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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/Shape/DecoratedShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
- JPH_NAMESPACE_BEGIN
- class CollideShapeSettings;
- /// Class that constructs a RotatedTranslatedShape
- class RotatedTranslatedShapeSettings final : public DecoratedShapeSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(RotatedTranslatedShapeSettings)
- /// Constructor
- RotatedTranslatedShapeSettings() = default;
- /// Construct with shape settings, can be serialized.
- RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const ShapeSettings *inShape) : DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
- /// Variant that uses a concrete shape, which means this object cannot be serialized.
- RotatedTranslatedShapeSettings(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape): DecoratedShapeSettings(inShape), mPosition(inPosition), mRotation(inRotation) { }
- // See: ShapeSettings
- virtual ShapeResult Create() const override;
- Vec3 mPosition; ///< Position of the sub shape
- Quat mRotation; ///< Rotation of the sub shape
- };
- /// A rotated translated shape will rotate and translate a child shape.
- /// Shifts the child object so that it is centered around the center of mass.
- class RotatedTranslatedShape final : public DecoratedShape
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor
- RotatedTranslatedShape() : DecoratedShape(EShapeSubType::RotatedTranslated) { }
- RotatedTranslatedShape(const RotatedTranslatedShapeSettings &inSettings, ShapeResult &outResult);
- RotatedTranslatedShape(Vec3Arg inPosition, QuatArg inRotation, const Shape *inShape);
- /// Access the rotation that is applied to the inner shape
- Quat GetRotation() const { return mRotation; }
- /// Access the translation that has been applied to the inner shape
- Vec3 GetPosition() const { return mCenterOfMass - mRotation.InverseRotate(mInnerShape->GetCenterOfMass()); }
- // See Shape::GetCenterOfMass
- virtual Vec3 GetCenterOfMass() const override { return mCenterOfMass; }
- // See Shape::GetLocalBounds
- virtual AABox GetLocalBounds() const override;
-
- // See Shape::GetWorldSpaceBounds
- virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
- using Shape::GetWorldSpaceBounds;
- // See Shape::GetInnerRadius
- virtual float GetInnerRadius() const override { return mInnerShape->GetInnerRadius(); }
- // See Shape::GetMassProperties
- virtual MassProperties GetMassProperties() const override;
- // See Shape::GetSubShapeTransformedShape
- virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override;
- // See Shape::GetSurfaceNormal
- virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
- // See Shape::GetSupportingFace
- virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
- // See Shape::GetSubmergedVolume
- virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
- #ifdef JPH_DEBUG_RENDERER
- // See Shape::Draw
- virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
- // See Shape::DrawGetSupportFunction
- virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
- // See Shape::DrawGetSupportingFace
- virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
- #endif // JPH_DEBUG_RENDERER
- // See Shape::CastRay
- virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
- virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See: Shape::CollidePoint
- virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See Shape::CollectTransformedShapes
- virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
- // See Shape::TransformShape
- virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
- // See Shape::GetTrianglesStart
- virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); }
- // See Shape::GetTrianglesNext
- virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); return 0; }
- // See Shape
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- // See Shape::GetStats
- virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
- // See Shape::GetVolume
- virtual float GetVolume() const override { return mInnerShape->GetVolume(); }
- // See Shape::IsValidScale
- virtual bool IsValidScale(Vec3Arg inScale) const override;
- // Register shape functions with the registry
- static void sRegister();
- protected:
- // See: Shape::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- private:
- // Helper functions called by CollisionDispatch
- static void sCollideRotatedTranslatedVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCollideShapeVsRotatedTranslated(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCastRotatedTranslatedVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- static void sCastShapeVsRotatedTranslated(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- /// Transform the scale to the local space of the child shape
- inline Vec3 TransformScale(Vec3Arg inScale) const
- {
- // We don't need to transform uniform scale or if the rotation is identity
- if (mIsRotationIdentity || ScaleHelpers::IsUniformScale(inScale))
- return inScale;
- return ScaleHelpers::RotateScale(mRotation, inScale);
- }
-
- bool mIsRotationIdentity; ///< If mRotation is close to identity (put here because it falls in padding bytes)
- Vec3 mCenterOfMass; ///< Position of the center of mass
- Quat mRotation; ///< Rotation of the child shape
- };
- JPH_NAMESPACE_END
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