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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt/Jolt.h>
- #include <Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
- #include <Jolt/Physics/Collision/TransformedShape.h>
- #include <Jolt/Geometry/RayCapsule.h>
- #include <Jolt/ObjectStream/TypeDeclarations.h>
- #include <Jolt/Core/StreamIn.h>
- #include <Jolt/Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Jolt/Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- JPH_NAMESPACE_BEGIN
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TaperedCapsuleShapeSettings)
- {
- JPH_ADD_BASE_CLASS(TaperedCapsuleShapeSettings, ConvexShapeSettings)
- JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mHalfHeightOfTaperedCylinder)
- JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mTopRadius)
- JPH_ADD_ATTRIBUTE(TaperedCapsuleShapeSettings, mBottomRadius)
- }
- bool TaperedCapsuleShapeSettings::IsSphere() const
- {
- return max(mTopRadius, mBottomRadius) >= 2.0f * mHalfHeightOfTaperedCylinder + min(mTopRadius, mBottomRadius);
- }
- ShapeSettings::ShapeResult TaperedCapsuleShapeSettings::Create() const
- {
- if (mCachedResult.IsEmpty())
- {
- Ref<Shape> shape;
- if (IsValid() && IsSphere())
- {
- // Determine sphere center and radius
- float radius, center;
- if (mTopRadius > mBottomRadius)
- {
- radius = mTopRadius;
- center = mHalfHeightOfTaperedCylinder;
- }
- else
- {
- radius = mBottomRadius;
- center = -mHalfHeightOfTaperedCylinder;
- }
- // Create sphere
- shape = new SphereShape(radius, mMaterial);
- // Offset sphere if needed
- if (abs(center) > 1.0e-6f)
- {
- RotatedTranslatedShapeSettings rot_trans(Vec3(0, center, 0), Quat::sIdentity(), shape);
- mCachedResult = rot_trans.Create();
- }
- else
- mCachedResult.Set(shape);
- }
- else
- {
- // Normal tapered capsule shape
- shape = new TaperedCapsuleShape(*this, mCachedResult);
- }
- }
- return mCachedResult;
- }
- TaperedCapsuleShapeSettings::TaperedCapsuleShapeSettings(float inHalfHeightOfTaperedCylinder, float inTopRadius, float inBottomRadius, const PhysicsMaterial *inMaterial) :
- ConvexShapeSettings(inMaterial),
- mHalfHeightOfTaperedCylinder(inHalfHeightOfTaperedCylinder),
- mTopRadius(inTopRadius),
- mBottomRadius(inBottomRadius)
- {
- }
- TaperedCapsuleShape::TaperedCapsuleShape(const TaperedCapsuleShapeSettings &inSettings, ShapeResult &outResult) :
- ConvexShape(EShapeSubType::TaperedCapsule, inSettings, outResult),
- mTopRadius(inSettings.mTopRadius),
- mBottomRadius(inSettings.mBottomRadius)
- {
- if (mTopRadius <= 0.0f)
- {
- outResult.SetError("Invalid top radius");
- return;
- }
- if (mBottomRadius <= 0.0f)
- {
- outResult.SetError("Invalid bottom radius");
- return;
- }
- if (inSettings.mHalfHeightOfTaperedCylinder <= 0.0f)
- {
- outResult.SetError("Invalid height");
- return;
- }
- // If this goes off one of the sphere ends falls totally inside the other and you should use a sphere instead
- if (inSettings.IsSphere())
- {
- outResult.SetError("One sphere embedded in other sphere, please use sphere shape instead");
- return;
- }
- // Approximation: The center of mass is exactly half way between the top and bottom cap of the tapered capsule
- mTopCenter = inSettings.mHalfHeightOfTaperedCylinder + 0.5f * (mBottomRadius - mTopRadius);
