RotatedTranslatedShape.h 8.6 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Jolt/Physics/Collision/Shape/DecoratedShape.h>
  5. #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
  6. JPH_NAMESPACE_BEGIN
  7. class CollideShapeSettings;
  8. /// Class that constructs a RotatedTranslatedShape
  9. class RotatedTranslatedShapeSettings final : public DecoratedShapeSettings
  10. {
  11. public:
  12. JPH_DECLARE_SERIALIZABLE_VIRTUAL(RotatedTranslatedShapeSettings)
  13. /// Constructor
  14. RotatedTranslatedShapeSettings() = default;
  15. /// Construct with shape settings, can be serialized.
  16. RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape) : DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
  17. /// Variant that uses a concrete shape, which means this object cannot be serialized.
  18. RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape): DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
  19. // See: ShapeSettings
  20. virtual ShapeResult Create() const override;
  21. Vec3 mPosition; ///< Position of the sub shape
  22. Quat mRotation; ///< Rotation of the sub shape
  23. };
  24. /// A rotated translated shape will rotate and translate a child shape.
  25. /// Shifts the child object so that it is centered around the center of mass.
  26. class RotatedTranslatedShape final : public DecoratedShape
  27. {
  28. public:
  29. JPH_OVERRIDE_NEW_DELETE
  30. /// Constructor
  31. RotatedTranslatedShape() : DecoratedShape(EShapeSubType::RotatedTranslated) { }
  32. RotatedTranslatedShape(const RotatedTranslatedShapeSettings &inSettings, ShapeResult &outResult);
  33. RotatedTranslatedShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape);
  34. /// Access the rotation that is applied to the inner shape
  35. Quat GetRotation() const { return mRotation; }
  36. /// Access the translation that has been applied to the inner shape
  37. Vec3 GetPosition() const { return mCenterOfMass - mRotation.InverseRotate(mInnerShape->GetCenterOfMass()); }
  38. // See Shape::GetCenterOfMass
  39. virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
  40. // See Shape::GetLocalBounds
  41. virtual AABox GetLocalBounds() const override;
  42. // See Shape::GetWorldSpaceBounds
  43. virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
  44. using Shape::GetWorldSpaceBounds;
  45. // See Shape::GetInnerRadius
  46. virtual float GetInnerRadius() const override { return mInnerShape->GetInnerRadius(); }
  47. // See Shape::GetMassProperties
  48. virtual MassProperties GetMassProperties() const override;
  49. // See Shape::GetSubShapeTransformedShape
  50. virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override;
  51. // See Shape::GetSurfaceNormal
  52. virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
  53. // See Shape::GetSupportingFace
  54. virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
  55. // See Shape::GetSubmergedVolume
  56. virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
  57. #ifdef JPH_DEBUG_RENDERER
  58. // See Shape::Draw
  59. virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
  60. // See Shape::DrawGetSupportFunction
  61. virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
  62. // See Shape::DrawGetSupportingFace
  63. virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
  64. #endif // JPH_DEBUG_RENDERER
  65. // See Shape::CastRay
  66. virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
  67. virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  68. // See: Shape::CollidePoint
  69. virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
  70. // See Shape::CollectTransformedShapes
  71. virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
  72. // See Shape::TransformShape
  73. virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
  74. // See Shape::GetTrianglesStart
  75. virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); }
  76. // See Shape::GetTrianglesNext
  77. virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); return 0; }
  78. // See Shape
  79. virtual void SaveBinaryState(StreamOut &inStream) const override;
  80. // See Shape::GetStats
  81. virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
  82. // See Shape::GetVolume
  83. virtual float GetVolume() const override { return mInnerShape->GetVolume(); }
  84. // See Shape::IsValidScale
  85. virtual bool IsValidScale(Vec3Arg inScale) const override;
  86. // Register shape functions with the registry
  87. static void sRegister();
  88. protected:
  89. // See: Shape::RestoreBinaryState
  90. virtual void RestoreBinaryState(StreamIn &inStream) override;
  91. private:
  92. // Helper functions called by CollisionDispatch
  93. static void sCollideRotatedTranslatedVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  94. static void sCollideShapeVsRotatedTranslated(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
  95. static void sCastRotatedTranslatedVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  96. static void sCastShapeVsRotatedTranslated(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
  97. /// Transform the scale to the local space of the child shape
  98. inline Vec3 TransformScale(Vec3Arg inScale) const
  99. {
  100. // We don't need to transform uniform scale or if the rotation is identity
  101. if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
  102. return inScale;
  103. return ScaleHelpers::RotateScale(mRotation, inScale);
  104. }
  105. bool mIsRotationIdentity; ///< If mRotation is close to identity (put here because it falls in padding bytes)
  106. Vec3 mCenterOfMass; ///< Position of the center of mass
  107. Quat mRotation; ///< Rotation of the child shape
  108. };
  109. JPH_NAMESPACE_END