Jorrit Rouwe e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
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BroadPhase 9320e5d6c9 Documentation update 1 年之前
Shape e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
AABoxCast.h db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
ActiveEdgeMode.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 年之前
ActiveEdges.h 14c0854322 Reduced tolerance for early out when contact normal equals surface normal in ActiveEdges::FixNormal (#687) 2 年之前
BackFaceMode.h db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
CastConvexVsTriangles.cpp 0f67cc2915 Created ESupportMode::Default (#944) 1 年之前
CastConvexVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes 1 年之前
CastResult.h 733af81024 Added BroadPhaseCastResult::Reset 1 年之前
CastSphereVsTriangles.cpp 045a87e230 Ran spell checker over all comments in the Jolt folder 1 年之前
CastSphereVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes 1 年之前
CollectFacesMode.h db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
CollideConvexVsTriangles.cpp 94c1ad811b Implemented enhanced internal edge removal algorithm (#882) 1 年之前
CollideConvexVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes 1 年之前
CollidePointResult.h db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
CollideShape.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 年之前
CollideSoftBodyVertexIterator.h 4058e6a72e SoftBodyManifold now returns sensor contacts separately (#1276) 1 年之前
CollideSoftBodyVerticesVsTriangles.h 4058e6a72e SoftBodyManifold now returns sensor contacts separately (#1276) 1 年之前
CollideSphereVsTriangles.cpp 045a87e230 Ran spell checker over all comments in the Jolt folder 1 年之前
CollideSphereVsTriangles.h 58ffa9d581 Added more documentation on scaling shapes 1 年之前
CollisionCollector.h f0f19df1ca Added interface for CharacterVirtual vs CharacterVirtual collision (#1157) 1 年之前
CollisionCollectorImpl.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 年之前
CollisionDispatch.cpp d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration 2 年之前
CollisionDispatch.h 58ffa9d581 Added more documentation on scaling shapes 1 年之前
CollisionGroup.cpp db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
CollisionGroup.h e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
ContactListener.h 54a682667e Added some clarification on how to use a ContactListener 1 年之前
EstimateCollisionResponse.cpp 045a87e230 Ran spell checker over all comments in the Jolt folder 1 年之前
EstimateCollisionResponse.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 年之前
GroupFilter.cpp 779ba3673b Ability to add soft bodies to a PhysicsScene and load/save them (#656) 2 年之前
GroupFilter.h e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
GroupFilterTable.cpp db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
GroupFilterTable.h 02939077a1 Fixed doxygen formatting of GroupFilterTable 2 年之前
InternalEdgeRemovingCollector.h c572b8f0a6 Fixed issue when compound shape vs enhanced internal edge removal (#1223) 1 年之前
ManifoldBetweenTwoFaces.cpp de3517e9ce Updated parameter name and documentation for ManifoldBetweenTwoFaces 1 年之前
ManifoldBetweenTwoFaces.h de3517e9ce Updated parameter name and documentation for ManifoldBetweenTwoFaces 1 年之前
NarrowPhaseQuery.cpp 22e58e1fea Fixed race condition in narrow phase query (#702) 2 年之前
NarrowPhaseQuery.h 58445d6c26 Removed trailing whitespace from all source files (#688) 2 年之前
NarrowPhaseStats.cpp d44f4bad08 Removed GetProcessorTicksPerSecond to avoid exposing code that does not 100% reliably work across platforms (#707) 2 年之前
NarrowPhaseStats.h d44f4bad08 Removed GetProcessorTicksPerSecond to avoid exposing code that does not 100% reliably work across platforms (#707) 2 年之前
ObjectLayer.h d50bee9d98 Added missing JPH_EXPORT macro (#1174) 1 年之前
ObjectLayerPairFilterMask.h e7b634d52c Created an object layer filter implementation that is similar to Bullet's group & mask filtering (#810) 2 年之前
ObjectLayerPairFilterTable.h 70c6f2d653 - Fixed a number of missing '#pragma once' statements in headers 2 年之前
PhysicsMaterial.cpp 779ba3673b Ability to add soft bodies to a PhysicsScene and load/save them (#656) 2 年之前
PhysicsMaterial.h e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
PhysicsMaterialSimple.cpp db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 年之前
PhysicsMaterialSimple.h e5d6234dc6 Made the use of 'public' consistent across all classes that use the JPH_DECLARE_SERIALIZABLE_... macros 1 年之前
RayCast.h b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) 1 年之前
ShapeCast.h b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) 1 年之前
ShapeFilter.h 3ab6961261 Fix 'unused parameter' compiler warnings (got under GCC 11, linux) (#594) 2 年之前
SortReverseAndStore.h c1556df68b Made math type args (like Vec3Arg) const so that it remains possible to change them to a const reference (#890) 1 年之前
TransformedShape.cpp d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration 2 年之前
TransformedShape.h 0191c72d5f Removed assert that translation needs to be zero in Mat44::GetQuaternion (#1002) 1 年之前