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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
- #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
- #include <Jolt/Physics/Collision/RayCast.h>
- #include <Jolt/Physics/Collision/CastResult.h>
- #include <Jolt/Physics/Collision/CollidePointResult.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Geometry/RaySphere.h>
- #include <Jolt/Geometry/Plane.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SphereShapeSettings)
- {
- JPH_ADD_BASE_CLASS(SphereShapeSettings, ConvexShapeSettings)
- JPH_ADD_ATTRIBUTE(SphereShapeSettings, mRadius)
- }
- ShapeSettings::ShapeResult SphereShapeSettings::Create() const
- {
- if (mCachedResult.IsEmpty())
- Ref<Shape> shape = new SphereShape(*this, mCachedResult);
- return mCachedResult;
- }
- SphereShape::SphereShape(const SphereShapeSettings &inSettings, ShapeResult &outResult) :
- ConvexShape(EShapeSubType::Sphere, inSettings, outResult),
- mRadius(inSettings.mRadius)
- {
- if (inSettings.mRadius <= 0.0f)
- {
- outResult.SetError("Invalid radius");
- return;
- }
- outResult.Set(this);
- }
- float SphereShape::GetScaledRadius(Vec3Arg inScale) const
- {
- JPH_ASSERT(IsValidScale(inScale));
- Vec3 abs_scale = inScale.Abs();
- return abs_scale.GetX() * mRadius;
- }
- AABox SphereShape::GetLocalBounds() const
- {
- Vec3 half_extent = Vec3::sReplicate(mRadius);
- return AABox(-half_extent, half_extent);
- }
-
- AABox SphereShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
- {
- float scaled_radius = GetScaledRadius(inScale);
- Vec3 half_extent = Vec3::sReplicate(scaled_radius);
- AABox bounds(-half_extent, half_extent);
- bounds.Translate(inCenterOfMassTransform.GetTranslation());
- return bounds;
- }
- class SphereShape::SphereNoConvex final : public Support
- {
- public:
- explicit SphereNoConvex(float inRadius) :
- mRadius(inRadius)
- {
- static_assert(sizeof(SphereNoConvex) <= sizeof(SupportBuffer), "Buffer size too small");
- JPH_ASSERT(IsAligned(this, alignof(SphereNoConvex)));
- }
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
- {
- return Vec3::sZero();
- }
- virtual float GetConvexRadius() const override
- {
- return mRadius;
- }
- private:
- float mRadius;
- };
- class SphereShape::SphereWithConvex final : public Support
- {
- public:
- explicit SphereWithConvex(float inRadius) :
- mRadius(inRadius)
- {
- static_assert(sizeof(SphereWithConvex) <= sizeof(SupportBuffer), "Buffer size too small");
- JPH_ASSERT(IsAligned(this, alignof(SphereWithConvex)));
- }
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
- {
- float len = inDirection.Length();
- return len > 0.0f? (mRadius / len) * inDirection : Vec3::sZero();
- }
- virtual float GetConvexRadius() const override
- {
- return 0.0f;
- }
- private:
- float mRadius;
- };
- const ConvexShape::Support *SphereShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
- {
- float scaled_radius = GetScaledRadius(inScale);
- switch (inMode)
- {
- case ESupportMode::IncludeConvexRadius:
- return new (&inBuffer) SphereWithConvex(scaled_radius);
- case ESupportMode::ExcludeConvexRadius:
- return new (&inBuffer) SphereNoConvex(scaled_radius);
- }
- JPH_ASSERT(false);
- return nullptr;
- }
- MassProperties SphereShape::GetMassProperties() const
- {
- MassProperties p;
- // Calculate mass
- float r2 = mRadius * mRadius;
- p.mMass = (4.0f / 3.0f * JPH_PI) * mRadius * r2 * GetDensity();
- // Calculate inertia
- float inertia = (2.0f / 5.0f) * p.mMass * r2;
- p.mInertia = Mat44::sScale(inertia);
- return p;
- }
- Vec3 SphereShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
- {
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
- float len = inLocalSurfacePosition.Length();
- return len != 0.0f? inLocalSurfacePosition / len : Vec3::sAxisY();
- }
- void SphereShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
- {
- float scaled_radius = GetScaledRadius(inScale);
- outTotalVolume = (4.0f / 3.0f * JPH_PI) * Cubed(scaled_radius);
- float distance_to_surface = inSurface.SignedDistance(inCenterOfMassTransform.GetTranslation());
- if (distance_to_surface >= scaled_radius)
- {
- // Above surface
- outSubmergedVolume = 0.0f;
- outCenterOfBuoyancy = Vec3::sZero();
- }
- else if (distance_to_surface <= -scaled_radius)
- {
- // Under surface
- outSubmergedVolume = outTotalVolume;
- outCenterOfBuoyancy = inCenterOfMassTransform.GetTranslation();
- }
- else
- {
- // Intersecting surface
- // Calculate submerged volume, see: https://en.wikipedia.org/wiki/Spherical_cap
- float h = scaled_radius - distance_to_surface;
- outSubmergedVolume = (JPH_PI / 3.0f) * Square(h) * (3.0f * scaled_radius - h);
- // Calculate center of buoyancy, see: http://mathworld.wolfram.com/SphericalCap.html (eq 10)