- mBottomCenter = -inSettings.mHalfHeightOfTaperedCylinder + 0.5f * (mBottomRadius - mTopRadius);
- // Calculate center of mass
- mCenterOfMass = Vec3(0, inSettings.mHalfHeightOfTaperedCylinder - mTopCenter, 0);
- // Calculate convex radius
- mConvexRadius = min(mTopRadius, mBottomRadius);
- JPH_ASSERT(mConvexRadius > 0.0f);
- // Calculate the sin and tan of the angle that the cone surface makes with the Y axis
- // See: TaperedCapsuleShape.gliffy
- mSinAlpha = (mBottomRadius - mTopRadius) / (mTopCenter - mBottomCenter);
- JPH_ASSERT(mSinAlpha >= -1.0f && mSinAlpha <= 1.0f);
- mTanAlpha = Tan(ASin(mSinAlpha));
- outResult.Set(this);
- }
- class TaperedCapsuleShape::TaperedCapsule final : public Support
- {
- public:
- TaperedCapsule(Vec3Arg inTopCenter, Vec3Arg inBottomCenter, float inTopRadius, float inBottomRadius, float inConvexRadius) :
- mTopCenter(inTopCenter),
- mBottomCenter(inBottomCenter),
- mTopRadius(inTopRadius),
- mBottomRadius(inBottomRadius),
- mConvexRadius(inConvexRadius)
- {
- static_assert(sizeof(TaperedCapsule) <= sizeof(SupportBuffer), "Buffer size too small");
- JPH_ASSERT(IsAligned(this, alignof(TaperedCapsule)));
- }
- virtual Vec3 GetSupport(Vec3Arg inDirection) const override
- {
- // Check zero vector
- float len = inDirection.Length();
- if (len == 0.0f)
- return mTopCenter + Vec3(0, mTopRadius, 0); // Return top
- // Check if the support of the top sphere or bottom sphere is bigger
- Vec3 support_top = mTopCenter + (mTopRadius / len) * inDirection;
- Vec3 support_bottom = mBottomCenter + (mBottomRadius / len) * inDirection;
- if (support_top.Dot(inDirection) > support_bottom.Dot(inDirection))
- return support_top;
- else
- return support_bottom;
- }
- virtual float GetConvexRadius() const override
- {
- return mConvexRadius;
- }
- private:
- Vec3 mTopCenter;
- Vec3 mBottomCenter;
- float mTopRadius;
- float mBottomRadius;
- float mConvexRadius;
- };
- const ConvexShape::Support *TaperedCapsuleShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
- {
- JPH_ASSERT(IsValidScale(inScale));
- // Get scaled tapered capsule
- Vec3 abs_scale = inScale.Abs();
- float scale_xz = abs_scale.GetX();
- float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
- Vec3 scaled_top_center = Vec3(0, scale_y * mTopCenter, 0);
- Vec3 scaled_bottom_center = Vec3(0, scale_y * mBottomCenter, 0);
- float scaled_top_radius = scale_xz * mTopRadius;
- float scaled_bottom_radius = scale_xz * mBottomRadius;
- float scaled_convex_radius = scale_xz * mConvexRadius;
- switch (inMode)
- {
- case ESupportMode::IncludeConvexRadius:
- return new (&inBuffer) TaperedCapsule(scaled_top_center, scaled_bottom_center, scaled_top_radius, scaled_bottom_radius, 0.0f);
- case ESupportMode::ExcludeConvexRadius:
- {
- // Get radii reduced by convex radius
- float tr = scaled_top_radius - scaled_convex_radius;
- float br = scaled_bottom_radius - scaled_convex_radius;
- JPH_ASSERT(tr >= 0.0f && br >= 0.0f);
- JPH_ASSERT(tr == 0.0f || br == 0.0f, "Convex radius should be that of the smallest sphere");
- return new (&inBuffer) TaperedCapsule(scaled_top_center, scaled_bottom_center, tr, br, scaled_convex_radius);
- }
- }
- JPH_ASSERT(false);
- return nullptr;
- }
- void TaperedCapsuleShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
- {
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
