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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
- JPH_NAMESPACE_BEGIN
- /// Class that constructs a TriangleShape
- class TriangleShapeSettings final : public ConvexShapeSettings
- {
- public:
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(TriangleShapeSettings)
- /// Default constructor for deserialization
- TriangleShapeSettings() = default;
- /// Create a triangle with points (inV1, inV2, inV3) (counter clockwise) and convex radius inConvexRadius.
- /// Note that the convex radius is currently only used for shape vs shape collision, for all other purposes the triangle is infinitely thin.
- TriangleShapeSettings(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { }
- // See: ShapeSettings
- virtual ShapeResult Create() const override;
- Vec3 mV1;
- Vec3 mV2;
- Vec3 mV3;
- float mConvexRadius = 0.0f;
- };
- /// A single triangle, not the most efficient way of creating a world filled with triangles but can be used as a query shape for example.
- class TriangleShape final : public ConvexShape
- {
- public:
- JPH_OVERRIDE_NEW_DELETE
- /// Constructor
- TriangleShape() : ConvexShape(EShapeSubType::Triangle) { }
- TriangleShape(const TriangleShapeSettings &inSettings, ShapeResult &outResult);
- /// Create a triangle with points (inV1, inV2, inV3) (counter clockwise) and convex radius inConvexRadius.
- /// Note that the convex radius is currently only used for shape vs shape collision, for all other purposes the triangle is infinitely thin.
- TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius = 0.0f, const PhysicsMaterial *inMaterial = nullptr) : ConvexShape(EShapeSubType::Triangle, inMaterial), mV1(inV1), mV2(inV2), mV3(inV3), mConvexRadius(inConvexRadius) { JPH_ASSERT(inConvexRadius >= 0.0f); }
- /// Convex radius
- float GetConvexRadius() const { return mConvexRadius; }
- // See Shape::GetLocalBounds
- virtual AABox GetLocalBounds() const override;
-
- // See Shape::GetWorldSpaceBounds
- virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
- using Shape::GetWorldSpaceBounds;
- // See Shape::GetInnerRadius
- virtual float GetInnerRadius() const override { return mConvexRadius; }
- // See Shape::GetMassProperties
- virtual MassProperties GetMassProperties() const override;
- // See Shape::GetSurfaceNormal
- virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
- // See Shape::GetSupportingFace
- virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
- // See ConvexShape::GetSupportFunction
- virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
- // See Shape::GetSubmergedVolume
- virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
- #ifdef JPH_DEBUG_RENDERER
- // See Shape::Draw
- virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
- #endif // JPH_DEBUG_RENDERER
- // See Shape::CastRay
- virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
- virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See: Shape::CollidePoint
- virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
- // See Shape::TransformShape
- virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
- // See Shape::GetTrianglesStart
- virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
- // See Shape::GetTrianglesNext
- virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
- // See Shape
- virtual void SaveBinaryState(StreamOut &inStream) const override;
- // See Shape::GetStats
- virtual Stats GetStats() const override { return Stats(sizeof(*this), 1); }
- // See Shape::GetVolume
- virtual float GetVolume() const override { return 0; }
- // See Shape::IsValidScale
- virtual bool IsValidScale(Vec3Arg inScale) const override;
- // Register shape functions with the registry
- static void sRegister();
- protected:
- // See: Shape::RestoreBinaryState
- virtual void RestoreBinaryState(StreamIn &inStream) override;
- private:
- // Helper functions called by CollisionDispatch
- static void sCollideConvexVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCollideSphereVsTriangle(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
- static void sCastConvexVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- static void sCastSphereVsTriangle(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
- // Context for GetTrianglesStart/Next
- class TSGetTrianglesContext;
- // Classes for GetSupportFunction
- class TriangleNoConvex;
- class TriangleWithConvex;
- Vec3 mV1;
- Vec3 mV2;
- Vec3 mV3;
- float mConvexRadius = 0.0f;
- };
- JPH_NAMESPACE_END
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