 DMat44::InversedRotationTranslation() const
  200. {
  201. DMat44 m(GetRotation().Transposed3x3());
  202. m.mCol3 = -m.Multiply3x3(mCol3);
  203. return m;
  204. }
  205. JPH_NAMESPACE_END