- float z = (3.0f / 4.0f) * Square(2.0f * scaled_radius - h) / (3.0f * scaled_radius - h);
- outCenterOfBuoyancy = inCenterOfMassTransform.GetTranslation() - z * inSurface.GetNormal(); // Negative normal since we want the portion under the water
- #ifdef JPH_DEBUG_RENDERER
- // Draw intersection between sphere and water plane
- if (sDrawSubmergedVolumes)
- {
- Vec3 circle_center = inCenterOfMassTransform.GetTranslation() - distance_to_surface * inSurface.GetNormal();
- float circle_radius = sqrt(Square(scaled_radius) - Square(distance_to_surface));
- DebugRenderer::sInstance->DrawPie(inBaseOffset + circle_center, circle_radius, inSurface.GetNormal(), inSurface.GetNormal().GetNormalizedPerpendicular(), -JPH_PI, JPH_PI, Color::sGreen, DebugRenderer::ECastShadow::Off);
- }
- #endif // JPH_DEBUG_RENDERER
- }
- #ifdef JPH_DEBUG_RENDERER
- // Draw center of buoyancy
- if (sDrawSubmergedVolumes)
- DebugRenderer::sInstance->DrawWireSphere(inBaseOffset + outCenterOfBuoyancy, 0.05f, Color::sRed, 1);
- #endif // JPH_DEBUG_RENDERER
- }
- #ifdef JPH_DEBUG_RENDERER
- void SphereShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
- {
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
- inRenderer->DrawUnitSphere(inCenterOfMassTransform * Mat44::sScale(mRadius * inScale.Abs().GetX()), inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
- }
- #endif // JPH_DEBUG_RENDERER
- bool SphereShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
- {
- float fraction = RaySphere(inRay.mOrigin, inRay.mDirection, Vec3::sZero(), mRadius);
- if (fraction < ioHit.mFraction)
- {
- ioHit.mFraction = fraction;
- ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
- return true;
- }
- return false;
- }
- void SphereShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- // Test shape filter
- if (!inShapeFilter.ShouldCollide(inSubShapeIDCreator.GetID()))
- return;
- float min_fraction, max_fraction;
- int num_results = RaySphere(inRay.mOrigin, inRay.mDirection, Vec3::sZero(), mRadius, min_fraction, max_fraction);
- if (num_results > 0 // Ray should intersect
- && max_fraction >= 0.0f // End of ray should be inside sphere
- && min_fraction < ioCollector.GetEarlyOutFraction()) // Start of ray should be before early out fraction
- {
- // Better hit than the current hit
- RayCastResult hit;
- hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
- hit.mSubShapeID2 = inSubShapeIDCreator.GetID();
- // Check front side hit
- if (inRayCastSettings.mTreatConvexAsSolid || min_fraction > 0.0f)
- {
- hit.mFraction = max(0.0f, min_fraction);
- ioCollector.AddHit(hit);
- }
- // Check back side hit
- if (inRayCastSettings.mBackFaceMode == EBackFaceMode::CollideWithBackFaces
- && num_results > 1 // Ray should have 2 intersections
- && max_fraction < ioCollector.GetEarlyOutFraction()) // End of ray should be before early out fraction
- {
- hit.mFraction = max_fraction;
- ioCollector.AddHit(hit);
- }
- }
- }
- void SphereShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
- {
- // Test shape filter
- if (!inShapeFilter.ShouldCollide(inSubShapeIDCreator.GetID()))
- return;
- if (inPoint.LengthSq() <= Square(mRadius))
- ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
- }
- void SphereShape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
- {
- Vec3 scale;
- Mat44 transform = inCenterOfMassTransform.Decompose(scale);
- TransformedShape ts(RVec3(transform.GetTranslation()), transform.GetRotation().GetQuaternion(), this, BodyID(), SubShapeIDCreator());
- ts.SetShapeScale(ScaleHelpers::MakeUniformScale(scale.Abs()));
- ioCollector.AddHit(ts);
- }
- void SphereShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
- {
- float scaled_radius = GetScaledRadius(inScale);
- new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, Vec3::sReplicate(1.0f), Mat44::sScale(scaled_radius), sUnitSphereTriangles.data(), sUnitSphereTriangles.size(), GetMaterial());
- }
- int SphereShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
- {
- return ((GetTrianglesContextVertexList &)ioContext).GetTrianglesNext(inMaxTrianglesRequested, outTriangleVertices, outMaterials);
- }
- void SphereShape::SaveBinaryState(StreamOut &inStream) const
- {
- ConvexShape::SaveBinaryState(inStream);
- inStream.Write(mRadius);
- }
- void SphereShape::RestoreBinaryState(StreamIn &inStream)
- {
- ConvexShape::RestoreBinaryState(inStream);
- inStream.Read(mRadius);
- }
- bool SphereShape::IsValidScale(Vec3Arg inScale) const
- {
- return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScale(inScale.Abs());
- }
- void SphereShape::sRegister()
- {
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Sphere);
- f.mConstruct = []() -> Shape * { return new SphereShape; };
- f.mColor = Color::sGreen;
- }
- JPH_NAMESPACE_END
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