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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
- JPH_NAMESPACE_BEGIN
- /// Class that constructs a CapsuleShape
- class CapsuleShapeSettings final : public ConvexShapeSettings
- {
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(CapsuleShapeSettings)
- /// Default constructor for deserialization
- CapsuleShapeSettings() = default;
- /// Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0)
- CapsuleShapeSettings(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { }
- /// Check if this is a valid capsule shape
- bool IsValid() const { return mRadius > 0.0f && mHalfHeightOfCylinder >= 0.0f; }
- /// Checks if the settings of this capsule make this shape a sphere
- bool IsSphere() const { return mHalfHeightOfCylinder == 0.0f; }
- // See: ShapeSettings
- virtual ShapeResult Create() const override;
- float mRadius = 0.0f;
- float mHalfHeightOfCylinder = 0.0f;
- };
- /// A capsule, implemented as a line segment with convex radius
- class CapsuleShape final : public ConvexShape
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor
- CapsuleShape() : ConvexShape(EShapeSubType::Capsule) { }
- CapsuleShape(const CapsuleShapeSettings &inSettings, ShapeResult &outResult);
- /// Create a capsule centered around the origin with one sphere cap at (0, -inHalfHeightOfCylinder, 0) and the other at (0, inHalfHeightOfCylinder, 0)
- CapsuleShape(float inHalfHeightOfCylinder, float inRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Capsule, inMaterial), mRadius(inRadius), mHalfHeightOfCylinder(inHalfHeightOfCylinder) { JPH_ASSERT(inHalfHeightOfCylinder > 0.0f); JPH_ASSERT(inRadius > 0.0f); }
- /// Radius of the cylinder
- float GetRadius() const { return mRadius; }
- /// Get half of the height of the cylinder
- float GetHalfHeightOfCylinder() const { return mHalfHeightOfCylinder; }
- // See Shape::GetLocalBounds
- virtual AABox GetLocalBounds() const override;
-
- // See Shape::GetWorldSpaceBounds
- virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
- using Shape::GetWorldSpaceBounds;
- // See Shape::GetInnerRadius
- virtual float GetInnerRadius() const override { return mRadius; }
- // See Shape::GetMassProperties
- virtual MassProperties GetMassProperties() const override;
- // See Shape::GetSurfaceNormal
- virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
- // See Shape::GetSupportingFace
- virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
- // See ConvexShape::GetSupportFunction
- virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
- #ifdef JPH_DEBUG_RENDERER
- // See Shape::Draw
- virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
- #endif // JPH_DEBUG_RENDERER
- // See Shape::CastRay
- using ConvexShape::CastRay;
- virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
- // See: Shape::CollidePoint
- virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See Shape::TransformShape
- virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
- // See Shape::GetTrianglesStart
- virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
- // See Shape::GetTrianglesNext
- virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
- // See Shape
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- // See Shape::GetStats
- virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
- // See Shape::GetVolume
- virtual float GetVolume() const override { return 4.0f / 3.0f * JPH_PI * Cubed(mRadius) + 2.0f * JPH_PI * mHalfHeightOfCylinder * Square(mRadius); }
- // See Shape::IsValidScale
- virtual bool IsValidScale(Vec3Arg inScale) const override;
- // Register shape functions with the registry
- static void sRegister();
- protected:
- // See: Shape::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- private:
- // Classes for GetSupportFunction
- class CapsuleNoConvex;
- class CapsuleWithConvex;
- float mRadius = 0.0f;
- float mHalfHeightOfCylinder = 0.0f;
- };
- JPH_NAMESPACE_END
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