- JPH_ASSERT(IsValidScale(inScale));
- // Check zero vector
- float len = inDirection.Length();
- if (len == 0.0f)
- return;
- // Get scaled tapered capsule
- Vec3 abs_scale = inScale.Abs();
- float scale_xz = abs_scale.GetX();
- float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
- Vec3 scaled_top_center = Vec3(0, scale_y * mTopCenter, 0);
- Vec3 scaled_bottom_center = Vec3(0, scale_y * mBottomCenter, 0);
- float scaled_top_radius = scale_xz * mTopRadius;
- float scaled_bottom_radius = scale_xz * mBottomRadius;
- // Get support point for top and bottom sphere in the opposite of inDirection (including convex radius)
- Vec3 support_top = scaled_top_center - (scaled_top_radius / len) * inDirection;
- Vec3 support_bottom = scaled_bottom_center - (scaled_bottom_radius / len) * inDirection;
- // Get projection on inDirection
- float proj_top = support_top.Dot(inDirection);
- float proj_bottom = support_bottom.Dot(inDirection);
- // If projection is roughly equal then return line, otherwise we return nothing as there's only 1 point
- if (abs(proj_top - proj_bottom) < cCapsuleProjectionSlop * len)
- {
- outVertices.push_back(inCenterOfMassTransform * support_top);
- outVertices.push_back(inCenterOfMassTransform * support_bottom);
- }
- }
- MassProperties TaperedCapsuleShape::GetMassProperties() const
- {
- AABox box = GetInertiaApproximation();
- MassProperties p;
- p.SetMassAndInertiaOfSolidBox(box.GetSize(), GetDensity());
- return p;
- }
- Vec3 TaperedCapsuleShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
- {
- JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
- // See: TaperedCapsuleShape.gliffy
- // We need to calculate ty and by in order to see if the position is on the top or bottom sphere
- // sin(alpha) = by / br = ty / tr
- // => by = sin(alpha) * br, ty = sin(alpha) * tr
- if (inLocalSurfacePosition.GetY() > mTopCenter + mSinAlpha * mTopRadius)
- return (inLocalSurfacePosition - Vec3(0, mTopCenter, 0)).Normalized();
- else if (inLocalSurfacePosition.GetY() < mBottomCenter + mSinAlpha * mBottomRadius)
- return (inLocalSurfacePosition - Vec3(0, mBottomCenter, 0)).Normalized();
- else
- {
- // Get perpendicular vector to the surface in the xz plane
- Vec3 perpendicular = Vec3(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ()).NormalizedOr(Vec3::sAxisX());
- // We know that the perpendicular has length 1 and that it needs a y component where tan(alpha) = y / 1 in order to align it to the surface
- perpendicular.SetY(mTanAlpha);
- return perpendicular.Normalized();
- }
- }
- AABox TaperedCapsuleShape::GetLocalBounds() const
- {
- float max_radius = max(mTopRadius, mBottomRadius);
- return AABox(Vec3(-max_radius, mBottomCenter - mBottomRadius, -max_radius), Vec3(max_radius, mTopCenter + mTopRadius, max_radius));
- }
- AABox TaperedCapsuleShape::GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
- {
- JPH_ASSERT(IsValidScale(inScale));
- Vec3 abs_scale = inScale.Abs();
- float scale_xz = abs_scale.GetX();
- float scale_y = inScale.GetY(); // The sign of y is important as it flips the tapered capsule
- Vec3 bottom_extent = Vec3::sReplicate(scale_xz * mBottomRadius);
- Vec3 bottom_center = inCenterOfMassTransform * Vec3(0, scale_y * mBottomCenter, 0);
- Vec3 top_extent = Vec3::sReplicate(scale_xz * mTopRadius);
- Vec3 top_center = inCenterOfMassTransform * Vec3(0, scale_y * mTopCenter, 0);
- Vec3 p1 = Vec3::sMin(top_center - top_extent, bottom_center - bottom_extent);
- Vec3 p2 = Vec3::sMax(top_center + top_extent, bottom_center + bottom_extent);
- return AABox(p1, p2);
- }
- #ifdef JPH_DEBUG_RENDERER
- void TaperedCapsuleShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
- {
- if (mGeometry == nullptr)
- {
- SupportBuffer buffer;
- const Support *support = GetSupportFunction(ESupportMode::IncludeConvexRadius, buffer, Vec3::sReplicate(1.0f));
- mGeometry = inRenderer->CreateTriangleGeometryForConvex([support](Vec3Arg inDirection) { return support->GetSupport(inDirection); });
- }
- // Preserve flip along y axis but make sure we're not inside out
- Vec3 scale = ScaleHelpers::IsInsideOut(inScale)? Vec3(-1, 1, 1) * inScale : inScale;
- RMat44 world_transform = inCenterOfMassTransform * Mat44::sScale(scale);
- AABox bounds = Shape::GetWorldSpaceBounds(inCenterOfMassTransform, inScale);
- float lod_scale_sq = Square(max(mTopRadius, mBottomRadius));
- Color color = inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor;
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
- inRenderer->DrawGeometry(world_transform, bounds, lod_scale_sq, color, mGeometry, DebugRenderer::ECullMode::CullBackFace, DebugRenderer::ECastShadow::On, draw_mode);
- }
- #endif // JPH_DEBUG_RENDERER
- AABox TaperedCapsuleShape::GetInertiaApproximation() const
- {
- // TODO: For now the mass and inertia is that of a box
- float avg_radius = 0.5f * (mTopRadius + mBottomRadius);
- return AABox(Vec3(-avg_radius, mBottomCenter - mBottomRadius, -avg_radius), Vec3(avg_radius, mTopCenter + mTopRadius, avg_radius));
- }
- void TaperedCapsuleShape::TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const
- {
- Vec3 scale;
- Mat44 transform = inCenterOfMassTransform.Decompose(scale);
- TransformedShape ts(RVec3(transform.GetTranslation()), transform.GetRotation().GetQuaternion(), this, BodyID(), SubShapeIDCreator());
- ts.SetShapeScale(scale.GetSign() * ScaleHelpers::MakeUniformScale(scale.Abs()));
- ioCollector.AddHit(ts);
- }
- void TaperedCapsuleShape::SaveBinaryState(StreamOut &inStream) const
- {
- ConvexShape::SaveBinaryState(inStream);
- inStream.Write(mCenterOfMass);
- inStream.Write(mTopRadius);
- inStream.Write(mBottomRadius);
- inStream.Write(mTopCenter);
- inStream.Write(mBottomCenter);
- inStream.Write(mConvexRadius);
- inStream.Write(mSinAlpha);
- inStream.Write(mTanAlpha);
- }
- void TaperedCapsuleShape::RestoreBinaryState(StreamIn &inStream)
- {
- ConvexShape::RestoreBinaryState(inStream);
- inStream.Read(mCenterOfMass);
- inStream.Read(mTopRadius);
- inStream.Read(mBottomRadius);
- inStream.Read(mTopCenter);
- inStream.Read(mBottomCenter);
- inStream.Read(mConvexRadius);
- inStream.Read(mSinAlpha);
- inStream.Read(mTanAlpha);
- }
- bool TaperedCapsuleShape::IsValidScale(Vec3Arg inScale) const
- {
- return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScale(inScale.Abs());
- }
- void TaperedCapsuleShape::sRegister()
- {
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::TaperedCapsule);
- f.mConstruct = []() -> Shape * { return new TaperedCapsuleShape; };
- f.mColor = Color::sGreen;
- }
- JPH_NAMESPACE_END
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